
The global Artificial Intelligence in Media and Entertainment market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.
China and the United States are two leaders in AI industry. On the AI 100 list (2022) released by CB Insights, the number of companies in the United States ranks first, with more than 70 companies, followed by the United Kingdom, with 8 companies on the list. China and Canada both holds 5 companies on the list. According to data from the China Academy of Information and Communications Technology, the scale of China's core artificial intelligence industry reached ¥508 billion in 2022, a year-on-year increase of 18%. From 2013 to November 2022, the cumulative number of patent applications for artificial intelligence inventions in the world reached 729,000, and the cumulative number of applications in China reached 389,000, accounting for 53.4%. However, the Global Artificial Intelligence Innovation Index Report 2021 released by the China Institute of Scientific and Technological Information shows that the overall strength of the United States is still far ahead. The number of artificial intelligence companies in the United States is about 4,670, while China has only 880. China's data center is less than 1/36 of that of the United States.
This report aims to provide a comprehensive presentation of the global market for Artificial Intelligence in Media and Entertainment, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Artificial Intelligence in Media and Entertainment.
Report Scope
The Artificial Intelligence in Media and Entertainment market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Artificial Intelligence in Media and Entertainment market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Artificial Intelligence in Media and Entertainment companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Amazon Web Services
AutomaticTV
EVS Broadcast Equipment
Gearhouse
Gravity Media
GrayMeta
Hudl
IBM
Matchroom Sport
Move.ai
Pixellot
PlaySight Interactive
Production Resource Group
Spiideo
Sportway
Synthesia
TAIT
Valossa Labs
Veritone
Segment by Type
On-Premises
Cloud-Based
Segment by Application
Large Enterprises
SMEs
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Artificial Intelligence in Media and Entertainment companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
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1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Artificial Intelligence in Media and Entertainment Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 On-Premises
1.2.3 Cloud-Based
1.3 Market by Application
1.3.1 Global Artificial Intelligence in Media and Entertainment Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Large Enterprises
1.3.3 SMEs
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Artificial Intelligence in Media and Entertainment Market Perspective (2019-2030)
2.2 Artificial Intelligence in Media and Entertainment Growth Trends by Region
2.2.1 Global Artificial Intelligence in Media and Entertainment Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Artificial Intelligence in Media and Entertainment Historic Market Size by Region (2019-2024)
2.2.3 Artificial Intelligence in Media and Entertainment Forecasted Market Size by Region (2025-2030)
2.3 Artificial Intelligence in Media and Entertainment Market Dynamics
2.3.1 Artificial Intelligence in Media and Entertainment Industry Trends
2.3.2 Artificial Intelligence in Media and Entertainment Market Drivers
2.3.3 Artificial Intelligence in Media and Entertainment Market Challenges
2.3.4 Artificial Intelligence in Media and Entertainment Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Artificial Intelligence in Media and Entertainment Players by Revenue
3.1.1 Global Top Artificial Intelligence in Media and Entertainment Players by Revenue (2019-2024)
3.1.2 Global Artificial Intelligence in Media and Entertainment Revenue Market Share by Players (2019-2024)
3.2 Global Artificial Intelligence in Media and Entertainment Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Artificial Intelligence in Media and Entertainment Revenue
3.4 Global Artificial Intelligence in Media and Entertainment Market Concentration Ratio
3.4.1 Global Artificial Intelligence in Media and Entertainment Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Artificial Intelligence in Media and Entertainment Revenue in 2023
3.5 Artificial Intelligence in Media and Entertainment Key Players Head office and Area Served
3.6 Key Players Artificial Intelligence in Media and Entertainment Product Solution and Service
3.7 Date of Enter into Artificial Intelligence in Media and Entertainment Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Artificial Intelligence in Media and Entertainment Breakdown Data by Type
4.1 Global Artificial Intelligence in Media and Entertainment Historic Market Size by Type (2019-2024)
4.2 Global Artificial Intelligence in Media and Entertainment Forecasted Market Size by Type (2025-2030)
5 Artificial Intelligence in Media and Entertainment Breakdown Data by Application
5.1 Global Artificial Intelligence in Media and Entertainment Historic Market Size by Application (2019-2024)
5.2 Global Artificial Intelligence in Media and Entertainment Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Artificial Intelligence in Media and Entertainment Market Size (2019-2030)
6.2 North America Artificial Intelligence in Media and Entertainment Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Artificial Intelligence in Media and Entertainment Market Size by Country (2019-2024)
6.4 North America Artificial Intelligence in Media and Entertainment Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Artificial Intelligence in Media and Entertainment Market Size (2019-2030)
7.2 Europe Artificial Intelligence in Media and Entertainment Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Artificial Intelligence in Media and Entertainment Market Size by Country (2019-2024)
7.4 Europe Artificial Intelligence in Media and Entertainment Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Artificial Intelligence in Media and Entertainment Market Size (2019-2030)
8.2 Asia-Pacific Artificial Intelligence in Media and Entertainment Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Artificial Intelligence in Media and Entertainment Market Size by Region (2019-2024)
8.4 Asia-Pacific Artificial Intelligence in Media and Entertainment Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Artificial Intelligence in Media and Entertainment Market Size (2019-2030)
9.2 Latin America Artificial Intelligence in Media and Entertainment Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Artificial Intelligence in Media and Entertainment Market Size by Country (2019-2024)
9.4 Latin America Artificial Intelligence in Media and Entertainment Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Artificial Intelligence in Media and Entertainment Market Size (2019-2030)
10.2 Middle East & Africa Artificial Intelligence in Media and Entertainment Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Artificial Intelligence in Media and Entertainment Market Size by Country (2019-2024)
10.4 Middle East & Africa Artificial Intelligence in Media and Entertainment Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Amazon Web Services
11.1.1 Amazon Web Services Company Detail
11.1.2 Amazon Web Services Business Overview
11.1.3 Amazon Web Services Artificial Intelligence in Media and Entertainment Introduction
11.1.4 Amazon Web Services Revenue in Artificial Intelligence in Media and Entertainment Business (2019-2024)
11.1.5 Amazon Web Services Recent Development
11.2 AutomaticTV
11.2.1 AutomaticTV Company Detail
11.2.2 AutomaticTV Business Overview
11.2.3 AutomaticTV Artificial Intelligence in Media and Entertainment Introduction
11.2.4 AutomaticTV Revenue in Artificial Intelligence in Media and Entertainment Business (2019-2024)
11.2.5 AutomaticTV Recent Development
11.3 EVS Broadcast Equipment
11.3.1 EVS Broadcast Equipment Company Detail
11.3.2 EVS Broadcast Equipment Business Overview
11.3.3 EVS Broadcast Equipment Artificial Intelligence in Media and Entertainment Introduction
11.3.4 EVS Broadcast Equipment Revenue in Artificial Intelligence in Media and Entertainment Business (2019-2024)
11.3.5 EVS Broadcast Equipment Recent Development
11.4 Gearhouse
11.4.1 Gearhouse Company Detail
11.4.2 Gearhouse Business Overview
11.4.3 Gearhouse Artificial Intelligence in Media and Entertainment Introduction
11.4.4 Gearhouse Revenue in Artificial Intelligence in Media and Entertainment Business (2019-2024)
11.4.5 Gearhouse Recent Development
11.5 Gravity Media
11.5.1 Gravity Media Company Detail
11.5.2 Gravity Media Business Overview
11.5.3 Gravity Media Artificial Intelligence in Media and Entertainment Introduction
11.5.4 Gravity Media Revenue in Artificial Intelligence in Media and Entertainment Business (2019-2024)
11.5.5 Gravity Media Recent Development
11.6 GrayMeta
11.6.1 GrayMeta Company Detail
11.6.2 GrayMeta Business Overview
11.6.3 GrayMeta Artificial Intelligence in Media and Entertainment Introduction
11.6.4 GrayMeta Revenue in Artificial Intelligence in Media and Entertainment Business (2019-2024)
11.6.5 GrayMeta Recent Development
11.7 Hudl
11.7.1 Hudl Company Detail
11.7.2 Hudl Business Overview
11.7.3 Hudl Artificial Intelligence in Media and Entertainment Introduction
11.7.4 Hudl Revenue in Artificial Intelligence in Media and Entertainment Business (2019-2024)
11.7.5 Hudl Recent Development
11.8 IBM
11.8.1 IBM Company Detail
11.8.2 IBM Business Overview
11.8.3 IBM Artificial Intelligence in Media and Entertainment Introduction
11.8.4 IBM Revenue in Artificial Intelligence in Media and Entertainment Business (2019-2024)
11.8.5 IBM Recent Development
11.9 Matchroom Sport
11.9.1 Matchroom Sport Company Detail
11.9.2 Matchroom Sport Business Overview
11.9.3 Matchroom Sport Artificial Intelligence in Media and Entertainment Introduction
11.9.4 Matchroom Sport Revenue in Artificial Intelligence in Media and Entertainment Business (2019-2024)
11.9.5 Matchroom Sport Recent Development
11.10 Move.ai
11.10.1 Move.ai Company Detail
11.10.2 Move.ai Business Overview
11.10.3 Move.ai Artificial Intelligence in Media and Entertainment Introduction
11.10.4 Move.ai Revenue in Artificial Intelligence in Media and Entertainment Business (2019-2024)
11.10.5 Move.ai Recent Development
11.11 Pixellot
11.11.1 Pixellot Company Detail
11.11.2 Pixellot Business Overview
11.11.3 Pixellot Artificial Intelligence in Media and Entertainment Introduction
11.11.4 Pixellot Revenue in Artificial Intelligence in Media and Entertainment Business (2019-2024)
11.11.5 Pixellot Recent Development
11.12 PlaySight Interactive
11.12.1 PlaySight Interactive Company Detail
11.12.2 PlaySight Interactive Business Overview
11.12.3 PlaySight Interactive Artificial Intelligence in Media and Entertainment Introduction
11.12.4 PlaySight Interactive Revenue in Artificial Intelligence in Media and Entertainment Business (2019-2024)
11.12.5 PlaySight Interactive Recent Development
11.13 Production Resource Group
11.13.1 Production Resource Group Company Detail
11.13.2 Production Resource Group Business Overview
11.13.3 Production Resource Group Artificial Intelligence in Media and Entertainment Introduction
11.13.4 Production Resource Group Revenue in Artificial Intelligence in Media and Entertainment Business (2019-2024)
11.13.5 Production Resource Group Recent Development
11.14 Spiideo
11.14.1 Spiideo Company Detail
11.14.2 Spiideo Business Overview
11.14.3 Spiideo Artificial Intelligence in Media and Entertainment Introduction
11.14.4 Spiideo Revenue in Artificial Intelligence in Media and Entertainment Business (2019-2024)
11.14.5 Spiideo Recent Development
11.15 Sportway
11.15.1 Sportway Company Detail
11.15.2 Sportway Business Overview
11.15.3 Sportway Artificial Intelligence in Media and Entertainment Introduction
11.15.4 Sportway Revenue in Artificial Intelligence in Media and Entertainment Business (2019-2024)
11.15.5 Sportway Recent Development
11.16 Synthesia
11.16.1 Synthesia Company Detail
11.16.2 Synthesia Business Overview
11.16.3 Synthesia Artificial Intelligence in Media and Entertainment Introduction
11.16.4 Synthesia Revenue in Artificial Intelligence in Media and Entertainment Business (2019-2024)
11.16.5 Synthesia Recent Development
11.17 TAIT
11.17.1 TAIT Company Detail
11.17.2 TAIT Business Overview
11.17.3 TAIT Artificial Intelligence in Media and Entertainment Introduction
11.17.4 TAIT Revenue in Artificial Intelligence in Media and Entertainment Business (2019-2024)
11.17.5 TAIT Recent Development
11.18 Valossa Labs
11.18.1 Valossa Labs Company Detail
11.18.2 Valossa Labs Business Overview
11.18.3 Valossa Labs Artificial Intelligence in Media and Entertainment Introduction
11.18.4 Valossa Labs Revenue in Artificial Intelligence in Media and Entertainment Business (2019-2024)
11.18.5 Valossa Labs Recent Development
11.19 Veritone
11.19.1 Veritone Company Detail
11.19.2 Veritone Business Overview
11.19.3 Veritone Artificial Intelligence in Media and Entertainment Introduction
11.19.4 Veritone Revenue in Artificial Intelligence in Media and Entertainment Business (2019-2024)
11.19.5 Veritone Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
Amazon Web Services
AutomaticTV
EVS Broadcast Equipment
Gearhouse
Gravity Media
GrayMeta
Hudl
IBM
Matchroom Sport
Move.ai
Pixellot
PlaySight Interactive
Production Resource Group
Spiideo
Sportway
Synthesia
TAIT
Valossa Labs
Veritone
Ìý
Ìý
*If Applicable.
