
The global market for 3D Modeling for Games and Animation was estimated to be worth US$ 676.3 million in 2023 and is forecast to a readjusted size of US$ 1315.8 million by 2030 with a CAGR of 9.3% during the forecast period 2024-2030.
Global key players of 3D modeling for games and animations include DAutodesk, Maxon Computer, Adobe, Foundry, Side Effects Software. The top five players hold a share over 73%. China is the largest market, has a share about 10%. In terms of product type, modeling software is the largest segment, occupied for a share of 81%, and in terms of application, animation has a share about 52 percent.
Report Scope
This report aims to provide a comprehensive presentation of the global market for 3D Modeling for Games and Animation, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyse their position in the current marketplace, and make informed business decisions regarding 3D Modeling for Games and Animation.
The 3D Modeling for Games and Animation market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global 3D Modeling for Games and Animation market comprehensively. Regional market sizes, concerning products by type, by application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the 3D Modeling for Games and Animation companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, product type, application, and regions.
Market Segmentation
By Company
Autodesk
Maxon Computer
Adobe
Foundry
Side Effects Software
NewTek
Chaos Group
headus
Rizom-Lab
Segment by Type
Modeling software
UV Tools
Others
Segment by Application
Animation
Games
By Region
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
India
Southeast Asia
Australia
Rest of Asia-Pacific
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of Middle East & Africa
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on.
Chapter 2: Revenue of 3D Modeling for Games and Animation in global and regional level.
Chapter 3: Detailed analysis of 3D Modeling for Games and Animation company competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, 3D Modeling for Games and Animation revenue, gross margin, and recent development, etc.
Chapter 5: Provides the analysis of various market segments by Type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 6: Provides the analysis of various market segments by Application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 7: North America (US & Canada) by Type, by Application and by country, revenue for each segment.
Chapter 8: Europe by Type, by Application and by country, revenue for each segment.
Chapter 9: Asia Pacific by Type, by Application and by region, revenue for each segment.
Chapter 10: Latin America by Type, by Application and by country, revenue for each segment.
Chapter 11: Middle East and Africa, by Type, by Application and by country, revenue for each segment.
Chapter 12: Analysis of industrial chain, sales channel, key raw materials, distributors, and customers.
Chapter 13: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 14: Research Findings and Conclusion
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1 Study Coverage
1.1 3D Modeling for Games and Animation Product Introduction
1.2 Market by Type
1.2.1 Global 3D Modeling for Games and Animation Market Size Growth Rate by Type (2019 VS 2023 VS 2030)
1.2.2 Modeling software
1.2.3 UV Tools
1.2.4 Others
1.3 Market by Application
1.3.1 Global 3D Modeling for Games and Animation Market Size Growth Rate by Application (2019 VS 2023 VS 2030)
1.3.2 Animation
1.3.3 Games
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Executive Summary
2.1 Global 3D Modeling for Games and Animation Market Size Estimates and Forecasts
2.2 3D Modeling for Games and Animation Market Size by Region: 2023 Versus 2030
2.2.1 Global 3D Modeling for Games and Animation Revenue by Region: 2019-2024
2.2.2 Global 3D Modeling for Games and Animation Revenue Forecast by Region (2025-2030)
2.2.3 Global 3D Modeling for Games and Animation Revenue Market Share by Region (2019-2030)
3 Global 3D Modeling for Games and Animation by Company
3.1 Global 3D Modeling for Games and Animation Revenue by Company (2019-2024)
3.2 Global 3D Modeling for Games and Animation Revenue Share by Company (2019-2024)
3.3 Competitive Landscape
3.3.1 Key 3D Modeling for Games and Animation Companies around the World: Ranking by Revenue
3.3.2 Global 3D Modeling for Games and Animation Market Concentration Ratio (CR5 and HHI) & (2019-2024)
3.3.3 Global 3D Modeling for Games and Animation Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.4 Global 3D Modeling for Games and Animation Companies Headquarters & Product Type
3.4.1 3D Modeling for Games and Animation Companies Headquarters
3.4.2 Global 3D Modeling for Games and Animation Companies Product & Service
3.4.3 Date of International Companies Enter into 3D Modeling for Games and Animation Market
3.5 Global 3D Modeling for Games and Animation Mergers & Acquisitions, Expansion Plans
4 Company Profiles
4.1 Autodesk
4.1.1 Autodesk Company Information
4.1.2 Autodesk Description, Business Overview
4.1.3 Autodesk 3D Modeling for Games and Animation Products Offered
4.1.4 Autodesk 3D Modeling for Games and Animation Revenue and Gross Margin (2019-2024)
4.1.5 Autodesk 3D Modeling for Games and Animation Revenue by Product in 2023
4.1.6 Autodesk 3D Modeling for Games and Animation Revenue by Application in 2023
4.1.7 Autodesk 3D Modeling for Games and Animation Revenue by Geographic Area in 2023
4.1.8 Autodesk Recent Developments
4.2 Maxon Computer
4.2.1 Maxon Computer Company Information
4.2.2 Maxon Computer Description, Business Overview
4.2.3 Maxon Computer 3D Modeling for Games and Animation Products Offered
4.2.4 Maxon Computer 3D Modeling for Games and Animation Revenue and Gross Margin (2019-2024)
4.2.5 Maxon Computer 3D Modeling for Games and Animation Revenue by Product in 2023
4.2.6 Maxon Computer 3D Modeling for Games and Animation Revenue by Application in 2023
4.2.7 Maxon Computer 3D Modeling for Games and Animation Revenue by Geographic Area in 2023
4.2.8 Maxon Computer Recent Developments
4.3 Adobe
4.3.1 Adobe Company Information
4.3.2 Adobe Description, Business Overview
4.3.3 Adobe 3D Modeling for Games and Animation Products Offered
4.3.4 Adobe 3D Modeling for Games and Animation Revenue and Gross Margin (2019-2024)
4.3.5 Adobe 3D Modeling for Games and Animation Revenue by Product in 2023
4.3.6 Adobe 3D Modeling for Games and Animation Revenue by Application in 2023
4.3.7 Adobe 3D Modeling for Games and Animation Revenue by Geographic Area in 2023
4.3.8 Adobe Recent Developments
4.4 Foundry
4.4.1 Foundry Company Information
4.4.2 Foundry Description, Business Overview
4.4.3 Foundry 3D Modeling for Games and Animation Products Offered
4.4.4 Foundry 3D Modeling for Games and Animation Revenue and Gross Margin (2019-2024)
4.4.5 Foundry 3D Modeling for Games and Animation Revenue by Product in 2023
4.4.6 Foundry 3D Modeling for Games and Animation Revenue by Application in 2023
4.4.7 Foundry 3D Modeling for Games and Animation Revenue by Geographic Area in 2023
4.4.8 Foundry Recent Developments
4.5 Side Effects Software
4.5.1 Side Effects Software Company Information
4.5.2 Side Effects Software Description, Business Overview
4.5.3 Side Effects Software 3D Modeling for Games and Animation Products Offered
4.5.4 Side Effects Software 3D Modeling for Games and Animation Revenue and Gross Margin (2019-2024)
4.5.5 Side Effects Software 3D Modeling for Games and Animation Revenue by Product in 2023
4.5.6 Side Effects Software 3D Modeling for Games and Animation Revenue by Application in 2023
4.5.7 Side Effects Software 3D Modeling for Games and Animation Revenue by Geographic Area in 2023
4.5.8 Side Effects Software Recent Developments
4.6 NewTek
4.6.1 NewTek Company Information
4.6.2 NewTek Description, Business Overview
4.6.3 NewTek 3D Modeling for Games and Animation Products Offered
4.6.4 NewTek 3D Modeling for Games and Animation Revenue and Gross Margin (2019-2024)
4.6.5 NewTek 3D Modeling for Games and Animation Revenue by Product in 2023
4.6.6 NewTek 3D Modeling for Games and Animation Revenue by Application in 2023
4.6.7 NewTek 3D Modeling for Games and Animation Revenue by Geographic Area in 2023
4.6.8 NewTek Recent Development
4.7 Chaos Group
4.7.1 Chaos Group Company Information
4.7.2 Chaos Group Description, Business Overview
4.7.3 Chaos Group 3D Modeling for Games and Animation Products Offered
4.7.4 Chaos Group 3D Modeling for Games and Animation Revenue and Gross Margin (2019-2024)
4.7.5 Chaos Group 3D Modeling for Games and Animation Revenue by Product in 2023
4.7.6 Chaos Group 3D Modeling for Games and Animation Revenue by Application in 2023
4.7.7 Chaos Group 3D Modeling for Games and Animation Revenue by Geographic Area in 2023
4.7.8 Chaos Group Recent Development
4.8 headus
4.8.1 headus Company Information
4.8.2 headus Description, Business Overview
4.8.3 headus 3D Modeling for Games and Animation Products Offered
4.8.4 headus 3D Modeling for Games and Animation Revenue and Gross Margin (2019-2024)
4.8.5 headus 3D Modeling for Games and Animation Revenue by Product in 2023
4.8.6 headus 3D Modeling for Games and Animation Revenue by Application in 2023
4.8.7 headus 3D Modeling for Games and Animation Revenue by Geographic Area in 2023
4.8.8 headus Recent Development
4.9 Rizom-Lab
4.9.1 Rizom-Lab Company Information
4.9.2 Rizom-Lab Description, Business Overview
4.9.3 Rizom-Lab 3D Modeling for Games and Animation Products Offered
4.9.4 Rizom-Lab 3D Modeling for Games and Animation Revenue and Gross Margin (2019-2024)
4.9.5 Rizom-Lab 3D Modeling for Games and Animation Revenue by Product in 2023
4.9.6 Rizom-Lab 3D Modeling for Games and Animation Revenue by Application in 2023
4.9.7 Rizom-Lab 3D Modeling for Games and Animation Revenue by Geographic Area in 2023
4.9.8 Rizom-Lab Recent Development
5 Breakdown Data by Type
5.1 Global 3D Modeling for Games and Animation Revenue by Type (2019-2024)
5.2 Global 3D Modeling for Games and Animation Revenue Forecast by Type (2025-2030)
5.3 3D Modeling for Games and Animation Revenue Market Share by Type (2019-2030)
6 Breakdown Data by Application
6.1 Global 3D Modeling for Games and Animation Revenue by Application (2019-2024)
6.2 Global 3D Modeling for Games and Animation Revenue Forecast by Application (2025-2030)
6.3 3D Modeling for Games and Animation Revenue Market Share by Application (2019-2030)
7 North America
7.1 North America 3D Modeling for Games and Animation Market Size YoY Growth 2019-2030
7.2 North America 3D Modeling for Games and Animation Market Facts & Figures by Country (2019-2030)
7.3 North America 3D Modeling for Games and Animation Revenue by Type (2019-2024)
7.4 North America 3D Modeling for Games and Animation Revenue by Application (2019-2024)
8 Asia-Pacific
8.1 Asia-Pacific 3D Modeling for Games and Animation Market Size YoY Growth 2019-2030
8.2 Asia-Pacific 3D Modeling for Games and Animation Market Facts & Figures by Region (2019-2030)
8.3 Asia-Pacific 3D Modeling for Games and Animation Revenue by Type (2019-2024)
8.4 Asia-Pacific 3D Modeling for Games and Animation Revenue by Application (2019-2024)
9 Europe
9.1 Europe 3D Modeling for Games and Animation Market Size YoY Growth 2019-2030
9.2 Europe 3D Modeling for Games and Animation Market Facts & Figures by Country (2019-2030)
9.3 Europe 3D Modeling for Games and Animation Revenue by Type (2019-2024)
9.4 Europe 3D Modeling for Games and Animation Revenue by Application (2019-2024)
10 Latin America
10.1 Latin America 3D Modeling for Games and Animation Market Size YoY Growth 2019-2030
10.2 Latin America 3D Modeling for Games and Animation Market Facts & Figures by Country (2019-2030)
10.3 Latin America 3D Modeling for Games and Animation Revenue by Type (2019-2024)
10.4 Latin America 3D Modeling for Games and Animation Revenue by Application (2019-2024)
11 Middle East and Africa
11.1 Middle East and Africa 3D Modeling for Games and Animation Market Size YoY Growth 2019-2030
11.2 Middle East and Africa 3D Modeling for Games and Animation Market Facts & Figures by Country (2019-2030)
11.3 Middle East and Africa 3D Modeling for Games and Animation Revenue by Type (2019-2024)
11.4 Middle East and Africa 3D Modeling for Games and Animation Revenue by Application (2019-2024)
12 Supply Chain and Sales Channel Analysis
12.1 3D Modeling for Games and Animation Supply Chain Analysis
12.2 3D Modeling for Games and Animation Key Raw Materials and Upstream Suppliers
12.3 3D Modeling for Games and Animation Clients Analysis
12.4 3D Modeling for Games and Animation Sales Channel and Sales Model Analysis
12.4.1 3D Modeling for Games and Animation Distribution Channel Analysis: Indirect Sales VS Direct Sales
12.4.2 3D Modeling for Games and Animation Distribution Channel Analysis: Online Sales VS Offline Sales
12.4.3 3D Modeling for Games and Animation Distributors
13 Market Dynamics
13.1 3D Modeling for Games and Animation Industry Trends
13.2 3D Modeling for Games and Animation Market Drivers
13.3 3D Modeling for Games and Animation Market Challenges
13.4 3D Modeling for Games and Animation Market Restraints
14 Research Findings and Conclusion
15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.2 Data Source
15.2 Author Details
15.3 Disclaimer
Autodesk
Maxon Computer
Adobe
Foundry
Side Effects Software
NewTek
Chaos Group
headus
Rizom-Lab
Ìý
Ìý
*If Applicable.
