
AugmentedÌýrealityÌý(AR) involves overlaying visual, auditory, or other sensory information onto the world in order to enhance one's experience. Retailers and other companies can useÌýaugmentedÌýrealityÌýto promote products orÌýservices, launch novel marketing campaigns, and collect unique user data. Therefore, AugmentedÌýRealityÌý(AR) Services include hardware like sensors and cameras and software that support AR applications.
Market Analysis and Insights: Global AR (Augmented Reality) Services Market
The global AR (Augmented Reality) Services market is projected to grow from US$ million in 2023 to US$ million by 2029, at a Compound Annual Growth Rate (CAGR) of % during the forecast period.
The US & Canada market for AR (Augmented Reality) Services is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The China market for AR (Augmented Reality) Services is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The Europe market for AR (Augmented Reality) Services is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The global key companies of AR (Augmented Reality) Services include Groove jones, Quytech, Craftars, WEAR Studio, Next/Now, Facebook Corporation, ScienceSoft, Intel Corporation and Qualcomm, Inc., etc. in 2022, the global top five players had a share approximately % in terms of revenue.
Report Includes
This report presents an overview of global market for AR (Augmented Reality) Services market size. Analyses of the global market trends, with historic market revenue data for 2018 - 2022, estimates for 2023, and projections of CAGR through 2029.
This report researches the key producers of AR (Augmented Reality) Services, also provides the revenue of main regions and countries. Highlights of the upcoming market potential for AR (Augmented Reality) Services, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.
This report focuses on the AR (Augmented Reality) Services revenue, market share and industry ranking of main companies, data from 2018 to 2023. Identification of the major stakeholders in the global AR (Augmented Reality) Services market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.
This report analyzes the segments data by type and by application, revenue, and growth rate, from 2018 to 2029. Evaluation and forecast the market size for AR (Augmented Reality) Services revenue, projected growth trends, production technology, application and end-user industry.
Descriptive company profiles of the major global players, including Groove jones, Quytech, Craftars, WEAR Studio, Next/Now, Facebook Corporation, ScienceSoft, Intel Corporation and Qualcomm, Inc., etc.
By Company
Groove jones
Quytech
Craftars
WEAR Studio
Next/Now
Facebook Corporation
ScienceSoft
Intel Corporation
Qualcomm, Inc.
Alphabet, Inc.
Comcast Ventures
Samsung Group
Mindtree
Mobidev
Toptal
ETSI
Starshot Solutions
Segment by Type
Hardware
Software
Segment by Application
Commercial
Healthcare
Automotive
Others
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East, Africa, and Latin America
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc.), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Revenue of AR (Augmented Reality) Services in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world. This section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of AR (Augmented Reality) Services companies’ competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: North America by type, by application and by country, revenue for each segment.
Chapter 7: Europe by type, by application and by country, revenue for each segment.
Chapter 8: China by type and by application revenue for each segment.
Chapter 9: Asia (excluding China) by type, by application and by region, revenue for each segment.
Chapter 10: Middle East, Africa, and Latin America by type, by application and by country, revenue for each segment.
Chapter 11: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, AR (Augmented Reality) Services revenue, gross margin, and recent development, etc.
Chapter 12: Analyst's Viewpoints/Conclusions
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global AR (Augmented Reality) Services Market Size Growth Rate by Type, 2018 VS 2022 VS 2029
1.2.2 Hardware
1.2.3 Software
1.3 Market by Application
1.3.1 Global AR (Augmented Reality) Services Market Size Growth Rate by Application, 2018 VS 2022 VS 2029
1.3.2 Commercial
1.3.3 Healthcare
1.3.4 Automotive
1.3.5 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global AR (Augmented Reality) Services Market Perspective (2018-2029)
2.2 Global AR (Augmented Reality) Services Growth Trends by Region
2.2.1 AR (Augmented Reality) Services Market Size by Region: 2018 VS 2022 VS 2029
2.2.2 AR (Augmented Reality) Services Historic Market Size by Region (2018-2023)
2.2.3 AR (Augmented Reality) Services Forecasted Market Size by Region (2024-2029)
2.3 AR (Augmented Reality) Services Market Dynamics
2.3.1 AR (Augmented Reality) Services Industry Trends
2.3.2 AR (Augmented Reality) Services Market Drivers
2.3.3 AR (Augmented Reality) Services Market Challenges
2.3.4 AR (Augmented Reality) Services Market Restraints
3 Competition Landscape by Key Players
3.1 Global Revenue AR (Augmented Reality) Services by Players
3.1.1 Global AR (Augmented Reality) Services Revenue by Players (2018-2023)
3.1.2 Global AR (Augmented Reality) Services Revenue Market Share by Players (2018-2023)
3.2 Global AR (Augmented Reality) Services Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players of AR (Augmented Reality) Services, Ranking by Revenue, 2021 VS 2022 VS 2023
3.4 Global AR (Augmented Reality) Services Market Concentration Ratio
3.4.1 Global AR (Augmented Reality) Services Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by AR (Augmented Reality) Services Revenue in 2022
3.5 Global Key Players of AR (Augmented Reality) Services Head office and Area Served
3.6 Global Key Players of AR (Augmented Reality) Services, Product and Application
3.7 Global Key Players of AR (Augmented Reality) Services, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 AR (Augmented Reality) Services Breakdown Data by Type
4.1 Global AR (Augmented Reality) Services Historic Market Size by Type (2018-2023)
4.2 Global AR (Augmented Reality) Services Forecasted Market Size by Type (2024-2029)
5 AR (Augmented Reality) Services Breakdown Data by Application
5.1 Global AR (Augmented Reality) Services Historic Market Size by Application (2018-2023)
5.2 Global AR (Augmented Reality) Services Forecasted Market Size by Application (2024-2029)
6 North America
6.1 North America AR (Augmented Reality) Services Market Size (2018-2029)
6.2 North America AR (Augmented Reality) Services Market Size by Type
6.2.1 North America AR (Augmented Reality) Services Market Size by Type (2018-2023)
6.2.2 North America AR (Augmented Reality) Services Market Size by Type (2024-2029)
6.2.3 North America AR (Augmented Reality) Services Market Share by Type (2018-2029)
6.3 North America AR (Augmented Reality) Services Market Size by Application
6.3.1 North America AR (Augmented Reality) Services Market Size by Application (2018-2023)
6.3.2 North America AR (Augmented Reality) Services Market Size by Application (2024-2029)
6.3.3 North America AR (Augmented Reality) Services Market Share by Application (2018-2029)
6.4 North America AR (Augmented Reality) Services Market Size by Country
6.4.1 North America AR (Augmented Reality) Services Market Size by Country: 2018 VS 2022 VS 2029
6.4.2 North America AR (Augmented Reality) Services Market Size by Country (2018-2023)
6.4.3 North America AR (Augmented Reality) Services Market Size by Country (2024-2029)
6.4.4 U.S.
6.4.5 Canada
7 Europe
7.1 Europe AR (Augmented Reality) Services Market Size (2018-2029)
7.2 Europe AR (Augmented Reality) Services Market Size by Type
7.2.1 Europe AR (Augmented Reality) Services Market Size by Type (2018-2023)
7.2.2 Europe AR (Augmented Reality) Services Market Size by Type (2024-2029)
7.2.3 Europe AR (Augmented Reality) Services Market Share by Type (2018-2029)
7.3 Europe AR (Augmented Reality) Services Market Size by Application
7.3.1 Europe AR (Augmented Reality) Services Market Size by Application (2018-2023)
7.3.2 Europe AR (Augmented Reality) Services Market Size by Application (2024-2029)
7.3.3 Europe AR (Augmented Reality) Services Market Share by Application (2018-2029)
7.4 Europe AR (Augmented Reality) Services Market Size by Country
7.4.1 Europe AR (Augmented Reality) Services Market Size by Country: 2018 VS 2022 VS 2029
7.4.2 Europe AR (Augmented Reality) Services Market Size by Country (2018-2023)
7.4.3 Europe AR (Augmented Reality) Services Market Size by Country (2024-2029)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic Countries
8 China
8.1 China AR (Augmented Reality) Services Market Size (2018-2029)
8.2 China AR (Augmented Reality) Services Market Size by Type
8.2.1 China AR (Augmented Reality) Services Market Size by Type (2018-2023)
8.2.2 China AR (Augmented Reality) Services Market Size by Type (2024-2029)
8.2.3 China AR (Augmented Reality) Services Market Share by Type (2018-2029)
8.3 China AR (Augmented Reality) Services Market Size by Application
8.3.1 China AR (Augmented Reality) Services Market Size by Application (2018-2023)
8.3.2 China AR (Augmented Reality) Services Market Size by Application (2024-2029)
8.3.3 China AR (Augmented Reality) Services Market Share by Application (2018-2029)
9 Asia (excluding China)
9.1 Asia AR (Augmented Reality) Services Market Size (2018-2029)
9.2 Asia AR (Augmented Reality) Services Market Size by Type
9.2.1 Asia AR (Augmented Reality) Services Market Size by Type (2018-2023)
9.2.2 Asia AR (Augmented Reality) Services Market Size by Type (2024-2029)
9.2.3 Asia AR (Augmented Reality) Services Market Share by Type (2018-2029)
9.3 Asia AR (Augmented Reality) Services Market Size by Application
9.3.1 Asia AR (Augmented Reality) Services Market Size by Application (2018-2023)
9.3.2 Asia AR (Augmented Reality) Services Market Size by Application (2024-2029)
9.3.3 Asia AR (Augmented Reality) Services Market Share by Application (2018-2029)
9.4 Asia AR (Augmented Reality) Services Market Size by Region
9.4.1 Asia AR (Augmented Reality) Services Market Size by Region: 2018 VS 2022 VS 2029
9.4.2 Asia AR (Augmented Reality) Services Market Size by Region (2018-2023)
9.4.3 Asia AR (Augmented Reality) Services Market Size by Region (2024-2029)
9.4.4 Japan
9.4.5 South Korea
9.4.6 China Taiwan
9.4.7 Southeast Asia
9.4.8 India
9.4.9 Australia
10 Middle East, Africa, and Latin America
10.1 Middle East, Africa, and Latin America AR (Augmented Reality) Services Market Size (2018-2029)
10.2 Middle East, Africa, and Latin America AR (Augmented Reality) Services Market Size by Type
10.2.1 Middle East, Africa, and Latin America AR (Augmented Reality) Services Market Size by Type (2018-2023)
10.2.2 Middle East, Africa, and Latin America AR (Augmented Reality) Services Market Size by Type (2024-2029)
10.2.3 Middle East, Africa, and Latin America AR (Augmented Reality) Services Market Share by Type (2018-2029)
10.3 Middle East, Africa, and Latin America AR (Augmented Reality) Services Market Size by Application
10.3.1 Middle East, Africa, and Latin America AR (Augmented Reality) Services Market Size by Application (2018-2023)
10.3.2 Middle East, Africa, and Latin America AR (Augmented Reality) Services Market Size by Application (2024-2029)
10.3.3 Middle East, Africa, and Latin America AR (Augmented Reality) Services Market Share by Application (2018-2029)
10.4 Middle East, Africa, and Latin America AR (Augmented Reality) Services Market Size by Country
10.4.1 Middle East, Africa, and Latin America AR (Augmented Reality) Services Market Size by Country: 2018 VS 2022 VS 2029
10.4.2 Middle East, Africa, and Latin America AR (Augmented Reality) Services Market Size by Country (2018-2023)
10.4.3 Middle East, Africa, and Latin America AR (Augmented Reality) Services Market Size by Country (2024-2029)
10.4.4 Brazil
10.4.5 Mexico
10.4.6 Turkey
10.4.7 Saudi Arabia
10.4.8 Israel
10.4.9 GCC Countries
11 Key Players Profiles
11.1 Groove jones
11.1.1 Groove jones Company Details
11.1.2 Groove jones Business Overview
11.1.3 Groove jones AR (Augmented Reality) Services Introduction
11.1.4 Groove jones Revenue in AR (Augmented Reality) Services Business (2018-2023)
11.1.5 Groove jones Recent Developments
11.2 Quytech
11.2.1 Quytech Company Details
11.2.2 Quytech Business Overview
11.2.3 Quytech AR (Augmented Reality) Services Introduction
11.2.4 Quytech Revenue in AR (Augmented Reality) Services Business (2018-2023)
11.2.5 Quytech Recent Developments
11.3 Craftars
11.3.1 Craftars Company Details
11.3.2 Craftars Business Overview
11.3.3 Craftars AR (Augmented Reality) Services Introduction
11.3.4 Craftars Revenue in AR (Augmented Reality) Services Business (2018-2023)
11.3.5 Craftars Recent Developments
11.4 WEAR Studio
11.4.1 WEAR Studio Company Details
11.4.2 WEAR Studio Business Overview
11.4.3 WEAR Studio AR (Augmented Reality) Services Introduction
11.4.4 WEAR Studio Revenue in AR (Augmented Reality) Services Business (2018-2023)
11.4.5 WEAR Studio Recent Developments
11.5 Next/Now
11.5.1 Next/Now Company Details
11.5.2 Next/Now Business Overview
11.5.3 Next/Now AR (Augmented Reality) Services Introduction
11.5.4 Next/Now Revenue in AR (Augmented Reality) Services Business (2018-2023)
11.5.5 Next/Now Recent Developments
11.6 Facebook Corporation
11.6.1 Facebook Corporation Company Details
11.6.2 Facebook Corporation Business Overview
11.6.3 Facebook Corporation AR (Augmented Reality) Services Introduction
11.6.4 Facebook Corporation Revenue in AR (Augmented Reality) Services Business (2018-2023)
11.6.5 Facebook Corporation Recent Developments
11.7 ScienceSoft
11.7.1 ScienceSoft Company Details
11.7.2 ScienceSoft Business Overview
11.7.3 ScienceSoft AR (Augmented Reality) Services Introduction
11.7.4 ScienceSoft Revenue in AR (Augmented Reality) Services Business (2018-2023)
11.7.5 ScienceSoft Recent Developments
11.8 Intel Corporation
11.8.1 Intel Corporation Company Details
11.8.2 Intel Corporation Business Overview
11.8.3 Intel Corporation AR (Augmented Reality) Services Introduction
11.8.4 Intel Corporation Revenue in AR (Augmented Reality) Services Business (2018-2023)
11.8.5 Intel Corporation Recent Developments
11.9 Qualcomm, Inc.
11.9.1 Qualcomm, Inc. Company Details
11.9.2 Qualcomm, Inc. Business Overview
11.9.3 Qualcomm, Inc. AR (Augmented Reality) Services Introduction
11.9.4 Qualcomm, Inc. Revenue in AR (Augmented Reality) Services Business (2018-2023)
11.9.5 Qualcomm, Inc. Recent Developments
11.10 Alphabet, Inc.
11.10.1 Alphabet, Inc. Company Details
11.10.2 Alphabet, Inc. Business Overview
11.10.3 Alphabet, Inc. AR (Augmented Reality) Services Introduction
11.10.4 Alphabet, Inc. Revenue in AR (Augmented Reality) Services Business (2018-2023)
11.10.5 Alphabet, Inc. Recent Developments
11.11 Comcast Ventures
11.11.1 Comcast Ventures Company Details
11.11.2 Comcast Ventures Business Overview
11.11.3 Comcast Ventures AR (Augmented Reality) Services Introduction
11.11.4 Comcast Ventures Revenue in AR (Augmented Reality) Services Business (2018-2023)
11.11.5 Comcast Ventures Recent Developments
11.12 Samsung Group
11.12.1 Samsung Group Company Details
11.12.2 Samsung Group Business Overview
11.12.3 Samsung Group AR (Augmented Reality) Services Introduction
11.12.4 Samsung Group Revenue in AR (Augmented Reality) Services Business (2018-2023)
11.12.5 Samsung Group Recent Developments
11.13 Mindtree
11.13.1 Mindtree Company Details
11.13.2 Mindtree Business Overview
11.13.3 Mindtree AR (Augmented Reality) Services Introduction
11.13.4 Mindtree Revenue in AR (Augmented Reality) Services Business (2018-2023)
11.13.5 Mindtree Recent Developments
11.14 Mobidev
11.14.1 Mobidev Company Details
11.14.2 Mobidev Business Overview
11.14.3 Mobidev AR (Augmented Reality) Services Introduction
11.14.4 Mobidev Revenue in AR (Augmented Reality) Services Business (2018-2023)
11.14.5 Mobidev Recent Developments
11.15 Toptal
11.15.1 Toptal Company Details
11.15.2 Toptal Business Overview
11.15.3 Toptal AR (Augmented Reality) Services Introduction
11.15.4 Toptal Revenue in AR (Augmented Reality) Services Business (2018-2023)
11.15.5 Toptal Recent Developments
11.16 ETSI
11.16.1 ETSI Company Details
11.16.2 ETSI Business Overview
11.16.3 ETSI AR (Augmented Reality) Services Introduction
11.16.4 ETSI Revenue in AR (Augmented Reality) Services Business (2018-2023)
11.16.5 ETSI Recent Developments
11.17 Starshot Solutions
11.17.1 Starshot Solutions Company Details
11.17.2 Starshot Solutions Business Overview
11.17.3 Starshot Solutions AR (Augmented Reality) Services Introduction
11.17.4 Starshot Solutions Revenue in AR (Augmented Reality) Services Business (2018-2023)
11.17.5 Starshot Solutions Recent Developments
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
Groove jones
Quytech
Craftars
WEAR Studio
Next/Now
Facebook Corporation
ScienceSoft
Intel Corporation
Qualcomm, Inc.
Alphabet, Inc.
Comcast Ventures
Samsung Group
Mindtree
Mobidev
Toptal
ETSI
Starshot Solutions
Ìý
Ìý
*If Applicable.
