
Highlights
The global AR and VR Software Solutions market was valued at US$ million in 2022 and is anticipated to reach US$ million by 2029, witnessing a CAGR of % during the forecast period 2023-2029. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
North American market for AR and VR Software Solutions is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
Asia-Pacific market for AR and VR Software Solutions is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The global market for AR and VR Software Solutions in Consumer is estimated to increase from $ million in 2023 to $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The key global companies of AR and VR Software Solutions include Google, Microsoft, Oculus VR (Facebook), Sony, Samsung Electronics, HTC, PTC, Wikitude GmbH and Magic Leap, etc. In 2022, the world's top three vendors accounted for approximately % of the revenue.
Report Scope
This report aims to provide a comprehensive presentation of the global market for AR and VR Software Solutions, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding AR and VR Software Solutions.
The AR and VR Software Solutions market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global AR and VR Software Solutions market comprehensively. Regional market sizes, concerning products by type, by application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the AR and VR Software Solutions companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by type, by application, and by regions.
By Company
Google
Microsoft
Oculus VR (Facebook)
Sony
Samsung Electronics
HTC
PTC
Wikitude GmbH
Magic Leap
Osterhout Design Group
Daqri
Blippar
Upskill
Continental
Visteon
Eon Reality
Vuzix
Zugara
MAXST
Infinity Augmented Reality
Apple
Intel
Segment by Type
Software
Services
Segment by Application
Consumer
Commercial Use
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Core Chapters
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of AR and VR Software Solutions companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the key companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global AR and VR Software Solutions Market Size Growth Rate by Type: 2018 VS 2022 VS 2029
1.2.2 Software
1.2.3 Services
1.3 Market by Application
1.3.1 Global AR and VR Software Solutions Market Growth by Application: 2018 VS 2022 VS 2029
1.3.2 Consumer
1.3.3 Commercial Use
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global AR and VR Software Solutions Market Perspective (2018-2029)
2.2 AR and VR Software Solutions Growth Trends by Region
2.2.1 Global AR and VR Software Solutions Market Size by Region: 2018 VS 2022 VS 2029
2.2.2 AR and VR Software Solutions Historic Market Size by Region (2018-2023)
2.2.3 AR and VR Software Solutions Forecasted Market Size by Region (2024-2029)
2.3 AR and VR Software Solutions Market Dynamics
2.3.1 AR and VR Software Solutions Industry Trends
2.3.2 AR and VR Software Solutions Market Drivers
2.3.3 AR and VR Software Solutions Market Challenges
2.3.4 AR and VR Software Solutions Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top AR and VR Software Solutions Players by Revenue
3.1.1 Global Top AR and VR Software Solutions Players by Revenue (2018-2023)
3.1.2 Global AR and VR Software Solutions Revenue Market Share by Players (2018-2023)
3.2 Global AR and VR Software Solutions Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by AR and VR Software Solutions Revenue
3.4 Global AR and VR Software Solutions Market Concentration Ratio
3.4.1 Global AR and VR Software Solutions Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by AR and VR Software Solutions Revenue in 2022
3.5 AR and VR Software Solutions Key Players Head office and Area Served
3.6 Key Players AR and VR Software Solutions Product Solution and Service
3.7 Date of Enter into AR and VR Software Solutions Market
3.8 Mergers & Acquisitions, Expansion Plans
4 AR and VR Software Solutions Breakdown Data by Type
4.1 Global AR and VR Software Solutions Historic Market Size by Type (2018-2023)
4.2 Global AR and VR Software Solutions Forecasted Market Size by Type (2024-2029)
5 AR and VR Software Solutions Breakdown Data by Application
5.1 Global AR and VR Software Solutions Historic Market Size by Application (2018-2023)
5.2 Global AR and VR Software Solutions Forecasted Market Size by Application (2024-2029)
6 North America
6.1 North America AR and VR Software Solutions Market Size (2018-2029)
6.2 North America AR and VR Software Solutions Market Growth Rate by Country: 2018 VS 2022 VS 2029
6.3 North America AR and VR Software Solutions Market Size by Country (2018-2023)
6.4 North America AR and VR Software Solutions Market Size by Country (2024-2029)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe AR and VR Software Solutions Market Size (2018-2029)
7.2 Europe AR and VR Software Solutions Market Growth Rate by Country: 2018 VS 2022 VS 2029
7.3 Europe AR and VR Software Solutions Market Size by Country (2018-2023)
7.4 Europe AR and VR Software Solutions Market Size by Country (2024-2029)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific AR and VR Software Solutions Market Size (2018-2029)
8.2 Asia-Pacific AR and VR Software Solutions Market Growth Rate by Region: 2018 VS 2022 VS 2029
8.3 Asia-Pacific AR and VR Software Solutions Market Size by Region (2018-2023)
8.4 Asia-Pacific AR and VR Software Solutions Market Size by Region (2024-2029)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America AR and VR Software Solutions Market Size (2018-2029)
9.2 Latin America AR and VR Software Solutions Market Growth Rate by Country: 2018 VS 2022 VS 2029
9.3 Latin America AR and VR Software Solutions Market Size by Country (2018-2023)
9.4 Latin America AR and VR Software Solutions Market Size by Country (2024-2029)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa AR and VR Software Solutions Market Size (2018-2029)
10.2 Middle East & Africa AR and VR Software Solutions Market Growth Rate by Country: 2018 VS 2022 VS 2029
10.3 Middle East & Africa AR and VR Software Solutions Market Size by Country (2018-2023)
10.4 Middle East & Africa AR and VR Software Solutions Market Size by Country (2024-2029)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Google
11.1.1 Google Company Detail
11.1.2 Google Business Overview
11.1.3 Google AR and VR Software Solutions Introduction
11.1.4 Google Revenue in AR and VR Software Solutions Business (2018-2023)
11.1.5 Google Recent Development
11.2 Microsoft
11.2.1 Microsoft Company Detail
11.2.2 Microsoft Business Overview
11.2.3 Microsoft AR and VR Software Solutions Introduction
11.2.4 Microsoft Revenue in AR and VR Software Solutions Business (2018-2023)
11.2.5 Microsoft Recent Development
11.3 Oculus VR (Facebook)
11.3.1 Oculus VR (Facebook) Company Detail
11.3.2 Oculus VR (Facebook) Business Overview
11.3.3 Oculus VR (Facebook) AR and VR Software Solutions Introduction
11.3.4 Oculus VR (Facebook) Revenue in AR and VR Software Solutions Business (2018-2023)
11.3.5 Oculus VR (Facebook) Recent Development
11.4 Sony
11.4.1 Sony Company Detail
11.4.2 Sony Business Overview
11.4.3 Sony AR and VR Software Solutions Introduction
11.4.4 Sony Revenue in AR and VR Software Solutions Business (2018-2023)
11.4.5 Sony Recent Development
11.5 Samsung Electronics
11.5.1 Samsung Electronics Company Detail
11.5.2 Samsung Electronics Business Overview
11.5.3 Samsung Electronics AR and VR Software Solutions Introduction
11.5.4 Samsung Electronics Revenue in AR and VR Software Solutions Business (2018-2023)
11.5.5 Samsung Electronics Recent Development
11.6 HTC
11.6.1 HTC Company Detail
11.6.2 HTC Business Overview
11.6.3 HTC AR and VR Software Solutions Introduction
11.6.4 HTC Revenue in AR and VR Software Solutions Business (2018-2023)
11.6.5 HTC Recent Development
11.7 PTC
11.7.1 PTC Company Detail
11.7.2 PTC Business Overview
11.7.3 PTC AR and VR Software Solutions Introduction
11.7.4 PTC Revenue in AR and VR Software Solutions Business (2018-2023)
11.7.5 PTC Recent Development
11.8 Wikitude GmbH
11.8.1 Wikitude GmbH Company Detail
11.8.2 Wikitude GmbH Business Overview
11.8.3 Wikitude GmbH AR and VR Software Solutions Introduction
11.8.4 Wikitude GmbH Revenue in AR and VR Software Solutions Business (2018-2023)
11.8.5 Wikitude GmbH Recent Development
11.9 Magic Leap
11.9.1 Magic Leap Company Detail
11.9.2 Magic Leap Business Overview
11.9.3 Magic Leap AR and VR Software Solutions Introduction
11.9.4 Magic Leap Revenue in AR and VR Software Solutions Business (2018-2023)
11.9.5 Magic Leap Recent Development
11.10 Osterhout Design Group
11.10.1 Osterhout Design Group Company Detail
11.10.2 Osterhout Design Group Business Overview
11.10.3 Osterhout Design Group AR and VR Software Solutions Introduction
11.10.4 Osterhout Design Group Revenue in AR and VR Software Solutions Business (2018-2023)
11.10.5 Osterhout Design Group Recent Development
11.11 Daqri
11.11.1 Daqri Company Detail
11.11.2 Daqri Business Overview
11.11.3 Daqri AR and VR Software Solutions Introduction
11.11.4 Daqri Revenue in AR and VR Software Solutions Business (2018-2023)
11.11.5 Daqri Recent Development
11.12 Blippar
11.12.1 Blippar Company Detail
11.12.2 Blippar Business Overview
11.12.3 Blippar AR and VR Software Solutions Introduction
11.12.4 Blippar Revenue in AR and VR Software Solutions Business (2018-2023)
11.12.5 Blippar Recent Development
11.13 Upskill
11.13.1 Upskill Company Detail
11.13.2 Upskill Business Overview
11.13.3 Upskill AR and VR Software Solutions Introduction
11.13.4 Upskill Revenue in AR and VR Software Solutions Business (2018-2023)
11.13.5 Upskill Recent Development
11.14 Continental
11.14.1 Continental Company Detail
11.14.2 Continental Business Overview
11.14.3 Continental AR and VR Software Solutions Introduction
11.14.4 Continental Revenue in AR and VR Software Solutions Business (2018-2023)
11.14.5 Continental Recent Development
11.15 Visteon
11.15.1 Visteon Company Detail
11.15.2 Visteon Business Overview
11.15.3 Visteon AR and VR Software Solutions Introduction
11.15.4 Visteon Revenue in AR and VR Software Solutions Business (2018-2023)
11.15.5 Visteon Recent Development
11.16 Eon Reality
11.16.1 Eon Reality Company Detail
11.16.2 Eon Reality Business Overview
11.16.3 Eon Reality AR and VR Software Solutions Introduction
11.16.4 Eon Reality Revenue in AR and VR Software Solutions Business (2018-2023)
11.16.5 Eon Reality Recent Development
11.17 Vuzix
11.17.1 Vuzix Company Detail
11.17.2 Vuzix Business Overview
11.17.3 Vuzix AR and VR Software Solutions Introduction
11.17.4 Vuzix Revenue in AR and VR Software Solutions Business (2018-2023)
11.17.5 Vuzix Recent Development
11.18 Zugara
11.18.1 Zugara Company Detail
11.18.2 Zugara Business Overview
11.18.3 Zugara AR and VR Software Solutions Introduction
11.18.4 Zugara Revenue in AR and VR Software Solutions Business (2018-2023)
11.18.5 Zugara Recent Development
11.19 MAXST
11.19.1 MAXST Company Detail
11.19.2 MAXST Business Overview
11.19.3 MAXST AR and VR Software Solutions Introduction
11.19.4 MAXST Revenue in AR and VR Software Solutions Business (2018-2023)
11.19.5 MAXST Recent Development
11.20 Infinity Augmented Reality
11.20.1 Infinity Augmented Reality Company Detail
11.20.2 Infinity Augmented Reality Business Overview
11.20.3 Infinity Augmented Reality AR and VR Software Solutions Introduction
11.20.4 Infinity Augmented Reality Revenue in AR and VR Software Solutions Business (2018-2023)
11.20.5 Infinity Augmented Reality Recent Development
11.21 Apple
11.21.1 Apple Company Detail
11.21.2 Apple Business Overview
11.21.3 Apple AR and VR Software Solutions Introduction
11.21.4 Apple Revenue in AR and VR Software Solutions Business (2018-2023)
11.21.5 Apple Recent Development
11.22 Intel
11.22.1 Intel Company Detail
11.22.2 Intel Business Overview
11.22.3 Intel AR and VR Software Solutions Introduction
11.22.4 Intel Revenue in AR and VR Software Solutions Business (2018-2023)
11.22.5 Intel Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
Google
Microsoft
Oculus VR (Facebook)
Sony
Samsung Electronics
HTC
PTC
Wikitude GmbH
Magic Leap
Osterhout Design Group
Daqri
Blippar
Upskill
Continental
Visteon
Eon Reality
Vuzix
Zugara
MAXST
Infinity Augmented Reality
Apple
Intel
Ìý
Ìý
*If Applicable.
