
Account-based web and content experiences software is a kind of software allowing companies to create personalized, branded web and content experiences at scale to drive better results for account-based marketing strategies. This type of software helps marketers create and distribute account-specific content to accelerate the sales cycle. Account-based web and content experiences software displays unique content for each targeted account on a company’s website by personalizing text, branding, calls to action, images, etc. This type of software also assists marketers in monitoring page views and conversions per account as they engage with their website and content.
Highlights
The global Account-Based Web and Content Experiences Software market was valued at US$ million in 2022 and is anticipated to reach US$ million by 2029, witnessing a CAGR of % during the forecast period 2023-2029. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
North American market for Account-Based Web and Content Experiences Software is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
Asia-Pacific market for Account-Based Web and Content Experiences Software is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The global market for Account-Based Web and Content Experiences Software in Large Enterprises is estimated to increase from $ million in 2023 to $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The key global companies of Account-Based Web and Content Experiences Software include Demandbase, Sigstr, Inc, Uberflip, PureB2B, Triblio, ON24, PathFactory, Jabmo and Hushly, etc. In 2022, the world's top three vendors accounted for approximately % of the revenue.
Report Scope
This report aims to provide a comprehensive presentation of the global market for Account-Based Web and Content Experiences Software, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Account-Based Web and Content Experiences Software.
The Account-Based Web and Content Experiences Software market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global Account-Based Web and Content Experiences Software market comprehensively. Regional market sizes, concerning products by type, by application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Account-Based Web and Content Experiences Software companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by type, by application, and by regions.
By Company
Demandbase
Sigstr, Inc
Uberflip
PureB2B
Triblio
ON24
PathFactory
Jabmo
Hushly
LiftIQ, LLC
Opensense
xiQ
ListenLoop
Bluebird
Evergage
Kwanzoo
Mintigo
Kentico
FusionGrove
KABOOM ABM
MRP
Segment by Type
On-Premises
Cloud-based
Segment by Application
Large Enterprises
SMEs
Others
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Core Chapters
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Account-Based Web and Content Experiences Software companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the key companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Account-Based Web and Content Experiences Software Market Size Growth Rate by Type: 2018 VS 2022 VS 2029
1.2.2 On-Premises
1.2.3 Cloud-based
1.3 Market by Application
1.3.1 Global Account-Based Web and Content Experiences Software Market Growth by Application: 2018 VS 2022 VS 2029
1.3.2 Large Enterprises
1.3.3 SMEs
1.3.4 Others
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Account-Based Web and Content Experiences Software Market Perspective (2018-2029)
2.2 Account-Based Web and Content Experiences Software Growth Trends by Region
2.2.1 Global Account-Based Web and Content Experiences Software Market Size by Region: 2018 VS 2022 VS 2029
2.2.2 Account-Based Web and Content Experiences Software Historic Market Size by Region (2018-2023)
2.2.3 Account-Based Web and Content Experiences Software Forecasted Market Size by Region (2024-2029)
2.3 Account-Based Web and Content Experiences Software Market Dynamics
2.3.1 Account-Based Web and Content Experiences Software Industry Trends
2.3.2 Account-Based Web and Content Experiences Software Market Drivers
2.3.3 Account-Based Web and Content Experiences Software Market Challenges
2.3.4 Account-Based Web and Content Experiences Software Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Account-Based Web and Content Experiences Software Players by Revenue
3.1.1 Global Top Account-Based Web and Content Experiences Software Players by Revenue (2018-2023)
3.1.2 Global Account-Based Web and Content Experiences Software Revenue Market Share by Players (2018-2023)
3.2 Global Account-Based Web and Content Experiences Software Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Account-Based Web and Content Experiences Software Revenue
3.4 Global Account-Based Web and Content Experiences Software Market Concentration Ratio
3.4.1 Global Account-Based Web and Content Experiences Software Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Account-Based Web and Content Experiences Software Revenue in 2022
3.5 Account-Based Web and Content Experiences Software Key Players Head office and Area Served
3.6 Key Players Account-Based Web and Content Experiences Software Product Solution and Service
3.7 Date of Enter into Account-Based Web and Content Experiences Software Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Account-Based Web and Content Experiences Software Breakdown Data by Type
4.1 Global Account-Based Web and Content Experiences Software Historic Market Size by Type (2018-2023)
4.2 Global Account-Based Web and Content Experiences Software Forecasted Market Size by Type (2024-2029)
5 Account-Based Web and Content Experiences Software Breakdown Data by Application
5.1 Global Account-Based Web and Content Experiences Software Historic Market Size by Application (2018-2023)
5.2 Global Account-Based Web and Content Experiences Software Forecasted Market Size by Application (2024-2029)
6 North America
6.1 North America Account-Based Web and Content Experiences Software Market Size (2018-2029)
6.2 North America Account-Based Web and Content Experiences Software Market Growth Rate by Country: 2018 VS 2022 VS 2029
6.3 North America Account-Based Web and Content Experiences Software Market Size by Country (2018-2023)
6.4 North America Account-Based Web and Content Experiences Software Market Size by Country (2024-2029)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Account-Based Web and Content Experiences Software Market Size (2018-2029)
7.2 Europe Account-Based Web and Content Experiences Software Market Growth Rate by Country: 2018 VS 2022 VS 2029
7.3 Europe Account-Based Web and Content Experiences Software Market Size by Country (2018-2023)
7.4 Europe Account-Based Web and Content Experiences Software Market Size by Country (2024-2029)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Account-Based Web and Content Experiences Software Market Size (2018-2029)
8.2 Asia-Pacific Account-Based Web and Content Experiences Software Market Growth Rate by Region: 2018 VS 2022 VS 2029
8.3 Asia-Pacific Account-Based Web and Content Experiences Software Market Size by Region (2018-2023)
8.4 Asia-Pacific Account-Based Web and Content Experiences Software Market Size by Region (2024-2029)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Account-Based Web and Content Experiences Software Market Size (2018-2029)
9.2 Latin America Account-Based Web and Content Experiences Software Market Growth Rate by Country: 2018 VS 2022 VS 2029
9.3 Latin America Account-Based Web and Content Experiences Software Market Size by Country (2018-2023)
9.4 Latin America Account-Based Web and Content Experiences Software Market Size by Country (2024-2029)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Account-Based Web and Content Experiences Software Market Size (2018-2029)
10.2 Middle East & Africa Account-Based Web and Content Experiences Software Market Growth Rate by Country: 2018 VS 2022 VS 2029
10.3 Middle East & Africa Account-Based Web and Content Experiences Software Market Size by Country (2018-2023)
10.4 Middle East & Africa Account-Based Web and Content Experiences Software Market Size by Country (2024-2029)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Demandbase
11.1.1 Demandbase Company Detail
11.1.2 Demandbase Business Overview
11.1.3 Demandbase Account-Based Web and Content Experiences Software Introduction
11.1.4 Demandbase Revenue in Account-Based Web and Content Experiences Software Business (2018-2023)
11.1.5 Demandbase Recent Development
11.2 Sigstr, Inc
11.2.1 Sigstr, Inc Company Detail
11.2.2 Sigstr, Inc Business Overview
11.2.3 Sigstr, Inc Account-Based Web and Content Experiences Software Introduction
11.2.4 Sigstr, Inc Revenue in Account-Based Web and Content Experiences Software Business (2018-2023)
11.2.5 Sigstr, Inc Recent Development
11.3 Uberflip
11.3.1 Uberflip Company Detail
11.3.2 Uberflip Business Overview
11.3.3 Uberflip Account-Based Web and Content Experiences Software Introduction
11.3.4 Uberflip Revenue in Account-Based Web and Content Experiences Software Business (2018-2023)
11.3.5 Uberflip Recent Development
11.4 PureB2B
11.4.1 PureB2B Company Detail
11.4.2 PureB2B Business Overview
11.4.3 PureB2B Account-Based Web and Content Experiences Software Introduction
11.4.4 PureB2B Revenue in Account-Based Web and Content Experiences Software Business (2018-2023)
11.4.5 PureB2B Recent Development
11.5 Triblio
11.5.1 Triblio Company Detail
11.5.2 Triblio Business Overview
11.5.3 Triblio Account-Based Web and Content Experiences Software Introduction
11.5.4 Triblio Revenue in Account-Based Web and Content Experiences Software Business (2018-2023)
11.5.5 Triblio Recent Development
11.6 ON24
11.6.1 ON24 Company Detail
11.6.2 ON24 Business Overview
11.6.3 ON24 Account-Based Web and Content Experiences Software Introduction
11.6.4 ON24 Revenue in Account-Based Web and Content Experiences Software Business (2018-2023)
11.6.5 ON24 Recent Development
11.7 PathFactory
11.7.1 PathFactory Company Detail
11.7.2 PathFactory Business Overview
11.7.3 PathFactory Account-Based Web and Content Experiences Software Introduction
11.7.4 PathFactory Revenue in Account-Based Web and Content Experiences Software Business (2018-2023)
11.7.5 PathFactory Recent Development
11.8 Jabmo
11.8.1 Jabmo Company Detail
11.8.2 Jabmo Business Overview
11.8.3 Jabmo Account-Based Web and Content Experiences Software Introduction
11.8.4 Jabmo Revenue in Account-Based Web and Content Experiences Software Business (2018-2023)
11.8.5 Jabmo Recent Development
11.9 Hushly
11.9.1 Hushly Company Detail
11.9.2 Hushly Business Overview
11.9.3 Hushly Account-Based Web and Content Experiences Software Introduction
11.9.4 Hushly Revenue in Account-Based Web and Content Experiences Software Business (2018-2023)
11.9.5 Hushly Recent Development
11.10 LiftIQ, LLC
11.10.1 LiftIQ, LLC Company Detail
11.10.2 LiftIQ, LLC Business Overview
11.10.3 LiftIQ, LLC Account-Based Web and Content Experiences Software Introduction
11.10.4 LiftIQ, LLC Revenue in Account-Based Web and Content Experiences Software Business (2018-2023)
11.10.5 LiftIQ, LLC Recent Development
11.11 Opensense
11.11.1 Opensense Company Detail
11.11.2 Opensense Business Overview
11.11.3 Opensense Account-Based Web and Content Experiences Software Introduction
11.11.4 Opensense Revenue in Account-Based Web and Content Experiences Software Business (2018-2023)
11.11.5 Opensense Recent Development
11.12 xiQ
11.12.1 xiQ Company Detail
11.12.2 xiQ Business Overview
11.12.3 xiQ Account-Based Web and Content Experiences Software Introduction
11.12.4 xiQ Revenue in Account-Based Web and Content Experiences Software Business (2018-2023)
11.12.5 xiQ Recent Development
11.13 ListenLoop
11.13.1 ListenLoop Company Detail
11.13.2 ListenLoop Business Overview
11.13.3 ListenLoop Account-Based Web and Content Experiences Software Introduction
11.13.4 ListenLoop Revenue in Account-Based Web and Content Experiences Software Business (2018-2023)
11.13.5 ListenLoop Recent Development
11.14 Bluebird
11.14.1 Bluebird Company Detail
11.14.2 Bluebird Business Overview
11.14.3 Bluebird Account-Based Web and Content Experiences Software Introduction
11.14.4 Bluebird Revenue in Account-Based Web and Content Experiences Software Business (2018-2023)
11.14.5 Bluebird Recent Development
11.15 Evergage
11.15.1 Evergage Company Detail
11.15.2 Evergage Business Overview
11.15.3 Evergage Account-Based Web and Content Experiences Software Introduction
11.15.4 Evergage Revenue in Account-Based Web and Content Experiences Software Business (2018-2023)
11.15.5 Evergage Recent Development
11.16 Kwanzoo
11.16.1 Kwanzoo Company Detail
11.16.2 Kwanzoo Business Overview
11.16.3 Kwanzoo Account-Based Web and Content Experiences Software Introduction
11.16.4 Kwanzoo Revenue in Account-Based Web and Content Experiences Software Business (2018-2023)
11.16.5 Kwanzoo Recent Development
11.17 Mintigo
11.17.1 Mintigo Company Detail
11.17.2 Mintigo Business Overview
11.17.3 Mintigo Account-Based Web and Content Experiences Software Introduction
11.17.4 Mintigo Revenue in Account-Based Web and Content Experiences Software Business (2018-2023)
11.17.5 Mintigo Recent Development
11.18 Kentico
11.18.1 Kentico Company Detail
11.18.2 Kentico Business Overview
11.18.3 Kentico Account-Based Web and Content Experiences Software Introduction
11.18.4 Kentico Revenue in Account-Based Web and Content Experiences Software Business (2018-2023)
11.18.5 Kentico Recent Development
11.19 FusionGrove
11.19.1 FusionGrove Company Detail
11.19.2 FusionGrove Business Overview
11.19.3 FusionGrove Account-Based Web and Content Experiences Software Introduction
11.19.4 FusionGrove Revenue in Account-Based Web and Content Experiences Software Business (2018-2023)
11.19.5 FusionGrove Recent Development
11.20 KABOOM ABM
11.20.1 KABOOM ABM Company Detail
11.20.2 KABOOM ABM Business Overview
11.20.3 KABOOM ABM Account-Based Web and Content Experiences Software Introduction
11.20.4 KABOOM ABM Revenue in Account-Based Web and Content Experiences Software Business (2018-2023)
11.20.5 KABOOM ABM Recent Development
11.21 MRP
11.21.1 MRP Company Detail
11.21.2 MRP Business Overview
11.21.3 MRP Account-Based Web and Content Experiences Software Introduction
11.21.4 MRP Revenue in Account-Based Web and Content Experiences Software Business (2018-2023)
11.21.5 MRP Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
Demandbase
Sigstr, Inc
Uberflip
PureB2B
Triblio
ON24
PathFactory
Jabmo
Hushly
LiftIQ, LLC
Opensense
xiQ
ListenLoop
Bluebird
Evergage
Kwanzoo
Mintigo
Kentico
FusionGrove
KABOOM ABM
MRP
Ìý
Ìý
*If Applicable.
