
The global 3D Systems market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.
North American market for 3D Systems is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for 3D Systems is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global market for 3D Systems in Cinema is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global companies of 3D Systems include Volfoni, Xpand, DepthQ, LG Electronics, Epson America, NVIDIA, Sony, eDimensional and Optoma, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for 3D Systems, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding 3D Systems.
Report Scope
The 3D Systems market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global 3D Systems market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the 3D Systems companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Volfoni
Xpand
DepthQ
LG Electronics
Epson America
NVIDIA
Sony
eDimensional
Optoma
Quantum3D
RealD
Segment by Type
Image Maximum
Time-sharing Projection System
Passive Stereoscopic Projection System
Segment by Application
Cinema
Port
Buildings
Others
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of 3D Systems companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
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1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global 3D Systems Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Image Maximum
1.2.3 Time-sharing Projection System
1.2.4 Passive Stereoscopic Projection System
1.3 Market by Application
1.3.1 Global 3D Systems Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Cinema
1.3.3 Port
1.3.4 Buildings
1.3.5 Others
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global 3D Systems Market Perspective (2019-2030)
2.2 3D Systems Growth Trends by Region
2.2.1 Global 3D Systems Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 3D Systems Historic Market Size by Region (2019-2024)
2.2.3 3D Systems Forecasted Market Size by Region (2025-2030)
2.3 3D Systems Market Dynamics
2.3.1 3D Systems Industry Trends
2.3.2 3D Systems Market Drivers
2.3.3 3D Systems Market Challenges
2.3.4 3D Systems Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top 3D Systems Players by Revenue
3.1.1 Global Top 3D Systems Players by Revenue (2019-2024)
3.1.2 Global 3D Systems Revenue Market Share by Players (2019-2024)
3.2 Global 3D Systems Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by 3D Systems Revenue
3.4 Global 3D Systems Market Concentration Ratio
3.4.1 Global 3D Systems Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by 3D Systems Revenue in 2023
3.5 3D Systems Key Players Head office and Area Served
3.6 Key Players 3D Systems Product Solution and Service
3.7 Date of Enter into 3D Systems Market
3.8 Mergers & Acquisitions, Expansion Plans
4 3D Systems Breakdown Data by Type
4.1 Global 3D Systems Historic Market Size by Type (2019-2024)
4.2 Global 3D Systems Forecasted Market Size by Type (2025-2030)
5 3D Systems Breakdown Data by Application
5.1 Global 3D Systems Historic Market Size by Application (2019-2024)
5.2 Global 3D Systems Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America 3D Systems Market Size (2019-2030)
6.2 North America 3D Systems Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America 3D Systems Market Size by Country (2019-2024)
6.4 North America 3D Systems Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe 3D Systems Market Size (2019-2030)
7.2 Europe 3D Systems Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe 3D Systems Market Size by Country (2019-2024)
7.4 Europe 3D Systems Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific 3D Systems Market Size (2019-2030)
8.2 Asia-Pacific 3D Systems Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific 3D Systems Market Size by Region (2019-2024)
8.4 Asia-Pacific 3D Systems Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America 3D Systems Market Size (2019-2030)
9.2 Latin America 3D Systems Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America 3D Systems Market Size by Country (2019-2024)
9.4 Latin America 3D Systems Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa 3D Systems Market Size (2019-2030)
10.2 Middle East & Africa 3D Systems Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa 3D Systems Market Size by Country (2019-2024)
10.4 Middle East & Africa 3D Systems Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Volfoni
11.1.1 Volfoni Company Detail
11.1.2 Volfoni Business Overview
11.1.3 Volfoni 3D Systems Introduction
11.1.4 Volfoni Revenue in 3D Systems Business (2019-2024)
11.1.5 Volfoni Recent Development
11.2 Xpand
11.2.1 Xpand Company Detail
11.2.2 Xpand Business Overview
11.2.3 Xpand 3D Systems Introduction
11.2.4 Xpand Revenue in 3D Systems Business (2019-2024)
11.2.5 Xpand Recent Development
11.3 DepthQ
11.3.1 DepthQ Company Detail
11.3.2 DepthQ Business Overview
11.3.3 DepthQ 3D Systems Introduction
11.3.4 DepthQ Revenue in 3D Systems Business (2019-2024)
11.3.5 DepthQ Recent Development
11.4 LG Electronics
11.4.1 LG Electronics Company Detail
11.4.2 LG Electronics Business Overview
11.4.3 LG Electronics 3D Systems Introduction
11.4.4 LG Electronics Revenue in 3D Systems Business (2019-2024)
11.4.5 LG Electronics Recent Development
11.5 Epson America
11.5.1 Epson America Company Detail
11.5.2 Epson America Business Overview
11.5.3 Epson America 3D Systems Introduction
11.5.4 Epson America Revenue in 3D Systems Business (2019-2024)
11.5.5 Epson America Recent Development
11.6 NVIDIA
11.6.1 NVIDIA Company Detail
11.6.2 NVIDIA Business Overview
11.6.3 NVIDIA 3D Systems Introduction
11.6.4 NVIDIA Revenue in 3D Systems Business (2019-2024)
11.6.5 NVIDIA Recent Development
11.7 Sony
11.7.1 Sony Company Detail
11.7.2 Sony Business Overview
11.7.3 Sony 3D Systems Introduction
11.7.4 Sony Revenue in 3D Systems Business (2019-2024)
11.7.5 Sony Recent Development
11.8 eDimensional
11.8.1 eDimensional Company Detail
11.8.2 eDimensional Business Overview
11.8.3 eDimensional 3D Systems Introduction
11.8.4 eDimensional Revenue in 3D Systems Business (2019-2024)
11.8.5 eDimensional Recent Development
11.9 Optoma
11.9.1 Optoma Company Detail
11.9.2 Optoma Business Overview
11.9.3 Optoma 3D Systems Introduction
11.9.4 Optoma Revenue in 3D Systems Business (2019-2024)
11.9.5 Optoma Recent Development
11.10 Quantum3D
11.10.1 Quantum3D Company Detail
11.10.2 Quantum3D Business Overview
11.10.3 Quantum3D 3D Systems Introduction
11.10.4 Quantum3D Revenue in 3D Systems Business (2019-2024)
11.10.5 Quantum3D Recent Development
11.11 RealD
11.11.1 RealD Company Detail
11.11.2 RealD Business Overview
11.11.3 RealD 3D Systems Introduction
11.11.4 RealD Revenue in 3D Systems Business (2019-2024)
11.11.5 RealD Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
Volfoni
Xpand
DepthQ
LG Electronics
Epson America
NVIDIA
Sony
eDimensional
Optoma
Quantum3D
RealD
Ìý
Ìý
*If Applicable.
