
The global AI Art and Animation Software market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.
China and the United States are two leaders in AI industry. On the AI 100 list (2022) released by CB Insights, the number of companies in the United States ranks first, with more than 70 companies, followed by the United Kingdom, with 8 companies on the list. China and Canada both holds 5 companies on the list. According to data from the China Academy of Information and Communications Technology, the scale of China's core artificial intelligence industry reached ¥508 billion in 2022, a year-on-year increase of 18%. From 2013 to November 2022, the cumulative number of patent applications for artificial intelligence inventions in the world reached 729,000, and the cumulative number of applications in China reached 389,000, accounting for 53.4%. However, the Global Artificial Intelligence Innovation Index Report 2021 released by the China Institute of Scientific and Technological Information shows that the overall strength of the United States is still far ahead. The number of artificial intelligence companies in the United States is about 4,670, while China has only 880. China's data center is less than 1/119 of that of the United States.
This report aims to provide a comprehensive presentation of the global market for AI Art and Animation Software, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding AI Art and Animation Software.
Report Scope
The AI Art and Animation Software market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global AI Art and Animation Software market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the AI Art and Animation Software companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Jasper Art
Nightcafe
Stable Diffusion
Photosonic
DALL-E 2
MidJourney
Fotor
Deep Dream Generator
Artbreeder
Big Sleep
DeepAI
StarryAI
RunwayML
Lexical Intelligence
Segment by Type
On-Cloud
On-Premise
Segment by Application
Personal
Business
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of AI Art and Animation Software companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global AI Art and Animation Software Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 On-Cloud
1.2.3 On-Premise
1.3 Market by Application
1.3.1 Global AI Art and Animation Software Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Personal
1.3.3 Business
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global AI Art and Animation Software Market Perspective (2019-2030)
2.2 AI Art and Animation Software Growth Trends by Region
2.2.1 Global AI Art and Animation Software Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 AI Art and Animation Software Historic Market Size by Region (2019-2024)
2.2.3 AI Art and Animation Software Forecasted Market Size by Region (2025-2030)
2.3 AI Art and Animation Software Market Dynamics
2.3.1 AI Art and Animation Software Industry Trends
2.3.2 AI Art and Animation Software Market Drivers
2.3.3 AI Art and Animation Software Market Challenges
2.3.4 AI Art and Animation Software Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top AI Art and Animation Software Players by Revenue
3.1.1 Global Top AI Art and Animation Software Players by Revenue (2019-2024)
3.1.2 Global AI Art and Animation Software Revenue Market Share by Players (2019-2024)
3.2 Global AI Art and Animation Software Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by AI Art and Animation Software Revenue
3.4 Global AI Art and Animation Software Market Concentration Ratio
3.4.1 Global AI Art and Animation Software Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by AI Art and Animation Software Revenue in 2023
3.5 AI Art and Animation Software Key Players Head office and Area Served
3.6 Key Players AI Art and Animation Software Product Solution and Service
3.7 Date of Enter into AI Art and Animation Software Market
3.8 Mergers & Acquisitions, Expansion Plans
4 AI Art and Animation Software Breakdown Data by Type
4.1 Global AI Art and Animation Software Historic Market Size by Type (2019-2024)
4.2 Global AI Art and Animation Software Forecasted Market Size by Type (2025-2030)
5 AI Art and Animation Software Breakdown Data by Application
5.1 Global AI Art and Animation Software Historic Market Size by Application (2019-2024)
5.2 Global AI Art and Animation Software Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America AI Art and Animation Software Market Size (2019-2030)
6.2 North America AI Art and Animation Software Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America AI Art and Animation Software Market Size by Country (2019-2024)
6.4 North America AI Art and Animation Software Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe AI Art and Animation Software Market Size (2019-2030)
7.2 Europe AI Art and Animation Software Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe AI Art and Animation Software Market Size by Country (2019-2024)
7.4 Europe AI Art and Animation Software Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific AI Art and Animation Software Market Size (2019-2030)
8.2 Asia-Pacific AI Art and Animation Software Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific AI Art and Animation Software Market Size by Region (2019-2024)
8.4 Asia-Pacific AI Art and Animation Software Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America AI Art and Animation Software Market Size (2019-2030)
9.2 Latin America AI Art and Animation Software Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America AI Art and Animation Software Market Size by Country (2019-2024)
9.4 Latin America AI Art and Animation Software Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa AI Art and Animation Software Market Size (2019-2030)
10.2 Middle East & Africa AI Art and Animation Software Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa AI Art and Animation Software Market Size by Country (2019-2024)
10.4 Middle East & Africa AI Art and Animation Software Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Jasper Art
11.1.1 Jasper Art Company Detail
11.1.2 Jasper Art Business Overview
11.1.3 Jasper Art AI Art and Animation Software Introduction
11.1.4 Jasper Art Revenue in AI Art and Animation Software Business (2019-2024)
11.1.5 Jasper Art Recent Development
11.2 Nightcafe
11.2.1 Nightcafe Company Detail
11.2.2 Nightcafe Business Overview
11.2.3 Nightcafe AI Art and Animation Software Introduction
11.2.4 Nightcafe Revenue in AI Art and Animation Software Business (2019-2024)
11.2.5 Nightcafe Recent Development
11.3 Stable Diffusion
11.3.1 Stable Diffusion Company Detail
11.3.2 Stable Diffusion Business Overview
11.3.3 Stable Diffusion AI Art and Animation Software Introduction
11.3.4 Stable Diffusion Revenue in AI Art and Animation Software Business (2019-2024)
11.3.5 Stable Diffusion Recent Development
11.4 Photosonic
11.4.1 Photosonic Company Detail
11.4.2 Photosonic Business Overview
11.4.3 Photosonic AI Art and Animation Software Introduction
11.4.4 Photosonic Revenue in AI Art and Animation Software Business (2019-2024)
11.4.5 Photosonic Recent Development
11.5 DALL-E 2
11.5.1 DALL-E 2 Company Detail
11.5.2 DALL-E 2 Business Overview
11.5.3 DALL-E 2 AI Art and Animation Software Introduction
11.5.4 DALL-E 2 Revenue in AI Art and Animation Software Business (2019-2024)
11.5.5 DALL-E 2 Recent Development
11.6 MidJourney
11.6.1 MidJourney Company Detail
11.6.2 MidJourney Business Overview
11.6.3 MidJourney AI Art and Animation Software Introduction
11.6.4 MidJourney Revenue in AI Art and Animation Software Business (2019-2024)
11.6.5 MidJourney Recent Development
11.7 Fotor
11.7.1 Fotor Company Detail
11.7.2 Fotor Business Overview
11.7.3 Fotor AI Art and Animation Software Introduction
11.7.4 Fotor Revenue in AI Art and Animation Software Business (2019-2024)
11.7.5 Fotor Recent Development
11.8 Deep Dream Generator
11.8.1 Deep Dream Generator Company Detail
11.8.2 Deep Dream Generator Business Overview
11.8.3 Deep Dream Generator AI Art and Animation Software Introduction
11.8.4 Deep Dream Generator Revenue in AI Art and Animation Software Business (2019-2024)
11.8.5 Deep Dream Generator Recent Development
11.9 Artbreeder
11.9.1 Artbreeder Company Detail
11.9.2 Artbreeder Business Overview
11.9.3 Artbreeder AI Art and Animation Software Introduction
11.9.4 Artbreeder Revenue in AI Art and Animation Software Business (2019-2024)
11.9.5 Artbreeder Recent Development
11.10 Big Sleep
11.10.1 Big Sleep Company Detail
11.10.2 Big Sleep Business Overview
11.10.3 Big Sleep AI Art and Animation Software Introduction
11.10.4 Big Sleep Revenue in AI Art and Animation Software Business (2019-2024)
11.10.5 Big Sleep Recent Development
11.11 DeepAI
11.11.1 DeepAI Company Detail
11.11.2 DeepAI Business Overview
11.11.3 DeepAI AI Art and Animation Software Introduction
11.11.4 DeepAI Revenue in AI Art and Animation Software Business (2019-2024)
11.11.5 DeepAI Recent Development
11.12 StarryAI
11.12.1 StarryAI Company Detail
11.12.2 StarryAI Business Overview
11.12.3 StarryAI AI Art and Animation Software Introduction
11.12.4 StarryAI Revenue in AI Art and Animation Software Business (2019-2024)
11.12.5 StarryAI Recent Development
11.13 RunwayML
11.13.1 RunwayML Company Detail
11.13.2 RunwayML Business Overview
11.13.3 RunwayML AI Art and Animation Software Introduction
11.13.4 RunwayML Revenue in AI Art and Animation Software Business (2019-2024)
11.13.5 RunwayML Recent Development
11.14 Lexical Intelligence
11.14.1 Lexical Intelligence Company Detail
11.14.2 Lexical Intelligence Business Overview
11.14.3 Lexical Intelligence AI Art and Animation Software Introduction
11.14.4 Lexical Intelligence Revenue in AI Art and Animation Software Business (2019-2024)
11.14.5 Lexical Intelligence Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
Jasper Art
Nightcafe
Stable Diffusion
Photosonic
DALL-E 2
MidJourney
Fotor
Deep Dream Generator
Artbreeder
Big Sleep
DeepAI
StarryAI
RunwayML
Lexical Intelligence
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*If Applicable.
