
The global market for Game Backend-as-a-Service Platform was estimated to be worth US$ 505 million in 2023 and is forecast to a readjusted size of US$ 1750 million by 2030 with a CAGR of 19.3% during the forecast period 2024-2030
Game Backend Platform (GBP) is a Backend-as-a-Service Platform which serves as a one-stop solution for all online gaming needs. It covers common use cases such as authentication, authorization, leaderboards, push/email notifications, achievements, cloud-save, and match-making. All of these features are further enriched by the platform which supports real-time or turn-based, multi-platform, multiplayer games.
Report Scope
This report aims to provide a comprehensive presentation of the global market for Game Backend-as-a-Service Platform, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of Game Backend-as-a-Service Platform by region & country, by Type, and by Application.
The Game Backend-as-a-Service Platform market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Game Backend-as-a-Service Platform.
Market Segmentation
By Company
AWS
Microsoft Azure
Google
ChilliConnect
Photon Engine
brainCloud
Tavant Technologies
AccelByte
Medium
Brinkbit
PlayFab
Segment by Type:
Development Tools
Scalable Microservices Architecture
Others
Segment by Application
Large Enterprises
SMEs
By Region
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
China Taiwan
Southeast Asia
India
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
UAE
Chapter Outline
Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 2: Detailed analysis of Game Backend-as-a-Service Platform manufacturers competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Revenue of Game Backend-as-a-Service Platform in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 6: Revenue of Game Backend-as-a-Service Platform in country level. It provides sigmate data by Type, and by Application for each country/region.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Conclusion.
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1 Market Overview
1.1 Game Backend-as-a-Service Platform Product Introduction
1.2 Global Game Backend-as-a-Service Platform Market Size Forecast
1.3 Game Backend-as-a-Service Platform Market Trends & Drivers
1.3.1 Game Backend-as-a-Service Platform Industry Trends
1.3.2 Game Backend-as-a-Service Platform Market Drivers & Opportunity
1.3.3 Game Backend-as-a-Service Platform Market Challenges
1.3.4 Game Backend-as-a-Service Platform Market Restraints
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Competitive Analysis by Company
2.1 Global Game Backend-as-a-Service Platform Players Revenue Ranking (2023)
2.2 Global Game Backend-as-a-Service Platform Revenue by Company (2019-2024)
2.3 Key Companies Game Backend-as-a-Service Platform Manufacturing Base Distribution and Headquarters
2.4 Key Companies Game Backend-as-a-Service Platform Product Offered
2.5 Key Companies Time to Begin Mass Production of Game Backend-as-a-Service Platform
2.6 Game Backend-as-a-Service Platform Market Competitive Analysis
2.6.1 Game Backend-as-a-Service Platform Market Concentration Rate (2019-2024)
2.6.2 Global 5 and 10 Largest Companies by Game Backend-as-a-Service Platform Revenue in 2023
2.6.3 Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Game Backend-as-a-Service Platform as of 2023)
2.7 Mergers & Acquisitions, Expansion
3 Segmentation by Type
3.1 Introduction by Type
3.1.1 Development Tools
3.1.2 Scalable Microservices Architecture
3.1.3 Others
3.2 Global Game Backend-as-a-Service Platform Sales Value by Type
3.2.1 Global Game Backend-as-a-Service Platform Sales Value by Type (2019 VS 2023 VS 2030)
3.2.2 Global Game Backend-as-a-Service Platform Sales Value, by Type (2019-2030)
3.2.3 Global Game Backend-as-a-Service Platform Sales Value, by Type (%) (2019-2030)
4 Segmentation by Application
4.1 Introduction by Application
4.1.1 Large Enterprises
4.1.2 SMEs
4.2 Global Game Backend-as-a-Service Platform Sales Value by Application
4.2.1 Global Game Backend-as-a-Service Platform Sales Value by Application (2019 VS 2023 VS 2030)
4.2.2 Global Game Backend-as-a-Service Platform Sales Value, by Application (2019-2030)
4.2.3 Global Game Backend-as-a-Service Platform Sales Value, by Application (%) (2019-2030)
5 Segmentation by Region
5.1 Global Game Backend-as-a-Service Platform Sales Value by Region
5.1.1 Global Game Backend-as-a-Service Platform Sales Value by Region: 2019 VS 2023 VS 2030
5.1.2 Global Game Backend-as-a-Service Platform Sales Value by Region (2019-2024)
5.1.3 Global Game Backend-as-a-Service Platform Sales Value by Region (2025-2030)
5.1.4 Global Game Backend-as-a-Service Platform Sales Value by Region (%), (2019-2030)
5.2 North America
5.2.1 North America Game Backend-as-a-Service Platform Sales Value, 2019-2030
5.2.2 North America Game Backend-as-a-Service Platform Sales Value by Country (%), 2023 VS 2030
5.3 Europe
5.3.1 Europe Game Backend-as-a-Service Platform Sales Value, 2019-2030
5.3.2 Europe Game Backend-as-a-Service Platform Sales Value by Country (%), 2023 VS 2030
5.4 Asia Pacific
5.4.1 Asia Pacific Game Backend-as-a-Service Platform Sales Value, 2019-2030
5.4.2 Asia Pacific Game Backend-as-a-Service Platform Sales Value by Country (%), 2023 VS 2030
5.5 South America
5.5.1 South America Game Backend-as-a-Service Platform Sales Value, 2019-2030
5.5.2 South America Game Backend-as-a-Service Platform Sales Value by Country (%), 2023 VS 2030
5.6 Middle East & Africa
5.6.1 Middle East & Africa Game Backend-as-a-Service Platform Sales Value, 2019-2030
5.6.2 Middle East & Africa Game Backend-as-a-Service Platform Sales Value by Country (%), 2023 VS 2030
6 Segmentation by Key Countries/Regions
6.1 Key Countries/Regions Game Backend-as-a-Service Platform Sales Value Growth Trends, 2019 VS 2023 VS 2030
6.2 Key Countries/Regions Game Backend-as-a-Service Platform Sales Value
6.3 United States
6.3.1 United States Game Backend-as-a-Service Platform Sales Value, 2019-2030
6.3.2 United States Game Backend-as-a-Service Platform Sales Value by Type (%), 2023 VS 2030
6.3.3 United States Game Backend-as-a-Service Platform Sales Value by Application, 2023 VS 2030
6.4 Europe
6.4.1 Europe Game Backend-as-a-Service Platform Sales Value, 2019-2030
6.4.2 Europe Game Backend-as-a-Service Platform Sales Value by Type (%), 2023 VS 2030
6.4.3 Europe Game Backend-as-a-Service Platform Sales Value by Application, 2023 VS 2030
6.5 China
6.5.1 China Game Backend-as-a-Service Platform Sales Value, 2019-2030
6.5.2 China Game Backend-as-a-Service Platform Sales Value by Type (%), 2023 VS 2030
6.5.3 China Game Backend-as-a-Service Platform Sales Value by Application, 2023 VS 2030
6.6 Japan
6.6.1 Japan Game Backend-as-a-Service Platform Sales Value, 2019-2030
6.6.2 Japan Game Backend-as-a-Service Platform Sales Value by Type (%), 2023 VS 2030
6.6.3 Japan Game Backend-as-a-Service Platform Sales Value by Application, 2023 VS 2030
6.7 South Korea
6.7.1 South Korea Game Backend-as-a-Service Platform Sales Value, 2019-2030
6.7.2 South Korea Game Backend-as-a-Service Platform Sales Value by Type (%), 2023 VS 2030
6.7.3 South Korea Game Backend-as-a-Service Platform Sales Value by Application, 2023 VS 2030
6.8 Southeast Asia
6.8.1 Southeast Asia Game Backend-as-a-Service Platform Sales Value, 2019-2030
6.8.2 Southeast Asia Game Backend-as-a-Service Platform Sales Value by Type (%), 2023 VS 2030
6.8.3 Southeast Asia Game Backend-as-a-Service Platform Sales Value by Application, 2023 VS 2030
6.9 India
6.9.1 India Game Backend-as-a-Service Platform Sales Value, 2019-2030
6.9.2 India Game Backend-as-a-Service Platform Sales Value by Type (%), 2023 VS 2030
6.9.3 India Game Backend-as-a-Service Platform Sales Value by Application, 2023 VS 2030
7 Company Profiles
7.1 AWS
7.1.1 AWS Profile
7.1.2 AWS Main Business
7.1.3 AWS Game Backend-as-a-Service Platform Products, Services and Solutions
7.1.4 AWS Game Backend-as-a-Service Platform Revenue (US$ Million) & (2019-2024)
7.1.5 AWS Recent Developments
7.2 Microsoft Azure
7.2.1 Microsoft Azure Profile
7.2.2 Microsoft Azure Main Business
7.2.3 Microsoft Azure Game Backend-as-a-Service Platform Products, Services and Solutions
7.2.4 Microsoft Azure Game Backend-as-a-Service Platform Revenue (US$ Million) & (2019-2024)
7.2.5 Microsoft Azure Recent Developments
7.3 Google
7.3.1 Google Profile
7.3.2 Google Main Business
7.3.3 Google Game Backend-as-a-Service Platform Products, Services and Solutions
7.3.4 Google Game Backend-as-a-Service Platform Revenue (US$ Million) & (2019-2024)
7.3.5 ChilliConnect Recent Developments
7.4 ChilliConnect
7.4.1 ChilliConnect Profile
7.4.2 ChilliConnect Main Business
7.4.3 ChilliConnect Game Backend-as-a-Service Platform Products, Services and Solutions
7.4.4 ChilliConnect Game Backend-as-a-Service Platform Revenue (US$ Million) & (2019-2024)
7.4.5 ChilliConnect Recent Developments
7.5 Photon Engine
7.5.1 Photon Engine Profile
7.5.2 Photon Engine Main Business
7.5.3 Photon Engine Game Backend-as-a-Service Platform Products, Services and Solutions
7.5.4 Photon Engine Game Backend-as-a-Service Platform Revenue (US$ Million) & (2019-2024)
7.5.5 Photon Engine Recent Developments
7.6 brainCloud
7.6.1 brainCloud Profile
7.6.2 brainCloud Main Business
7.6.3 brainCloud Game Backend-as-a-Service Platform Products, Services and Solutions
7.6.4 brainCloud Game Backend-as-a-Service Platform Revenue (US$ Million) & (2019-2024)
7.6.5 brainCloud Recent Developments
7.7 Tavant Technologies
7.7.1 Tavant Technologies Profile
7.7.2 Tavant Technologies Main Business
7.7.3 Tavant Technologies Game Backend-as-a-Service Platform Products, Services and Solutions
7.7.4 Tavant Technologies Game Backend-as-a-Service Platform Revenue (US$ Million) & (2019-2024)
7.7.5 Tavant Technologies Recent Developments
7.8 AccelByte
7.8.1 AccelByte Profile
7.8.2 AccelByte Main Business
7.8.3 AccelByte Game Backend-as-a-Service Platform Products, Services and Solutions
7.8.4 AccelByte Game Backend-as-a-Service Platform Revenue (US$ Million) & (2019-2024)
7.8.5 AccelByte Recent Developments
7.9 Medium
7.9.1 Medium Profile
7.9.2 Medium Main Business
7.9.3 Medium Game Backend-as-a-Service Platform Products, Services and Solutions
7.9.4 Medium Game Backend-as-a-Service Platform Revenue (US$ Million) & (2019-2024)
7.9.5 Medium Recent Developments
7.10 Brinkbit
7.10.1 Brinkbit Profile
7.10.2 Brinkbit Main Business
7.10.3 Brinkbit Game Backend-as-a-Service Platform Products, Services and Solutions
7.10.4 Brinkbit Game Backend-as-a-Service Platform Revenue (US$ Million) & (2019-2024)
7.10.5 Brinkbit Recent Developments
7.11 PlayFab
7.11.1 PlayFab Profile
7.11.2 PlayFab Main Business
7.11.3 PlayFab Game Backend-as-a-Service Platform Products, Services and Solutions
7.11.4 PlayFab Game Backend-as-a-Service Platform Revenue (US$ Million) & (2019-2024)
7.11.5 PlayFab Recent Developments
8 Industry Chain Analysis
8.1 Game Backend-as-a-Service Platform Industrial Chain
8.2 Game Backend-as-a-Service Platform Upstream Analysis
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.2.3 Manufacturing Cost Structure
8.3 Midstream Analysis
8.4 Downstream Analysis (Customers Analysis)
8.5 Sales Model and Sales Channels
8.5.1 Game Backend-as-a-Service Platform Sales Model
8.5.2 Sales Channel
8.5.3 Game Backend-as-a-Service Platform Distributors
9 Research Findings and Conclusion
10 Appendix
10.1 Research Methodology
10.1.1 Methodology/Research Approach
10.1.2 Data Source
10.2 Author Details
10.3 Disclaimer
AWS
Microsoft Azure
Google
ChilliConnect
Photon Engine
brainCloud
Tavant Technologies
AccelByte
Medium
Brinkbit
PlayFab
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*If Applicable.
