
The global 2D Gesture Recognition for Consumer Electronics market is projected to grow from US$ million in 2023 to US$ million by 2029, at a Compound Annual Growth Rate (CAGR) of % during the forecast period.
The US & Canada market for 2D Gesture Recognition for Consumer Electronics is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The China market for 2D Gesture Recognition for Consumer Electronics is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The Europe market for 2D Gesture Recognition for Consumer Electronics is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The global key manufacturers of 2D Gesture Recognition for Consumer Electronics include Crunchfish AB, EyeSight Technologies, Intel, PointGrab, Samsung Electronics and Sony, etc. In 2022, the global top five players had a share approximately % in terms of revenue.
In terms of production side, this report researches the 2D Gesture Recognition for Consumer Electronics production, growth rate, market share by manufacturers and by region (region level and country level), from 2018 to 2023, and forecast to 2029.
In terms of consumption side, this report focuses on the sales of 2D Gesture Recognition for Consumer Electronics by region (region level and country level), by company, by Type and by Application. from 2018 to 2023 and forecast to 2029.
Report Includes:
This report presents an overview of global market for 2D Gesture Recognition for Consumer Electronics, capacity, output, revenue and price. Analyses of the global market trends, with historic market revenue/sales data for 2018 - 2022, estimates for 2023, and projections of CAGR through 2029.
This report researches the key producers of 2D Gesture Recognition for Consumer Electronics, also provides the consumption of main regions and countries. Highlights of the upcoming market potential for 2D Gesture Recognition for Consumer Electronics, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.
This report focuses on the 2D Gesture Recognition for Consumer Electronics sales, revenue, market share and industry ranking of main manufacturers, data from 2018 to 2023. Identification of the major stakeholders in the global 2D Gesture Recognition for Consumer Electronics market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.
This report analyzes the segments data by Type and by Application, sales, revenue, and price, from 2018 to 2029. Evaluation and forecast the market size for 2D Gesture Recognition for Consumer Electronics sales, projected growth trends, production technology, application and end-user industry.
Descriptive company profiles of the major global players, including Crunchfish AB, EyeSight Technologies, Intel, PointGrab, Samsung Electronics and Sony, etc.
By Company
Crunchfish AB
EyeSight Technologies
Intel
PointGrab
Samsung Electronics
Sony
Segment by Type
Mouse
Remote Controls
Other Control Devices
Segment by Application
Smartphones
Smart TVs
Tablets
Desktop and Portable PCs
Other
Production by Region
North America
Europe
China
Japan
South Korea
Sales by Region
US & Canada
U.S.
Canada
China
Asia (excluding China)
Japan
South Korea
China Taiwan
Southeast Asia
India
Europe
Germany
France
U.K.
Italy
Russia
Middle East, Africa, Latin America
Brazil
Mexico
Turkey
Israel
GCC Countries
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type and by Application, etc.), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: 2D Gesture Recognition for Consumer Electronics production/output of global and key producers (regions/countries). It provides a quantitative analysis of the production and development potential of each producer in the next six years.
Chapter 3: Sales (consumption), revenue of 2D Gesture Recognition for Consumer Electronics in global, regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 4: Detailed analysis of 2D Gesture Recognition for Consumer Electronics manufacturers competitive landscape, price, sales, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 5: Provides the analysis of various market segments by type, covering the sales, revenue, average price, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 6: Provides the analysis of various market segments by application, covering the sales, revenue, average price, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 7: North America (US & Canada) by type, by application and by country, sales and revenue for each segment.
Chapter 8: Europe by type, by application and by country, sales and revenue for each segment.
Chapter 9: China by type and by application sales and revenue for each segment.
Chapter 10: Asia (excluding China) by type, by application and by region, sales and revenue for each segment.
Chapter 11: Middle East, Africa, Latin America by type, by application and by country, sales and revenue for each segment.
Chapter 12: Provides profiles of key manufacturers, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, 2D Gesture Recognition for Consumer Electronics sales, revenue, price, gross margin, and recent development, etc.
Chapter 13: Analysis of industrial chain, sales channel, key raw materials, distributors and customers.
Chapter 14: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 15: The main points and conclusions of the report.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Study Coverage
1.1 2D Gesture Recognition for Consumer Electronics Product Introduction
1.2 Market by Type
1.2.1 Global 2D Gesture Recognition for Consumer Electronics Market Size by Type, 2018 VS 2022 VS 2029
1.2.2 Mouse
1.2.3 Remote Controls
1.2.4 Other Control Devices
1.3 Market by Application
1.3.1 Global 2D Gesture Recognition for Consumer Electronics Market Size by Application, 2018 VS 2022 VS 2029
1.3.2 Smartphones
1.3.3 Smart TVs
1.3.4 Tablets
1.3.5 Desktop and Portable PCs
1.3.6 Other
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global 2D Gesture Recognition for Consumer Electronics Production
2.1 Global 2D Gesture Recognition for Consumer Electronics Production Capacity (2018-2029)
2.2 Global 2D Gesture Recognition for Consumer Electronics Production by Region: 2018 VS 2022 VS 2029
2.3 Global 2D Gesture Recognition for Consumer Electronics Production by Region
2.3.1 Global 2D Gesture Recognition for Consumer Electronics Historic Production by Region (2018-2023)
2.3.2 Global 2D Gesture Recognition for Consumer Electronics Forecasted Production by Region (2024-2029)
2.3.3 Global 2D Gesture Recognition for Consumer Electronics Production Market Share by Region (2018-2029)
2.4 North America
2.5 Europe
2.6 China
2.7 Japan
2.8 South Korea
3 Executive Summary
3.1 Global 2D Gesture Recognition for Consumer Electronics Revenue Estimates and Forecasts 2018-2029
3.2 Global 2D Gesture Recognition for Consumer Electronics Revenue by Region
3.2.1 Global 2D Gesture Recognition for Consumer Electronics Revenue by Region: 2018 VS 2022 VS 2029
3.2.2 Global 2D Gesture Recognition for Consumer Electronics Revenue by Region (2018-2023)
3.2.3 Global 2D Gesture Recognition for Consumer Electronics Revenue by Region (2024-2029)
3.2.4 Global 2D Gesture Recognition for Consumer Electronics Revenue Market Share by Region (2018-2029)
3.3 Global 2D Gesture Recognition for Consumer Electronics Sales Estimates and Forecasts 2018-2029
3.4 Global 2D Gesture Recognition for Consumer Electronics Sales by Region
3.4.1 Global 2D Gesture Recognition for Consumer Electronics Sales by Region: 2018 VS 2022 VS 2029
3.4.2 Global 2D Gesture Recognition for Consumer Electronics Sales by Region (2018-2023)
3.4.3 Global 2D Gesture Recognition for Consumer Electronics Sales by Region (2024-2029)
3.4.4 Global 2D Gesture Recognition for Consumer Electronics Sales Market Share by Region (2018-2029)
3.5 US & Canada
3.6 Europe
3.7 China
3.8 Asia (excluding China)
3.9 Middle East, Africa and Latin America
4 Competition by Manufactures
4.1 Global 2D Gesture Recognition for Consumer Electronics Sales by Manufacturers
4.1.1 Global 2D Gesture Recognition for Consumer Electronics Sales by Manufacturers (2018-2023)
4.1.2 Global 2D Gesture Recognition for Consumer Electronics Sales Market Share by Manufacturers (2018-2023)
4.1.3 Global Top 10 and Top 5 Largest Manufacturers of 2D Gesture Recognition for Consumer Electronics in 2022
4.2 Global 2D Gesture Recognition for Consumer Electronics Revenue by Manufacturers
4.2.1 Global 2D Gesture Recognition for Consumer Electronics Revenue by Manufacturers (2018-2023)
4.2.2 Global 2D Gesture Recognition for Consumer Electronics Revenue Market Share by Manufacturers (2018-2023)
4.2.3 Global Top 10 and Top 5 Companies by 2D Gesture Recognition for Consumer Electronics Revenue in 2022
4.3 Global 2D Gesture Recognition for Consumer Electronics Sales Price by Manufacturers
4.4 Global Key Players of 2D Gesture Recognition for Consumer Electronics, Industry Ranking, 2021 VS 2022 VS 2023
4.5 Analysis of Competitive Landscape
4.5.1 Manufacturers Market Concentration Ratio (CR5 and HHI)
4.5.2 Global 2D Gesture Recognition for Consumer Electronics Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
4.6 Global Key Manufacturers of 2D Gesture Recognition for Consumer Electronics, Manufacturing Base Distribution and Headquarters
4.7 Global Key Manufacturers of 2D Gesture Recognition for Consumer Electronics, Product Offered and Application
4.8 Global Key Manufacturers of 2D Gesture Recognition for Consumer Electronics, Date of Enter into This Industry
4.9 Mergers & Acquisitions, Expansion Plans
5 Market Size by Type
5.1 Global 2D Gesture Recognition for Consumer Electronics Sales by Type
5.1.1 Global 2D Gesture Recognition for Consumer Electronics Historical Sales by Type (2018-2023)
5.1.2 Global 2D Gesture Recognition for Consumer Electronics Forecasted Sales by Type (2024-2029)
5.1.3 Global 2D Gesture Recognition for Consumer Electronics Sales Market Share by Type (2018-2029)
5.2 Global 2D Gesture Recognition for Consumer Electronics Revenue by Type
5.2.1 Global 2D Gesture Recognition for Consumer Electronics Historical Revenue by Type (2018-2023)
5.2.2 Global 2D Gesture Recognition for Consumer Electronics Forecasted Revenue by Type (2024-2029)
5.2.3 Global 2D Gesture Recognition for Consumer Electronics Revenue Market Share by Type (2018-2029)
5.3 Global 2D Gesture Recognition for Consumer Electronics Price by Type
5.3.1 Global 2D Gesture Recognition for Consumer Electronics Price by Type (2018-2023)
5.3.2 Global 2D Gesture Recognition for Consumer Electronics Price Forecast by Type (2024-2029)
6 Market Size by Application
6.1 Global 2D Gesture Recognition for Consumer Electronics Sales by Application
6.1.1 Global 2D Gesture Recognition for Consumer Electronics Historical Sales by Application (2018-2023)
6.1.2 Global 2D Gesture Recognition for Consumer Electronics Forecasted Sales by Application (2024-2029)
6.1.3 Global 2D Gesture Recognition for Consumer Electronics Sales Market Share by Application (2018-2029)
6.2 Global 2D Gesture Recognition for Consumer Electronics Revenue by Application
6.2.1 Global 2D Gesture Recognition for Consumer Electronics Historical Revenue by Application (2018-2023)
6.2.2 Global 2D Gesture Recognition for Consumer Electronics Forecasted Revenue by Application (2024-2029)
6.2.3 Global 2D Gesture Recognition for Consumer Electronics Revenue Market Share by Application (2018-2029)
6.3 Global 2D Gesture Recognition for Consumer Electronics Price by Application
6.3.1 Global 2D Gesture Recognition for Consumer Electronics Price by Application (2018-2023)
6.3.2 Global 2D Gesture Recognition for Consumer Electronics Price Forecast by Application (2024-2029)
7 US & Canada
7.1 US & Canada 2D Gesture Recognition for Consumer Electronics Market Size by Type
7.1.1 US & Canada 2D Gesture Recognition for Consumer Electronics Sales by Type (2018-2029)
7.1.2 US & Canada 2D Gesture Recognition for Consumer Electronics Revenue by Type (2018-2029)
7.2 US & Canada 2D Gesture Recognition for Consumer Electronics Market Size by Application
7.2.1 US & Canada 2D Gesture Recognition for Consumer Electronics Sales by Application (2018-2029)
7.2.2 US & Canada 2D Gesture Recognition for Consumer Electronics Revenue by Application (2018-2029)
7.3 US & Canada 2D Gesture Recognition for Consumer Electronics Sales by Country
7.3.1 US & Canada 2D Gesture Recognition for Consumer Electronics Revenue by Country: 2018 VS 2022 VS 2029
7.3.2 US & Canada 2D Gesture Recognition for Consumer Electronics Sales by Country (2018-2029)
7.3.3 US & Canada 2D Gesture Recognition for Consumer Electronics Revenue by Country (2018-2029)
7.3.4 U.S.
7.3.5 Canada
8 Europe
8.1 Europe 2D Gesture Recognition for Consumer Electronics Market Size by Type
8.1.1 Europe 2D Gesture Recognition for Consumer Electronics Sales by Type (2018-2029)
8.1.2 Europe 2D Gesture Recognition for Consumer Electronics Revenue by Type (2018-2029)
8.2 Europe 2D Gesture Recognition for Consumer Electronics Market Size by Application
8.2.1 Europe 2D Gesture Recognition for Consumer Electronics Sales by Application (2018-2029)
8.2.2 Europe 2D Gesture Recognition for Consumer Electronics Revenue by Application (2018-2029)
8.3 Europe 2D Gesture Recognition for Consumer Electronics Sales by Country
8.3.1 Europe 2D Gesture Recognition for Consumer Electronics Revenue by Country: 2018 VS 2022 VS 2029
8.3.2 Europe 2D Gesture Recognition for Consumer Electronics Sales by Country (2018-2029)
8.3.3 Europe 2D Gesture Recognition for Consumer Electronics Revenue by Country (2018-2029)
8.3.4 Germany
8.3.5 France
8.3.6 U.K.
8.3.7 Italy
8.3.8 Russia
9 China
9.1 China 2D Gesture Recognition for Consumer Electronics Market Size by Type
9.1.1 China 2D Gesture Recognition for Consumer Electronics Sales by Type (2018-2029)
9.1.2 China 2D Gesture Recognition for Consumer Electronics Revenue by Type (2018-2029)
9.2 China 2D Gesture Recognition for Consumer Electronics Market Size by Application
9.2.1 China 2D Gesture Recognition for Consumer Electronics Sales by Application (2018-2029)
9.2.2 China 2D Gesture Recognition for Consumer Electronics Revenue by Application (2018-2029)
10 Asia (excluding China)
10.1 Asia 2D Gesture Recognition for Consumer Electronics Market Size by Type
10.1.1 Asia 2D Gesture Recognition for Consumer Electronics Sales by Type (2018-2029)
10.1.2 Asia 2D Gesture Recognition for Consumer Electronics Revenue by Type (2018-2029)
10.2 Asia 2D Gesture Recognition for Consumer Electronics Market Size by Application
10.2.1 Asia 2D Gesture Recognition for Consumer Electronics Sales by Application (2018-2029)
10.2.2 Asia 2D Gesture Recognition for Consumer Electronics Revenue by Application (2018-2029)
10.3 Asia 2D Gesture Recognition for Consumer Electronics Sales by Region
10.3.1 Asia 2D Gesture Recognition for Consumer Electronics Revenue by Region: 2018 VS 2022 VS 2029
10.3.2 Asia 2D Gesture Recognition for Consumer Electronics Revenue by Region (2018-2029)
10.3.3 Asia 2D Gesture Recognition for Consumer Electronics Sales by Region (2018-2029)
10.3.4 Japan
10.3.5 South Korea
10.3.6 China Taiwan
10.3.7 Southeast Asia
10.3.8 India
11 Middle East, Africa and Latin America
11.1 Middle East, Africa and Latin America 2D Gesture Recognition for Consumer Electronics Market Size by Type
11.1.1 Middle East, Africa and Latin America 2D Gesture Recognition for Consumer Electronics Sales by Type (2018-2029)
11.1.2 Middle East, Africa and Latin America 2D Gesture Recognition for Consumer Electronics Revenue by Type (2018-2029)
11.2 Middle East, Africa and Latin America 2D Gesture Recognition for Consumer Electronics Market Size by Application
11.2.1 Middle East, Africa and Latin America 2D Gesture Recognition for Consumer Electronics Sales by Application (2018-2029)
11.2.2 Middle East, Africa and Latin America 2D Gesture Recognition for Consumer Electronics Revenue by Application (2018-2029)
11.3 Middle East, Africa and Latin America 2D Gesture Recognition for Consumer Electronics Sales by Country
11.3.1 Middle East, Africa and Latin America 2D Gesture Recognition for Consumer Electronics Revenue by Country: 2018 VS 2022 VS 2029
11.3.2 Middle East, Africa and Latin America 2D Gesture Recognition for Consumer Electronics Revenue by Country (2018-2029)
11.3.3 Middle East, Africa and Latin America 2D Gesture Recognition for Consumer Electronics Sales by Country (2018-2029)
11.3.4 Brazil
11.3.5 Mexico
11.3.6 Turkey
11.3.7 Israel
11.3.8 GCC Countries
12 Corporate Profiles
12.1 Crunchfish AB
12.1.1 Crunchfish AB Company Information
12.1.2 Crunchfish AB Overview
12.1.3 Crunchfish AB 2D Gesture Recognition for Consumer Electronics Sales, Price, Revenue and Gross Margin (2018-2023)
12.1.4 Crunchfish AB 2D Gesture Recognition for Consumer Electronics Product Model Numbers, Pictures, Descriptions and Specifications
12.1.5 Crunchfish AB Recent Developments
12.2 EyeSight Technologies
12.2.1 EyeSight Technologies Company Information
12.2.2 EyeSight Technologies Overview
12.2.3 EyeSight Technologies 2D Gesture Recognition for Consumer Electronics Sales, Price, Revenue and Gross Margin (2018-2023)
12.2.4 EyeSight Technologies 2D Gesture Recognition for Consumer Electronics Product Model Numbers, Pictures, Descriptions and Specifications
12.2.5 EyeSight Technologies Recent Developments
12.3 Intel
12.3.1 Intel Company Information
12.3.2 Intel Overview
12.3.3 Intel 2D Gesture Recognition for Consumer Electronics Sales, Price, Revenue and Gross Margin (2018-2023)
12.3.4 Intel 2D Gesture Recognition for Consumer Electronics Product Model Numbers, Pictures, Descriptions and Specifications
12.3.5 Intel Recent Developments
12.4 PointGrab
12.4.1 PointGrab Company Information
12.4.2 PointGrab Overview
12.4.3 PointGrab 2D Gesture Recognition for Consumer Electronics Sales, Price, Revenue and Gross Margin (2018-2023)
12.4.4 PointGrab 2D Gesture Recognition for Consumer Electronics Product Model Numbers, Pictures, Descriptions and Specifications
12.4.5 PointGrab Recent Developments
12.5 Samsung Electronics
12.5.1 Samsung Electronics Company Information
12.5.2 Samsung Electronics Overview
12.5.3 Samsung Electronics 2D Gesture Recognition for Consumer Electronics Sales, Price, Revenue and Gross Margin (2018-2023)
12.5.4 Samsung Electronics 2D Gesture Recognition for Consumer Electronics Product Model Numbers, Pictures, Descriptions and Specifications
12.5.5 Samsung Electronics Recent Developments
12.6 Sony
12.6.1 Sony Company Information
12.6.2 Sony Overview
12.6.3 Sony 2D Gesture Recognition for Consumer Electronics Sales, Price, Revenue and Gross Margin (2018-2023)
12.6.4 Sony 2D Gesture Recognition for Consumer Electronics Product Model Numbers, Pictures, Descriptions and Specifications
12.6.5 Sony Recent Developments
13 Industry Chain and Sales Channels Analysis
13.1 2D Gesture Recognition for Consumer Electronics Industry Chain Analysis
13.2 2D Gesture Recognition for Consumer Electronics Key Raw Materials
13.2.1 Key Raw Materials
13.2.2 Raw Materials Key Suppliers
13.3 2D Gesture Recognition for Consumer Electronics Production Mode & Process
13.4 2D Gesture Recognition for Consumer Electronics Sales and Marketing
13.4.1 2D Gesture Recognition for Consumer Electronics Sales Channels
13.4.2 2D Gesture Recognition for Consumer Electronics Distributors
13.5 2D Gesture Recognition for Consumer Electronics Customers
14 2D Gesture Recognition for Consumer Electronics Market Dynamics
14.1 2D Gesture Recognition for Consumer Electronics Industry Trends
14.2 2D Gesture Recognition for Consumer Electronics Market Drivers
14.3 2D Gesture Recognition for Consumer Electronics Market Challenges
14.4 2D Gesture Recognition for Consumer Electronics Market Restraints
15 Key Finding in The Global 2D Gesture Recognition for Consumer Electronics Study
16 Appendix
16.1 Research Methodology
16.1.1 Methodology/Research Approach
16.1.2 Data Source
16.2 Author Details
16.3 Disclaimer
Crunchfish AB
EyeSight Technologies
Intel
PointGrab
Samsung Electronics
Sony
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*If Applicable.
