
Affective computing (also known as artificial emotional intelligence, or emotion AI) is the study and development of systems and devices that can recognize, interpret, process, and simulate human affects. It is an interdisciplinary field spanning computer science, psychology, and cognitive science. While the origins of the field may be traced as far back as to early philosophical inquiries into emotion (“affect” is, basically, a synonym for “emotion.”), the more modern branch of computer science originated with Rosalind Picard’s 1995 paper on affective computing. A motivation for the research is the ability to simulate empathy. The machine should interpret the emotional state of humans and adapt its behavior to them, giving an appropriate response for those emotions. Affective computing technologies sense the emotional state of a user (via sensors, microphone, cameras and/or software logic) and respond by performing specific, predefined product/service features, such as changing a quiz or recommending a set of videos to fit the mood of the learner.
The global Affective Computing Solutions market was valued at US$ 835 million in 2023 and is anticipated to reach US$ 1875.6 million by 2030, witnessing a CAGR of 12.0% during the forecast period 2024-2030.
Global Affective Computing key players include IBM, Microsoft, Affectiva, Beyond Verbal, Kairos, etc. Global top five manufacturers hold a share about 70%. North America is the largest market, with a share about 35%, followed by Europe, with a share about 30 percent. In terms of product, Touchless is the largest segment, with a share about 70%. And in terms of application, the largest application is Market Research, followed by Media & Advertisement, Healthcare, Automotive, etc.
This report aims to provide a comprehensive presentation of the global market for Affective Computing Solutions, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Affective Computing Solutions.
Report Scope
The Affective Computing Solutions market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Affective Computing Solutions market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Affective Computing Solutions companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Kairos
CrowdEmotion
Affectiva
Beyond Verbal
PointGrab
nViso
Eyeris
Intel RealSense
Realeyes
the Affective Computing Company
Elliptic Labs
SoftKinetic
Sension
Gestigon
Cogito
Sightcorp
Segment by Type
Software
Hardware
Segment by Application
Academia and Research
Media and Entertainment
Government and Defense
Healthcare and Life Sciences
IT and Telecom
Retail and eCommerce
Automotive
BFSI
Others
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Affective Computing Solutions companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
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1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Affective Computing Solutions Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Software
1.2.3 Hardware
1.3 Market by Application
1.3.1 Global Affective Computing Solutions Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Academia and Research
1.3.3 Media and Entertainment
1.3.4 Government and Defense
1.3.5 Healthcare and Life Sciences
1.3.6 IT and Telecom
1.3.7 Retail and eCommerce
1.3.8 Automotive
1.3.9 BFSI
1.3.10 Others
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Affective Computing Solutions Market Perspective (2019-2030)
2.2 Affective Computing Solutions Growth Trends by Region
2.2.1 Global Affective Computing Solutions Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Affective Computing Solutions Historic Market Size by Region (2019-2024)
2.2.3 Affective Computing Solutions Forecasted Market Size by Region (2025-2030)
2.3 Affective Computing Solutions Market Dynamics
2.3.1 Affective Computing Solutions Industry Trends
2.3.2 Affective Computing Solutions Market Drivers
2.3.3 Affective Computing Solutions Market Challenges
2.3.4 Affective Computing Solutions Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Affective Computing Solutions Players by Revenue
3.1.1 Global Top Affective Computing Solutions Players by Revenue (2019-2024)
3.1.2 Global Affective Computing Solutions Revenue Market Share by Players (2019-2024)
3.2 Global Affective Computing Solutions Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Affective Computing Solutions Revenue
3.4 Global Affective Computing Solutions Market Concentration Ratio
3.4.1 Global Affective Computing Solutions Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Affective Computing Solutions Revenue in 2023
3.5 Affective Computing Solutions Key Players Head office and Area Served
3.6 Key Players Affective Computing Solutions Product Solution and Service
3.7 Date of Enter into Affective Computing Solutions Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Affective Computing Solutions Breakdown Data by Type
4.1 Global Affective Computing Solutions Historic Market Size by Type (2019-2024)
4.2 Global Affective Computing Solutions Forecasted Market Size by Type (2025-2030)
5 Affective Computing Solutions Breakdown Data by Application
5.1 Global Affective Computing Solutions Historic Market Size by Application (2019-2024)
5.2 Global Affective Computing Solutions Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Affective Computing Solutions Market Size (2019-2030)
6.2 North America Affective Computing Solutions Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Affective Computing Solutions Market Size by Country (2019-2024)
6.4 North America Affective Computing Solutions Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Affective Computing Solutions Market Size (2019-2030)
7.2 Europe Affective Computing Solutions Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Affective Computing Solutions Market Size by Country (2019-2024)
7.4 Europe Affective Computing Solutions Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Affective Computing Solutions Market Size (2019-2030)
8.2 Asia-Pacific Affective Computing Solutions Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Affective Computing Solutions Market Size by Region (2019-2024)
8.4 Asia-Pacific Affective Computing Solutions Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Affective Computing Solutions Market Size (2019-2030)
9.2 Latin America Affective Computing Solutions Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Affective Computing Solutions Market Size by Country (2019-2024)
9.4 Latin America Affective Computing Solutions Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Affective Computing Solutions Market Size (2019-2030)
10.2 Middle East & Africa Affective Computing Solutions Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Affective Computing Solutions Market Size by Country (2019-2024)
10.4 Middle East & Africa Affective Computing Solutions Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Kairos
11.1.1 Kairos Company Detail
11.1.2 Kairos Business Overview
11.1.3 Kairos Affective Computing Solutions Introduction
11.1.4 Kairos Revenue in Affective Computing Solutions Business (2019-2024)
11.1.5 Kairos Recent Development
11.2 CrowdEmotion
11.2.1 CrowdEmotion Company Detail
11.2.2 CrowdEmotion Business Overview
11.2.3 CrowdEmotion Affective Computing Solutions Introduction
11.2.4 CrowdEmotion Revenue in Affective Computing Solutions Business (2019-2024)
11.2.5 CrowdEmotion Recent Development
11.3 Affectiva
11.3.1 Affectiva Company Detail
11.3.2 Affectiva Business Overview
11.3.3 Affectiva Affective Computing Solutions Introduction
11.3.4 Affectiva Revenue in Affective Computing Solutions Business (2019-2024)
11.3.5 Affectiva Recent Development
11.4 Beyond Verbal
11.4.1 Beyond Verbal Company Detail
11.4.2 Beyond Verbal Business Overview
11.4.3 Beyond Verbal Affective Computing Solutions Introduction
11.4.4 Beyond Verbal Revenue in Affective Computing Solutions Business (2019-2024)
11.4.5 Beyond Verbal Recent Development
11.5 PointGrab
11.5.1 PointGrab Company Detail
11.5.2 PointGrab Business Overview
11.5.3 PointGrab Affective Computing Solutions Introduction
11.5.4 PointGrab Revenue in Affective Computing Solutions Business (2019-2024)
11.5.5 PointGrab Recent Development
11.6 nViso
11.6.1 nViso Company Detail
11.6.2 nViso Business Overview
11.6.3 nViso Affective Computing Solutions Introduction
11.6.4 nViso Revenue in Affective Computing Solutions Business (2019-2024)
11.6.5 nViso Recent Development
11.7 Eyeris
11.7.1 Eyeris Company Detail
11.7.2 Eyeris Business Overview
11.7.3 Eyeris Affective Computing Solutions Introduction
11.7.4 Eyeris Revenue in Affective Computing Solutions Business (2019-2024)
11.7.5 Eyeris Recent Development
11.8 Intel RealSense
11.8.1 Intel RealSense Company Detail
11.8.2 Intel RealSense Business Overview
11.8.3 Intel RealSense Affective Computing Solutions Introduction
11.8.4 Intel RealSense Revenue in Affective Computing Solutions Business (2019-2024)
11.8.5 Intel RealSense Recent Development
11.9 Realeyes
11.9.1 Realeyes Company Detail
11.9.2 Realeyes Business Overview
11.9.3 Realeyes Affective Computing Solutions Introduction
11.9.4 Realeyes Revenue in Affective Computing Solutions Business (2019-2024)
11.9.5 Realeyes Recent Development
11.10 the Affective Computing Company
11.10.1 the Affective Computing Company Company Detail
11.10.2 the Affective Computing Company Business Overview
11.10.3 the Affective Computing Company Affective Computing Solutions Introduction
11.10.4 the Affective Computing Company Revenue in Affective Computing Solutions Business (2019-2024)
11.10.5 the Affective Computing Company Recent Development
11.11 Elliptic Labs
11.11.1 Elliptic Labs Company Detail
11.11.2 Elliptic Labs Business Overview
11.11.3 Elliptic Labs Affective Computing Solutions Introduction
11.11.4 Elliptic Labs Revenue in Affective Computing Solutions Business (2019-2024)
11.11.5 Elliptic Labs Recent Development
11.12 SoftKinetic
11.12.1 SoftKinetic Company Detail
11.12.2 SoftKinetic Business Overview
11.12.3 SoftKinetic Affective Computing Solutions Introduction
11.12.4 SoftKinetic Revenue in Affective Computing Solutions Business (2019-2024)
11.12.5 SoftKinetic Recent Development
11.13 Sension
11.13.1 Sension Company Detail
11.13.2 Sension Business Overview
11.13.3 Sension Affective Computing Solutions Introduction
11.13.4 Sension Revenue in Affective Computing Solutions Business (2019-2024)
11.13.5 Sension Recent Development
11.14 Gestigon
11.14.1 Gestigon Company Detail
11.14.2 Gestigon Business Overview
11.14.3 Gestigon Affective Computing Solutions Introduction
11.14.4 Gestigon Revenue in Affective Computing Solutions Business (2019-2024)
11.14.5 Gestigon Recent Development
11.15 Cogito
11.15.1 Cogito Company Detail
11.15.2 Cogito Business Overview
11.15.3 Cogito Affective Computing Solutions Introduction
11.15.4 Cogito Revenue in Affective Computing Solutions Business (2019-2024)
11.15.5 Cogito Recent Development
11.16 Sightcorp
11.16.1 Sightcorp Company Detail
11.16.2 Sightcorp Business Overview
11.16.3 Sightcorp Affective Computing Solutions Introduction
11.16.4 Sightcorp Revenue in Affective Computing Solutions Business (2019-2024)
11.16.5 Sightcorp Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
Kairos
CrowdEmotion
Affectiva
Beyond Verbal
PointGrab
nViso
Eyeris
Intel RealSense
Realeyes
the Affective Computing Company
Elliptic Labs
SoftKinetic
Sension
Gestigon
Cogito
Sightcorp
Ěý
Ěý
*If Applicable.
