

A computer chassis, also known as a computer case, tower, system unit, cabinet, base unit or simply case, is the enclosure that contains most of the components of a computer (usually excluding the display, keyboard and mouse).
The global market for Gaming Computer Case was estimated to be worth US$ million in 2023 and is forecast to a readjusted size of US$ million by 2030 with a CAGR of % during the forecast period 2024-2030.
North American market for Gaming Computer Case was valued at $ million in 2023 and will reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Gaming Computer Case was valued at $ million in 2023 and will reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Europe market for Gaming Computer Case was valued at $ million in 2023 and will reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global key companies of Gaming Computer Case include Areocool, Antec, Apevia, Compucase (HEC Group), CoolerMaster, Corsair, Cougar, Razer and ASUS, etc. In 2023, the global five largest players hold a share approximately % in terms of revenue.
Report Scope
This report aims to provide a comprehensive presentation of the global market for Gaming Computer Case, focusing on the total sales volume, sales revenue, price, key companies market share and ranking, together with an analysis of Gaming Computer Case by region & country, by Type, and by Application.
The Gaming Computer Case market size, estimations, and forecasts are provided in terms of sales volume (K Units) and sales revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Gaming Computer Case.
Market Segmentation
By Company
Areocool
Antec
Apevia
Compucase (HEC Group)
CoolerMaster
Corsair
Cougar
Razer
ASUS
In Win
Lian Li
NZXT
Raidmax
Roswill
SilverStone
Thermaltake
Winsis
ABKO
JONSBO
Gold Field
SAMA
I For Game
DeepCool
Fractal Design
Phanteks
BitFenix
GAMEMAX
Segment by Type:
Mini-Tower Cases
Mid-Tower Cases
Full-Tower Cases
Special-shaped Cases
Segment by Application
Professional Players
Amateurs
By Region
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
China Taiwan
Southeast Asia
India
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
UAE
Chapter Outline
Chapter 1: Introduces the report scope of the report, global total market size (valve, volume and price). This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 2: Detailed analysis of Gaming Computer Case manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Sales, revenue of Gaming Computer Case in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 6: Sales, revenue of Gaming Computer Case in country level. It provides sigmate data by Type, and by Application for each country/region.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Conclusion.
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1 Market Overview
1.1 Gaming Computer Case Product Introduction
1.2 Global Gaming Computer Case Market Size Forecast
1.2.1 Global Gaming Computer Case Sales Value (2019-2030)
1.2.2 Global Gaming Computer Case Sales Volume (2019-2030)
1.2.3 Global Gaming Computer Case Sales Price (2019-2030)
1.3 Gaming Computer Case Market Trends & Drivers
1.3.1 Gaming Computer Case Industry Trends
1.3.2 Gaming Computer Case Market Drivers & Opportunity
1.3.3 Gaming Computer Case Market Challenges
1.3.4 Gaming Computer Case Market Restraints
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Competitive Analysis by Company
2.1 Global Gaming Computer Case Players Revenue Ranking (2023)
2.2 Global Gaming Computer Case Revenue by Company (2019-2024)
2.3 Global Gaming Computer Case Players Sales Volume Ranking (2023)
2.4 Global Gaming Computer Case Sales Volume by Company Players (2019-2024)
2.5 Global Gaming Computer Case Average Price by Company (2019-2024)
2.6 Key Manufacturers Gaming Computer Case Manufacturing Base Distribution and Headquarters
2.7 Key Manufacturers Gaming Computer Case Product Offered
2.8 Key Manufacturers Time to Begin Mass Production of Gaming Computer Case
2.9 Gaming Computer Case Market Competitive Analysis
2.9.1 Gaming Computer Case Market Concentration Rate (2019-2024)
2.9.2 Global 5 and 10 Largest Manufacturers by Gaming Computer Case Revenue in 2023
2.9.3 Global Top Manufacturers by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Gaming Computer Case as of 2023)
2.10 Mergers & Acquisitions, Expansion
3 Segmentation by Type
3.1 Introduction by Type
3.1.1 Mini-Tower Cases
3.1.2 Mid-Tower Cases
3.1.3 Full-Tower Cases
3.1.4 Special-shaped Cases
3.2 Global Gaming Computer Case Sales Value by Type
3.2.1 Global Gaming Computer Case Sales Value by Type (2019 VS 2023 VS 2030)
3.2.2 Global Gaming Computer Case Sales Value, by Type (2019-2030)
3.2.3 Global Gaming Computer Case Sales Value, by Type (%) (2019-2030)
3.3 Global Gaming Computer Case Sales Volume by Type
3.3.1 Global Gaming Computer Case Sales Volume by Type (2019 VS 2023 VS 2030)
3.3.2 Global Gaming Computer Case Sales Volume, by Type (2019-2030)
3.3.3 Global Gaming Computer Case Sales Volume, by Type (%) (2019-2030)
3.4 Global Gaming Computer Case Average Price by Type (2019-2030)
4 Segmentation by Application
4.1 Introduction by Application
4.1.1 Professional Players
4.1.2 Amateurs
4.2 Global Gaming Computer Case Sales Value by Application
4.2.1 Global Gaming Computer Case Sales Value by Application (2019 VS 2023 VS 2030)
4.2.2 Global Gaming Computer Case Sales Value, by Application (2019-2030)
4.2.3 Global Gaming Computer Case Sales Value, by Application (%) (2019-2030)
4.3 Global Gaming Computer Case Sales Volume by Application
4.3.1 Global Gaming Computer Case Sales Volume by Application (2019 VS 2023 VS 2030)
4.3.2 Global Gaming Computer Case Sales Volume, by Application (2019-2030)
4.3.3 Global Gaming Computer Case Sales Volume, by Application (%) (2019-2030)
4.4 Global Gaming Computer Case Average Price by Application (2019-2030)
5 Segmentation by Region
5.1 Global Gaming Computer Case Sales Value by Region
5.1.1 Global Gaming Computer Case Sales Value by Region: 2019 VS 2023 VS 2030
5.1.2 Global Gaming Computer Case Sales Value by Region (2019-2024)
5.1.3 Global Gaming Computer Case Sales Value by Region (2025-2030)
5.1.4 Global Gaming Computer Case Sales Value by Region (%), (2019-2030)
5.2 Global Gaming Computer Case Sales Volume by Region
5.2.1 Global Gaming Computer Case Sales Volume by Region: 2019 VS 2023 VS 2030
5.2.2 Global Gaming Computer Case Sales Volume by Region (2019-2024)
5.2.3 Global Gaming Computer Case Sales Volume by Region (2025-2030)
5.2.4 Global Gaming Computer Case Sales Volume by Region (%), (2019-2030)
5.3 Global Gaming Computer Case Average Price by Region (2019-2030)
5.4 North America
5.4.1 North America Gaming Computer Case Sales Value, 2019-2030
5.4.2 North America Gaming Computer Case Sales Value by Country (%), 2023 VS 2030
5.5 Europe
5.5.1 Europe Gaming Computer Case Sales Value, 2019-2030
5.5.2 Europe Gaming Computer Case Sales Value by Country (%), 2023 VS 2030
5.6 Asia Pacific
5.6.1 Asia Pacific Gaming Computer Case Sales Value, 2019-2030
5.6.2 Asia Pacific Gaming Computer Case Sales Value by Country (%), 2023 VS 2030
5.7 South America
5.7.1 South America Gaming Computer Case Sales Value, 2019-2030
5.7.2 South America Gaming Computer Case Sales Value by Country (%), 2023 VS 2030
5.8 Middle East & Africa
5.8.1 Middle East & Africa Gaming Computer Case Sales Value, 2019-2030
5.8.2 Middle East & Africa Gaming Computer Case Sales Value by Country (%), 2023 VS 2030
6 Segmentation by Key Countries/Regions
6.1 Key Countries/Regions Gaming Computer Case Sales Value Growth Trends, 2019 VS 2023 VS 2030
6.2 Key Countries/Regions Gaming Computer Case Sales Value
6.2.1 Key Countries/Regions Gaming Computer Case Sales Value, 2019-2030
6.2.2 Key Countries/Regions Gaming Computer Case Sales Volume, 2019-2030
6.3 United States
6.3.1 United States Gaming Computer Case Sales Value, 2019-2030
6.3.2 United States Gaming Computer Case Sales Value by Type (%), 2023 VS 2030
6.3.3 United States Gaming Computer Case Sales Value by Application, 2023 VS 2030
6.4 Europe
6.4.1 Europe Gaming Computer Case Sales Value, 2019-2030
6.4.2 Europe Gaming Computer Case Sales Value by Type (%), 2023 VS 2030
6.4.3 Europe Gaming Computer Case Sales Value by Application, 2023 VS 2030
6.5 China
6.5.1 China Gaming Computer Case Sales Value, 2019-2030
6.5.2 China Gaming Computer Case Sales Value by Type (%), 2023 VS 2030
6.5.3 China Gaming Computer Case Sales Value by Application, 2023 VS 2030
6.6 Japan
6.6.1 Japan Gaming Computer Case Sales Value, 2019-2030
6.6.2 Japan Gaming Computer Case Sales Value by Type (%), 2023 VS 2030
6.6.3 Japan Gaming Computer Case Sales Value by Application, 2023 VS 2030
6.7 South Korea
6.7.1 South Korea Gaming Computer Case Sales Value, 2019-2030
6.7.2 South Korea Gaming Computer Case Sales Value by Type (%), 2023 VS 2030
6.7.3 South Korea Gaming Computer Case Sales Value by Application, 2023 VS 2030
6.8 Southeast Asia
6.8.1 Southeast Asia Gaming Computer Case Sales Value, 2019-2030
6.8.2 Southeast Asia Gaming Computer Case Sales Value by Type (%), 2023 VS 2030
6.8.3 Southeast Asia Gaming Computer Case Sales Value by Application, 2023 VS 2030
6.9 India
6.9.1 India Gaming Computer Case Sales Value, 2019-2030
6.9.2 India Gaming Computer Case Sales Value by Type (%), 2023 VS 2030
6.9.3 India Gaming Computer Case Sales Value by Application, 2023 VS 2030
7 Company Profiles
7.1 Areocool
7.1.1 Areocool Company Information
7.1.2 Areocool Introduction and Business Overview
7.1.3 Areocool Gaming Computer Case Sales, Revenue and Gross Margin (2019-2024)
7.1.4 Areocool Gaming Computer Case Product Offerings
7.1.5 Areocool Recent Development
7.2 Antec
7.2.1 Antec Company Information
7.2.2 Antec Introduction and Business Overview
7.2.3 Antec Gaming Computer Case Sales, Revenue and Gross Margin (2019-2024)
7.2.4 Antec Gaming Computer Case Product Offerings
7.2.5 Antec Recent Development
7.3 Apevia
7.3.1 Apevia Company Information
7.3.2 Apevia Introduction and Business Overview
7.3.3 Apevia Gaming Computer Case Sales, Revenue and Gross Margin (2019-2024)
7.3.4 Apevia Gaming Computer Case Product Offerings
7.3.5 Apevia Recent Development
7.4 Compucase (HEC Group)
7.4.1 Compucase (HEC Group) Company Information
7.4.2 Compucase (HEC Group) Introduction and Business Overview
7.4.3 Compucase (HEC Group) Gaming Computer Case Sales, Revenue and Gross Margin (2019-2024)
7.4.4 Compucase (HEC Group) Gaming Computer Case Product Offerings
7.4.5 Compucase (HEC Group) Recent Development
7.5 CoolerMaster
7.5.1 CoolerMaster Company Information
7.5.2 CoolerMaster Introduction and Business Overview
7.5.3 CoolerMaster Gaming Computer Case Sales, Revenue and Gross Margin (2019-2024)
7.5.4 CoolerMaster Gaming Computer Case Product Offerings
7.5.5 CoolerMaster Recent Development
7.6 Corsair
7.6.1 Corsair Company Information
7.6.2 Corsair Introduction and Business Overview
7.6.3 Corsair Gaming Computer Case Sales, Revenue and Gross Margin (2019-2024)
7.6.4 Corsair Gaming Computer Case Product Offerings
7.6.5 Corsair Recent Development
7.7 Cougar
7.7.1 Cougar Company Information
7.7.2 Cougar Introduction and Business Overview
7.7.3 Cougar Gaming Computer Case Sales, Revenue and Gross Margin (2019-2024)
7.7.4 Cougar Gaming Computer Case Product Offerings
7.7.5 Cougar Recent Development
7.8 Razer
7.8.1 Razer Company Information
7.8.2 Razer Introduction and Business Overview
7.8.3 Razer Gaming Computer Case Sales, Revenue and Gross Margin (2019-2024)
7.8.4 Razer Gaming Computer Case Product Offerings
7.8.5 Razer Recent Development
7.9 ASUS
7.9.1 ASUS Company Information
7.9.2 ASUS Introduction and Business Overview
7.9.3 ASUS Gaming Computer Case Sales, Revenue and Gross Margin (2019-2024)
7.9.4 ASUS Gaming Computer Case Product Offerings
7.9.5 ASUS Recent Development
7.10 In Win
7.10.1 In Win Company Information
7.10.2 In Win Introduction and Business Overview
7.10.3 In Win Gaming Computer Case Sales, Revenue and Gross Margin (2019-2024)
7.10.4 In Win Gaming Computer Case Product Offerings
7.10.5 In Win Recent Development
7.11 Lian Li
7.11.1 Lian Li Company Information
7.11.2 Lian Li Introduction and Business Overview
7.11.3 Lian Li Gaming Computer Case Sales, Revenue and Gross Margin (2019-2024)
7.11.4 Lian Li Gaming Computer Case Product Offerings
7.11.5 Lian Li Recent Development
7.12 NZXT
7.12.1 NZXT Company Information
7.12.2 NZXT Introduction and Business Overview
7.12.3 NZXT Gaming Computer Case Sales, Revenue and Gross Margin (2019-2024)
7.12.4 NZXT Gaming Computer Case Product Offerings
7.12.5 NZXT Recent Development
7.13 Raidmax
7.13.1 Raidmax Company Information
7.13.2 Raidmax Introduction and Business Overview
7.13.3 Raidmax Gaming Computer Case Sales, Revenue and Gross Margin (2019-2024)
7.13.4 Raidmax Gaming Computer Case Product Offerings
7.13.5 Raidmax Recent Development
7.14 Roswill
7.14.1 Roswill Company Information
7.14.2 Roswill Introduction and Business Overview
7.14.3 Roswill Gaming Computer Case Sales, Revenue and Gross Margin (2019-2024)
7.14.4 Roswill Gaming Computer Case Product Offerings
7.14.5 Roswill Recent Development
7.15 SilverStone
7.15.1 SilverStone Company Information
7.15.2 SilverStone Introduction and Business Overview
7.15.3 SilverStone Gaming Computer Case Sales, Revenue and Gross Margin (2019-2024)
7.15.4 SilverStone Gaming Computer Case Product Offerings
7.15.5 SilverStone Recent Development
7.16 Thermaltake
7.16.1 Thermaltake Company Information
7.16.2 Thermaltake Introduction and Business Overview
7.16.3 Thermaltake Gaming Computer Case Sales, Revenue and Gross Margin (2019-2024)
7.16.4 Thermaltake Gaming Computer Case Product Offerings
7.16.5 Thermaltake Recent Development
7.17 Winsis
7.17.1 Winsis Company Information
7.17.2 Winsis Introduction and Business Overview
7.17.3 Winsis Gaming Computer Case Sales, Revenue and Gross Margin (2019-2024)
7.17.4 Winsis Gaming Computer Case Product Offerings
7.17.5 Winsis Recent Development
7.18 ABKO
7.18.1 ABKO Company Information
7.18.2 ABKO Introduction and Business Overview
7.18.3 ABKO Gaming Computer Case Sales, Revenue and Gross Margin (2019-2024)
7.18.4 ABKO Gaming Computer Case Product Offerings
7.18.5 ABKO Recent Development
7.19 JONSBO
7.19.1 JONSBO Company Information
7.19.2 JONSBO Introduction and Business Overview
7.19.3 JONSBO Gaming Computer Case Sales, Revenue and Gross Margin (2019-2024)
7.19.4 JONSBO Gaming Computer Case Product Offerings
7.19.5 JONSBO Recent Development
7.20 Gold Field
7.20.1 Gold Field Company Information
7.20.2 Gold Field Introduction and Business Overview
7.20.3 Gold Field Gaming Computer Case Sales, Revenue and Gross Margin (2019-2024)
7.20.4 Gold Field Gaming Computer Case Product Offerings
7.20.5 Gold Field Recent Development
7.21 SAMA
7.21.1 SAMA Company Information
7.21.2 SAMA Introduction and Business Overview
7.21.3 SAMA Gaming Computer Case Sales, Revenue and Gross Margin (2019-2024)
7.21.4 SAMA Gaming Computer Case Product Offerings
7.21.5 SAMA Recent Development
7.22 I For Game
7.22.1 I For Game Company Information
7.22.2 I For Game Introduction and Business Overview
7.22.3 I For Game Gaming Computer Case Sales, Revenue and Gross Margin (2019-2024)
7.22.4 I For Game Gaming Computer Case Product Offerings
7.22.5 I For Game Recent Development
7.23 DeepCool
7.23.1 DeepCool Company Information
7.23.2 DeepCool Introduction and Business Overview
7.23.3 DeepCool Gaming Computer Case Sales, Revenue and Gross Margin (2019-2024)
7.23.4 DeepCool Gaming Computer Case Product Offerings
7.23.5 DeepCool Recent Development
7.24 Fractal Design
7.24.1 Fractal Design Company Information
7.24.2 Fractal Design Introduction and Business Overview
7.24.3 Fractal Design Gaming Computer Case Sales, Revenue and Gross Margin (2019-2024)
7.24.4 Fractal Design Gaming Computer Case Product Offerings
7.24.5 Fractal Design Recent Development
7.25 Phanteks
7.25.1 Phanteks Company Information
7.25.2 Phanteks Introduction and Business Overview
7.25.3 Phanteks Gaming Computer Case Sales, Revenue and Gross Margin (2019-2024)
7.25.4 Phanteks Gaming Computer Case Product Offerings
7.25.5 Phanteks Recent Development
7.26 BitFenix
7.26.1 BitFenix Company Information
7.26.2 BitFenix Introduction and Business Overview
7.26.3 BitFenix Gaming Computer Case Sales, Revenue and Gross Margin (2019-2024)
7.26.4 BitFenix Gaming Computer Case Product Offerings
7.26.5 BitFenix Recent Development
7.27 GAMEMAX
7.27.1 GAMEMAX Company Information
7.27.2 GAMEMAX Introduction and Business Overview
7.27.3 GAMEMAX Gaming Computer Case Sales, Revenue and Gross Margin (2019-2024)
7.27.4 GAMEMAX Gaming Computer Case Product Offerings
7.27.5 GAMEMAX Recent Development
8 Industry Chain Analysis
8.1 Gaming Computer Case Industrial Chain
8.2 Gaming Computer Case Upstream Analysis
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.2.3 Manufacturing Cost Structure
8.3 Midstream Analysis
8.4 Downstream Analysis (Customers Analysis)
8.5 Sales Model and Sales Channels
8.5.1 Gaming Computer Case Sales Model
8.5.2 Sales Channel
8.5.3 Gaming Computer Case Distributors
9 Research Findings and Conclusion
10 Appendix
10.1 Research Methodology
10.1.1 Methodology/Research Approach
10.1.2 Data Source
10.2 Author Details
10.3 Disclaimer
Areocool
Antec
Apevia
Compucase (HEC Group)
CoolerMaster
Corsair
Cougar
Razer
ASUS
In Win
Lian Li
NZXT
Raidmax
Roswill
SilverStone
Thermaltake
Winsis
ABKO
JONSBO
Gold Field
SAMA
I For Game
DeepCool
Fractal Design
Phanteks
BitFenix
GAMEMAX
Ìý
Ìý
*If Applicable.