
Animated videos are videos created with original designs, drawings, illustrations or computer-generated effects that have been made to move in an eye-catching way using any number of artistic styles. Although they may integrate live action video, they don’t require any live action recording to convey an idea or story.
The global Animated Video market was valued at US$ 378450 million in 2023 and is anticipated to reach US$ 1360400 million by 2030, witnessing a CAGR of 23.5% during the forecast period 2024-2030.
The rise of digital platforms, social media, and online marketing increased the demand for engaging and shareable content. Animated videos were used by businesses to convey messages, explain concepts, and capture the attention of online audiences. Businesses across industries, from startups to established brands, were using animated videos as part of their marketing and branding strategies. Animated videos can effectively communicate a brand's story, products, and services in a visually appealing and memorable way. Animated explainer videos gained popularity as a means to simplify complex concepts or processes. They were widely used by businesses to introduce products, services, and features to potential customers. Educational institutions, e-learning platforms, and online courses utilized animated videos to make learning more engaging and accessible. These videos were effective in explaining academic concepts and engaging students. Animated videos continued to be a major component of the entertainment industry, including television shows, movies, and online streaming platforms. The demand for high-quality animation content was driven by both children and adult audiences. The healthcare sector began using animated videos to explain medical procedures, treatment options, and health information to patients in a visually clear and understandable manner. Advancements in animation software and technology made it easier for creators to produce high-quality animated videos. This led to an increase in the number of individuals and small businesses creating their own animated content. With the rise of platforms like TikTok and Instagram Reels, there was a trend toward shorter animated videos designed to capture viewers' attention quickly. The COVID-19 pandemic further accelerated the use of animated videos, as businesses and creators relied on digital communication to collaborate remotely.
This report aims to provide a comprehensive presentation of the global market for Animated Video, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Animated Video.
Report Scope
The Animated Video market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Animated Video market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Animated Video companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Animaker
Apple
Biteable
Demo Duck
Dinos & Teacups
Dot
Epipheo Studios
Explainify
F.Learning
FlipAnim
Galera
GoAnimate
Lemonlight
Mana
Mezzolab
Moovly
Motion Story
Powtoon
Renderforest
Studio Ianus
Switch Video
Thinkmojo
Toonator
Vidico
Yans Media
Yum Yum Videos
Segment by Type
Traditional Animation
3D Animation
Stop Motion Animation
Segment by Application
Children
Adult
Others
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Animated Video companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Animated Video Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Traditional Animation
1.2.3 3D Animation
1.2.4 Stop Motion Animation
1.3 Market by Application
1.3.1 Global Animated Video Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Children
1.3.3 Adult
1.3.4 Others
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Animated Video Market Perspective (2019-2030)
2.2 Animated Video Growth Trends by Region
2.2.1 Global Animated Video Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Animated Video Historic Market Size by Region (2019-2024)
2.2.3 Animated Video Forecasted Market Size by Region (2025-2030)
2.3 Animated Video Market Dynamics
2.3.1 Animated Video Industry Trends
2.3.2 Animated Video Market Drivers
2.3.3 Animated Video Market Challenges
2.3.4 Animated Video Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Animated Video Players by Revenue
3.1.1 Global Top Animated Video Players by Revenue (2019-2024)
3.1.2 Global Animated Video Revenue Market Share by Players (2019-2024)
3.2 Global Animated Video Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Animated Video Revenue
3.4 Global Animated Video Market Concentration Ratio
3.4.1 Global Animated Video Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Animated Video Revenue in 2023
3.5 Animated Video Key Players Head office and Area Served
3.6 Key Players Animated Video Product Solution and Service
3.7 Date of Enter into Animated Video Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Animated Video Breakdown Data by Type
4.1 Global Animated Video Historic Market Size by Type (2019-2024)
4.2 Global Animated Video Forecasted Market Size by Type (2025-2030)
5 Animated Video Breakdown Data by Application
5.1 Global Animated Video Historic Market Size by Application (2019-2024)
5.2 Global Animated Video Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Animated Video Market Size (2019-2030)
6.2 North America Animated Video Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Animated Video Market Size by Country (2019-2024)
6.4 North America Animated Video Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Animated Video Market Size (2019-2030)
7.2 Europe Animated Video Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Animated Video Market Size by Country (2019-2024)
7.4 Europe Animated Video Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Animated Video Market Size (2019-2030)
8.2 Asia-Pacific Animated Video Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Animated Video Market Size by Region (2019-2024)
8.4 Asia-Pacific Animated Video Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Animated Video Market Size (2019-2030)
9.2 Latin America Animated Video Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Animated Video Market Size by Country (2019-2024)
9.4 Latin America Animated Video Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Animated Video Market Size (2019-2030)
10.2 Middle East & Africa Animated Video Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Animated Video Market Size by Country (2019-2024)
10.4 Middle East & Africa Animated Video Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Animaker
11.1.1 Animaker Company Detail
11.1.2 Animaker Business Overview
11.1.3 Animaker Animated Video Introduction
11.1.4 Animaker Revenue in Animated Video Business (2019-2024)
11.1.5 Animaker Recent Development
11.2 Apple
11.2.1 Apple Company Detail
11.2.2 Apple Business Overview
11.2.3 Apple Animated Video Introduction
11.2.4 Apple Revenue in Animated Video Business (2019-2024)
11.2.5 Apple Recent Development
11.3 Biteable
11.3.1 Biteable Company Detail
11.3.2 Biteable Business Overview
11.3.3 Biteable Animated Video Introduction
11.3.4 Biteable Revenue in Animated Video Business (2019-2024)
11.3.5 Biteable Recent Development
11.4 Demo Duck
11.4.1 Demo Duck Company Detail
11.4.2 Demo Duck Business Overview
11.4.3 Demo Duck Animated Video Introduction
11.4.4 Demo Duck Revenue in Animated Video Business (2019-2024)
11.4.5 Demo Duck Recent Development
11.5 Dinos & Teacups
11.5.1 Dinos & Teacups Company Detail
11.5.2 Dinos & Teacups Business Overview
11.5.3 Dinos & Teacups Animated Video Introduction
11.5.4 Dinos & Teacups Revenue in Animated Video Business (2019-2024)
11.5.5 Dinos & Teacups Recent Development
11.6 Dot
11.6.1 Dot Company Detail
11.6.2 Dot Business Overview
11.6.3 Dot Animated Video Introduction
11.6.4 Dot Revenue in Animated Video Business (2019-2024)
11.6.5 Dot Recent Development
11.7 Epipheo Studios
11.7.1 Epipheo Studios Company Detail
11.7.2 Epipheo Studios Business Overview
11.7.3 Epipheo Studios Animated Video Introduction
11.7.4 Epipheo Studios Revenue in Animated Video Business (2019-2024)
11.7.5 Epipheo Studios Recent Development
11.8 Explainify
11.8.1 Explainify Company Detail
11.8.2 Explainify Business Overview
11.8.3 Explainify Animated Video Introduction
11.8.4 Explainify Revenue in Animated Video Business (2019-2024)
11.8.5 Explainify Recent Development
11.9 F.Learning
11.9.1 F.Learning Company Detail
11.9.2 F.Learning Business Overview
11.9.3 F.Learning Animated Video Introduction
11.9.4 F.Learning Revenue in Animated Video Business (2019-2024)
11.9.5 F.Learning Recent Development
11.10 FlipAnim
11.10.1 FlipAnim Company Detail
11.10.2 FlipAnim Business Overview
11.10.3 FlipAnim Animated Video Introduction
11.10.4 FlipAnim Revenue in Animated Video Business (2019-2024)
11.10.5 FlipAnim Recent Development
11.11 Galera
11.11.1 Galera Company Detail
11.11.2 Galera Business Overview
11.11.3 Galera Animated Video Introduction
11.11.4 Galera Revenue in Animated Video Business (2019-2024)
11.11.5 Galera Recent Development
11.12 GoAnimate
11.12.1 GoAnimate Company Detail
11.12.2 GoAnimate Business Overview
11.12.3 GoAnimate Animated Video Introduction
11.12.4 GoAnimate Revenue in Animated Video Business (2019-2024)
11.12.5 GoAnimate Recent Development
11.13 Lemonlight
11.13.1 Lemonlight Company Detail
11.13.2 Lemonlight Business Overview
11.13.3 Lemonlight Animated Video Introduction
11.13.4 Lemonlight Revenue in Animated Video Business (2019-2024)
11.13.5 Lemonlight Recent Development
11.14 Mana
11.14.1 Mana Company Detail
11.14.2 Mana Business Overview
11.14.3 Mana Animated Video Introduction
11.14.4 Mana Revenue in Animated Video Business (2019-2024)
11.14.5 Mana Recent Development
11.15 Mezzolab
11.15.1 Mezzolab Company Detail
11.15.2 Mezzolab Business Overview
11.15.3 Mezzolab Animated Video Introduction
11.15.4 Mezzolab Revenue in Animated Video Business (2019-2024)
11.15.5 Mezzolab Recent Development
11.16 Moovly
11.16.1 Moovly Company Detail
11.16.2 Moovly Business Overview
11.16.3 Moovly Animated Video Introduction
11.16.4 Moovly Revenue in Animated Video Business (2019-2024)
11.16.5 Moovly Recent Development
11.17 Motion Story
11.17.1 Motion Story Company Detail
11.17.2 Motion Story Business Overview
11.17.3 Motion Story Animated Video Introduction
11.17.4 Motion Story Revenue in Animated Video Business (2019-2024)
11.17.5 Motion Story Recent Development
11.18 Powtoon
11.18.1 Powtoon Company Detail
11.18.2 Powtoon Business Overview
11.18.3 Powtoon Animated Video Introduction
11.18.4 Powtoon Revenue in Animated Video Business (2019-2024)
11.18.5 Powtoon Recent Development
11.19 Renderforest
11.19.1 Renderforest Company Detail
11.19.2 Renderforest Business Overview
11.19.3 Renderforest Animated Video Introduction
11.19.4 Renderforest Revenue in Animated Video Business (2019-2024)
11.19.5 Renderforest Recent Development
11.20 Studio Ianus
11.20.1 Studio Ianus Company Detail
11.20.2 Studio Ianus Business Overview
11.20.3 Studio Ianus Animated Video Introduction
11.20.4 Studio Ianus Revenue in Animated Video Business (2019-2024)
11.20.5 Studio Ianus Recent Development
11.21 Switch Video
11.21.1 Switch Video Company Detail
11.21.2 Switch Video Business Overview
11.21.3 Switch Video Animated Video Introduction
11.21.4 Switch Video Revenue in Animated Video Business (2019-2024)
11.21.5 Switch Video Recent Development
11.22 Thinkmojo
11.22.1 Thinkmojo Company Detail
11.22.2 Thinkmojo Business Overview
11.22.3 Thinkmojo Animated Video Introduction
11.22.4 Thinkmojo Revenue in Animated Video Business (2019-2024)
11.22.5 Thinkmojo Recent Development
11.23 Toonator
11.23.1 Toonator Company Detail
11.23.2 Toonator Business Overview
11.23.3 Toonator Animated Video Introduction
11.23.4 Toonator Revenue in Animated Video Business (2019-2024)
11.23.5 Toonator Recent Development
11.24 Vidico
11.24.1 Vidico Company Detail
11.24.2 Vidico Business Overview
11.24.3 Vidico Animated Video Introduction
11.24.4 Vidico Revenue in Animated Video Business (2019-2024)
11.24.5 Vidico Recent Development
11.25 Yans Media
11.25.1 Yans Media Company Detail
11.25.2 Yans Media Business Overview
11.25.3 Yans Media Animated Video Introduction
11.25.4 Yans Media Revenue in Animated Video Business (2019-2024)
11.25.5 Yans Media Recent Development
11.26 Yum Yum Videos
11.26.1 Yum Yum Videos Company Detail
11.26.2 Yum Yum Videos Business Overview
11.26.3 Yum Yum Videos Animated Video Introduction
11.26.4 Yum Yum Videos Revenue in Animated Video Business (2019-2024)
11.26.5 Yum Yum Videos Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
Animaker
Apple
Biteable
Demo Duck
Dinos & Teacups
Dot
Epipheo Studios
Explainify
F.Learning
FlipAnim
Galera
GoAnimate
Lemonlight
Mana
Mezzolab
Moovly
Motion Story
Powtoon
Renderforest
Studio Ianus
Switch Video
Thinkmojo
Toonator
Vidico
Yans Media
Yum Yum Videos
Ìý
Ìý
*If Applicable.
