
Highlights
The global AR & VR Software market was valued at US$ million in 2022 and is anticipated to reach US$ million by 2029, witnessing a CAGR of % during the forecast period 2023-2029. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
North American market for AR & VR Software is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
Asia-Pacific market for AR & VR Software is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The global market for AR & VR Software in Large Enterprises is estimated to increase from $ million in 2023 to $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The key global companies of AR & VR Software include Kentico Kontent, ARKit, Vuforia Engine, Unity, Unreal Engine, Contentful, Autodesk, CryEngine and Facebook Spaces, etc. In 2022, the world's top three vendors accounted for approximately % of the revenue.
Report Scope
This report aims to provide a comprehensive presentation of the global market for AR & VR Software, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding AR & VR Software.
The AR & VR Software market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global AR & VR Software market comprehensively. Regional market sizes, concerning products by type, by application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the AR & VR Software companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by type, by application, and by regions.
By Company
Kentico Kontent
ARKit
Vuforia Engine
Unity
Unreal Engine
Contentful
Autodesk
CryEngine
Facebook Spaces
Virtual Reality on Steam
Segment by Type
Augmented Reality Software
Virtual Reality Software
Segment by Application
Large Enterprises
SMEs
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Core Chapters
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of AR & VR Software companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the key companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global AR & VR Software Market Size Growth Rate by Type: 2018 VS 2022 VS 2029
1.2.2 Augmented Reality Software
1.2.3 Virtual Reality Software
1.3 Market by Application
1.3.1 Global AR & VR Software Market Growth by Application: 2018 VS 2022 VS 2029
1.3.2 Large Enterprises
1.3.3 SMEs
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global AR & VR Software Market Perspective (2018-2029)
2.2 AR & VR Software Growth Trends by Region
2.2.1 Global AR & VR Software Market Size by Region: 2018 VS 2022 VS 2029
2.2.2 AR & VR Software Historic Market Size by Region (2018-2023)
2.2.3 AR & VR Software Forecasted Market Size by Region (2024-2029)
2.3 AR & VR Software Market Dynamics
2.3.1 AR & VR Software Industry Trends
2.3.2 AR & VR Software Market Drivers
2.3.3 AR & VR Software Market Challenges
2.3.4 AR & VR Software Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top AR & VR Software Players by Revenue
3.1.1 Global Top AR & VR Software Players by Revenue (2018-2023)
3.1.2 Global AR & VR Software Revenue Market Share by Players (2018-2023)
3.2 Global AR & VR Software Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by AR & VR Software Revenue
3.4 Global AR & VR Software Market Concentration Ratio
3.4.1 Global AR & VR Software Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by AR & VR Software Revenue in 2022
3.5 AR & VR Software Key Players Head office and Area Served
3.6 Key Players AR & VR Software Product Solution and Service
3.7 Date of Enter into AR & VR Software Market
3.8 Mergers & Acquisitions, Expansion Plans
4 AR & VR Software Breakdown Data by Type
4.1 Global AR & VR Software Historic Market Size by Type (2018-2023)
4.2 Global AR & VR Software Forecasted Market Size by Type (2024-2029)
5 AR & VR Software Breakdown Data by Application
5.1 Global AR & VR Software Historic Market Size by Application (2018-2023)
5.2 Global AR & VR Software Forecasted Market Size by Application (2024-2029)
6 North America
6.1 North America AR & VR Software Market Size (2018-2029)
6.2 North America AR & VR Software Market Growth Rate by Country: 2018 VS 2022 VS 2029
6.3 North America AR & VR Software Market Size by Country (2018-2023)
6.4 North America AR & VR Software Market Size by Country (2024-2029)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe AR & VR Software Market Size (2018-2029)
7.2 Europe AR & VR Software Market Growth Rate by Country: 2018 VS 2022 VS 2029
7.3 Europe AR & VR Software Market Size by Country (2018-2023)
7.4 Europe AR & VR Software Market Size by Country (2024-2029)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific AR & VR Software Market Size (2018-2029)
8.2 Asia-Pacific AR & VR Software Market Growth Rate by Region: 2018 VS 2022 VS 2029
8.3 Asia-Pacific AR & VR Software Market Size by Region (2018-2023)
8.4 Asia-Pacific AR & VR Software Market Size by Region (2024-2029)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America AR & VR Software Market Size (2018-2029)
9.2 Latin America AR & VR Software Market Growth Rate by Country: 2018 VS 2022 VS 2029
9.3 Latin America AR & VR Software Market Size by Country (2018-2023)
9.4 Latin America AR & VR Software Market Size by Country (2024-2029)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa AR & VR Software Market Size (2018-2029)
10.2 Middle East & Africa AR & VR Software Market Growth Rate by Country: 2018 VS 2022 VS 2029
10.3 Middle East & Africa AR & VR Software Market Size by Country (2018-2023)
10.4 Middle East & Africa AR & VR Software Market Size by Country (2024-2029)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Kentico Kontent
11.1.1 Kentico Kontent Company Detail
11.1.2 Kentico Kontent Business Overview
11.1.3 Kentico Kontent AR & VR Software Introduction
11.1.4 Kentico Kontent Revenue in AR & VR Software Business (2018-2023)
11.1.5 Kentico Kontent Recent Development
11.2 ARKit
11.2.1 ARKit Company Detail
11.2.2 ARKit Business Overview
11.2.3 ARKit AR & VR Software Introduction
11.2.4 ARKit Revenue in AR & VR Software Business (2018-2023)
11.2.5 ARKit Recent Development
11.3 Vuforia Engine
11.3.1 Vuforia Engine Company Detail
11.3.2 Vuforia Engine Business Overview
11.3.3 Vuforia Engine AR & VR Software Introduction
11.3.4 Vuforia Engine Revenue in AR & VR Software Business (2018-2023)
11.3.5 Vuforia Engine Recent Development
11.4 Unity
11.4.1 Unity Company Detail
11.4.2 Unity Business Overview
11.4.3 Unity AR & VR Software Introduction
11.4.4 Unity Revenue in AR & VR Software Business (2018-2023)
11.4.5 Unity Recent Development
11.5 Unreal Engine
11.5.1 Unreal Engine Company Detail
11.5.2 Unreal Engine Business Overview
11.5.3 Unreal Engine AR & VR Software Introduction
11.5.4 Unreal Engine Revenue in AR & VR Software Business (2018-2023)
11.5.5 Unreal Engine Recent Development
11.6 Contentful
11.6.1 Contentful Company Detail
11.6.2 Contentful Business Overview
11.6.3 Contentful AR & VR Software Introduction
11.6.4 Contentful Revenue in AR & VR Software Business (2018-2023)
11.6.5 Contentful Recent Development
11.7 Autodesk
11.7.1 Autodesk Company Detail
11.7.2 Autodesk Business Overview
11.7.3 Autodesk AR & VR Software Introduction
11.7.4 Autodesk Revenue in AR & VR Software Business (2018-2023)
11.7.5 Autodesk Recent Development
11.8 CryEngine
11.8.1 CryEngine Company Detail
11.8.2 CryEngine Business Overview
11.8.3 CryEngine AR & VR Software Introduction
11.8.4 CryEngine Revenue in AR & VR Software Business (2018-2023)
11.8.5 CryEngine Recent Development
11.9 Facebook Spaces
11.9.1 Facebook Spaces Company Detail
11.9.2 Facebook Spaces Business Overview
11.9.3 Facebook Spaces AR & VR Software Introduction
11.9.4 Facebook Spaces Revenue in AR & VR Software Business (2018-2023)
11.9.5 Facebook Spaces Recent Development
11.10 Virtual Reality on Steam
11.10.1 Virtual Reality on Steam Company Detail
11.10.2 Virtual Reality on Steam Business Overview
11.10.3 Virtual Reality on Steam AR & VR Software Introduction
11.10.4 Virtual Reality on Steam Revenue in AR & VR Software Business (2018-2023)
11.10.5 Virtual Reality on Steam Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
Kentico Kontent
ARKit
Vuforia Engine
Unity
Unreal Engine
Contentful
Autodesk
CryEngine
Facebook Spaces
Virtual Reality on Steam
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*If Applicable.
