
Market Analysis and Insights: Global 3D Modeling for Games and Animation Market
The global 3D Modeling for Games and Animation market is projected to grow from US$ 772.2 million in 2024 to US$ 1315.8 million by 2030, at a Compound Annual Growth Rate (CAGR) of 9.3% during the forecast period.
Global key players of 3D modeling for games and animations include DAutodesk, Maxon Computer, Adobe, Foundry, Side Effects Software. The top five players hold a share over 73%. China is the largest market, has a share about 10%. In terms of product type, modeling software is the largest segment, occupied for a share of 81%, and in terms of application, animation has a share about 52 percent.
Report Covers:
This report presents an overview of global market for 3D Modeling for Games and Animation market size. Analyses of the global market trends, with historic market revenue data for 2019 - 2023, estimates for 2024, and projections of CAGR through 2030.
This report researches the key producers of 3D Modeling for Games and Animation, also provides the revenue of main regions and countries. Highlights of the upcoming market potential for 3D Modeling for Games and Animation, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.
This report focuses on the 3D Modeling for Games and Animation revenue, market share and industry ranking of main companies, data from 2019 to 2024. Identification of the major stakeholders in the global 3D Modeling for Games and Animation market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.
This report analyzes the segments data by Type and by Application, revenue, and growth rate, from 2019 to 2030. Evaluation and forecast the market size for 3D Modeling for Games and Animation revenue, projected growth trends, production technology, application and end-user industry.
Market Segmentation
By Company
Autodesk
Maxon Computer
Adobe
Foundry
Side Effects Software
NewTek
Chaos Group
headus
Rizom-Lab
Segment by Type
Modeling software
UV Tools
Others
Segment by Application
Animation
Games
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
China
Asia (excluding China)
Japan
South Korea
China Taiwan
Southeast Asia
India
Latin America, Middle East & Africa
Brazil
Mexico
Turkey
Israel
GCC Countries
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Revenue of 3D Modeling for Games and Animation in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world. This section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of 3D Modeling for Games and Animation companies’ competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: North America (US & Canada) by Type, by Application and by country, revenue for each segment.
Chapter 7: Europe by Type, by Application and by country, revenue for each segment.
Chapter 8: China by Type, and by Application, revenue for each segment.
Chapter 9: Asia (excluding China) by Type, by Application and by region, revenue for each segment.
Chapter 10: Middle East, Africa, and Latin America by Type, by Application and by country, revenue for each segment.
Chapter 11: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, 3D Modeling for Games and Animation revenue, gross margin, and recent development, etc.
Chapter 12: Analyst's Viewpoints/Conclusions
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global 3D Modeling for Games and Animation Market Size Growth Rate by Type, 2019 VS 2023 VS 2030
1.2.2 Modeling software
1.2.3 UV Tools
1.2.4 Others
1.3 Market by Application
1.3.1 Global 3D Modeling for Games and Animation Market Size Growth Rate by Application, 2019 VS 2023 VS 2030
1.3.2 Animation
1.3.3 Games
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global 3D Modeling for Games and Animation Market Perspective (2019-2030)
2.2 Global 3D Modeling for Games and Animation Growth Trends by Region
2.2.1 3D Modeling for Games and Animation Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 3D Modeling for Games and Animation Historic Market Size by Region (2019-2024)
2.2.3 3D Modeling for Games and Animation Forecasted Market Size by Region (2025-2030)
2.3 3D Modeling for Games and Animation Market Dynamics
2.3.1 3D Modeling for Games and Animation Industry Trends
2.3.2 3D Modeling for Games and Animation Market Drivers
2.3.3 3D Modeling for Games and Animation Market Challenges
2.3.4 3D Modeling for Games and Animation Market Restraints
3 Competition Landscape by Key Players
3.1 Global Revenue 3D Modeling for Games and Animation by Players
3.1.1 Global 3D Modeling for Games and Animation Revenue by Players (2019-2024)
3.1.2 Global 3D Modeling for Games and Animation Revenue Market Share by Players (2019-2024)
3.2 Global 3D Modeling for Games and Animation Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players of 3D Modeling for Games and Animation, Ranking by Revenue, 2022 VS 2023 VS 2024
3.4 Global 3D Modeling for Games and Animation Market Concentration Ratio
3.4.1 Global 3D Modeling for Games and Animation Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by 3D Modeling for Games and Animation Revenue in 2023
3.5 Global Key Players of 3D Modeling for Games and Animation Head office and Area Served
3.6 Global Key Players of 3D Modeling for Games and Animation, Product and Application
3.7 Global Key Players of 3D Modeling for Games and Animation, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 3D Modeling for Games and Animation Breakdown Data by Type
4.1 Global 3D Modeling for Games and Animation Historic Market Size by Type (2019-2024)
4.2 Global 3D Modeling for Games and Animation Forecasted Market Size by Type (2025-2030)
5 3D Modeling for Games and Animation Breakdown Data by Application
5.1 Global 3D Modeling for Games and Animation Historic Market Size by Application (2019-2024)
5.2 Global 3D Modeling for Games and Animation Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America 3D Modeling for Games and Animation Market Size (2019-2030)
6.2 North America 3D Modeling for Games and Animation Market Size by Type
6.2.1 North America 3D Modeling for Games and Animation Market Size by Type (2019-2024)
6.2.2 North America 3D Modeling for Games and Animation Market Size by Type (2025-2030)
6.2.3 North America 3D Modeling for Games and Animation Market Share by Type (2019-2030)
6.3 North America 3D Modeling for Games and Animation Market Size by Application
6.3.1 North America 3D Modeling for Games and Animation Market Size by Application (2019-2024)
6.3.2 North America 3D Modeling for Games and Animation Market Size by Application (2025-2030)
6.3.3 North America 3D Modeling for Games and Animation Market Share by Application (2019-2030)
6.4 North America 3D Modeling for Games and Animation Market Size by Country
6.4.1 North America 3D Modeling for Games and Animation Market Size by Country: 2019 VS 2023 VS 2030
6.4.2 North America 3D Modeling for Games and Animation Market Size by Country (2019-2024)
6.4.3 North America 3D Modeling for Games and Animation Market Size by Country (2025-2030)
6.4.4 United States
6.4.5 Canada
7 Europe
7.1 Europe 3D Modeling for Games and Animation Market Size (2019-2030)
7.2 Europe 3D Modeling for Games and Animation Market Size by Type
7.2.1 Europe 3D Modeling for Games and Animation Market Size by Type (2019-2024)
7.2.2 Europe 3D Modeling for Games and Animation Market Size by Type (2025-2030)
7.2.3 Europe 3D Modeling for Games and Animation Market Share by Type (2019-2030)
7.3 Europe 3D Modeling for Games and Animation Market Size by Application
7.3.1 Europe 3D Modeling for Games and Animation Market Size by Application (2019-2024)
7.3.2 Europe 3D Modeling for Games and Animation Market Size by Application (2025-2030)
7.3.3 Europe 3D Modeling for Games and Animation Market Share by Application (2019-2030)
7.4 Europe 3D Modeling for Games and Animation Market Size by Country
7.4.1 Europe 3D Modeling for Games and Animation Market Size by Country: 2019 VS 2023 VS 2030
7.4.2 Europe 3D Modeling for Games and Animation Market Size by Country (2019-2024)
7.4.3 Europe 3D Modeling for Games and Animation Market Size by Country (2025-2030)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic Countries
8 China
8.1 China 3D Modeling for Games and Animation Market Size (2019-2030)
8.2 China 3D Modeling for Games and Animation Market Size by Type
8.2.1 China 3D Modeling for Games and Animation Market Size by Type (2019-2024)
8.2.2 China 3D Modeling for Games and Animation Market Size by Type (2025-2030)
8.2.3 China 3D Modeling for Games and Animation Market Share by Type (2019-2030)
8.3 China 3D Modeling for Games and Animation Market Size by Application
8.3.1 China 3D Modeling for Games and Animation Market Size by Application (2019-2024)
8.3.2 China 3D Modeling for Games and Animation Market Size by Application (2025-2030)
8.3.3 China 3D Modeling for Games and Animation Market Share by Application (2019-2030)
9 Asia (excluding China)
9.1 Asia 3D Modeling for Games and Animation Market Size (2019-2030)
9.2 Asia 3D Modeling for Games and Animation Market Size by Type
9.2.1 Asia 3D Modeling for Games and Animation Market Size by Type (2019-2024)
9.2.2 Asia 3D Modeling for Games and Animation Market Size by Type (2025-2030)
9.2.3 Asia 3D Modeling for Games and Animation Market Share by Type (2019-2030)
9.3 Asia 3D Modeling for Games and Animation Market Size by Application
9.3.1 Asia 3D Modeling for Games and Animation Market Size by Application (2019-2024)
9.3.2 Asia 3D Modeling for Games and Animation Market Size by Application (2025-2030)
9.3.3 Asia 3D Modeling for Games and Animation Market Share by Application (2019-2030)
9.4 Asia 3D Modeling for Games and Animation Market Size by Region
9.4.1 Asia 3D Modeling for Games and Animation Market Size by Region: 2019 VS 2023 VS 2030
9.4.2 Asia 3D Modeling for Games and Animation Market Size by Region (2019-2024)
9.4.3 Asia 3D Modeling for Games and Animation Market Size by Region (2025-2030)
9.4.4 Japan
9.4.5 South Korea
9.4.6 China Taiwan
9.4.7 Southeast Asia
9.4.8 India
9.4.9 Australia
10 Middle East, Africa, and Latin America
10.1 Middle East, Africa, and Latin America 3D Modeling for Games and Animation Market Size (2019-2030)
10.2 Middle East, Africa, and Latin America 3D Modeling for Games and Animation Market Size by Type
10.2.1 Middle East, Africa, and Latin America 3D Modeling for Games and Animation Market Size by Type (2019-2024)
10.2.2 Middle East, Africa, and Latin America 3D Modeling for Games and Animation Market Size by Type (2025-2030)
10.2.3 Middle East, Africa, and Latin America 3D Modeling for Games and Animation Market Share by Type (2019-2030)
10.3 Middle East, Africa, and Latin America 3D Modeling for Games and Animation Market Size by Application
10.3.1 Middle East, Africa, and Latin America 3D Modeling for Games and Animation Market Size by Application (2019-2024)
10.3.2 Middle East, Africa, and Latin America 3D Modeling for Games and Animation Market Size by Application (2025-2030)
10.3.3 Middle East, Africa, and Latin America 3D Modeling for Games and Animation Market Share by Application (2019-2030)
10.4 Middle East, Africa, and Latin America 3D Modeling for Games and Animation Market Size by Country
10.4.1 Middle East, Africa, and Latin America 3D Modeling for Games and Animation Market Size by Country: 2019 VS 2023 VS 2030
10.4.2 Middle East, Africa, and Latin America 3D Modeling for Games and Animation Market Size by Country (2019-2024)
10.4.3 Middle East, Africa, and Latin America 3D Modeling for Games and Animation Market Size by Country (2025-2030)
10.4.4 Brazil
10.4.5 Mexico
10.4.6 Turkey
10.4.7 Saudi Arabia
10.4.8 Israel
10.4.9 GCC Countries
11 Key Players Profiles
11.1 Autodesk
11.1.1 Autodesk Company Details
11.1.2 Autodesk Business Overview
11.1.3 Autodesk 3D Modeling for Games and Animation Introduction
11.1.4 Autodesk Revenue in 3D Modeling for Games and Animation Business (2019-2024)
11.1.5 Autodesk Recent Developments
11.2 Maxon Computer
11.2.1 Maxon Computer Company Details
11.2.2 Maxon Computer Business Overview
11.2.3 Maxon Computer 3D Modeling for Games and Animation Introduction
11.2.4 Maxon Computer Revenue in 3D Modeling for Games and Animation Business (2019-2024)
11.2.5 Maxon Computer Recent Developments
11.3 Adobe
11.3.1 Adobe Company Details
11.3.2 Adobe Business Overview
11.3.3 Adobe 3D Modeling for Games and Animation Introduction
11.3.4 Adobe Revenue in 3D Modeling for Games and Animation Business (2019-2024)
11.3.5 Adobe Recent Developments
11.4 Foundry
11.4.1 Foundry Company Details
11.4.2 Foundry Business Overview
11.4.3 Foundry 3D Modeling for Games and Animation Introduction
11.4.4 Foundry Revenue in 3D Modeling for Games and Animation Business (2019-2024)
11.4.5 Foundry Recent Developments
11.5 Side Effects Software
11.5.1 Side Effects Software Company Details
11.5.2 Side Effects Software Business Overview
11.5.3 Side Effects Software 3D Modeling for Games and Animation Introduction
11.5.4 Side Effects Software Revenue in 3D Modeling for Games and Animation Business (2019-2024)
11.5.5 Side Effects Software Recent Developments
11.6 NewTek
11.6.1 NewTek Company Details
11.6.2 NewTek Business Overview
11.6.3 NewTek 3D Modeling for Games and Animation Introduction
11.6.4 NewTek Revenue in 3D Modeling for Games and Animation Business (2019-2024)
11.6.5 NewTek Recent Developments
11.7 Chaos Group
11.7.1 Chaos Group Company Details
11.7.2 Chaos Group Business Overview
11.7.3 Chaos Group 3D Modeling for Games and Animation Introduction
11.7.4 Chaos Group Revenue in 3D Modeling for Games and Animation Business (2019-2024)
11.7.5 Chaos Group Recent Developments
11.8 headus
11.8.1 headus Company Details
11.8.2 headus Business Overview
11.8.3 headus 3D Modeling for Games and Animation Introduction
11.8.4 headus Revenue in 3D Modeling for Games and Animation Business (2019-2024)
11.8.5 headus Recent Developments
11.9 Rizom-Lab
11.9.1 Rizom-Lab Company Details
11.9.2 Rizom-Lab Business Overview
11.9.3 Rizom-Lab 3D Modeling for Games and Animation Introduction
11.9.4 Rizom-Lab Revenue in 3D Modeling for Games and Animation Business (2019-2024)
11.9.5 Rizom-Lab Recent Developments
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
Autodesk
Maxon Computer
Adobe
Foundry
Side Effects Software
NewTek
Chaos Group
headus
Rizom-Lab
Ìý
Ìý
*If Applicable.
