
eLearning Content Software is a type of software that provides businesses and professionals with off-the-shelf content libraries that include cloud-based courses, lessons, videos, and books. These solutions cover a wide array of subjects including business skills, management and leadership, IT, environmental health and safety (EHS) compliance training, and more1. eLearning Content Software aims to enhance the learning experience and outcomes of learners by offering relevant and updated content that can be accessed on various devices and platforms.
The global market for eLearning Content Software was estimated to be worth US$ 671 million in 2023 and is forecast to a readjusted size of US$ 1058.3 million by 2030 with a CAGR of 6.7% during the forecast period 2024-2030
The industry trend of eLearning Content Software is driven by the changing consumer behavior and expectations, the increasing competition and innovation in the market, and the advancement of technology and digitalization. Some of the key trends are:
Artificial Intelligence (AI): AI is a technology that enables machines to perform tasks that require human intelligence, such as reasoning, learning, decision making, and natural language processing. AI can help personalize the learning experience, interpret the data or the reports generated for the courses taken, and make better recommendations based on the learner’s profile, goals, and performance.
Learning Analytics: Learning analytics is the process of collecting, analyzing, and reporting data about learners and their contexts to understand and optimize learning and its environments. Learning analytics can help measure the effectiveness of eLearning Content Software, identify gaps and areas for improvement, provide feedback and guidance to learners and instructors, and enhance the quality of learning outcomes.
Mobile Learning: Mobile learning is a type of eLearning that is delivered through mobile devices such as smartphones and tablets. Mobile learning allows learners to access content anytime and anywhere, regardless of their location or time zone. Mobile learning also enables learners to interact with content in a more engaging and immersive way using features such as touch screen, camera, microphone, GPS, etc.
Omnichannel Learning: Omnichannel learning is a type of eLearning that provides a seamless and consistent learning experience across multiple channels and platforms. Omnichannel learning allows learners to switch between different devices or modes of delivery without losing their progress or data. Omnichannel learning also integrates online and offline channels to provide a holistic and integrated learning journey.
Report Scope
This report aims to provide a comprehensive presentation of the global market for eLearning Content Software, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of eLearning Content Software by region & country, by Type, and by Application.
The eLearning Content Software market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding eLearning Content Software.
Market Segmentation
By Company
Lynda
Pluralsight
Skillsoft
Coursera
Udemy
O'Reilly Media
Cornerstone
Mind Tools
OpenSesame
Oracle Talent
eLearning Brothers
Alchemy
Grovo
Pryor
Segment by Type:
Cloud Based
Web Based
Segment by Application
Large Enterprises
SMEs
By Region
North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
China Taiwan
Southeast Asia
India
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
U.A.E
Chapter Outline
Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 2: Detailed analysis of eLearning Content Software manufacturers competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Revenue of eLearning Content Software in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 6: Revenue of eLearning Content Software in country level. It provides sigmate data by Type, and by Application for each country/region.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Conclusion.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Market Overview
1.1 eLearning Content Software Product Introduction
1.2 Global eLearning Content Software Market Size Forecast
1.3 eLearning Content Software Market Trends & Drivers
1.3.1 eLearning Content Software Industry Trends
1.3.2 eLearning Content Software Market Drivers & Opportunity
1.3.3 eLearning Content Software Market Challenges
1.3.4 eLearning Content Software Market Restraints
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Competitive Analysis by Company
2.1 Global eLearning Content Software Players Revenue Ranking (2023)
2.2 Global eLearning Content Software Revenue by Company (2019-2024)
2.3 Key Companies eLearning Content Software Manufacturing Base Distribution and Headquarters
2.4 Key Companies eLearning Content Software Product Offered
2.5 Key Companies Time to Begin Mass Production of eLearning Content Software
2.6 eLearning Content Software Market Competitive Analysis
2.6.1 eLearning Content Software Market Concentration Rate (2019-2024)
2.6.2 Global 5 and 10 Largest Companies by eLearning Content Software Revenue in 2023
2.6.3 Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in eLearning Content Software as of 2023)
2.7 Mergers & Acquisitions, Expansion
3 Segmentation by Type
3.1 Introduction by Type
3.1.1 Cloud Based
3.1.2 Web Based
3.2 Global eLearning Content Software Sales Value by Type
3.2.1 Global eLearning Content Software Sales Value by Type (2019 VS 2023 VS 2030)
3.2.2 Global eLearning Content Software Sales Value, by Type (2019-2030)
3.2.3 Global eLearning Content Software Sales Value, by Type (%) (2019-2030)
4 Segmentation by Application
4.1 Introduction by Application
4.1.1 Large Enterprises
4.1.2 SMEs
4.2 Global eLearning Content Software Sales Value by Application
4.2.1 Global eLearning Content Software Sales Value by Application (2019 VS 2023 VS 2030)
4.2.2 Global eLearning Content Software Sales Value, by Application (2019-2030)
4.2.3 Global eLearning Content Software Sales Value, by Application (%) (2019-2030)
5 Segmentation by Region
5.1 Global eLearning Content Software Sales Value by Region
5.1.1 Global eLearning Content Software Sales Value by Region: 2019 VS 2023 VS 2030
5.1.2 Global eLearning Content Software Sales Value by Region (2019-2024)
5.1.3 Global eLearning Content Software Sales Value by Region (2025-2030)
5.1.4 Global eLearning Content Software Sales Value by Region (%), (2019-2030)
5.2 North America
5.2.1 North America eLearning Content Software Sales Value, 2019-2030
5.2.2 North America eLearning Content Software Sales Value by Country (%), 2023 VS 2030
5.3 Europe
5.3.1 Europe eLearning Content Software Sales Value, 2019-2030
5.3.2 Europe eLearning Content Software Sales Value by Country (%), 2023 VS 2030
5.4 Asia Pacific
5.4.1 Asia Pacific eLearning Content Software Sales Value, 2019-2030
5.4.2 Asia Pacific eLearning Content Software Sales Value by Country (%), 2023 VS 2030
5.5 South America
5.5.1 South America eLearning Content Software Sales Value, 2019-2030
5.5.2 South America eLearning Content Software Sales Value by Country (%), 2023 VS 2030
5.6 Middle East & Africa
5.6.1 Middle East & Africa eLearning Content Software Sales Value, 2019-2030
5.6.2 Middle East & Africa eLearning Content Software Sales Value by Country (%), 2023 VS 2030
6 Segmentation by Key Countries/Regions
6.1 Key Countries/Regions eLearning Content Software Sales Value Growth Trends, 2019 VS 2023 VS 2030
6.2 Key Countries/Regions eLearning Content Software Sales Value
6.3 United States
6.3.1 United States eLearning Content Software Sales Value, 2019-2030
6.3.2 United States eLearning Content Software Sales Value by Type (%), 2023 VS 2030
6.3.3 United States eLearning Content Software Sales Value by Application, 2023 VS 2030
6.4 Europe
6.4.1 Europe eLearning Content Software Sales Value, 2019-2030
6.4.2 Europe eLearning Content Software Sales Value by Type (%), 2023 VS 2030
6.4.3 Europe eLearning Content Software Sales Value by Application, 2023 VS 2030
6.5 China
6.5.1 China eLearning Content Software Sales Value, 2019-2030
6.5.2 China eLearning Content Software Sales Value by Type (%), 2023 VS 2030
6.5.3 China eLearning Content Software Sales Value by Application, 2023 VS 2030
6.6 Japan
6.6.1 Japan eLearning Content Software Sales Value, 2019-2030
6.6.2 Japan eLearning Content Software Sales Value by Type (%), 2023 VS 2030
6.6.3 Japan eLearning Content Software Sales Value by Application, 2023 VS 2030
6.7 South Korea
6.7.1 South Korea eLearning Content Software Sales Value, 2019-2030
6.7.2 South Korea eLearning Content Software Sales Value by Type (%), 2023 VS 2030
6.7.3 South Korea eLearning Content Software Sales Value by Application, 2023 VS 2030
6.8 Southeast Asia
6.8.1 Southeast Asia eLearning Content Software Sales Value, 2019-2030
6.8.2 Southeast Asia eLearning Content Software Sales Value by Type (%), 2023 VS 2030
6.8.3 Southeast Asia eLearning Content Software Sales Value by Application, 2023 VS 2030
6.9 India
6.9.1 India eLearning Content Software Sales Value, 2019-2030
6.9.2 India eLearning Content Software Sales Value by Type (%), 2023 VS 2030
6.9.3 India eLearning Content Software Sales Value by Application, 2023 VS 2030
7 Company Profiles
7.1 Lynda
7.1.1 Lynda Profile
7.1.2 Lynda Main Business
7.1.3 Lynda eLearning Content Software Products, Services and Solutions
7.1.4 Lynda eLearning Content Software Revenue (US$ Million) & (2019-2024)
7.1.5 Lynda Recent Developments
7.2 Pluralsight
7.2.1 Pluralsight Profile
7.2.2 Pluralsight Main Business
7.2.3 Pluralsight eLearning Content Software Products, Services and Solutions
7.2.4 Pluralsight eLearning Content Software Revenue (US$ Million) & (2019-2024)
7.2.5 Pluralsight Recent Developments
7.3 Skillsoft
7.3.1 Skillsoft Profile
7.3.2 Skillsoft Main Business
7.3.3 Skillsoft eLearning Content Software Products, Services and Solutions
7.3.4 Skillsoft eLearning Content Software Revenue (US$ Million) & (2019-2024)
7.3.5 Coursera Recent Developments
7.4 Coursera
7.4.1 Coursera Profile
7.4.2 Coursera Main Business
7.4.3 Coursera eLearning Content Software Products, Services and Solutions
7.4.4 Coursera eLearning Content Software Revenue (US$ Million) & (2019-2024)
7.4.5 Coursera Recent Developments
7.5 Udemy
7.5.1 Udemy Profile
7.5.2 Udemy Main Business
7.5.3 Udemy eLearning Content Software Products, Services and Solutions
7.5.4 Udemy eLearning Content Software Revenue (US$ Million) & (2019-2024)
7.5.5 Udemy Recent Developments
7.6 O'Reilly Media
7.6.1 O'Reilly Media Profile
7.6.2 O'Reilly Media Main Business
7.6.3 O'Reilly Media eLearning Content Software Products, Services and Solutions
7.6.4 O'Reilly Media eLearning Content Software Revenue (US$ Million) & (2019-2024)
7.6.5 O'Reilly Media Recent Developments
7.7 Cornerstone
7.7.1 Cornerstone Profile
7.7.2 Cornerstone Main Business
7.7.3 Cornerstone eLearning Content Software Products, Services and Solutions
7.7.4 Cornerstone eLearning Content Software Revenue (US$ Million) & (2019-2024)
7.7.5 Cornerstone Recent Developments
7.8 Mind Tools
7.8.1 Mind Tools Profile
7.8.2 Mind Tools Main Business
7.8.3 Mind Tools eLearning Content Software Products, Services and Solutions
7.8.4 Mind Tools eLearning Content Software Revenue (US$ Million) & (2019-2024)
7.8.5 Mind Tools Recent Developments
7.9 OpenSesame
7.9.1 OpenSesame Profile
7.9.2 OpenSesame Main Business
7.9.3 OpenSesame eLearning Content Software Products, Services and Solutions
7.9.4 OpenSesame eLearning Content Software Revenue (US$ Million) & (2019-2024)
7.9.5 OpenSesame Recent Developments
7.10 Oracle Talent
7.10.1 Oracle Talent Profile
7.10.2 Oracle Talent Main Business
7.10.3 Oracle Talent eLearning Content Software Products, Services and Solutions
7.10.4 Oracle Talent eLearning Content Software Revenue (US$ Million) & (2019-2024)
7.10.5 Oracle Talent Recent Developments
7.11 eLearning Brothers
7.11.1 eLearning Brothers Profile
7.11.2 eLearning Brothers Main Business
7.11.3 eLearning Brothers eLearning Content Software Products, Services and Solutions
7.11.4 eLearning Brothers eLearning Content Software Revenue (US$ Million) & (2019-2024)
7.11.5 eLearning Brothers Recent Developments
7.12 Alchemy
7.12.1 Alchemy Profile
7.12.2 Alchemy Main Business
7.12.3 Alchemy eLearning Content Software Products, Services and Solutions
7.12.4 Alchemy eLearning Content Software Revenue (US$ Million) & (2019-2024)
7.12.5 Alchemy Recent Developments
7.13 Grovo
7.13.1 Grovo Profile
7.13.2 Grovo Main Business
7.13.3 Grovo eLearning Content Software Products, Services and Solutions
7.13.4 Grovo eLearning Content Software Revenue (US$ Million) & (2019-2024)
7.13.5 Grovo Recent Developments
7.14 Pryor
7.14.1 Pryor Profile
7.14.2 Pryor Main Business
7.14.3 Pryor eLearning Content Software Products, Services and Solutions
7.14.4 Pryor eLearning Content Software Revenue (US$ Million) & (2019-2024)
7.14.5 Pryor Recent Developments
8 Industry Chain Analysis
8.1 eLearning Content Software Industrial Chain
8.2 eLearning Content Software Upstream Analysis
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.2.3 Manufacturing Cost Structure
8.3 Midstream Analysis
8.4 Downstream Analysis (Customers Analysis)
8.5 Sales Model and Sales Channels
8.5.1 eLearning Content Software Sales Model
8.5.2 Sales Channel
8.5.3 eLearning Content Software Distributors
9 Research Findings and Conclusion
10 Appendix
10.1 Research Methodology
10.1.1 Methodology/Research Approach
10.1.2 Data Source
10.2 Author Details
10.3 Disclaimer
Lynda
Pluralsight
Skillsoft
Coursera
Udemy
O'Reilly Media
Cornerstone
Mind Tools
OpenSesame
Oracle Talent
eLearning Brothers
Alchemy
Grovo
Pryor
Ìý
Ìý
*If Applicable.
