
The global market for 3D Visual Effects was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
3D special effects is a technology that allows products to have three-dimensional visual effects through post-production.
Surging Demand of 3D Special Effects in Media & Entertainment Sector and Growing Popularity of 3D Special Effects Solutions to Add Relevant Sound Effects.
This report aims to provide a comprehensive presentation of the global market for 3D Visual Effects, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding 3D Visual Effects.
The 3D Visual Effects market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global 3D Visual Effects market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the 3D Visual Effects companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Edpit
SPACE
TECHFRAMES
ARTFX
Gerriets
Upwork
Enka3D
GLUE
Mackevision
Polymime
3D-Ace
Vfxnova
South West Film
CGS
Postoffice Amsterdam
Atomic Pictures
Segment by Type
Product Visualization
Visual Effects
Dynamic Graphics
Animation
Segment by Application
Advertise
Film and Television
Application Interaction
Others
By Region
North America
United States
Canada
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Rest of Europe
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of 3D Visual Effects company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global 3D Visual Effects Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Product Visualization
1.2.3 Visual Effects
1.2.4 Dynamic Graphics
1.2.5 Animation
1.3 Market by Application
1.3.1 Global 3D Visual Effects Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Advertise
1.3.3 Film and Television
1.3.4 Application Interaction
1.3.5 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global 3D Visual Effects Market Perspective (2020-2031)
2.2 Global 3D Visual Effects Growth Trends by Region
2.2.1 Global 3D Visual Effects Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 3D Visual Effects Historic Market Size by Region (2020-2025)
2.2.3 3D Visual Effects Forecasted Market Size by Region (2026-2031)
2.3 3D Visual Effects Market Dynamics
2.3.1 3D Visual Effects Industry Trends
2.3.2 3D Visual Effects Market Drivers
2.3.3 3D Visual Effects Market Challenges
2.3.4 3D Visual Effects Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top 3D Visual Effects Players by Revenue
3.1.1 Global Top 3D Visual Effects Players by Revenue (2020-2025)
3.1.2 Global 3D Visual Effects Revenue Market Share by Players (2020-2025)
3.2 Global 3D Visual Effects Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by 3D Visual Effects Revenue
3.4 Global 3D Visual Effects Market Concentration Ratio
3.4.1 Global 3D Visual Effects Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by 3D Visual Effects Revenue in 2024
3.5 Global Key Players of 3D Visual Effects Head office and Area Served
3.6 Global Key Players of 3D Visual Effects, Product and Application
3.7 Global Key Players of 3D Visual Effects, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 3D Visual Effects Breakdown Data by Type
4.1 Global 3D Visual Effects Historic Market Size by Type (2020-2025)
4.2 Global 3D Visual Effects Forecasted Market Size by Type (2026-2031)
5 3D Visual Effects Breakdown Data by Application
5.1 Global 3D Visual Effects Historic Market Size by Application (2020-2025)
5.2 Global 3D Visual Effects Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America 3D Visual Effects Market Size (2020-2031)
6.2 North America 3D Visual Effects Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America 3D Visual Effects Market Size by Country (2020-2025)
6.4 North America 3D Visual Effects Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe 3D Visual Effects Market Size (2020-2031)
7.2 Europe 3D Visual Effects Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe 3D Visual Effects Market Size by Country (2020-2025)
7.4 Europe 3D Visual Effects Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific 3D Visual Effects Market Size (2020-2031)
8.2 Asia-Pacific 3D Visual Effects Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific 3D Visual Effects Market Size by Region (2020-2025)
8.4 Asia-Pacific 3D Visual Effects Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America 3D Visual Effects Market Size (2020-2031)
9.2 Latin America 3D Visual Effects Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America 3D Visual Effects Market Size by Country (2020-2025)
9.4 Latin America 3D Visual Effects Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa 3D Visual Effects Market Size (2020-2031)
10.2 Middle East & Africa 3D Visual Effects Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa 3D Visual Effects Market Size by Country (2020-2025)
10.4 Middle East & Africa 3D Visual Effects Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Edpit
11.1.1 Edpit Company Details
11.1.2 Edpit Business Overview
11.1.3 Edpit 3D Visual Effects Introduction
11.1.4 Edpit Revenue in 3D Visual Effects Business (2020-2025)
11.1.5 Edpit Recent Development
11.2 SPACE
11.2.1 SPACE Company Details
11.2.2 SPACE Business Overview
11.2.3 SPACE 3D Visual Effects Introduction
11.2.4 SPACE Revenue in 3D Visual Effects Business (2020-2025)
11.2.5 SPACE Recent Development
11.3 TECHFRAMES
11.3.1 TECHFRAMES Company Details
11.3.2 TECHFRAMES Business Overview
11.3.3 TECHFRAMES 3D Visual Effects Introduction
11.3.4 TECHFRAMES Revenue in 3D Visual Effects Business (2020-2025)
11.3.5 TECHFRAMES Recent Development
11.4 ARTFX
11.4.1 ARTFX Company Details
11.4.2 ARTFX Business Overview
11.4.3 ARTFX 3D Visual Effects Introduction
11.4.4 ARTFX Revenue in 3D Visual Effects Business (2020-2025)
11.4.5 ARTFX Recent Development
11.5 Gerriets
11.5.1 Gerriets Company Details
11.5.2 Gerriets Business Overview
11.5.3 Gerriets 3D Visual Effects Introduction
11.5.4 Gerriets Revenue in 3D Visual Effects Business (2020-2025)
11.5.5 Gerriets Recent Development
11.6 Upwork
11.6.1 Upwork Company Details
11.6.2 Upwork Business Overview
11.6.3 Upwork 3D Visual Effects Introduction
11.6.4 Upwork Revenue in 3D Visual Effects Business (2020-2025)
11.6.5 Upwork Recent Development
11.7 Enka3D
11.7.1 Enka3D Company Details
11.7.2 Enka3D Business Overview
11.7.3 Enka3D 3D Visual Effects Introduction
11.7.4 Enka3D Revenue in 3D Visual Effects Business (2020-2025)
11.7.5 Enka3D Recent Development
11.8 GLUE
11.8.1 GLUE Company Details
11.8.2 GLUE Business Overview
11.8.3 GLUE 3D Visual Effects Introduction
11.8.4 GLUE Revenue in 3D Visual Effects Business (2020-2025)
11.8.5 GLUE Recent Development
11.9 Mackevision
11.9.1 Mackevision Company Details
11.9.2 Mackevision Business Overview
11.9.3 Mackevision 3D Visual Effects Introduction
11.9.4 Mackevision Revenue in 3D Visual Effects Business (2020-2025)
11.9.5 Mackevision Recent Development
11.10 Polymime
11.10.1 Polymime Company Details
11.10.2 Polymime Business Overview
11.10.3 Polymime 3D Visual Effects Introduction
11.10.4 Polymime Revenue in 3D Visual Effects Business (2020-2025)
11.10.5 Polymime Recent Development
11.11 3D-Ace
11.11.1 3D-Ace Company Details
11.11.2 3D-Ace Business Overview
11.11.3 3D-Ace 3D Visual Effects Introduction
11.11.4 3D-Ace Revenue in 3D Visual Effects Business (2020-2025)
11.11.5 3D-Ace Recent Development
11.12 Vfxnova
11.12.1 Vfxnova Company Details
11.12.2 Vfxnova Business Overview
11.12.3 Vfxnova 3D Visual Effects Introduction
11.12.4 Vfxnova Revenue in 3D Visual Effects Business (2020-2025)
11.12.5 Vfxnova Recent Development
11.13 South West Film
11.13.1 South West Film Company Details
11.13.2 South West Film Business Overview
11.13.3 South West Film 3D Visual Effects Introduction
11.13.4 South West Film Revenue in 3D Visual Effects Business (2020-2025)
11.13.5 South West Film Recent Development
11.14 CGS
11.14.1 CGS Company Details
11.14.2 CGS Business Overview
11.14.3 CGS 3D Visual Effects Introduction
11.14.4 CGS Revenue in 3D Visual Effects Business (2020-2025)
11.14.5 CGS Recent Development
11.15 Postoffice Amsterdam
11.15.1 Postoffice Amsterdam Company Details
11.15.2 Postoffice Amsterdam Business Overview
11.15.3 Postoffice Amsterdam 3D Visual Effects Introduction
11.15.4 Postoffice Amsterdam Revenue in 3D Visual Effects Business (2020-2025)
11.15.5 Postoffice Amsterdam Recent Development
11.16 Atomic Pictures
11.16.1 Atomic Pictures Company Details
11.16.2 Atomic Pictures Business Overview
11.16.3 Atomic Pictures 3D Visual Effects Introduction
11.16.4 Atomic Pictures Revenue in 3D Visual Effects Business (2020-2025)
11.16.5 Atomic Pictures Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
Edpit
SPACE
TECHFRAMES
ARTFX
Gerriets
Upwork
Enka3D
GLUE
Mackevision
Polymime
3D-Ace
Vfxnova
South West Film
CGS
Postoffice Amsterdam
Atomic Pictures
Ìý
Ìý
*If Applicable.
