

Augmented reality (AR) is a technology that layers computer-generated enhancements atop an existing reality in order to make it more meaningful through the ability to interact with it whereas Virtual reality (VR) can be defined as an artificial, computer-generated simulation or recreation of a real life environment or situation which immerses the user by making them feel like they are experiencing the simulated reality first-hand, primarily by stimulating their vision and hearing.
Highlights
The global Augmented and Virtual Reality Handheld Device market was valued at US$ million in 2022 and is anticipated to reach US$ million by 2029, witnessing a CAGR of % during the forecast period 2023-2029. The influence of COVID-19 and the Netherlands-Ukraine War were considered while estimating market sizes.
Geographically, North America dominated the augmented & virtual reality handheld device market driven by higher penetration of AR & VR technology in amongst its tech savvy residents, higher spending on such technologies.
Report Scope
This report aims to provide a comprehensive presentation of the global market for Augmented and Virtual Reality Handheld Device, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Augmented and Virtual Reality Handheld Device.
The Augmented and Virtual Reality Handheld Device market size, estimations, and forecasts are provided in terms of sales volume (K Units) and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global Augmented and Virtual Reality Handheld Device market comprehensively. Regional market sizes, concerning products by type, by application and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Augmented and Virtual Reality Handheld Device manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by type, by application and by regions.
By Company
Google
Microsoft
Facebook
Sony
Samsung Electronics
HTC
PTC
Magic Leap
Osterhout Design Group
Daqri
Blippar
Upskill
Segment by Type
AR Technology
VR Technology
Segment by Application
Gaming
Medical
Consumption by Region
North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Indonesia
Thailand
Malaysia
Philippines
Vietnam
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
UAE
Core Chapters
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Detailed analysis of Augmented and Virtual Reality Handheld Device manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Sales, revenue of Augmented and Virtual Reality Handheld Device in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Provides profiles of key players, introducing the basic situation of the key companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 7: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 8: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 9: The main points and conclusions of the report.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Augmented and Virtual Reality Handheld Device Market Overview
1.1 Product Overview and Scope of Augmented and Virtual Reality Handheld Device
1.2 Augmented and Virtual Reality Handheld Device Segment by Type
1.2.1 Global Augmented and Virtual Reality Handheld Device Market Value Comparison by Type (2023-2029)
1.2.2 AR Technology
1.2.3 VR Technology
1.3 Augmented and Virtual Reality Handheld Device Segment by Application
1.3.1 Global Augmented and Virtual Reality Handheld Device Market Value by Application: (2023-2029)
1.3.2 Gaming
1.3.3 Medical
1.4 Global Augmented and Virtual Reality Handheld Device Market Size Estimates and Forecasts
1.4.1 Global Augmented and Virtual Reality Handheld Device Revenue 2018-2029
1.4.2 Global Augmented and Virtual Reality Handheld Device Sales 2018-2029
1.4.3 Global Augmented and Virtual Reality Handheld Device Market Average Price (2018-2029)
1.5 Assumptions and Limitations
2 Augmented and Virtual Reality Handheld Device Market Competition by Manufacturers
2.1 Global Augmented and Virtual Reality Handheld Device Sales Market Share by Manufacturers (2018-2023)
2.2 Global Augmented and Virtual Reality Handheld Device Revenue Market Share by Manufacturers (2018-2023)
2.3 Global Augmented and Virtual Reality Handheld Device Average Price by Manufacturers (2018-2023)
2.4 Global Augmented and Virtual Reality Handheld Device Industry Ranking 2021 VS 2022 VS 2023
2.5 Global Key Manufacturers of Augmented and Virtual Reality Handheld Device, Manufacturing Sites & Headquarters
2.6 Global Key Manufacturers of Augmented and Virtual Reality Handheld Device, Product Type & Application
2.7 Augmented and Virtual Reality Handheld Device Market Competitive Situation and Trends
2.7.1 Augmented and Virtual Reality Handheld Device Market Concentration Rate
2.7.2 The Global Top 5 and Top 10 Largest Augmented and Virtual Reality Handheld Device Players Market Share by Revenue
2.7.3 Global Augmented and Virtual Reality Handheld Device Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.8 Manufacturers Mergers & Acquisitions, Expansion Plans
3 Augmented and Virtual Reality Handheld Device Retrospective Market Scenario by Region
3.1 Global Augmented and Virtual Reality Handheld Device Market Size by Region: 2018 Versus 2022 Versus 2029
3.2 Global Augmented and Virtual Reality Handheld Device Global Augmented and Virtual Reality Handheld Device Sales by Region: 2018-2029
3.2.1 Global Augmented and Virtual Reality Handheld Device Sales by Region: 2018-2023
3.2.2 Global Augmented and Virtual Reality Handheld Device Sales by Region: 2024-2029
3.3 Global Augmented and Virtual Reality Handheld Device Global Augmented and Virtual Reality Handheld Device Revenue by Region: 2018-2029
3.3.1 Global Augmented and Virtual Reality Handheld Device Revenue by Region: 2018-2023
3.3.2 Global Augmented and Virtual Reality Handheld Device Revenue by Region: 2024-2029
3.4 North America Augmented and Virtual Reality Handheld Device Market Facts & Figures by Country
3.4.1 North America Augmented and Virtual Reality Handheld Device Market Size by Country: 2018 VS 2022 VS 2029
3.4.2 North America Augmented and Virtual Reality Handheld Device Sales by Country (2018-2029)
3.4.3 North America Augmented and Virtual Reality Handheld Device Revenue by Country (2018-2029)
3.4.4 U.S.
3.4.5 Canada
3.5 Europe Augmented and Virtual Reality Handheld Device Market Facts & Figures by Country
3.5.1 Europe Augmented and Virtual Reality Handheld Device Market Size by Country: 2018 VS 2022 VS 2029
3.5.2 Europe Augmented and Virtual Reality Handheld Device Sales by Country (2018-2029)
3.5.3 Europe Augmented and Virtual Reality Handheld Device Revenue by Country (2018-2029)
3.5.4 Germany
3.5.5 France
3.5.6 U.K.
3.5.7 Italy
3.5.8 Russia
3.6 Asia Pacific Augmented and Virtual Reality Handheld Device Market Facts & Figures by Country
3.6.1 Asia Pacific Augmented and Virtual Reality Handheld Device Market Size by Country: 2018 VS 2022 VS 2029
3.6.2 Asia Pacific Augmented and Virtual Reality Handheld Device Sales by Country (2018-2029)
3.6.3 Asia Pacific Augmented and Virtual Reality Handheld Device Revenue by Country (2018-2029)
3.6.4 China
3.6.5 Japan
3.6.6 South Korea
3.6.7 India
3.6.8 Australia
3.6.9 Taiwan
3.6.10 Indonesia
3.6.11 Thailand
3.6.12 Malaysia
3.6.13 Philippines
3.7 Latin America Augmented and Virtual Reality Handheld Device Market Facts & Figures by Country
3.7.1 Latin America Augmented and Virtual Reality Handheld Device Market Size by Country: 2018 VS 2022 VS 2029
3.7.2 Latin America Augmented and Virtual Reality Handheld Device Sales by Country (2018-2029)
3.7.3 Latin America Augmented and Virtual Reality Handheld Device Revenue by Country (2018-2029)
3.7.4 Mexico
3.7.5 Brazil
3.7.6 Argentina
3.8 Middle East and Africa Augmented and Virtual Reality Handheld Device Market Facts & Figures by Country
3.8.1 Middle East and Africa Augmented and Virtual Reality Handheld Device Market Size by Country: 2018 VS 2022 VS 2029
3.8.2 Middle East and Africa Augmented and Virtual Reality Handheld Device Sales by Country (2018-2029)
3.8.3 Middle East and Africa Augmented and Virtual Reality Handheld Device Revenue by Country (2018-2029)
3.8.4 Turkey
3.8.5 Saudi Arabia
3.8.6 UAE
4 Segment by Type
4.1 Global Augmented and Virtual Reality Handheld Device Sales by Type (2018-2029)
4.1.1 Global Augmented and Virtual Reality Handheld Device Sales by Type (2018-2023)
4.1.2 Global Augmented and Virtual Reality Handheld Device Sales by Type (2024-2029)
4.1.3 Global Augmented and Virtual Reality Handheld Device Sales Market Share by Type (2018-2029)
4.2 Global Augmented and Virtual Reality Handheld Device Revenue by Type (2018-2029)
4.2.1 Global Augmented and Virtual Reality Handheld Device Revenue by Type (2018-2023)
4.2.2 Global Augmented and Virtual Reality Handheld Device Revenue by Type (2024-2029)
4.2.3 Global Augmented and Virtual Reality Handheld Device Revenue Market Share by Type (2018-2029)
4.3 Global Augmented and Virtual Reality Handheld Device Price by Type (2018-2029)
5 Segment by Application
5.1 Global Augmented and Virtual Reality Handheld Device Sales by Application (2018-2029)
5.1.1 Global Augmented and Virtual Reality Handheld Device Sales by Application (2018-2023)
5.1.2 Global Augmented and Virtual Reality Handheld Device Sales by Application (2024-2029)
5.1.3 Global Augmented and Virtual Reality Handheld Device Sales Market Share by Application (2018-2029)
5.2 Global Augmented and Virtual Reality Handheld Device Revenue by Application (2018-2029)
5.2.1 Global Augmented and Virtual Reality Handheld Device Revenue by Application (2018-2023)
5.2.2 Global Augmented and Virtual Reality Handheld Device Revenue by Application (2024-2029)
5.2.3 Global Augmented and Virtual Reality Handheld Device Revenue Market Share by Application (2018-2029)
5.3 Global Augmented and Virtual Reality Handheld Device Price by Application (2018-2029)
6 Key Companies Profiled
6.1 Google
6.1.1 Google Corporation Information
6.1.2 Google Description and Business Overview
6.1.3 Google Augmented and Virtual Reality Handheld Device Sales, Revenue and Gross Margin (2018-2023)
6.1.4 Google Augmented and Virtual Reality Handheld Device Product Portfolio
6.1.5 Google Recent Developments/Updates
6.2 Microsoft
6.2.1 Microsoft Corporation Information
6.2.2 Microsoft Description and Business Overview
6.2.3 Microsoft Augmented and Virtual Reality Handheld Device Sales, Revenue and Gross Margin (2018-2023)
6.2.4 Microsoft Augmented and Virtual Reality Handheld Device Product Portfolio
6.2.5 Microsoft Recent Developments/Updates
6.3 Facebook
6.3.1 Facebook Corporation Information
6.3.2 Facebook Description and Business Overview
6.3.3 Facebook Augmented and Virtual Reality Handheld Device Sales, Revenue and Gross Margin (2018-2023)
6.3.4 Facebook Augmented and Virtual Reality Handheld Device Product Portfolio
6.3.5 Facebook Recent Developments/Updates
6.4 Sony
6.4.1 Sony Corporation Information
6.4.2 Sony Description and Business Overview
6.4.3 Sony Augmented and Virtual Reality Handheld Device Sales, Revenue and Gross Margin (2018-2023)
6.4.4 Sony Augmented and Virtual Reality Handheld Device Product Portfolio
6.4.5 Sony Recent Developments/Updates
6.5 Samsung Electronics
6.5.1 Samsung Electronics Corporation Information
6.5.2 Samsung Electronics Description and Business Overview
6.5.3 Samsung Electronics Augmented and Virtual Reality Handheld Device Sales, Revenue and Gross Margin (2018-2023)
6.5.4 Samsung Electronics Augmented and Virtual Reality Handheld Device Product Portfolio
6.5.5 Samsung Electronics Recent Developments/Updates
6.6 HTC
6.6.1 HTC Corporation Information
6.6.2 HTC Description and Business Overview
6.6.3 HTC Augmented and Virtual Reality Handheld Device Sales, Revenue and Gross Margin (2018-2023)
6.6.4 HTC Augmented and Virtual Reality Handheld Device Product Portfolio
6.6.5 HTC Recent Developments/Updates
6.7 PTC
6.6.1 PTC Corporation Information
6.6.2 PTC Description and Business Overview
6.6.3 PTC Augmented and Virtual Reality Handheld Device Sales, Revenue and Gross Margin (2018-2023)
6.4.4 PTC Augmented and Virtual Reality Handheld Device Product Portfolio
6.7.5 PTC Recent Developments/Updates
6.8 Magic Leap
6.8.1 Magic Leap Corporation Information
6.8.2 Magic Leap Description and Business Overview
6.8.3 Magic Leap Augmented and Virtual Reality Handheld Device Sales, Revenue and Gross Margin (2018-2023)
6.8.4 Magic Leap Augmented and Virtual Reality Handheld Device Product Portfolio
6.8.5 Magic Leap Recent Developments/Updates
6.9 Osterhout Design Group
6.9.1 Osterhout Design Group Corporation Information
6.9.2 Osterhout Design Group Description and Business Overview
6.9.3 Osterhout Design Group Augmented and Virtual Reality Handheld Device Sales, Revenue and Gross Margin (2018-2023)
6.9.4 Osterhout Design Group Augmented and Virtual Reality Handheld Device Product Portfolio
6.9.5 Osterhout Design Group Recent Developments/Updates
6.10 Daqri
6.10.1 Daqri Corporation Information
6.10.2 Daqri Description and Business Overview
6.10.3 Daqri Augmented and Virtual Reality Handheld Device Sales, Revenue and Gross Margin (2018-2023)
6.10.4 Daqri Augmented and Virtual Reality Handheld Device Product Portfolio
6.10.5 Daqri Recent Developments/Updates
6.11 Blippar
6.11.1 Blippar Corporation Information
6.11.2 Blippar Augmented and Virtual Reality Handheld Device Description and Business Overview
6.11.3 Blippar Augmented and Virtual Reality Handheld Device Sales, Revenue and Gross Margin (2018-2023)
6.11.4 Blippar Augmented and Virtual Reality Handheld Device Product Portfolio
6.11.5 Blippar Recent Developments/Updates
6.12 Upskill
6.12.1 Upskill Corporation Information
6.12.2 Upskill Augmented and Virtual Reality Handheld Device Description and Business Overview
6.12.3 Upskill Augmented and Virtual Reality Handheld Device Sales, Revenue and Gross Margin (2018-2023)
6.12.4 Upskill Augmented and Virtual Reality Handheld Device Product Portfolio
6.12.5 Upskill Recent Developments/Updates
7 Industry Chain and Sales Channels Analysis
7.1 Augmented and Virtual Reality Handheld Device Industry Chain Analysis
7.2 Augmented and Virtual Reality Handheld Device Key Raw Materials
7.2.1 Key Raw Materials
7.2.2 Raw Materials Key Suppliers
7.3 Augmented and Virtual Reality Handheld Device Production Mode & Process
7.4 Augmented and Virtual Reality Handheld Device Sales and Marketing
7.4.1 Augmented and Virtual Reality Handheld Device Sales Channels
7.4.2 Augmented and Virtual Reality Handheld Device Distributors
7.5 Augmented and Virtual Reality Handheld Device Customers
8 Augmented and Virtual Reality Handheld Device Market Dynamics
8.1 Augmented and Virtual Reality Handheld Device Industry Trends
8.2 Augmented and Virtual Reality Handheld Device Market Drivers
8.3 Augmented and Virtual Reality Handheld Device Market Challenges
8.4 Augmented and Virtual Reality Handheld Device Market Restraints
9 Research Finding and Conclusion
10 Methodology and Data Source
10.1 Methodology/Research Approach
10.1.1 Research Programs/Design
10.1.2 Market Size Estimation
10.1.3 Market Breakdown and Data Triangulation
10.2 Data Source
10.2.1 Secondary Sources
10.2.2 Primary Sources
10.3 Author List
10.4 Disclaimer
Google
Microsoft
Facebook
Sony
Samsung Electronics
HTC
PTC
Magic Leap
Osterhout Design Group
Daqri
Blippar
Upskill
Ìý
Ìý
*If Applicable.