
The global market for Computational Creativity was estimated to be worth US$ 193.3 million in 2023 and is forecast to a readjusted size of US$ 547.6 million by 2030 with a CAGR of 15.5% during the forecast period 2024-2030
North American market for Computational Creativity was valued at $ million in 2023 and will reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Computational Creativity was valued at $ million in 2023 and will reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Europe market for Computational Creativity was valued at $ million in 2023 and will reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global key companies of Computational Creativity include IBM, Google, Microsoft, Adobe, Amazon Web Services (AWS), Autodesk, Jukedeck, Humtap and Amper Music, etc. In 2023, the global five largest players hold a share approximately % in terms of revenue.
Report Scope
This report aims to provide a comprehensive presentation of the global market for Computational Creativity, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of Computational Creativity by region & country, by Type, and by Application.
The Computational Creativity market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Computational Creativity.
Market Segmentation
By Company
IBM
Google
Microsoft
Adobe
Amazon Web Services (AWS)
Autodesk
Jukedeck
Humtap
Amper Music
ScriptBook
Hello Games
Lumen5
Skylum
Logojoy
Aiva Technologies SARL
Segment by Type:
Solutions
Services
Segment by Application
Marketing and Web Designing
Product Designing
Music Composition
Photography and Videography
High-End Video Gaming Development
Automated Story Generation
Others
By Region
North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
China Taiwan
Southeast Asia
India
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
U.A.E
Chapter Outline
Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 2: Detailed analysis of Computational Creativity manufacturers competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Revenue of Computational Creativity in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 6: Revenue of Computational Creativity in country level. It provides sigmate data by Type, and by Application for each country/region.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Conclusion.
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1 Market Overview
1.1 Computational Creativity Product Introduction
1.2 Global Computational Creativity Market Size Forecast
1.3 Computational Creativity Market Trends & Drivers
1.3.1 Computational Creativity Industry Trends
1.3.2 Computational Creativity Market Drivers & Opportunity
1.3.3 Computational Creativity Market Challenges
1.3.4 Computational Creativity Market Restraints
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Competitive Analysis by Company
2.1 Global Computational Creativity Players Revenue Ranking (2023)
2.2 Global Computational Creativity Revenue by Company (2019-2024)
2.3 Key Companies Computational Creativity Manufacturing Base Distribution and Headquarters
2.4 Key Companies Computational Creativity Product Offered
2.5 Key Companies Time to Begin Mass Production of Computational Creativity
2.6 Computational Creativity Market Competitive Analysis
2.6.1 Computational Creativity Market Concentration Rate (2019-2024)
2.6.2 Global 5 and 10 Largest Companies by Computational Creativity Revenue in 2023
2.6.3 Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Computational Creativity as of 2023)
2.7 Mergers & Acquisitions, Expansion
3 Segmentation by Type
3.1 Introduction by Type
3.1.1 Solutions
3.1.2 Services
3.2 Global Computational Creativity Sales Value by Type
3.2.1 Global Computational Creativity Sales Value by Type (2019 VS 2023 VS 2030)
3.2.2 Global Computational Creativity Sales Value, by Type (2019-2030)
3.2.3 Global Computational Creativity Sales Value, by Type (%) (2019-2030)
4 Segmentation by Application
4.1 Introduction by Application
4.1.1 Marketing and Web Designing
4.1.2 Product Designing
4.1.3 Music Composition
4.1.4 Photography and Videography
4.1.5 High-End Video Gaming Development
4.1.6 Automated Story Generation
4.1.7 Others
4.2 Global Computational Creativity Sales Value by Application
4.2.1 Global Computational Creativity Sales Value by Application (2019 VS 2023 VS 2030)
4.2.2 Global Computational Creativity Sales Value, by Application (2019-2030)
4.2.3 Global Computational Creativity Sales Value, by Application (%) (2019-2030)
5 Segmentation by Region
5.1 Global Computational Creativity Sales Value by Region
5.1.1 Global Computational Creativity Sales Value by Region: 2019 VS 2023 VS 2030
5.1.2 Global Computational Creativity Sales Value by Region (2019-2024)
5.1.3 Global Computational Creativity Sales Value by Region (2025-2030)
5.1.4 Global Computational Creativity Sales Value by Region (%), (2019-2030)
5.2 North America
5.2.1 North America Computational Creativity Sales Value, 2019-2030
5.2.2 North America Computational Creativity Sales Value by Country (%), 2023 VS 2030
5.3 Europe
5.3.1 Europe Computational Creativity Sales Value, 2019-2030
5.3.2 Europe Computational Creativity Sales Value by Country (%), 2023 VS 2030
5.4 Asia Pacific
5.4.1 Asia Pacific Computational Creativity Sales Value, 2019-2030
5.4.2 Asia Pacific Computational Creativity Sales Value by Country (%), 2023 VS 2030
5.5 South America
5.5.1 South America Computational Creativity Sales Value, 2019-2030
5.5.2 South America Computational Creativity Sales Value by Country (%), 2023 VS 2030
5.6 Middle East & Africa
5.6.1 Middle East & Africa Computational Creativity Sales Value, 2019-2030
5.6.2 Middle East & Africa Computational Creativity Sales Value by Country (%), 2023 VS 2030
6 Segmentation by Key Countries/Regions
6.1 Key Countries/Regions Computational Creativity Sales Value Growth Trends, 2019 VS 2023 VS 2030
6.2 Key Countries/Regions Computational Creativity Sales Value
6.3 United States
6.3.1 United States Computational Creativity Sales Value, 2019-2030
6.3.2 United States Computational Creativity Sales Value by Type (%), 2023 VS 2030
6.3.3 United States Computational Creativity Sales Value by Application, 2023 VS 2030
6.4 Europe
6.4.1 Europe Computational Creativity Sales Value, 2019-2030
6.4.2 Europe Computational Creativity Sales Value by Type (%), 2023 VS 2030
6.4.3 Europe Computational Creativity Sales Value by Application, 2023 VS 2030
6.5 China
6.5.1 China Computational Creativity Sales Value, 2019-2030
6.5.2 China Computational Creativity Sales Value by Type (%), 2023 VS 2030
6.5.3 China Computational Creativity Sales Value by Application, 2023 VS 2030
6.6 Japan
6.6.1 Japan Computational Creativity Sales Value, 2019-2030
6.6.2 Japan Computational Creativity Sales Value by Type (%), 2023 VS 2030
6.6.3 Japan Computational Creativity Sales Value by Application, 2023 VS 2030
6.7 South Korea
6.7.1 South Korea Computational Creativity Sales Value, 2019-2030
6.7.2 South Korea Computational Creativity Sales Value by Type (%), 2023 VS 2030
6.7.3 South Korea Computational Creativity Sales Value by Application, 2023 VS 2030
6.8 Southeast Asia
6.8.1 Southeast Asia Computational Creativity Sales Value, 2019-2030
6.8.2 Southeast Asia Computational Creativity Sales Value by Type (%), 2023 VS 2030
6.8.3 Southeast Asia Computational Creativity Sales Value by Application, 2023 VS 2030
6.9 India
6.9.1 India Computational Creativity Sales Value, 2019-2030
6.9.2 India Computational Creativity Sales Value by Type (%), 2023 VS 2030
6.9.3 India Computational Creativity Sales Value by Application, 2023 VS 2030
7 Company Profiles
7.1 IBM
7.1.1 IBM Profile
7.1.2 IBM Main Business
7.1.3 IBM Computational Creativity Products, Services and Solutions
7.1.4 IBM Computational Creativity Revenue (US$ Million) & (2019-2024)
7.1.5 IBM Recent Developments
7.2 Google
7.2.1 Google Profile
7.2.2 Google Main Business
7.2.3 Google Computational Creativity Products, Services and Solutions
7.2.4 Google Computational Creativity Revenue (US$ Million) & (2019-2024)
7.2.5 Google Recent Developments
7.3 Microsoft
7.3.1 Microsoft Profile
7.3.2 Microsoft Main Business
7.3.3 Microsoft Computational Creativity Products, Services and Solutions
7.3.4 Microsoft Computational Creativity Revenue (US$ Million) & (2019-2024)
7.3.5 Adobe Recent Developments
7.4 Adobe
7.4.1 Adobe Profile
7.4.2 Adobe Main Business
7.4.3 Adobe Computational Creativity Products, Services and Solutions
7.4.4 Adobe Computational Creativity Revenue (US$ Million) & (2019-2024)
7.4.5 Adobe Recent Developments
7.5 Amazon Web Services (AWS)
7.5.1 Amazon Web Services (AWS) Profile
7.5.2 Amazon Web Services (AWS) Main Business
7.5.3 Amazon Web Services (AWS) Computational Creativity Products, Services and Solutions
7.5.4 Amazon Web Services (AWS) Computational Creativity Revenue (US$ Million) & (2019-2024)
7.5.5 Amazon Web Services (AWS) Recent Developments
7.6 Autodesk
7.6.1 Autodesk Profile
7.6.2 Autodesk Main Business
7.6.3 Autodesk Computational Creativity Products, Services and Solutions
7.6.4 Autodesk Computational Creativity Revenue (US$ Million) & (2019-2024)
7.6.5 Autodesk Recent Developments
7.7 Jukedeck
7.7.1 Jukedeck Profile
7.7.2 Jukedeck Main Business
7.7.3 Jukedeck Computational Creativity Products, Services and Solutions
7.7.4 Jukedeck Computational Creativity Revenue (US$ Million) & (2019-2024)
7.7.5 Jukedeck Recent Developments
7.8 Humtap
7.8.1 Humtap Profile
7.8.2 Humtap Main Business
7.8.3 Humtap Computational Creativity Products, Services and Solutions
7.8.4 Humtap Computational Creativity Revenue (US$ Million) & (2019-2024)
7.8.5 Humtap Recent Developments
7.9 Amper Music
7.9.1 Amper Music Profile
7.9.2 Amper Music Main Business
7.9.3 Amper Music Computational Creativity Products, Services and Solutions
7.9.4 Amper Music Computational Creativity Revenue (US$ Million) & (2019-2024)
7.9.5 Amper Music Recent Developments
7.10 ScriptBook
7.10.1 ScriptBook Profile
7.10.2 ScriptBook Main Business
7.10.3 ScriptBook Computational Creativity Products, Services and Solutions
7.10.4 ScriptBook Computational Creativity Revenue (US$ Million) & (2019-2024)
7.10.5 ScriptBook Recent Developments
7.11 Hello Games
7.11.1 Hello Games Profile
7.11.2 Hello Games Main Business
7.11.3 Hello Games Computational Creativity Products, Services and Solutions
7.11.4 Hello Games Computational Creativity Revenue (US$ Million) & (2019-2024)
7.11.5 Hello Games Recent Developments
7.12 Lumen5
7.12.1 Lumen5 Profile
7.12.2 Lumen5 Main Business
7.12.3 Lumen5 Computational Creativity Products, Services and Solutions
7.12.4 Lumen5 Computational Creativity Revenue (US$ Million) & (2019-2024)
7.12.5 Lumen5 Recent Developments
7.13 Skylum
7.13.1 Skylum Profile
7.13.2 Skylum Main Business
7.13.3 Skylum Computational Creativity Products, Services and Solutions
7.13.4 Skylum Computational Creativity Revenue (US$ Million) & (2019-2024)
7.13.5 Skylum Recent Developments
7.14 Logojoy
7.14.1 Logojoy Profile
7.14.2 Logojoy Main Business
7.14.3 Logojoy Computational Creativity Products, Services and Solutions
7.14.4 Logojoy Computational Creativity Revenue (US$ Million) & (2019-2024)
7.14.5 Logojoy Recent Developments
7.15 Aiva Technologies SARL
7.15.1 Aiva Technologies SARL Profile
7.15.2 Aiva Technologies SARL Main Business
7.15.3 Aiva Technologies SARL Computational Creativity Products, Services and Solutions
7.15.4 Aiva Technologies SARL Computational Creativity Revenue (US$ Million) & (2019-2024)
7.15.5 Aiva Technologies SARL Recent Developments
8 Industry Chain Analysis
8.1 Computational Creativity Industrial Chain
8.2 Computational Creativity Upstream Analysis
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.2.3 Manufacturing Cost Structure
8.3 Midstream Analysis
8.4 Downstream Analysis (Customers Analysis)
8.5 Sales Model and Sales Channels
8.5.1 Computational Creativity Sales Model
8.5.2 Sales Channel
8.5.3 Computational Creativity Distributors
9 Research Findings and Conclusion
10 Appendix
10.1 Research Methodology
10.1.1 Methodology/Research Approach
10.1.2 Data Source
10.2 Author Details
10.3 Disclaimer
IBM
Google
Microsoft
Adobe
Amazon Web Services (AWS)
Autodesk
Jukedeck
Humtap
Amper Music
ScriptBook
Hello Games
Lumen5
Skylum
Logojoy
Aiva Technologies SARL
Ìý
Ìý
*If Applicable.
