
AI can be used in the animation process to automate and streamline tasks such as generating backgrounds and environments, simulating facial expressions and body language for characters, designing characters, and helping to plan out scene layouts and camera movements.
The global AI Tools for Animation market was valued at US$ million in 2022 and is anticipated to reach US$ million by 2029, witnessing a CAGR of % during the forecast period 2023-2029. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
North American market for AI Tools for Animation is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
Asia-Pacific market for AI Tools for Animation is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The global market for AI Tools for Animation in Game is estimated to increase from $ million in 2023 to $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The key global companies of AI Tools for Animation include Cascadeur, Monstermash.zone, Deepmotion, Squiglit, Synthetik, Getrad.co, Powtoon, Audio2face and Rawshorts, etc. In 2022, the world's top three vendors accounted for approximately % of the revenue.
Report Scope
This report aims to provide a comprehensive presentation of the global market for AI Tools for Animation, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding AI Tools for Animation.
The AI Tools for Animation market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global AI Tools for Animation market comprehensively. Regional market sizes, concerning products by type, by application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the AI Tools for Animation companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by type, by application, and by regions.
By Company
Cascadeur
Monstermash.zone
Deepmotion
Squiglit
Synthetik
Getrad.co
Powtoon
Audio2face
Rawshorts
Pixcap
Plask
RADiCAL
Steve AI
Segment by Type
Image Tool
Action Tool
Language Tools
Others
Segment by Application
Game
Video
Others
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Core Chapters
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of AI Tools for Animation companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the key companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global AI Tools for Animation Market Size Growth Rate by Type: 2018 VS 2022 VS 2029
1.2.2 Image Tool
1.2.3 Action Tool
1.2.4 Language Tools
1.2.5 Others
1.3 Market by Application
1.3.1 Global AI Tools for Animation Market Growth by Application: 2018 VS 2022 VS 2029
1.3.2 Game
1.3.3 Video
1.3.4 Others
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global AI Tools for Animation Market Perspective (2018-2029)
2.2 AI Tools for Animation Growth Trends by Region
2.2.1 Global AI Tools for Animation Market Size by Region: 2018 VS 2022 VS 2029
2.2.2 AI Tools for Animation Historic Market Size by Region (2018-2023)
2.2.3 AI Tools for Animation Forecasted Market Size by Region (2024-2029)
2.3 AI Tools for Animation Market Dynamics
2.3.1 AI Tools for Animation Industry Trends
2.3.2 AI Tools for Animation Market Drivers
2.3.3 AI Tools for Animation Market Challenges
2.3.4 AI Tools for Animation Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top AI Tools for Animation Players by Revenue
3.1.1 Global Top AI Tools for Animation Players by Revenue (2018-2023)
3.1.2 Global AI Tools for Animation Revenue Market Share by Players (2018-2023)
3.2 Global AI Tools for Animation Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by AI Tools for Animation Revenue
3.4 Global AI Tools for Animation Market Concentration Ratio
3.4.1 Global AI Tools for Animation Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by AI Tools for Animation Revenue in 2022
3.5 AI Tools for Animation Key Players Head office and Area Served
3.6 Key Players AI Tools for Animation Product Solution and Service
3.7 Date of Enter into AI Tools for Animation Market
3.8 Mergers & Acquisitions, Expansion Plans
4 AI Tools for Animation Breakdown Data by Type
4.1 Global AI Tools for Animation Historic Market Size by Type (2018-2023)
4.2 Global AI Tools for Animation Forecasted Market Size by Type (2024-2029)
5 AI Tools for Animation Breakdown Data by Application
5.1 Global AI Tools for Animation Historic Market Size by Application (2018-2023)
5.2 Global AI Tools for Animation Forecasted Market Size by Application (2024-2029)
6 North America
6.1 North America AI Tools for Animation Market Size (2018-2029)
6.2 North America AI Tools for Animation Market Growth Rate by Country: 2018 VS 2022 VS 2029
6.3 North America AI Tools for Animation Market Size by Country (2018-2023)
6.4 North America AI Tools for Animation Market Size by Country (2024-2029)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe AI Tools for Animation Market Size (2018-2029)
7.2 Europe AI Tools for Animation Market Growth Rate by Country: 2018 VS 2022 VS 2029
7.3 Europe AI Tools for Animation Market Size by Country (2018-2023)
7.4 Europe AI Tools for Animation Market Size by Country (2024-2029)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific AI Tools for Animation Market Size (2018-2029)
8.2 Asia-Pacific AI Tools for Animation Market Growth Rate by Region: 2018 VS 2022 VS 2029
8.3 Asia-Pacific AI Tools for Animation Market Size by Region (2018-2023)
8.4 Asia-Pacific AI Tools for Animation Market Size by Region (2024-2029)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America AI Tools for Animation Market Size (2018-2029)
9.2 Latin America AI Tools for Animation Market Growth Rate by Country: 2018 VS 2022 VS 2029
9.3 Latin America AI Tools for Animation Market Size by Country (2018-2023)
9.4 Latin America AI Tools for Animation Market Size by Country (2024-2029)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa AI Tools for Animation Market Size (2018-2029)
10.2 Middle East & Africa AI Tools for Animation Market Growth Rate by Country: 2018 VS 2022 VS 2029
10.3 Middle East & Africa AI Tools for Animation Market Size by Country (2018-2023)
10.4 Middle East & Africa AI Tools for Animation Market Size by Country (2024-2029)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Cascadeur
11.1.1 Cascadeur Company Detail
11.1.2 Cascadeur Business Overview
11.1.3 Cascadeur AI Tools for Animation Introduction
11.1.4 Cascadeur Revenue in AI Tools for Animation Business (2018-2023)
11.1.5 Cascadeur Recent Development
11.2 Monstermash.zone
11.2.1 Monstermash.zone Company Detail
11.2.2 Monstermash.zone Business Overview
11.2.3 Monstermash.zone AI Tools for Animation Introduction
11.2.4 Monstermash.zone Revenue in AI Tools for Animation Business (2018-2023)
11.2.5 Monstermash.zone Recent Development
11.3 Deepmotion
11.3.1 Deepmotion Company Detail
11.3.2 Deepmotion Business Overview
11.3.3 Deepmotion AI Tools for Animation Introduction
11.3.4 Deepmotion Revenue in AI Tools for Animation Business (2018-2023)
11.3.5 Deepmotion Recent Development
11.4 Squiglit
11.4.1 Squiglit Company Detail
11.4.2 Squiglit Business Overview
11.4.3 Squiglit AI Tools for Animation Introduction
11.4.4 Squiglit Revenue in AI Tools for Animation Business (2018-2023)
11.4.5 Squiglit Recent Development
11.5 Synthetik
11.5.1 Synthetik Company Detail
11.5.2 Synthetik Business Overview
11.5.3 Synthetik AI Tools for Animation Introduction
11.5.4 Synthetik Revenue in AI Tools for Animation Business (2018-2023)
11.5.5 Synthetik Recent Development
11.6 Getrad.co
11.6.1 Getrad.co Company Detail
11.6.2 Getrad.co Business Overview
11.6.3 Getrad.co AI Tools for Animation Introduction
11.6.4 Getrad.co Revenue in AI Tools for Animation Business (2018-2023)
11.6.5 Getrad.co Recent Development
11.7 Powtoon
11.7.1 Powtoon Company Detail
11.7.2 Powtoon Business Overview
11.7.3 Powtoon AI Tools for Animation Introduction
11.7.4 Powtoon Revenue in AI Tools for Animation Business (2018-2023)
11.7.5 Powtoon Recent Development
11.8 Audio2face
11.8.1 Audio2face Company Detail
11.8.2 Audio2face Business Overview
11.8.3 Audio2face AI Tools for Animation Introduction
11.8.4 Audio2face Revenue in AI Tools for Animation Business (2018-2023)
11.8.5 Audio2face Recent Development
11.9 Rawshorts
11.9.1 Rawshorts Company Detail
11.9.2 Rawshorts Business Overview
11.9.3 Rawshorts AI Tools for Animation Introduction
11.9.4 Rawshorts Revenue in AI Tools for Animation Business (2018-2023)
11.9.5 Rawshorts Recent Development
11.10 Pixcap
11.10.1 Pixcap Company Detail
11.10.2 Pixcap Business Overview
11.10.3 Pixcap AI Tools for Animation Introduction
11.10.4 Pixcap Revenue in AI Tools for Animation Business (2018-2023)
11.10.5 Pixcap Recent Development
11.11 Plask
11.11.1 Plask Company Detail
11.11.2 Plask Business Overview
11.11.3 Plask AI Tools for Animation Introduction
11.11.4 Plask Revenue in AI Tools for Animation Business (2018-2023)
11.11.5 Plask Recent Development
11.12 RADiCAL
11.12.1 RADiCAL Company Detail
11.12.2 RADiCAL Business Overview
11.12.3 RADiCAL AI Tools for Animation Introduction
11.12.4 RADiCAL Revenue in AI Tools for Animation Business (2018-2023)
11.12.5 RADiCAL Recent Development
11.13 Steve AI
11.13.1 Steve AI Company Detail
11.13.2 Steve AI Business Overview
11.13.3 Steve AI AI Tools for Animation Introduction
11.13.4 Steve AI Revenue in AI Tools for Animation Business (2018-2023)
11.13.5 Steve AI Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
Cascadeur
Monstermash.zone
Deepmotion
Squiglit
Synthetik
Getrad.co
Powtoon
Audio2face
Rawshorts
Pixcap
Plask
RADiCAL
Steve AI
Ìý
Ìý
*If Applicable.
