
The global market for 2D Gesture Recognition for Consumer Electronics was valued at US$ 63.6 million in the year 2024 and is projected to reach a revised size of US$ 91.5 million by 2031, growing at a CAGR of 5.4% during the forecast period.
North American market for 2D Gesture Recognition for Consumer Electronics is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for 2D Gesture Recognition for Consumer Electronics is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global manufacturers of 2D Gesture Recognition for Consumer Electronics include Crunchfish AB, EyeSight Technologies, Intel, PointGrab, Samsung Electronics, Sony, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
Report Scope
This report aims to provide a comprehensive presentation of the global market for 2D Gesture Recognition for Consumer Electronics, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding 2D Gesture Recognition for Consumer Electronics.
The 2D Gesture Recognition for Consumer Electronics market size, estimations, and forecasts are provided in terms of output/shipments (K Units) and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global 2D Gesture Recognition for Consumer Electronics market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the 2D Gesture Recognition for Consumer Electronics manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, production, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Crunchfish AB
EyeSight Technologies
Intel
PointGrab
Samsung Electronics
Sony
by Type
Mouse
Remote Controls
Other Control Devices
by Application
Smartphones
Smart TVs
Tablets
Desktop and Portable PCs
Other
Production by Region
North America
Europe
China
Japan
South Korea
Consumption by Region
North America
U.S.
Canada
Asia-Pacific
China
Japan
South Korea
China Taiwan
Southeast Asia
India
Europe
Germany
France
U.K.
Italy
Russia
Rest of Europe
Latin America, Middle East & Africa
Mexico
Brazil
Turkey
GCC Countries
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Detailed analysis of 2D Gesture Recognition for Consumer Electronics manufacturers competitive landscape, price, production and value market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Production/output, value of 2D Gesture Recognition for Consumer Electronics by region/country. It provides a quantitative analysis of the market size and development potential of each region in the next six years.
Chapter 4: Consumption of 2D Gesture Recognition for Consumer Electronics in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and production of each country in the world.
Chapter 5: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 6: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product production/output, value, price, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 10: The main points and conclusions of the report.
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1 2D Gesture Recognition for Consumer Electronics Market Overview
1.1 Product Definition
1.2 2D Gesture Recognition for Consumer Electronics by Type
1.2.1 Global 2D Gesture Recognition for Consumer Electronics Market Value Growth Rate Analysis by Type: 2024 VS 2031
1.2.2 Mouse
1.2.3 Remote Controls
1.2.4 Other Control Devices
1.3 2D Gesture Recognition for Consumer Electronics by Application
1.3.1 Global 2D Gesture Recognition for Consumer Electronics Market Value Growth Rate Analysis by Application: 2024 VS 2031
1.3.2 Smartphones
1.3.3 Smart TVs
1.3.4 Tablets
1.3.5 Desktop and Portable PCs
1.3.6 Other
1.4 Global Market Growth Prospects
1.4.1 Global 2D Gesture Recognition for Consumer Electronics Production Value Estimates and Forecasts (2020-2031)
1.4.2 Global 2D Gesture Recognition for Consumer Electronics Production Capacity Estimates and Forecasts (2020-2031)
1.4.3 Global 2D Gesture Recognition for Consumer Electronics Production Estimates and Forecasts (2020-2031)
1.4.4 Global 2D Gesture Recognition for Consumer Electronics Market Average Price Estimates and Forecasts (2020-2031)
1.5 Assumptions and Limitations
2 Market Competition by Manufacturers
2.1 Global 2D Gesture Recognition for Consumer Electronics Production Market Share by Manufacturers (2020-2025)
2.2 Global 2D Gesture Recognition for Consumer Electronics Production Value Market Share by Manufacturers (2020-2025)
2.3 Global Key Players of 2D Gesture Recognition for Consumer Electronics, Industry Ranking, 2023 VS 2024
2.4 Global 2D Gesture Recognition for Consumer Electronics Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
2.5 Global 2D Gesture Recognition for Consumer Electronics Average Price by Manufacturers (2020-2025)
2.6 Global Key Manufacturers of 2D Gesture Recognition for Consumer Electronics, Manufacturing Base Distribution and Headquarters
2.7 Global Key Manufacturers of 2D Gesture Recognition for Consumer Electronics, Product Offered and Application
2.8 Global Key Manufacturers of 2D Gesture Recognition for Consumer Electronics, Date of Enter into This Industry
2.9 2D Gesture Recognition for Consumer Electronics Market Competitive Situation and Trends
2.9.1 2D Gesture Recognition for Consumer Electronics Market Concentration Rate
2.9.2 Global 5 and 10 Largest 2D Gesture Recognition for Consumer Electronics Players Market Share by Revenue
2.10 Mergers & Acquisitions, Expansion
3 2D Gesture Recognition for Consumer Electronics Production by Region
3.1 Global 2D Gesture Recognition for Consumer Electronics Production Value Estimates and Forecasts by Region: 2020 VS 2024 VS 2031
3.2 Global 2D Gesture Recognition for Consumer Electronics Production Value by Region (2020-2031)
3.2.1 Global 2D Gesture Recognition for Consumer Electronics Production Value by Region (2020-2025)
3.2.2 Global Forecasted Production Value of 2D Gesture Recognition for Consumer Electronics by Region (2026-2031)
3.3 Global 2D Gesture Recognition for Consumer Electronics Production Estimates and Forecasts by Region: 2020 VS 2024 VS 2031
3.4 Global 2D Gesture Recognition for Consumer Electronics Production Volume by Region (2020-2031)
3.4.1 Global 2D Gesture Recognition for Consumer Electronics Production by Region (2020-2025)
3.4.2 Global Forecasted Production of 2D Gesture Recognition for Consumer Electronics by Region (2026-2031)
3.5 Global 2D Gesture Recognition for Consumer Electronics Market Price Analysis by Region (2020-2025)
3.6 Global 2D Gesture Recognition for Consumer Electronics Production and Value, Year-over-Year Growth
3.6.1 North America 2D Gesture Recognition for Consumer Electronics Production Value Estimates and Forecasts (2020-2031)
3.6.2 Europe 2D Gesture Recognition for Consumer Electronics Production Value Estimates and Forecasts (2020-2031)
3.6.3 China 2D Gesture Recognition for Consumer Electronics Production Value Estimates and Forecasts (2020-2031)
3.6.4 Japan 2D Gesture Recognition for Consumer Electronics Production Value Estimates and Forecasts (2020-2031)
3.6.5 South Korea 2D Gesture Recognition for Consumer Electronics Production Value Estimates and Forecasts (2020-2031)
4 2D Gesture Recognition for Consumer Electronics Consumption by Region
4.1 Global 2D Gesture Recognition for Consumer Electronics Consumption Estimates and Forecasts by Region: 2020 VS 2024 VS 2031
4.2 Global 2D Gesture Recognition for Consumer Electronics Consumption by Region (2020-2031)
4.2.1 Global 2D Gesture Recognition for Consumer Electronics Consumption by Region (2020-2025)
4.2.2 Global 2D Gesture Recognition for Consumer Electronics Forecasted Consumption by Region (2026-2031)
4.3 North America
4.3.1 North America 2D Gesture Recognition for Consumer Electronics Consumption Growth Rate by Country: 2020 VS 2024 VS 2031
4.3.2 North America 2D Gesture Recognition for Consumer Electronics Consumption by Country (2020-2031)
4.3.3 U.S.
4.3.4 Canada
4.4 Europe
4.4.1 Europe 2D Gesture Recognition for Consumer Electronics Consumption Growth Rate by Country: 2020 VS 2024 VS 2031
4.4.2 Europe 2D Gesture Recognition for Consumer Electronics Consumption by Country (2020-2031)
4.4.3 Germany
4.4.4 France
4.4.5 U.K.
4.4.6 Italy
4.4.7 Netherlands
4.5 Asia Pacific
4.5.1 Asia Pacific 2D Gesture Recognition for Consumer Electronics Consumption Growth Rate by Region: 2020 VS 2024 VS 2031
4.5.2 Asia Pacific 2D Gesture Recognition for Consumer Electronics Consumption by Region (2020-2031)
4.5.3 China
4.5.4 Japan
4.5.5 South Korea
4.5.6 China Taiwan
4.5.7 Southeast Asia
4.5.8 India
4.6 Latin America, Middle East & Africa
4.6.1 Latin America, Middle East & Africa 2D Gesture Recognition for Consumer Electronics Consumption Growth Rate by Country: 2020 VS 2024 VS 2031
4.6.2 Latin America, Middle East & Africa 2D Gesture Recognition for Consumer Electronics Consumption by Country (2020-2031)
4.6.3 Mexico
4.6.4 Brazil
4.6.5 Israel
5 Segment by Type
5.1 Global 2D Gesture Recognition for Consumer Electronics Production by Type (2020-2031)
5.1.1 Global 2D Gesture Recognition for Consumer Electronics Production by Type (2020-2025)
5.1.2 Global 2D Gesture Recognition for Consumer Electronics Production by Type (2026-2031)
5.1.3 Global 2D Gesture Recognition for Consumer Electronics Production Market Share by Type (2020-2031)
5.2 Global 2D Gesture Recognition for Consumer Electronics Production Value by Type (2020-2031)
5.2.1 Global 2D Gesture Recognition for Consumer Electronics Production Value by Type (2020-2025)
5.2.2 Global 2D Gesture Recognition for Consumer Electronics Production Value by Type (2026-2031)
5.2.3 Global 2D Gesture Recognition for Consumer Electronics Production Value Market Share by Type (2020-2031)
5.3 Global 2D Gesture Recognition for Consumer Electronics Price by Type (2020-2031)
6 Segment by Application
6.1 Global 2D Gesture Recognition for Consumer Electronics Production by Application (2020-2031)
6.1.1 Global 2D Gesture Recognition for Consumer Electronics Production by Application (2020-2025)
6.1.2 Global 2D Gesture Recognition for Consumer Electronics Production by Application (2026-2031)
6.1.3 Global 2D Gesture Recognition for Consumer Electronics Production Market Share by Application (2020-2031)
6.2 Global 2D Gesture Recognition for Consumer Electronics Production Value by Application (2020-2031)
6.2.1 Global 2D Gesture Recognition for Consumer Electronics Production Value by Application (2020-2025)
6.2.2 Global 2D Gesture Recognition for Consumer Electronics Production Value by Application (2026-2031)
6.2.3 Global 2D Gesture Recognition for Consumer Electronics Production Value Market Share by Application (2020-2031)
6.3 Global 2D Gesture Recognition for Consumer Electronics Price by Application (2020-2031)
7 Key Companies Profiled
7.1 Crunchfish AB
7.1.1 Crunchfish AB 2D Gesture Recognition for Consumer Electronics Company Information
7.1.2 Crunchfish AB 2D Gesture Recognition for Consumer Electronics Product Portfolio
7.1.3 Crunchfish AB 2D Gesture Recognition for Consumer Electronics Production, Value, Price and Gross Margin (2020-2025)
7.1.4 Crunchfish AB Main Business and Markets Served
7.1.5 Crunchfish AB Recent Developments/Updates
7.2 EyeSight Technologies
7.2.1 EyeSight Technologies 2D Gesture Recognition for Consumer Electronics Company Information
7.2.2 EyeSight Technologies 2D Gesture Recognition for Consumer Electronics Product Portfolio
7.2.3 EyeSight Technologies 2D Gesture Recognition for Consumer Electronics Production, Value, Price and Gross Margin (2020-2025)
7.2.4 EyeSight Technologies Main Business and Markets Served
7.2.5 EyeSight Technologies Recent Developments/Updates
7.3 Intel
7.3.1 Intel 2D Gesture Recognition for Consumer Electronics Company Information
7.3.2 Intel 2D Gesture Recognition for Consumer Electronics Product Portfolio
7.3.3 Intel 2D Gesture Recognition for Consumer Electronics Production, Value, Price and Gross Margin (2020-2025)
7.3.4 Intel Main Business and Markets Served
7.3.5 Intel Recent Developments/Updates
7.4 PointGrab
7.4.1 PointGrab 2D Gesture Recognition for Consumer Electronics Company Information
7.4.2 PointGrab 2D Gesture Recognition for Consumer Electronics Product Portfolio
7.4.3 PointGrab 2D Gesture Recognition for Consumer Electronics Production, Value, Price and Gross Margin (2020-2025)
7.4.4 PointGrab Main Business and Markets Served
7.4.5 PointGrab Recent Developments/Updates
7.5 Samsung Electronics
7.5.1 Samsung Electronics 2D Gesture Recognition for Consumer Electronics Company Information
7.5.2 Samsung Electronics 2D Gesture Recognition for Consumer Electronics Product Portfolio
7.5.3 Samsung Electronics 2D Gesture Recognition for Consumer Electronics Production, Value, Price and Gross Margin (2020-2025)
7.5.4 Samsung Electronics Main Business and Markets Served
7.5.5 Samsung Electronics Recent Developments/Updates
7.6 Sony
7.6.1 Sony 2D Gesture Recognition for Consumer Electronics Company Information
7.6.2 Sony 2D Gesture Recognition for Consumer Electronics Product Portfolio
7.6.3 Sony 2D Gesture Recognition for Consumer Electronics Production, Value, Price and Gross Margin (2020-2025)
7.6.4 Sony Main Business and Markets Served
7.6.5 Sony Recent Developments/Updates
8 Industry Chain and Sales Channels Analysis
8.1 2D Gesture Recognition for Consumer Electronics Industry Chain Analysis
8.2 2D Gesture Recognition for Consumer Electronics Raw Material Supply Analysis
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.3 2D Gesture Recognition for Consumer Electronics Production Mode & Process Analysis
8.4 2D Gesture Recognition for Consumer Electronics Sales and Marketing
8.4.1 2D Gesture Recognition for Consumer Electronics Sales Channels
8.4.2 2D Gesture Recognition for Consumer Electronics Distributors
8.5 2D Gesture Recognition for Consumer Electronics Customer Analysis
9 2D Gesture Recognition for Consumer Electronics Market Dynamics
9.1 2D Gesture Recognition for Consumer Electronics Industry Trends
9.2 2D Gesture Recognition for Consumer Electronics Market Drivers
9.3 2D Gesture Recognition for Consumer Electronics Market Challenges
9.4 2D Gesture Recognition for Consumer Electronics Market Restraints
10 Research Findings and Conclusion
11 Methodology and Data Source
11.1 Methodology/Research Approach
11.1.1 Research Programs/Design
11.1.2 Market Size Estimation
11.1.3 Market Breakdown and Data Triangulation
11.2 Data Source
11.2.1 Secondary Sources
11.2.2 Primary Sources
11.3 Author List
11.4 Disclaimer
Crunchfish AB
EyeSight Technologies
Intel
PointGrab
Samsung Electronics
Sony
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*If Applicable.
