

The global market for Arcade Prize Machines was valued at US$ 3217 million in the year 2024 and is projected to reach a revised size of US$ 4833 million by 2031, growing at a CAGR of 6.1% during the forecast period.
Arcade Prize Machines are gaming devices found in arcades and entertainment centers that allow players to win prizes through skill or chance. These machines typically involve using mechanical controls such as joysticks, buttons, or levers to interact with the game, such as controlling a claw to grab a toy, pushing a coin to release a prize, or dispensing a capsule with a surprise item. Popular types of arcade prize machines include doll grabbers, coin pushers, and capsule vending machines, all of which are designed to provide entertainment while offering players the opportunity to win tangible prizes.
North American market for Arcade Prize Machines is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for Arcade Prize Machines is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global manufacturers of Arcade Prize Machines include Elaut Group, Bandai Namco Amusement, Sega Amusements International, Andamiro, Taito, Innovative Concepts in Entertainment, Bay Tek Entertainment, Smart Industries, UNIS Technology, Coast To Coast Entertainment, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
Report Scope
This report aims to provide a comprehensive presentation of the global market for Arcade Prize Machines, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Arcade Prize Machines.
The Arcade Prize Machines market size, estimations, and forecasts are provided in terms of sales volume (K Units) and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Arcade Prize Machines market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Arcade Prize Machines manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
By Company
Elaut Group
Bandai Namco Amusement
Sega Amusements International
Andamiro
Taito
Innovative Concepts in Entertainment
Bay Tek Entertainment
Smart Industries
UNIS Technology
Coast To Coast Entertainment
Icefuns Amusement
Kita Nihon Tsushin Kogyo
Paokai Electronic
Benchmark Games International
Dream Arcades
Da Sheng Technology
Wee Chin Electric Machinery
Youal-Jifh Enterprise
Unique Animation
Catch Me
Zhongshan Ridong Cartoon Technology
Guangzhou Lifang Amusement Equipment
Guangzhou Tongru Electronic Technology
Neofuns Amusement Equipment
Guangzhou DingPin Animation Technology
Segment by Type
Catch Type Machines
Shooting Type Machines
Racing Type Machines
Music Type Machines
Somatosensory Type Machines
Others
Segment by Application
Game Arcade and Entertainment Center
Malls and Shopping Centers
Others
Consumption by Region
North America
United States
Canada
Asia-Pacific
China
Japan
South Korea
India
Australia
China Taiwan
Southeast Asia
Europe
Germany
France
U.K.
Italy
Russia
Latin America
Mexico
Brazil
Argentina
Colombia
Middle East and Africa
Turkey
Saudi Arabia
UAE
Core Chapters
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Detailed analysis of Arcade Prize Machines manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Sales, revenue of Arcade Prize Machines in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 7: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 8: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 9: The main points and conclusions of the report. 
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Arcade Prize Machines Market Overview
1.1 Product Definition
1.2 Arcade Prize Machines by Type
1.2.1 Global Arcade Prize Machines Market Value Comparison by Type (2024 VS 2031)
1.2.2 Catch Type Machines
1.2.3 Shooting Type Machines
1.2.4 Racing Type Machines
1.2.5 Music Type Machines
1.2.6 Somatosensory Type Machines
1.2.7 Others
1.3 Arcade Prize Machines by Application
1.3.1 Global Arcade Prize Machines Market Value by Application (2024 VS 2031)
1.3.2 Game Arcade and Entertainment Center
1.3.3 Malls and Shopping Centers
1.3.4 Others
1.4 Global Arcade Prize Machines Market Size Estimates and Forecasts
1.4.1 Global Arcade Prize Machines Revenue 2020-2031
1.4.2 Global Arcade Prize Machines Sales 2020-2031
1.4.3 Global Arcade Prize Machines Market Average Price (2020-2031)
1.5 Assumptions and Limitations
2 Arcade Prize Machines Market Competition by Manufacturers
2.1 Global Arcade Prize Machines Sales Market Share by Manufacturers (2020-2025)
2.2 Global Arcade Prize Machines Revenue Market Share by Manufacturers (2020-2025)
2.3 Global Arcade Prize Machines Average Price by Manufacturers (2020-2025)
2.4 Global Key Players of Arcade Prize Machines, Industry Ranking, 2022 VS 2023 VS 2024
2.5 Global Key Manufacturers of Arcade Prize Machines, Manufacturing Sites & Headquarters
2.6 Global Key Manufacturers of Arcade Prize Machines, Product Type & Application
2.7 Global Key Manufacturers of Arcade Prize Machines, Date of Enter into This Industry
2.8 Global Arcade Prize Machines Market Competitive Situation and Trends
2.8.1 Global Arcade Prize Machines Market Concentration Rate
2.8.2 The Global 5 and 10 Largest Arcade Prize Machines Players Market Share by Revenue
2.8.3 Global Arcade Prize Machines Company Type and Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
2.9 Manufacturers Mergers & Acquisitions, Expansion Plans
3 Global Arcade Prize Machines Market Scenario by Region
3.1 Global Arcade Prize Machines Market Size by Region: 2020 Versus 2024 Versus 2031
3.2 Global Arcade Prize Machines Sales by Region: 2020-2031
3.2.1 Global Arcade Prize Machines Sales by Region: 2020-2025
3.2.2 Global Arcade Prize Machines Sales by Region: 2026-2031
3.3 Global Arcade Prize Machines Revenue by Region: 2020-2031
3.3.1 Global Arcade Prize Machines Revenue by Region: 2020-2025
3.3.2 Global Arcade Prize Machines Revenue by Region: 2026-2031
3.4 North America Arcade Prize Machines Market Facts & Figures by Country
3.4.1 North America Arcade Prize Machines Market Size by Country: 2020 VS 2024 VS 2031
3.4.2 North America Arcade Prize Machines Sales by Country (2020-2031)
3.4.3 North America Arcade Prize Machines Revenue by Country (2020-2031)
3.4.4 United States
3.4.5 Canada
3.5 Europe Arcade Prize Machines Market Facts & Figures by Country
3.5.1 Europe Arcade Prize Machines Market Size by Country: 2020 VS 2024 VS 2031
3.5.2 Europe Arcade Prize Machines Sales by Country (2020-2031)
3.5.3 Europe Arcade Prize Machines Revenue by Country (2020-2031)
3.5.4 Germany
3.5.5 France
3.5.6 U.K.
3.5.7 Italy
3.5.8 Russia
3.6 Asia Pacific Arcade Prize Machines Market Facts & Figures by Region
3.6.1 Asia Pacific Arcade Prize Machines Market Size by Region: 2020 VS 2024 VS 2031
3.6.2 Asia Pacific Arcade Prize Machines Sales by Region (2020-2031)
3.6.3 Asia Pacific Arcade Prize Machines Revenue by Region (2020-2031)
3.6.4 China
3.6.5 Japan
3.6.6 South Korea
3.6.7 India
3.6.8 Australia
3.6.9 China Taiwan
3.6.10 Southeast Asia
3.7 Latin America Arcade Prize Machines Market Facts & Figures by Country
3.7.1 Latin America Arcade Prize Machines Market Size by Country: 2020 VS 2024 VS 2031
3.7.2 Latin America Arcade Prize Machines Sales by Country (2020-2031)
3.7.3 Latin America Arcade Prize Machines Revenue by Country (2020-2031)
3.7.4 Mexico
3.7.5 Brazil
3.7.6 Argentina
3.7.7 Colombia
3.8 Middle East and Africa Arcade Prize Machines Market Facts & Figures by Country
3.8.1 Middle East and Africa Arcade Prize Machines Market Size by Country: 2020 VS 2024 VS 2031
3.8.2 Middle East and Africa Arcade Prize Machines Sales by Country (2020-2031)
3.8.3 Middle East and Africa Arcade Prize Machines Revenue by Country (2020-2031)
3.8.4 Turkey
3.8.5 Saudi Arabia
3.8.6 UAE
4 Segment by Type
4.1 Global Arcade Prize Machines Sales by Type (2020-2031)
4.1.1 Global Arcade Prize Machines Sales by Type (2020-2025)
4.1.2 Global Arcade Prize Machines Sales by Type (2026-2031)
4.1.3 Global Arcade Prize Machines Sales Market Share by Type (2020-2031)
4.2 Global Arcade Prize Machines Revenue by Type (2020-2031)
4.2.1 Global Arcade Prize Machines Revenue by Type (2020-2025)
4.2.2 Global Arcade Prize Machines Revenue by Type (2026-2031)
4.2.3 Global Arcade Prize Machines Revenue Market Share by Type (2020-2031)
4.3 Global Arcade Prize Machines Price by Type (2020-2031)
5 Segment by Application
5.1 Global Arcade Prize Machines Sales by Application (2020-2031)
5.1.1 Global Arcade Prize Machines Sales by Application (2020-2025)
5.1.2 Global Arcade Prize Machines Sales by Application (2026-2031)
5.1.3 Global Arcade Prize Machines Sales Market Share by Application (2020-2031)
5.2 Global Arcade Prize Machines Revenue by Application (2020-2031)
5.2.1 Global Arcade Prize Machines Revenue by Application (2020-2025)
5.2.2 Global Arcade Prize Machines Revenue by Application (2026-2031)
5.2.3 Global Arcade Prize Machines Revenue Market Share by Application (2020-2031)
5.3 Global Arcade Prize Machines Price by Application (2020-2031)
6 Key Companies Profiled
6.1 Elaut Group
6.1.1 Elaut Group Company Information
6.1.2 Elaut Group Description and Business Overview
6.1.3 Elaut Group Arcade Prize Machines Sales, Revenue and Gross Margin (2020-2025)
6.1.4 Elaut Group Arcade Prize Machines Product Portfolio
6.1.5 Elaut Group Recent Developments/Updates
6.2 Bandai Namco Amusement
6.2.1 Bandai Namco Amusement Company Information
6.2.2 Bandai Namco Amusement Description and Business Overview
6.2.3 Bandai Namco Amusement Arcade Prize Machines Sales, Revenue and Gross Margin (2020-2025)
6.2.4 Bandai Namco Amusement Arcade Prize Machines Product Portfolio
6.2.5 Bandai Namco Amusement Recent Developments/Updates
6.3 Sega Amusements International
6.3.1 Sega Amusements International Company Information
6.3.2 Sega Amusements International Description and Business Overview
6.3.3 Sega Amusements International Arcade Prize Machines Sales, Revenue and Gross Margin (2020-2025)
6.3.4 Sega Amusements International Arcade Prize Machines Product Portfolio
6.3.5 Sega Amusements International Recent Developments/Updates
6.4 Andamiro
6.4.1 Andamiro Company Information
6.4.2 Andamiro Description and Business Overview
6.4.3 Andamiro Arcade Prize Machines Sales, Revenue and Gross Margin (2020-2025)
6.4.4 Andamiro Arcade Prize Machines Product Portfolio
6.4.5 Andamiro Recent Developments/Updates
6.5 Taito
6.5.1 Taito Company Information
6.5.2 Taito Description and Business Overview
6.5.3 Taito Arcade Prize Machines Sales, Revenue and Gross Margin (2020-2025)
6.5.4 Taito Arcade Prize Machines Product Portfolio
6.5.5 Taito Recent Developments/Updates
6.6 Innovative Concepts in Entertainment
6.6.1 Innovative Concepts in Entertainment Company Information
6.6.2 Innovative Concepts in Entertainment Description and Business Overview
6.6.3 Innovative Concepts in Entertainment Arcade Prize Machines Sales, Revenue and Gross Margin (2020-2025)
6.6.4 Innovative Concepts in Entertainment Arcade Prize Machines Product Portfolio
6.6.5 Innovative Concepts in Entertainment Recent Developments/Updates
6.7 Bay Tek Entertainment
6.7.1 Bay Tek Entertainment Company Information
6.7.2 Bay Tek Entertainment Description and Business Overview
6.7.3 Bay Tek Entertainment Arcade Prize Machines Sales, Revenue and Gross Margin (2020-2025)
6.7.4 Bay Tek Entertainment Arcade Prize Machines Product Portfolio
6.7.5 Bay Tek Entertainment Recent Developments/Updates
6.8 Smart Industries
6.8.1 Smart Industries Company Information
6.8.2 Smart Industries Description and Business Overview
6.8.3 Smart Industries Arcade Prize Machines Sales, Revenue and Gross Margin (2020-2025)
6.8.4 Smart Industries Arcade Prize Machines Product Portfolio
6.8.5 Smart Industries Recent Developments/Updates
6.9 UNIS Technology
6.9.1 UNIS Technology Company Information
6.9.2 UNIS Technology Description and Business Overview
6.9.3 UNIS Technology Arcade Prize Machines Sales, Revenue and Gross Margin (2020-2025)
6.9.4 UNIS Technology Arcade Prize Machines Product Portfolio
6.9.5 UNIS Technology Recent Developments/Updates
6.10 Coast To Coast Entertainment
6.10.1 Coast To Coast Entertainment Company Information
6.10.2 Coast To Coast Entertainment Description and Business Overview
6.10.3 Coast To Coast Entertainment Arcade Prize Machines Sales, Revenue and Gross Margin (2020-2025)
6.10.4 Coast To Coast Entertainment Arcade Prize Machines Product Portfolio
6.10.5 Coast To Coast Entertainment Recent Developments/Updates
6.11 Icefuns Amusement
6.11.1 Icefuns Amusement Company Information
6.11.2 Icefuns Amusement Description and Business Overview
6.11.3 Icefuns Amusement Arcade Prize Machines Sales, Revenue and Gross Margin (2020-2025)
6.11.4 Icefuns Amusement Arcade Prize Machines Product Portfolio
6.11.5 Icefuns Amusement Recent Developments/Updates
6.12 Kita Nihon Tsushin Kogyo
6.12.1 Kita Nihon Tsushin Kogyo Company Information
6.12.2 Kita Nihon Tsushin Kogyo Description and Business Overview
6.12.3 Kita Nihon Tsushin Kogyo Arcade Prize Machines Sales, Revenue and Gross Margin (2020-2025)
6.12.4 Kita Nihon Tsushin Kogyo Arcade Prize Machines Product Portfolio
6.12.5 Kita Nihon Tsushin Kogyo Recent Developments/Updates
6.13 Paokai Electronic
6.13.1 Paokai Electronic Company Information
6.13.2 Paokai Electronic Description and Business Overview
6.13.3 Paokai Electronic Arcade Prize Machines Sales, Revenue and Gross Margin (2020-2025)
6.13.4 Paokai Electronic Arcade Prize Machines Product Portfolio
6.13.5 Paokai Electronic Recent Developments/Updates
6.14 Benchmark Games International
6.14.1 Benchmark Games International Company Information
6.14.2 Benchmark Games International Description and Business Overview
6.14.3 Benchmark Games International Arcade Prize Machines Sales, Revenue and Gross Margin (2020-2025)
6.14.4 Benchmark Games International Arcade Prize Machines Product Portfolio
6.14.5 Benchmark Games International Recent Developments/Updates
6.15 Dream Arcades
6.15.1 Dream Arcades Company Information
6.15.2 Dream Arcades Description and Business Overview
6.15.3 Dream Arcades Arcade Prize Machines Sales, Revenue and Gross Margin (2020-2025)
6.15.4 Dream Arcades Arcade Prize Machines Product Portfolio
6.15.5 Dream Arcades Recent Developments/Updates
6.16 Da Sheng Technology
6.16.1 Da Sheng Technology Company Information
6.16.2 Da Sheng Technology Description and Business Overview
6.16.3 Da Sheng Technology Arcade Prize Machines Sales, Revenue and Gross Margin (2020-2025)
6.16.4 Da Sheng Technology Arcade Prize Machines Product Portfolio
6.16.5 Da Sheng Technology Recent Developments/Updates
6.17 Wee Chin Electric Machinery
6.17.1 Wee Chin Electric Machinery Company Information
6.17.2 Wee Chin Electric Machinery Description and Business Overview
6.17.3 Wee Chin Electric Machinery Arcade Prize Machines Sales, Revenue and Gross Margin (2020-2025)
6.17.4 Wee Chin Electric Machinery Arcade Prize Machines Product Portfolio
6.17.5 Wee Chin Electric Machinery Recent Developments/Updates
6.18 Youal-Jifh Enterprise
6.18.1 Youal-Jifh Enterprise Company Information
6.18.2 Youal-Jifh Enterprise Description and Business Overview
6.18.3 Youal-Jifh Enterprise Arcade Prize Machines Sales, Revenue and Gross Margin (2020-2025)
6.18.4 Youal-Jifh Enterprise Arcade Prize Machines Product Portfolio
6.18.5 Youal-Jifh Enterprise Recent Developments/Updates
6.19 Unique Animation
6.19.1 Unique Animation Company Information
6.19.2 Unique Animation Description and Business Overview
6.19.3 Unique Animation Arcade Prize Machines Sales, Revenue and Gross Margin (2020-2025)
6.19.4 Unique Animation Arcade Prize Machines Product Portfolio
6.19.5 Unique Animation Recent Developments/Updates
6.20 Catch Me
6.20.1 Catch Me Company Information
6.20.2 Catch Me Description and Business Overview
6.20.3 Catch Me Arcade Prize Machines Sales, Revenue and Gross Margin (2020-2025)
6.20.4 Catch Me Arcade Prize Machines Product Portfolio
6.20.5 Catch Me Recent Developments/Updates
6.21 Zhongshan Ridong Cartoon Technology
6.21.1 Zhongshan Ridong Cartoon Technology Company Information
6.21.2 Zhongshan Ridong Cartoon Technology Description and Business Overview
6.21.3 Zhongshan Ridong Cartoon Technology Arcade Prize Machines Sales, Revenue and Gross Margin (2020-2025)
6.21.4 Zhongshan Ridong Cartoon Technology Arcade Prize Machines Product Portfolio
6.21.5 Zhongshan Ridong Cartoon Technology Recent Developments/Updates
6.22 Guangzhou Lifang Amusement Equipment
6.22.1 Guangzhou Lifang Amusement Equipment Company Information
6.22.2 Guangzhou Lifang Amusement Equipment Description and Business Overview
6.22.3 Guangzhou Lifang Amusement Equipment Arcade Prize Machines Sales, Revenue and Gross Margin (2020-2025)
6.22.4 Guangzhou Lifang Amusement Equipment Arcade Prize Machines Product Portfolio
6.22.5 Guangzhou Lifang Amusement Equipment Recent Developments/Updates
6.23 Guangzhou Tongru Electronic Technology
6.23.1 Guangzhou Tongru Electronic Technology Company Information
6.23.2 Guangzhou Tongru Electronic Technology Description and Business Overview
6.23.3 Guangzhou Tongru Electronic Technology Arcade Prize Machines Sales, Revenue and Gross Margin (2020-2025)
6.23.4 Guangzhou Tongru Electronic Technology Arcade Prize Machines Product Portfolio
6.23.5 Guangzhou Tongru Electronic Technology Recent Developments/Updates
6.24 Neofuns Amusement Equipment
6.24.1 Neofuns Amusement Equipment Company Information
6.24.2 Neofuns Amusement Equipment Description and Business Overview
6.24.3 Neofuns Amusement Equipment Arcade Prize Machines Sales, Revenue and Gross Margin (2020-2025)
6.24.4 Neofuns Amusement Equipment Arcade Prize Machines Product Portfolio
6.24.5 Neofuns Amusement Equipment Recent Developments/Updates
6.25 Guangzhou DingPin Animation Technology
6.25.1 Guangzhou DingPin Animation Technology Company Information
6.25.2 Guangzhou DingPin Animation Technology Description and Business Overview
6.25.3 Guangzhou DingPin Animation Technology Arcade Prize Machines Sales, Revenue and Gross Margin (2020-2025)
6.25.4 Guangzhou DingPin Animation Technology Arcade Prize Machines Product Portfolio
6.25.5 Guangzhou DingPin Animation Technology Recent Developments/Updates
7 Industry Chain and Sales Channels Analysis
7.1 Arcade Prize Machines Industry Chain Analysis
7.2 Arcade Prize Machines Raw Material Supply Analysis
7.2.1 Key Raw Materials
7.2.2 Raw Materials Key Suppliers
7.3 Arcade Prize Machines Production Mode & Process Analysis
7.4 Arcade Prize Machines Sales and Marketing
7.4.1 Arcade Prize Machines Sales Channels
7.4.2 Arcade Prize Machines Distributors
7.5 Arcade Prize Machines Customer Analysis
8 Arcade Prize Machines Market Dynamics
8.1 Arcade Prize Machines Industry Trends
8.2 Arcade Prize Machines Market Drivers
8.3 Arcade Prize Machines Market Challenges
8.4 Arcade Prize Machines Market Restraints
9 Research Findings and Conclusion
10 Methodology and Data Source
10.1 Methodology/Research Approach
10.1.1 Research Programs/Design
10.1.2 Market Size Estimation
10.1.3 Market Breakdown and Data Triangulation
10.2 Data Source
10.2.1 Secondary Sources
10.2.2 Primary Sources
10.3 Author List
10.4 Disclaimer
Elaut Group
Bandai Namco Amusement
Sega Amusements International
Andamiro
Taito
Innovative Concepts in Entertainment
Bay Tek Entertainment
Smart Industries
UNIS Technology
Coast To Coast Entertainment
Icefuns Amusement
Kita Nihon Tsushin Kogyo
Paokai Electronic
Benchmark Games International
Dream Arcades
Da Sheng Technology
Wee Chin Electric Machinery
Youal-Jifh Enterprise
Unique Animation
Catch Me
Zhongshan Ridong Cartoon Technology
Guangzhou Lifang Amusement Equipment
Guangzhou Tongru Electronic Technology
Neofuns Amusement Equipment
Guangzhou DingPin Animation Technology
Ìý
Ìý
*If Applicable.