
The global AI Generated Content in Games market was valued at US$ million in 2022 and is anticipated to reach US$ million by 2029, witnessing a CAGR of % during the forecast period 2023-2029. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
North American market for AI Generated Content in Games is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
Asia-Pacific market for AI Generated Content in Games is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The global market for AI Generated Content in Games in Game Character Generation is estimated to increase from $ million in 2023 to $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The key global companies of AI Generated Content in Games include TapTap, Giant Network, Kunlun Tech, NetEase, miHoYo, Tencent, XD Inc, Steam and Promethean AI, etc. In 2022, the world's top three vendors accounted for approximately % of the revenue.
Report Scope
This report aims to provide a comprehensive presentation of the global market for AI Generated Content in Games, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding AI Generated Content in Games.
The AI Generated Content in Games market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global AI Generated Content in Games market comprehensively. Regional market sizes, concerning products by type, by application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the AI Generated Content in Games companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by type, by application, and by regions.
By Company
TapTap
Giant Network
Kunlun Tech
NetEase
miHoYo
Tencent
XD Inc
Steam
Promethean AI
Scenario
PixelVibe
Ludo AI
Segment by Type
Game Level Generation
Procedural Content Generation
Others
Segment by Application
Game Character Generation
Game Asset Generation
Others
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Core Chapters
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of AI Generated Content in Games companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the key companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global AI Generated Content in Games Market Size Growth Rate by Type: 2018 VS 2022 VS 2029
1.2.2 Game Level Generation
1.2.3 Procedural Content Generation
1.2.4 Others
1.3 Market by Application
1.3.1 Global AI Generated Content in Games Market Growth by Application: 2018 VS 2022 VS 2029
1.3.2 Game Character Generation
1.3.3 Game Asset Generation
1.3.4 Others
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global AI Generated Content in Games Market Perspective (2018-2029)
2.2 AI Generated Content in Games Growth Trends by Region
2.2.1 Global AI Generated Content in Games Market Size by Region: 2018 VS 2022 VS 2029
2.2.2 AI Generated Content in Games Historic Market Size by Region (2018-2023)
2.2.3 AI Generated Content in Games Forecasted Market Size by Region (2024-2029)
2.3 AI Generated Content in Games Market Dynamics
2.3.1 AI Generated Content in Games Industry Trends
2.3.2 AI Generated Content in Games Market Drivers
2.3.3 AI Generated Content in Games Market Challenges
2.3.4 AI Generated Content in Games Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top AI Generated Content in Games Players by Revenue
3.1.1 Global Top AI Generated Content in Games Players by Revenue (2018-2023)
3.1.2 Global AI Generated Content in Games Revenue Market Share by Players (2018-2023)
3.2 Global AI Generated Content in Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by AI Generated Content in Games Revenue
3.4 Global AI Generated Content in Games Market Concentration Ratio
3.4.1 Global AI Generated Content in Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by AI Generated Content in Games Revenue in 2022
3.5 AI Generated Content in Games Key Players Head office and Area Served
3.6 Key Players AI Generated Content in Games Product Solution and Service
3.7 Date of Enter into AI Generated Content in Games Market
3.8 Mergers & Acquisitions, Expansion Plans
4 AI Generated Content in Games Breakdown Data by Type
4.1 Global AI Generated Content in Games Historic Market Size by Type (2018-2023)
4.2 Global AI Generated Content in Games Forecasted Market Size by Type (2024-2029)
5 AI Generated Content in Games Breakdown Data by Application
5.1 Global AI Generated Content in Games Historic Market Size by Application (2018-2023)
5.2 Global AI Generated Content in Games Forecasted Market Size by Application (2024-2029)
6 North America
6.1 North America AI Generated Content in Games Market Size (2018-2029)
6.2 North America AI Generated Content in Games Market Growth Rate by Country: 2018 VS 2022 VS 2029
6.3 North America AI Generated Content in Games Market Size by Country (2018-2023)
6.4 North America AI Generated Content in Games Market Size by Country (2024-2029)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe AI Generated Content in Games Market Size (2018-2029)
7.2 Europe AI Generated Content in Games Market Growth Rate by Country: 2018 VS 2022 VS 2029
7.3 Europe AI Generated Content in Games Market Size by Country (2018-2023)
7.4 Europe AI Generated Content in Games Market Size by Country (2024-2029)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific AI Generated Content in Games Market Size (2018-2029)
8.2 Asia-Pacific AI Generated Content in Games Market Growth Rate by Region: 2018 VS 2022 VS 2029
8.3 Asia-Pacific AI Generated Content in Games Market Size by Region (2018-2023)
8.4 Asia-Pacific AI Generated Content in Games Market Size by Region (2024-2029)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America AI Generated Content in Games Market Size (2018-2029)
9.2 Latin America AI Generated Content in Games Market Growth Rate by Country: 2018 VS 2022 VS 2029
9.3 Latin America AI Generated Content in Games Market Size by Country (2018-2023)
9.4 Latin America AI Generated Content in Games Market Size by Country (2024-2029)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa AI Generated Content in Games Market Size (2018-2029)
10.2 Middle East & Africa AI Generated Content in Games Market Growth Rate by Country: 2018 VS 2022 VS 2029
10.3 Middle East & Africa AI Generated Content in Games Market Size by Country (2018-2023)
10.4 Middle East & Africa AI Generated Content in Games Market Size by Country (2024-2029)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 TapTap
11.1.1 TapTap Company Detail
11.1.2 TapTap Business Overview
11.1.3 TapTap AI Generated Content in Games Introduction
11.1.4 TapTap Revenue in AI Generated Content in Games Business (2018-2023)
11.1.5 TapTap Recent Development
11.2 Giant Network
11.2.1 Giant Network Company Detail
11.2.2 Giant Network Business Overview
11.2.3 Giant Network AI Generated Content in Games Introduction
11.2.4 Giant Network Revenue in AI Generated Content in Games Business (2018-2023)
11.2.5 Giant Network Recent Development
11.3 Kunlun Tech
11.3.1 Kunlun Tech Company Detail
11.3.2 Kunlun Tech Business Overview
11.3.3 Kunlun Tech AI Generated Content in Games Introduction
11.3.4 Kunlun Tech Revenue in AI Generated Content in Games Business (2018-2023)
11.3.5 Kunlun Tech Recent Development
11.4 NetEase
11.4.1 NetEase Company Detail
11.4.2 NetEase Business Overview
11.4.3 NetEase AI Generated Content in Games Introduction
11.4.4 NetEase Revenue in AI Generated Content in Games Business (2018-2023)
11.4.5 NetEase Recent Development
11.5 miHoYo
11.5.1 miHoYo Company Detail
11.5.2 miHoYo Business Overview
11.5.3 miHoYo AI Generated Content in Games Introduction
11.5.4 miHoYo Revenue in AI Generated Content in Games Business (2018-2023)
11.5.5 miHoYo Recent Development
11.6 Tencent
11.6.1 Tencent Company Detail
11.6.2 Tencent Business Overview
11.6.3 Tencent AI Generated Content in Games Introduction
11.6.4 Tencent Revenue in AI Generated Content in Games Business (2018-2023)
11.6.5 Tencent Recent Development
11.7 XD Inc
11.7.1 XD Inc Company Detail
11.7.2 XD Inc Business Overview
11.7.3 XD Inc AI Generated Content in Games Introduction
11.7.4 XD Inc Revenue in AI Generated Content in Games Business (2018-2023)
11.7.5 XD Inc Recent Development
11.8 Steam
11.8.1 Steam Company Detail
11.8.2 Steam Business Overview
11.8.3 Steam AI Generated Content in Games Introduction
11.8.4 Steam Revenue in AI Generated Content in Games Business (2018-2023)
11.8.5 Steam Recent Development
11.9 Promethean AI
11.9.1 Promethean AI Company Detail
11.9.2 Promethean AI Business Overview
11.9.3 Promethean AI AI Generated Content in Games Introduction
11.9.4 Promethean AI Revenue in AI Generated Content in Games Business (2018-2023)
11.9.5 Promethean AI Recent Development
11.10 Scenario
11.10.1 Scenario Company Detail
11.10.2 Scenario Business Overview
11.10.3 Scenario AI Generated Content in Games Introduction
11.10.4 Scenario Revenue in AI Generated Content in Games Business (2018-2023)
11.10.5 Scenario Recent Development
11.11 PixelVibe
11.11.1 PixelVibe Company Detail
11.11.2 PixelVibe Business Overview
11.11.3 PixelVibe AI Generated Content in Games Introduction
11.11.4 PixelVibe Revenue in AI Generated Content in Games Business (2018-2023)
11.11.5 PixelVibe Recent Development
11.12 Ludo AI
11.12.1 Ludo AI Company Detail
11.12.2 Ludo AI Business Overview
11.12.3 Ludo AI AI Generated Content in Games Introduction
11.12.4 Ludo AI Revenue in AI Generated Content in Games Business (2018-2023)
11.12.5 Ludo AI Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
TapTap
Giant Network
Kunlun Tech
NetEase
miHoYo
Tencent
XD Inc
Steam
Promethean AI
Scenario
PixelVibe
Ludo AI
Ìý
Ìý
*If Applicable.
