
Affective computing (also known as artificial emotional intelligence, or emotion AI) is the study and development of systems and devices that can recognize, interpret, process, and simulate human affects. It is an interdisciplinary field spanning computer science, psychology, and cognitive science. While the origins of the field may be traced as far back as to early philosophical inquiries into emotion (“affect” is, basically, a synonym for “emotion.”), the more modern branch of computer science originated with Rosalind Picard’s 1995 paper on affective computing. A motivation for the research is the ability to simulate empathy. The machine should interpret the emotional state of humans and adapt its behavior to them, giving an appropriate response for those emotions. Affective computing technologies sense the emotional state of a user (via sensors, microphone, cameras and/or software logic) and respond by performing specific, predefined product/service features, such as changing a quiz or recommending a set of videos to fit the mood of the learner.
Market Analysis and Insights: Global Affective Computing Market
The global Affective Computing market is projected to grow from US$ 1226.4 million in 2024 to US$ 10580 million by 2030, at a Compound Annual Growth Rate (CAGR) of 43.2% during the forecast period.
Global Affective Computing key players include IBM, Microsoft, Affectiva, Beyond Verbal, Kairos, etc. Global top five manufacturers hold a share about 70%. North America is the largest market, with a share about 35%, followed by Europe, with a share about 30 percent. In terms of product, Touchless is the largest segment, with a share about 70%. And in terms of application, the largest application is Market Research, followed by Media & Advertisement, Healthcare, Automotive, etc.
Report Covers:
This report presents an overview of global market for Affective Computing market size. Analyses of the global market trends, with historic market revenue data for 2019 - 2023, estimates for 2024, and projections of CAGR through 2030.
This report researches the key producers of Affective Computing, also provides the revenue of main regions and countries. Highlights of the upcoming market potential for Affective Computing, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.
This report focuses on the Affective Computing revenue, market share and industry ranking of main companies, data from 2019 to 2024. Identification of the major stakeholders in the global Affective Computing market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.
This report analyzes the segments data by Type and by Application, revenue, and growth rate, from 2019 to 2030. Evaluation and forecast the market size for Affective Computing revenue, projected growth trends, production technology, application and end-user industry.
Market Segmentation
By Company
IBM
Microsoft
Eyesight Technologies
Affectiva
NuraLogix
gestigon GmbH
Crowd Emotion
Beyond Verbal
nViso
Cogito
Kairos
Segment by Type
Touch-Based
Touchless
Segment by Application
Market Research
Healthcare
Media & Advertisement
Automotive
Others
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
China
Asia (excluding China)
Japan
South Korea
China Taiwan
Southeast Asia
India
Latin America, Middle East & Africa
Brazil
Mexico
Turkey
Israel
GCC Countries
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Revenue of Affective Computing in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world. This section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Affective Computing companies’ competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: North America (US & Canada) by Type, by Application and by country, revenue for each segment.
Chapter 7: Europe by Type, by Application and by country, revenue for each segment.
Chapter 8: China by Type, and by Application, revenue for each segment.
Chapter 9: Asia (excluding China) by Type, by Application and by region, revenue for each segment.
Chapter 10: Middle East, Africa, and Latin America by Type, by Application and by country, revenue for each segment.
Chapter 11: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Affective Computing revenue, gross margin, and recent development, etc.
Chapter 12: Analyst's Viewpoints/Conclusions
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1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Affective Computing Market Size Growth Rate by Type, 2019 VS 2023 VS 2030
1.2.2 Touch-Based
1.2.3 Touchless
1.3 Market by Application
1.3.1 Global Affective Computing Market Size Growth Rate by Application, 2019 VS 2023 VS 2030
1.3.2 Market Research
1.3.3 Healthcare
1.3.4 Media & Advertisement
1.3.5 Automotive
1.3.6 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Affective Computing Market Perspective (2019-2030)
2.2 Global Affective Computing Growth Trends by Region
2.2.1 Affective Computing Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Affective Computing Historic Market Size by Region (2019-2024)
2.2.3 Affective Computing Forecasted Market Size by Region (2025-2030)
2.3 Affective Computing Market Dynamics
2.3.1 Affective Computing Industry Trends
2.3.2 Affective Computing Market Drivers
2.3.3 Affective Computing Market Challenges
2.3.4 Affective Computing Market Restraints
3 Competition Landscape by Key Players
3.1 Global Revenue Affective Computing by Players
3.1.1 Global Affective Computing Revenue by Players (2019-2024)
3.1.2 Global Affective Computing Revenue Market Share by Players (2019-2024)
3.2 Global Affective Computing Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players of Affective Computing, Ranking by Revenue, 2022 VS 2023 VS 2024
3.4 Global Affective Computing Market Concentration Ratio
3.4.1 Global Affective Computing Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Affective Computing Revenue in 2023
3.5 Global Key Players of Affective Computing Head office and Area Served
3.6 Global Key Players of Affective Computing, Product and Application
3.7 Global Key Players of Affective Computing, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Affective Computing Breakdown Data by Type
4.1 Global Affective Computing Historic Market Size by Type (2019-2024)
4.2 Global Affective Computing Forecasted Market Size by Type (2025-2030)
5 Affective Computing Breakdown Data by Application
5.1 Global Affective Computing Historic Market Size by Application (2019-2024)
5.2 Global Affective Computing Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Affective Computing Market Size (2019-2030)
6.2 North America Affective Computing Market Size by Type
6.2.1 North America Affective Computing Market Size by Type (2019-2024)
6.2.2 North America Affective Computing Market Size by Type (2025-2030)
6.2.3 North America Affective Computing Market Share by Type (2019-2030)
6.3 North America Affective Computing Market Size by Application
6.3.1 North America Affective Computing Market Size by Application (2019-2024)
6.3.2 North America Affective Computing Market Size by Application (2025-2030)
6.3.3 North America Affective Computing Market Share by Application (2019-2030)
6.4 North America Affective Computing Market Size by Country
6.4.1 North America Affective Computing Market Size by Country: 2019 VS 2023 VS 2030
6.4.2 North America Affective Computing Market Size by Country (2019-2024)
6.4.3 North America Affective Computing Market Size by Country (2025-2030)
6.4.4 U.S.
6.4.5 Canada
7 Europe
7.1 Europe Affective Computing Market Size (2019-2030)
7.2 Europe Affective Computing Market Size by Type
7.2.1 Europe Affective Computing Market Size by Type (2019-2024)
7.2.2 Europe Affective Computing Market Size by Type (2025-2030)
7.2.3 Europe Affective Computing Market Share by Type (2019-2030)
7.3 Europe Affective Computing Market Size by Application
7.3.1 Europe Affective Computing Market Size by Application (2019-2024)
7.3.2 Europe Affective Computing Market Size by Application (2025-2030)
7.3.3 Europe Affective Computing Market Share by Application (2019-2030)
7.4 Europe Affective Computing Market Size by Country
7.4.1 Europe Affective Computing Market Size by Country: 2019 VS 2023 VS 2030
7.4.2 Europe Affective Computing Market Size by Country (2019-2024)
7.4.3 Europe Affective Computing Market Size by Country (2025-2030)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic Countries
8 China
8.1 China Affective Computing Market Size (2019-2030)
8.2 China Affective Computing Market Size by Type
8.2.1 China Affective Computing Market Size by Type (2019-2024)
8.2.2 China Affective Computing Market Size by Type (2025-2030)
8.2.3 China Affective Computing Market Share by Type (2019-2030)
8.3 China Affective Computing Market Size by Application
8.3.1 China Affective Computing Market Size by Application (2019-2024)
8.3.2 China Affective Computing Market Size by Application (2025-2030)
8.3.3 China Affective Computing Market Share by Application (2019-2030)
9 Asia (excluding China)
9.1 Asia Affective Computing Market Size (2019-2030)
9.2 Asia Affective Computing Market Size by Type
9.2.1 Asia Affective Computing Market Size by Type (2019-2024)
9.2.2 Asia Affective Computing Market Size by Type (2025-2030)
9.2.3 Asia Affective Computing Market Share by Type (2019-2030)
9.3 Asia Affective Computing Market Size by Application
9.3.1 Asia Affective Computing Market Size by Application (2019-2024)
9.3.2 Asia Affective Computing Market Size by Application (2025-2030)
9.3.3 Asia Affective Computing Market Share by Application (2019-2030)
9.4 Asia Affective Computing Market Size by Region
9.4.1 Asia Affective Computing Market Size by Region: 2019 VS 2023 VS 2030
9.4.2 Asia Affective Computing Market Size by Region (2019-2024)
9.4.3 Asia Affective Computing Market Size by Region (2025-2030)
9.4.4 Japan
9.4.5 South Korea
9.4.6 China Taiwan
9.4.7 Southeast Asia
9.4.8 India
9.4.9 Australia
10 Middle East, Africa, and Latin America
10.1 Middle East, Africa, and Latin America Affective Computing Market Size (2019-2030)
10.2 Middle East, Africa, and Latin America Affective Computing Market Size by Type
10.2.1 Middle East, Africa, and Latin America Affective Computing Market Size by Type (2019-2024)
10.2.2 Middle East, Africa, and Latin America Affective Computing Market Size by Type (2025-2030)
10.2.3 Middle East, Africa, and Latin America Affective Computing Market Share by Type (2019-2030)
10.3 Middle East, Africa, and Latin America Affective Computing Market Size by Application
10.3.1 Middle East, Africa, and Latin America Affective Computing Market Size by Application (2019-2024)
10.3.2 Middle East, Africa, and Latin America Affective Computing Market Size by Application (2025-2030)
10.3.3 Middle East, Africa, and Latin America Affective Computing Market Share by Application (2019-2030)
10.4 Middle East, Africa, and Latin America Affective Computing Market Size by Country
10.4.1 Middle East, Africa, and Latin America Affective Computing Market Size by Country: 2019 VS 2023 VS 2030
10.4.2 Middle East, Africa, and Latin America Affective Computing Market Size by Country (2019-2024)
10.4.3 Middle East, Africa, and Latin America Affective Computing Market Size by Country (2025-2030)
10.4.4 Brazil
10.4.5 Mexico
10.4.6 Turkey
10.4.7 Saudi Arabia
10.4.8 Israel
10.4.9 GCC Countries
11 Key Players Profiles
11.1 IBM
11.1.1 IBM Company Details
11.1.2 IBM Business Overview
11.1.3 IBM Affective Computing Introduction
11.1.4 IBM Revenue in Affective Computing Business (2019-2024)
11.1.5 IBM Recent Developments
11.2 Microsoft
11.2.1 Microsoft Company Details
11.2.2 Microsoft Business Overview
11.2.3 Microsoft Affective Computing Introduction
11.2.4 Microsoft Revenue in Affective Computing Business (2019-2024)
11.2.5 Microsoft Recent Developments
11.3 Eyesight Technologies
11.3.1 Eyesight Technologies Company Details
11.3.2 Eyesight Technologies Business Overview
11.3.3 Eyesight Technologies Affective Computing Introduction
11.3.4 Eyesight Technologies Revenue in Affective Computing Business (2019-2024)
11.3.5 Eyesight Technologies Recent Developments
11.4 Affectiva
11.4.1 Affectiva Company Details
11.4.2 Affectiva Business Overview
11.4.3 Affectiva Affective Computing Introduction
11.4.4 Affectiva Revenue in Affective Computing Business (2019-2024)
11.4.5 Affectiva Recent Developments
11.5 NuraLogix
11.5.1 NuraLogix Company Details
11.5.2 NuraLogix Business Overview
11.5.3 NuraLogix Affective Computing Introduction
11.5.4 NuraLogix Revenue in Affective Computing Business (2019-2024)
11.5.5 NuraLogix Recent Developments
11.6 gestigon GmbH
11.6.1 gestigon GmbH Company Details
11.6.2 gestigon GmbH Business Overview
11.6.3 gestigon GmbH Affective Computing Introduction
11.6.4 gestigon GmbH Revenue in Affective Computing Business (2019-2024)
11.6.5 gestigon GmbH Recent Developments
11.7 Crowd Emotion
11.7.1 Crowd Emotion Company Details
11.7.2 Crowd Emotion Business Overview
11.7.3 Crowd Emotion Affective Computing Introduction
11.7.4 Crowd Emotion Revenue in Affective Computing Business (2019-2024)
11.7.5 Crowd Emotion Recent Developments
11.8 Beyond Verbal
11.8.1 Beyond Verbal Company Details
11.8.2 Beyond Verbal Business Overview
11.8.3 Beyond Verbal Affective Computing Introduction
11.8.4 Beyond Verbal Revenue in Affective Computing Business (2019-2024)
11.8.5 Beyond Verbal Recent Developments
11.9 nViso
11.9.1 nViso Company Details
11.9.2 nViso Business Overview
11.9.3 nViso Affective Computing Introduction
11.9.4 nViso Revenue in Affective Computing Business (2019-2024)
11.9.5 nViso Recent Developments
11.10 Cogito
11.10.1 Cogito Company Details
11.10.2 Cogito Business Overview
11.10.3 Cogito Affective Computing Introduction
11.10.4 Cogito Revenue in Affective Computing Business (2019-2024)
11.10.5 Cogito Recent Developments
11.11 Kairos
11.11.1 Kairos Company Details
11.11.2 Kairos Business Overview
11.11.3 Kairos Affective Computing Introduction
11.11.4 Kairos Revenue in Affective Computing Business (2019-2024)
11.11.5 Kairos Recent Developments
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
IBM
Microsoft
Eyesight Technologies
Affectiva
NuraLogix
gestigon GmbH
Crowd Emotion
Beyond Verbal
nViso
Cogito
Kairos
Ěý
Ěý
*If Applicable.
