

The global market for 2D Gesture Recognition was valued at US$ 170 million in the year 2024 and is projected to reach a revised size of US$ 914 million by 2031, growing at a CAGR of 27.6% during the forecast period.
Early gesture recognition was based on the recognition technology of two-dimensional color images. The so-called two-dimensional color image refers to the two-dimensional static image obtained after the scene is photographed by an ordinary camera, and then the content in the image is recognized by computer graphics algorithms. Two-dimensional hand shape recognition can only recognize a few static gestures, and these gestures must be preset in advance. Compared with two-dimensional gesture recognition, three-dimensional gesture recognition adds a Z-axis information, which can recognize various hand shapes, gestures and actions. Three-dimensional gesture recognition is also the main direction of gesture recognition development. However, this kind of gesture recognition containing certain depth information requires special hardware to implement. Common ones are completed by sensors and optical cameras. The most critical part of gesture recognition includes tracking gestures and subsequent computer data processing. Gesture capture is mainly achieved through optics and sensors. The algorithms for gesture recognition inference include template matching technology (used by two-dimensional gesture recognition technology), statistical sample features, and deep learning neural network technology. According to the type of camera (2D camera, depth camera), it can be divided into two categories: 1) two-dimensional gesture recognition based on 2D camera and 2) three-dimensional gesture recognition based on 3D camera (such as Microsoft's kinnect). This article focuses on gesture recognition using a 2D camera.
In 2023, North America is the main region market with about 47% market share. China and Europe are follower. The main companies are Microchip Technology, Megvii, Microsoft, Baidu, GestureTek, Sensetime, Ultraleap, Zienon, PointGrab, Crunchfish etc. Top 3 companies occupied over 52% market share in 2023. In China region market, Megvii is the largest manufacturer with over 38% market share in 2023. One of the recent industrial developments in the market is the development of Multi-Modal Gesture Recognition Systems. Launched recently, these systems combine 2D gesture recognition with other modalities such as voice commands and facial expressions. This integration aims to create more comprehensive and intuitive interaction experiences, allowing users to communicate with devices using a combination of gestures, voice, and expressions. The launch of multi-modal gesture recognition represents a step forward in creating sophisticated and versatile human-computer interaction interfaces.
This report aims to provide a comprehensive presentation of the global market for 2D Gesture Recognition, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding 2D Gesture Recognition.
The 2D Gesture Recognition market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global 2D Gesture Recognition market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the 2D Gesture Recognition companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Microchip Technology
Megvii
Microsoft
Baidu
GestureTek
Sensetime
Ultraleap
Zienon
PointGrab
Crunchfish
Holtek (Best Modules)
Ezxr Advamced Tech
Motion Gestures
Intel
Segment by Type
Static Gesture Recognition
Dynamic Gesture Recognition
Segment by Application
Consumer Electronics
Game
Industrial and Building Automation
Others
By Region
North America
United States
Canada
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Rest of Europe
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of 2D Gesture Recognition company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
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1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global 2D Gesture Recognition Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Static Gesture Recognition
1.2.3 Dynamic Gesture Recognition
1.3 Market by Application
1.3.1 Global 2D Gesture Recognition Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Consumer Electronics
1.3.3 Game
1.3.4 Industrial and Building Automation
1.3.5 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global 2D Gesture Recognition Market Perspective (2020-2031)
2.2 Global 2D Gesture Recognition Growth Trends by Region
2.2.1 Global 2D Gesture Recognition Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 2D Gesture Recognition Historic Market Size by Region (2020-2025)
2.2.3 2D Gesture Recognition Forecasted Market Size by Region (2026-2031)
2.3 2D Gesture Recognition Market Dynamics
2.3.1 2D Gesture Recognition Industry Trends
2.3.2 2D Gesture Recognition Market Drivers
2.3.3 2D Gesture Recognition Market Challenges
2.3.4 2D Gesture Recognition Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top 2D Gesture Recognition Players by Revenue
3.1.1 Global Top 2D Gesture Recognition Players by Revenue (2020-2025)
3.1.2 Global 2D Gesture Recognition Revenue Market Share by Players (2020-2025)
3.2 Global 2D Gesture Recognition Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by 2D Gesture Recognition Revenue
3.4 Global 2D Gesture Recognition Market Concentration Ratio
3.4.1 Global 2D Gesture Recognition Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by 2D Gesture Recognition Revenue in 2024
3.5 Global Key Players of 2D Gesture Recognition Head office and Area Served
3.6 Global Key Players of 2D Gesture Recognition, Product and Application
3.7 Global Key Players of 2D Gesture Recognition, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 2D Gesture Recognition Breakdown Data by Type
4.1 Global 2D Gesture Recognition Historic Market Size by Type (2020-2025)
4.2 Global 2D Gesture Recognition Forecasted Market Size by Type (2026-2031)
5 2D Gesture Recognition Breakdown Data by Application
5.1 Global 2D Gesture Recognition Historic Market Size by Application (2020-2025)
5.2 Global 2D Gesture Recognition Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America 2D Gesture Recognition Market Size (2020-2031)
6.2 North America 2D Gesture Recognition Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America 2D Gesture Recognition Market Size by Country (2020-2025)
6.4 North America 2D Gesture Recognition Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe 2D Gesture Recognition Market Size (2020-2031)
7.2 Europe 2D Gesture Recognition Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe 2D Gesture Recognition Market Size by Country (2020-2025)
7.4 Europe 2D Gesture Recognition Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific 2D Gesture Recognition Market Size (2020-2031)
8.2 Asia-Pacific 2D Gesture Recognition Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific 2D Gesture Recognition Market Size by Region (2020-2025)
8.4 Asia-Pacific 2D Gesture Recognition Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America 2D Gesture Recognition Market Size (2020-2031)
9.2 Latin America 2D Gesture Recognition Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America 2D Gesture Recognition Market Size by Country (2020-2025)
9.4 Latin America 2D Gesture Recognition Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa 2D Gesture Recognition Market Size (2020-2031)
10.2 Middle East & Africa 2D Gesture Recognition Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa 2D Gesture Recognition Market Size by Country (2020-2025)
10.4 Middle East & Africa 2D Gesture Recognition Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Microchip Technology
11.1.1 Microchip Technology Company Details
11.1.2 Microchip Technology Business Overview
11.1.3 Microchip Technology 2D Gesture Recognition Introduction
11.1.4 Microchip Technology Revenue in 2D Gesture Recognition Business (2020-2025)
11.1.5 Microchip Technology Recent Development
11.2 Megvii
11.2.1 Megvii Company Details
11.2.2 Megvii Business Overview
11.2.3 Megvii 2D Gesture Recognition Introduction
11.2.4 Megvii Revenue in 2D Gesture Recognition Business (2020-2025)
11.2.5 Megvii Recent Development
11.3 Microsoft
11.3.1 Microsoft Company Details
11.3.2 Microsoft Business Overview
11.3.3 Microsoft 2D Gesture Recognition Introduction
11.3.4 Microsoft Revenue in 2D Gesture Recognition Business (2020-2025)
11.3.5 Microsoft Recent Development
11.4 Baidu
11.4.1 Baidu Company Details
11.4.2 Baidu Business Overview
11.4.3 Baidu 2D Gesture Recognition Introduction
11.4.4 Baidu Revenue in 2D Gesture Recognition Business (2020-2025)
11.4.5 Baidu Recent Development
11.5 GestureTek
11.5.1 GestureTek Company Details
11.5.2 GestureTek Business Overview
11.5.3 GestureTek 2D Gesture Recognition Introduction
11.5.4 GestureTek Revenue in 2D Gesture Recognition Business (2020-2025)
11.5.5 GestureTek Recent Development
11.6 Sensetime
11.6.1 Sensetime Company Details
11.6.2 Sensetime Business Overview
11.6.3 Sensetime 2D Gesture Recognition Introduction
11.6.4 Sensetime Revenue in 2D Gesture Recognition Business (2020-2025)
11.6.5 Sensetime Recent Development
11.7 Ultraleap
11.7.1 Ultraleap Company Details
11.7.2 Ultraleap Business Overview
11.7.3 Ultraleap 2D Gesture Recognition Introduction
11.7.4 Ultraleap Revenue in 2D Gesture Recognition Business (2020-2025)
11.7.5 Ultraleap Recent Development
11.8 Zienon
11.8.1 Zienon Company Details
11.8.2 Zienon Business Overview
11.8.3 Zienon 2D Gesture Recognition Introduction
11.8.4 Zienon Revenue in 2D Gesture Recognition Business (2020-2025)
11.8.5 Zienon Recent Development
11.9 PointGrab
11.9.1 PointGrab Company Details
11.9.2 PointGrab Business Overview
11.9.3 PointGrab 2D Gesture Recognition Introduction
11.9.4 PointGrab Revenue in 2D Gesture Recognition Business (2020-2025)
11.9.5 PointGrab Recent Development
11.10 Crunchfish
11.10.1 Crunchfish Company Details
11.10.2 Crunchfish Business Overview
11.10.3 Crunchfish 2D Gesture Recognition Introduction
11.10.4 Crunchfish Revenue in 2D Gesture Recognition Business (2020-2025)
11.10.5 Crunchfish Recent Development
11.11 Holtek (Best Modules)
11.11.1 Holtek (Best Modules) Company Details
11.11.2 Holtek (Best Modules) Business Overview
11.11.3 Holtek (Best Modules) 2D Gesture Recognition Introduction
11.11.4 Holtek (Best Modules) Revenue in 2D Gesture Recognition Business (2020-2025)
11.11.5 Holtek (Best Modules) Recent Development
11.12 Ezxr Advamced Tech
11.12.1 Ezxr Advamced Tech Company Details
11.12.2 Ezxr Advamced Tech Business Overview
11.12.3 Ezxr Advamced Tech 2D Gesture Recognition Introduction
11.12.4 Ezxr Advamced Tech Revenue in 2D Gesture Recognition Business (2020-2025)
11.12.5 Ezxr Advamced Tech Recent Development
11.13 Motion Gestures
11.13.1 Motion Gestures Company Details
11.13.2 Motion Gestures Business Overview
11.13.3 Motion Gestures 2D Gesture Recognition Introduction
11.13.4 Motion Gestures Revenue in 2D Gesture Recognition Business (2020-2025)
11.13.5 Motion Gestures Recent Development
11.14 Intel
11.14.1 Intel Company Details
11.14.2 Intel Business Overview
11.14.3 Intel 2D Gesture Recognition Introduction
11.14.4 Intel Revenue in 2D Gesture Recognition Business (2020-2025)
11.14.5 Intel Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
Microchip Technology
Megvii
Microsoft
Baidu
GestureTek
Sensetime
Ultraleap
Zienon
PointGrab
Crunchfish
Holtek (Best Modules)
Ezxr Advamced Tech
Motion Gestures
Intel
Ìý
Ìý
*If Applicable.