
Highlights
The global Artificial Intelligence in Gaming market was valued at US$ million in 2022 and is anticipated to reach US$ million by 2029, witnessing a CAGR of % during the forecast period 2023-2029. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
North American market for Artificial Intelligence in Gaming is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
Asia-Pacific market for Artificial Intelligence in Gaming is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The global market for Artificial Intelligence in Gaming in PC Gaming is estimated to increase from $ million in 2023 to $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The key global companies of Artificial Intelligence in Gaming include Ubisoft, EA, Tencent, Sony, Microsoft, Playtika, Activision Blizzard, NetEase and Nintendo, etc. In 2022, the world's top three vendors accounted for approximately % of the revenue.
Report Scope
This report aims to provide a comprehensive presentation of the global market for Artificial Intelligence in Gaming, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Artificial Intelligence in Gaming.
The Artificial Intelligence in Gaming market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global Artificial Intelligence in Gaming market comprehensively. Regional market sizes, concerning products by type, by application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Artificial Intelligence in Gaming companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by type, by application, and by regions.
By Company
Ubisoft
EA
Tencent
Sony
Microsoft
Playtika
Activision Blizzard
NetEase
Nintendo
Square Enix
Konami
Take-Two Interactive
NCSoft
Google
Baidu
IBM
SAP
Intel
Salesforce
Brighterion
KITT.AI
Segment by Type
On-Premise
Cloud-based
Segment by Application
PC Gaming
TV Gaming
Smartphone & Tablet Gaming
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Core Chapters
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Artificial Intelligence in Gaming companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the key companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Artificial Intelligence in Gaming Market Size Growth Rate by Type: 2018 VS 2022 VS 2029
1.2.2 On-Premise
1.2.3 Cloud-based
1.3 Market by Application
1.3.1 Global Artificial Intelligence in Gaming Market Growth by Application: 2018 VS 2022 VS 2029
1.3.2 PC Gaming
1.3.3 TV Gaming
1.3.4 Smartphone & Tablet Gaming
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Artificial Intelligence in Gaming Market Perspective (2018-2029)
2.2 Artificial Intelligence in Gaming Growth Trends by Region
2.2.1 Global Artificial Intelligence in Gaming Market Size by Region: 2018 VS 2022 VS 2029
2.2.2 Artificial Intelligence in Gaming Historic Market Size by Region (2018-2023)
2.2.3 Artificial Intelligence in Gaming Forecasted Market Size by Region (2024-2029)
2.3 Artificial Intelligence in Gaming Market Dynamics
2.3.1 Artificial Intelligence in Gaming Industry Trends
2.3.2 Artificial Intelligence in Gaming Market Drivers
2.3.3 Artificial Intelligence in Gaming Market Challenges
2.3.4 Artificial Intelligence in Gaming Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Artificial Intelligence in Gaming Players by Revenue
3.1.1 Global Top Artificial Intelligence in Gaming Players by Revenue (2018-2023)
3.1.2 Global Artificial Intelligence in Gaming Revenue Market Share by Players (2018-2023)
3.2 Global Artificial Intelligence in Gaming Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Artificial Intelligence in Gaming Revenue
3.4 Global Artificial Intelligence in Gaming Market Concentration Ratio
3.4.1 Global Artificial Intelligence in Gaming Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Artificial Intelligence in Gaming Revenue in 2022
3.5 Artificial Intelligence in Gaming Key Players Head office and Area Served
3.6 Key Players Artificial Intelligence in Gaming Product Solution and Service
3.7 Date of Enter into Artificial Intelligence in Gaming Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Artificial Intelligence in Gaming Breakdown Data by Type
4.1 Global Artificial Intelligence in Gaming Historic Market Size by Type (2018-2023)
4.2 Global Artificial Intelligence in Gaming Forecasted Market Size by Type (2024-2029)
5 Artificial Intelligence in Gaming Breakdown Data by Application
5.1 Global Artificial Intelligence in Gaming Historic Market Size by Application (2018-2023)
5.2 Global Artificial Intelligence in Gaming Forecasted Market Size by Application (2024-2029)
6 North America
6.1 North America Artificial Intelligence in Gaming Market Size (2018-2029)
6.2 North America Artificial Intelligence in Gaming Market Growth Rate by Country: 2018 VS 2022 VS 2029
6.3 North America Artificial Intelligence in Gaming Market Size by Country (2018-2023)
6.4 North America Artificial Intelligence in Gaming Market Size by Country (2024-2029)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Artificial Intelligence in Gaming Market Size (2018-2029)
7.2 Europe Artificial Intelligence in Gaming Market Growth Rate by Country: 2018 VS 2022 VS 2029
7.3 Europe Artificial Intelligence in Gaming Market Size by Country (2018-2023)
7.4 Europe Artificial Intelligence in Gaming Market Size by Country (2024-2029)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Artificial Intelligence in Gaming Market Size (2018-2029)
8.2 Asia-Pacific Artificial Intelligence in Gaming Market Growth Rate by Region: 2018 VS 2022 VS 2029
8.3 Asia-Pacific Artificial Intelligence in Gaming Market Size by Region (2018-2023)
8.4 Asia-Pacific Artificial Intelligence in Gaming Market Size by Region (2024-2029)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Artificial Intelligence in Gaming Market Size (2018-2029)
9.2 Latin America Artificial Intelligence in Gaming Market Growth Rate by Country: 2018 VS 2022 VS 2029
9.3 Latin America Artificial Intelligence in Gaming Market Size by Country (2018-2023)
9.4 Latin America Artificial Intelligence in Gaming Market Size by Country (2024-2029)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Artificial Intelligence in Gaming Market Size (2018-2029)
10.2 Middle East & Africa Artificial Intelligence in Gaming Market Growth Rate by Country: 2018 VS 2022 VS 2029
10.3 Middle East & Africa Artificial Intelligence in Gaming Market Size by Country (2018-2023)
10.4 Middle East & Africa Artificial Intelligence in Gaming Market Size by Country (2024-2029)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Ubisoft
11.1.1 Ubisoft Company Detail
11.1.2 Ubisoft Business Overview
11.1.3 Ubisoft Artificial Intelligence in Gaming Introduction
11.1.4 Ubisoft Revenue in Artificial Intelligence in Gaming Business (2018-2023)
11.1.5 Ubisoft Recent Development
11.2 EA
11.2.1 EA Company Detail
11.2.2 EA Business Overview
11.2.3 EA Artificial Intelligence in Gaming Introduction
11.2.4 EA Revenue in Artificial Intelligence in Gaming Business (2018-2023)
11.2.5 EA Recent Development
11.3 Tencent
11.3.1 Tencent Company Detail
11.3.2 Tencent Business Overview
11.3.3 Tencent Artificial Intelligence in Gaming Introduction
11.3.4 Tencent Revenue in Artificial Intelligence in Gaming Business (2018-2023)
11.3.5 Tencent Recent Development
11.4 Sony
11.4.1 Sony Company Detail
11.4.2 Sony Business Overview
11.4.3 Sony Artificial Intelligence in Gaming Introduction
11.4.4 Sony Revenue in Artificial Intelligence in Gaming Business (2018-2023)
11.4.5 Sony Recent Development
11.5 Microsoft
11.5.1 Microsoft Company Detail
11.5.2 Microsoft Business Overview
11.5.3 Microsoft Artificial Intelligence in Gaming Introduction
11.5.4 Microsoft Revenue in Artificial Intelligence in Gaming Business (2018-2023)
11.5.5 Microsoft Recent Development
11.6 Playtika
11.6.1 Playtika Company Detail
11.6.2 Playtika Business Overview
11.6.3 Playtika Artificial Intelligence in Gaming Introduction
11.6.4 Playtika Revenue in Artificial Intelligence in Gaming Business (2018-2023)
11.6.5 Playtika Recent Development
11.7 Activision Blizzard
11.7.1 Activision Blizzard Company Detail
11.7.2 Activision Blizzard Business Overview
11.7.3 Activision Blizzard Artificial Intelligence in Gaming Introduction
11.7.4 Activision Blizzard Revenue in Artificial Intelligence in Gaming Business (2018-2023)
11.7.5 Activision Blizzard Recent Development
11.8 NetEase
11.8.1 NetEase Company Detail
11.8.2 NetEase Business Overview
11.8.3 NetEase Artificial Intelligence in Gaming Introduction
11.8.4 NetEase Revenue in Artificial Intelligence in Gaming Business (2018-2023)
11.8.5 NetEase Recent Development
11.9 Nintendo
11.9.1 Nintendo Company Detail
11.9.2 Nintendo Business Overview
11.9.3 Nintendo Artificial Intelligence in Gaming Introduction
11.9.4 Nintendo Revenue in Artificial Intelligence in Gaming Business (2018-2023)
11.9.5 Nintendo Recent Development
11.10 Square Enix
11.10.1 Square Enix Company Detail
11.10.2 Square Enix Business Overview
11.10.3 Square Enix Artificial Intelligence in Gaming Introduction
11.10.4 Square Enix Revenue in Artificial Intelligence in Gaming Business (2018-2023)
11.10.5 Square Enix Recent Development
11.11 Konami
11.11.1 Konami Company Detail
11.11.2 Konami Business Overview
11.11.3 Konami Artificial Intelligence in Gaming Introduction
11.11.4 Konami Revenue in Artificial Intelligence in Gaming Business (2018-2023)
11.11.5 Konami Recent Development
11.12 Take-Two Interactive
11.12.1 Take-Two Interactive Company Detail
11.12.2 Take-Two Interactive Business Overview
11.12.3 Take-Two Interactive Artificial Intelligence in Gaming Introduction
11.12.4 Take-Two Interactive Revenue in Artificial Intelligence in Gaming Business (2018-2023)
11.12.5 Take-Two Interactive Recent Development
11.13 NCSoft
11.13.1 NCSoft Company Detail
11.13.2 NCSoft Business Overview
11.13.3 NCSoft Artificial Intelligence in Gaming Introduction
11.13.4 NCSoft Revenue in Artificial Intelligence in Gaming Business (2018-2023)
11.13.5 NCSoft Recent Development
11.14 Google
11.14.1 Google Company Detail
11.14.2 Google Business Overview
11.14.3 Google Artificial Intelligence in Gaming Introduction
11.14.4 Google Revenue in Artificial Intelligence in Gaming Business (2018-2023)
11.14.5 Google Recent Development
11.15 Baidu
11.15.1 Baidu Company Detail
11.15.2 Baidu Business Overview
11.15.3 Baidu Artificial Intelligence in Gaming Introduction
11.15.4 Baidu Revenue in Artificial Intelligence in Gaming Business (2018-2023)
11.15.5 Baidu Recent Development
11.16 IBM
11.16.1 IBM Company Detail
11.16.2 IBM Business Overview
11.16.3 IBM Artificial Intelligence in Gaming Introduction
11.16.4 IBM Revenue in Artificial Intelligence in Gaming Business (2018-2023)
11.16.5 IBM Recent Development
11.17 SAP
11.17.1 SAP Company Detail
11.17.2 SAP Business Overview
11.17.3 SAP Artificial Intelligence in Gaming Introduction
11.17.4 SAP Revenue in Artificial Intelligence in Gaming Business (2018-2023)
11.17.5 SAP Recent Development
11.18 Intel
11.18.1 Intel Company Detail
11.18.2 Intel Business Overview
11.18.3 Intel Artificial Intelligence in Gaming Introduction
11.18.4 Intel Revenue in Artificial Intelligence in Gaming Business (2018-2023)
11.18.5 Intel Recent Development
11.19 Salesforce
11.19.1 Salesforce Company Detail
11.19.2 Salesforce Business Overview
11.19.3 Salesforce Artificial Intelligence in Gaming Introduction
11.19.4 Salesforce Revenue in Artificial Intelligence in Gaming Business (2018-2023)
11.19.5 Salesforce Recent Development
11.20 Brighterion
11.20.1 Brighterion Company Detail
11.20.2 Brighterion Business Overview
11.20.3 Brighterion Artificial Intelligence in Gaming Introduction
11.20.4 Brighterion Revenue in Artificial Intelligence in Gaming Business (2018-2023)
11.20.5 Brighterion Recent Development
11.21 KITT.AI
11.21.1 KITT.AI Company Detail
11.21.2 KITT.AI Business Overview
11.21.3 KITT.AI Artificial Intelligence in Gaming Introduction
11.21.4 KITT.AI Revenue in Artificial Intelligence in Gaming Business (2018-2023)
11.21.5 KITT.AI Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
Ubisoft
EA
Tencent
Sony
Microsoft
Playtika
Activision Blizzard
NetEase
Nintendo
Square Enix
Konami
Take-Two Interactive
NCSoft
Google
Baidu
IBM
SAP
Intel
Salesforce
Brighterion
KITT.AI
Ìý
Ìý
*If Applicable.
