
When technology is used to augment a user's experience of the real world it is termed as Augmented Reality (AR). When technology is used to completely immerse the user in a virtually simulated world, it is termed as Virtual Reality (VR). These two technologies are finding more and more potential applications every day.
Market Analysis and Insights: Global Augmented Reality and Virtual Reality Apps Market
The global Augmented Reality and Virtual Reality Apps market is projected to grow from US$ million in 2023 to US$ million by 2029, at a Compound Annual Growth Rate (CAGR) of % during the forecast period.
The US & Canada market for Augmented Reality and Virtual Reality Apps is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The China market for Augmented Reality and Virtual Reality Apps is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The Europe market for Augmented Reality and Virtual Reality Apps is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The global key companies of Augmented Reality and Virtual Reality Apps include Augmented Pixels, Aurasma, Blippar, Catchoom, DAQRI, Wikitude, AR Circuits, SkyView and Anatomy 4D, etc. in 2022, the global top five players had a share approximately % in terms of revenue.
Report Includes
This report presents an overview of global market for Augmented Reality and Virtual Reality Apps market size. Analyses of the global market trends, with historic market revenue data for 2018 - 2022, estimates for 2023, and projections of CAGR through 2029.
This report researches the key producers of Augmented Reality and Virtual Reality Apps, also provides the revenue of main regions and countries. Highlights of the upcoming market potential for Augmented Reality and Virtual Reality Apps, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.
This report focuses on the Augmented Reality and Virtual Reality Apps revenue, market share and industry ranking of main companies, data from 2018 to 2023. Identification of the major stakeholders in the global Augmented Reality and Virtual Reality Apps market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.
This report analyzes the segments data by type and by application, revenue, and growth rate, from 2018 to 2029. Evaluation and forecast the market size for Augmented Reality and Virtual Reality Apps revenue, projected growth trends, production technology, application and end-user industry.
Descriptive company profiles of the major global players, including Augmented Pixels, Aurasma, Blippar, Catchoom, DAQRI, Wikitude, AR Circuits, SkyView and Anatomy 4D, etc.
By Company
Augmented Pixels
Aurasma
Blippar
Catchoom
DAQRI
Wikitude
AR Circuits
SkyView
Anatomy 4D
Blippar
BuildAR
Virtals
EON Reality Inc.
Google
Zappar
Wikitude
Reza Moh
Segment by Type
For Non-Immersive Systems
For Semi-Immersive Projection Systems
For Fully Immersive Head-Mounted Systems
Segment by Application
Education and training
Video Game
Media
Tourism
Social Media
Others
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East, Africa, and Latin America
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc.), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Revenue of Augmented Reality and Virtual Reality Apps in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world. This section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Augmented Reality and Virtual Reality Apps companies’ competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: North America by type, by application and by country, revenue for each segment.
Chapter 7: Europe by type, by application and by country, revenue for each segment.
Chapter 8: China by type and by application revenue for each segment.
Chapter 9: Asia (excluding China) by type, by application and by region, revenue for each segment.
Chapter 10: Middle East, Africa, and Latin America by type, by application and by country, revenue for each segment.
Chapter 11: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Augmented Reality and Virtual Reality Apps revenue, gross margin, and recent development, etc.
Chapter 12: Analyst's Viewpoints/Conclusions
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Augmented Reality and Virtual Reality Apps Market Size Growth Rate by Type, 2018 VS 2022 VS 2029
1.2.2 For Non-Immersive Systems
1.2.3 For Semi-Immersive Projection Systems
1.2.4 For Fully Immersive Head-Mounted Systems
1.3 Market by Application
1.3.1 Global Augmented Reality and Virtual Reality Apps Market Size Growth Rate by Application, 2018 VS 2022 VS 2029
1.3.2 Education and training
1.3.3 Video Game
1.3.4 Media
1.3.5 Tourism
1.3.6 Social Media
1.3.7 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Augmented Reality and Virtual Reality Apps Market Perspective (2018-2029)
2.2 Global Augmented Reality and Virtual Reality Apps Growth Trends by Region
2.2.1 Augmented Reality and Virtual Reality Apps Market Size by Region: 2018 VS 2022 VS 2029
2.2.2 Augmented Reality and Virtual Reality Apps Historic Market Size by Region (2018-2023)
2.2.3 Augmented Reality and Virtual Reality Apps Forecasted Market Size by Region (2024-2029)
2.3 Augmented Reality and Virtual Reality Apps Market Dynamics
2.3.1 Augmented Reality and Virtual Reality Apps Industry Trends
2.3.2 Augmented Reality and Virtual Reality Apps Market Drivers
2.3.3 Augmented Reality and Virtual Reality Apps Market Challenges
2.3.4 Augmented Reality and Virtual Reality Apps Market Restraints
3 Competition Landscape by Key Players
3.1 Global Revenue Augmented Reality and Virtual Reality Apps by Players
3.1.1 Global Augmented Reality and Virtual Reality Apps Revenue by Players (2018-2023)
3.1.2 Global Augmented Reality and Virtual Reality Apps Revenue Market Share by Players (2018-2023)
3.2 Global Augmented Reality and Virtual Reality Apps Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players of Augmented Reality and Virtual Reality Apps, Ranking by Revenue, 2021 VS 2022 VS 2023
3.4 Global Augmented Reality and Virtual Reality Apps Market Concentration Ratio
3.4.1 Global Augmented Reality and Virtual Reality Apps Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Augmented Reality and Virtual Reality Apps Revenue in 2022
3.5 Global Key Players of Augmented Reality and Virtual Reality Apps Head office and Area Served
3.6 Global Key Players of Augmented Reality and Virtual Reality Apps, Product and Application
3.7 Global Key Players of Augmented Reality and Virtual Reality Apps, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Augmented Reality and Virtual Reality Apps Breakdown Data by Type
4.1 Global Augmented Reality and Virtual Reality Apps Historic Market Size by Type (2018-2023)
4.2 Global Augmented Reality and Virtual Reality Apps Forecasted Market Size by Type (2024-2029)
5 Augmented Reality and Virtual Reality Apps Breakdown Data by Application
5.1 Global Augmented Reality and Virtual Reality Apps Historic Market Size by Application (2018-2023)
5.2 Global Augmented Reality and Virtual Reality Apps Forecasted Market Size by Application (2024-2029)
6 North America
6.1 North America Augmented Reality and Virtual Reality Apps Market Size (2018-2029)
6.2 North America Augmented Reality and Virtual Reality Apps Market Size by Type
6.2.1 North America Augmented Reality and Virtual Reality Apps Market Size by Type (2018-2023)
6.2.2 North America Augmented Reality and Virtual Reality Apps Market Size by Type (2024-2029)
6.2.3 North America Augmented Reality and Virtual Reality Apps Market Share by Type (2018-2029)
6.3 North America Augmented Reality and Virtual Reality Apps Market Size by Application
6.3.1 North America Augmented Reality and Virtual Reality Apps Market Size by Application (2018-2023)
6.3.2 North America Augmented Reality and Virtual Reality Apps Market Size by Application (2024-2029)
6.3.3 North America Augmented Reality and Virtual Reality Apps Market Share by Application (2018-2029)
6.4 North America Augmented Reality and Virtual Reality Apps Market Size by Country
6.4.1 North America Augmented Reality and Virtual Reality Apps Market Size by Country: 2018 VS 2022 VS 2029
6.4.2 North America Augmented Reality and Virtual Reality Apps Market Size by Country (2018-2023)
6.4.3 North America Augmented Reality and Virtual Reality Apps Market Size by Country (2024-2029)
6.4.4 U.S.
6.4.5 Canada
7 Europe
7.1 Europe Augmented Reality and Virtual Reality Apps Market Size (2018-2029)
7.2 Europe Augmented Reality and Virtual Reality Apps Market Size by Type
7.2.1 Europe Augmented Reality and Virtual Reality Apps Market Size by Type (2018-2023)
7.2.2 Europe Augmented Reality and Virtual Reality Apps Market Size by Type (2024-2029)
7.2.3 Europe Augmented Reality and Virtual Reality Apps Market Share by Type (2018-2029)
7.3 Europe Augmented Reality and Virtual Reality Apps Market Size by Application
7.3.1 Europe Augmented Reality and Virtual Reality Apps Market Size by Application (2018-2023)
7.3.2 Europe Augmented Reality and Virtual Reality Apps Market Size by Application (2024-2029)
7.3.3 Europe Augmented Reality and Virtual Reality Apps Market Share by Application (2018-2029)
7.4 Europe Augmented Reality and Virtual Reality Apps Market Size by Country
7.4.1 Europe Augmented Reality and Virtual Reality Apps Market Size by Country: 2018 VS 2022 VS 2029
7.4.2 Europe Augmented Reality and Virtual Reality Apps Market Size by Country (2018-2023)
7.4.3 Europe Augmented Reality and Virtual Reality Apps Market Size by Country (2024-2029)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic Countries
8 China
8.1 China Augmented Reality and Virtual Reality Apps Market Size (2018-2029)
8.2 China Augmented Reality and Virtual Reality Apps Market Size by Type
8.2.1 China Augmented Reality and Virtual Reality Apps Market Size by Type (2018-2023)
8.2.2 China Augmented Reality and Virtual Reality Apps Market Size by Type (2024-2029)
8.2.3 China Augmented Reality and Virtual Reality Apps Market Share by Type (2018-2029)
8.3 China Augmented Reality and Virtual Reality Apps Market Size by Application
8.3.1 China Augmented Reality and Virtual Reality Apps Market Size by Application (2018-2023)
8.3.2 China Augmented Reality and Virtual Reality Apps Market Size by Application (2024-2029)
8.3.3 China Augmented Reality and Virtual Reality Apps Market Share by Application (2018-2029)
9 Asia (excluding China)
9.1 Asia Augmented Reality and Virtual Reality Apps Market Size (2018-2029)
9.2 Asia Augmented Reality and Virtual Reality Apps Market Size by Type
9.2.1 Asia Augmented Reality and Virtual Reality Apps Market Size by Type (2018-2023)
9.2.2 Asia Augmented Reality and Virtual Reality Apps Market Size by Type (2024-2029)
9.2.3 Asia Augmented Reality and Virtual Reality Apps Market Share by Type (2018-2029)
9.3 Asia Augmented Reality and Virtual Reality Apps Market Size by Application
9.3.1 Asia Augmented Reality and Virtual Reality Apps Market Size by Application (2018-2023)
9.3.2 Asia Augmented Reality and Virtual Reality Apps Market Size by Application (2024-2029)
9.3.3 Asia Augmented Reality and Virtual Reality Apps Market Share by Application (2018-2029)
9.4 Asia Augmented Reality and Virtual Reality Apps Market Size by Region
9.4.1 Asia Augmented Reality and Virtual Reality Apps Market Size by Region: 2018 VS 2022 VS 2029
9.4.2 Asia Augmented Reality and Virtual Reality Apps Market Size by Region (2018-2023)
9.4.3 Asia Augmented Reality and Virtual Reality Apps Market Size by Region (2024-2029)
9.4.4 Japan
9.4.5 South Korea
9.4.6 China Taiwan
9.4.7 Southeast Asia
9.4.8 India
9.4.9 Australia
10 Middle East, Africa, and Latin America
10.1 Middle East, Africa, and Latin America Augmented Reality and Virtual Reality Apps Market Size (2018-2029)
10.2 Middle East, Africa, and Latin America Augmented Reality and Virtual Reality Apps Market Size by Type
10.2.1 Middle East, Africa, and Latin America Augmented Reality and Virtual Reality Apps Market Size by Type (2018-2023)
10.2.2 Middle East, Africa, and Latin America Augmented Reality and Virtual Reality Apps Market Size by Type (2024-2029)
10.2.3 Middle East, Africa, and Latin America Augmented Reality and Virtual Reality Apps Market Share by Type (2018-2029)
10.3 Middle East, Africa, and Latin America Augmented Reality and Virtual Reality Apps Market Size by Application
10.3.1 Middle East, Africa, and Latin America Augmented Reality and Virtual Reality Apps Market Size by Application (2018-2023)
10.3.2 Middle East, Africa, and Latin America Augmented Reality and Virtual Reality Apps Market Size by Application (2024-2029)
10.3.3 Middle East, Africa, and Latin America Augmented Reality and Virtual Reality Apps Market Share by Application (2018-2029)
10.4 Middle East, Africa, and Latin America Augmented Reality and Virtual Reality Apps Market Size by Country
10.4.1 Middle East, Africa, and Latin America Augmented Reality and Virtual Reality Apps Market Size by Country: 2018 VS 2022 VS 2029
10.4.2 Middle East, Africa, and Latin America Augmented Reality and Virtual Reality Apps Market Size by Country (2018-2023)
10.4.3 Middle East, Africa, and Latin America Augmented Reality and Virtual Reality Apps Market Size by Country (2024-2029)
10.4.4 Brazil
10.4.5 Mexico
10.4.6 Turkey
10.4.7 Saudi Arabia
10.4.8 Israel
10.4.9 GCC Countries
11 Key Players Profiles
11.1 Augmented Pixels
11.1.1 Augmented Pixels Company Details
11.1.2 Augmented Pixels Business Overview
11.1.3 Augmented Pixels Augmented Reality and Virtual Reality Apps Introduction
11.1.4 Augmented Pixels Revenue in Augmented Reality and Virtual Reality Apps Business (2018-2023)
11.1.5 Augmented Pixels Recent Developments
11.2 Aurasma
11.2.1 Aurasma Company Details
11.2.2 Aurasma Business Overview
11.2.3 Aurasma Augmented Reality and Virtual Reality Apps Introduction
11.2.4 Aurasma Revenue in Augmented Reality and Virtual Reality Apps Business (2018-2023)
11.2.5 Aurasma Recent Developments
11.3 Blippar
11.3.1 Blippar Company Details
11.3.2 Blippar Business Overview
11.3.3 Blippar Augmented Reality and Virtual Reality Apps Introduction
11.3.4 Blippar Revenue in Augmented Reality and Virtual Reality Apps Business (2018-2023)
11.3.5 Blippar Recent Developments
11.4 Catchoom
11.4.1 Catchoom Company Details
11.4.2 Catchoom Business Overview
11.4.3 Catchoom Augmented Reality and Virtual Reality Apps Introduction
11.4.4 Catchoom Revenue in Augmented Reality and Virtual Reality Apps Business (2018-2023)
11.4.5 Catchoom Recent Developments
11.5 DAQRI
11.5.1 DAQRI Company Details
11.5.2 DAQRI Business Overview
11.5.3 DAQRI Augmented Reality and Virtual Reality Apps Introduction
11.5.4 DAQRI Revenue in Augmented Reality and Virtual Reality Apps Business (2018-2023)
11.5.5 DAQRI Recent Developments
11.6 Wikitude
11.6.1 Wikitude Company Details
11.6.2 Wikitude Business Overview
11.6.3 Wikitude Augmented Reality and Virtual Reality Apps Introduction
11.6.4 Wikitude Revenue in Augmented Reality and Virtual Reality Apps Business (2018-2023)
11.6.5 Wikitude Recent Developments
11.7 AR Circuits
11.7.1 AR Circuits Company Details
11.7.2 AR Circuits Business Overview
11.7.3 AR Circuits Augmented Reality and Virtual Reality Apps Introduction
11.7.4 AR Circuits Revenue in Augmented Reality and Virtual Reality Apps Business (2018-2023)
11.7.5 AR Circuits Recent Developments
11.8 SkyView
11.8.1 SkyView Company Details
11.8.2 SkyView Business Overview
11.8.3 SkyView Augmented Reality and Virtual Reality Apps Introduction
11.8.4 SkyView Revenue in Augmented Reality and Virtual Reality Apps Business (2018-2023)
11.8.5 SkyView Recent Developments
11.9 Anatomy 4D
11.9.1 Anatomy 4D Company Details
11.9.2 Anatomy 4D Business Overview
11.9.3 Anatomy 4D Augmented Reality and Virtual Reality Apps Introduction
11.9.4 Anatomy 4D Revenue in Augmented Reality and Virtual Reality Apps Business (2018-2023)
11.9.5 Anatomy 4D Recent Developments
11.10 Blippar
11.10.1 Blippar Company Details
11.10.2 Blippar Business Overview
11.10.3 Blippar Augmented Reality and Virtual Reality Apps Introduction
11.10.4 Blippar Revenue in Augmented Reality and Virtual Reality Apps Business (2018-2023)
11.10.5 Blippar Recent Developments
11.11 BuildAR
11.11.1 BuildAR Company Details
11.11.2 BuildAR Business Overview
11.11.3 BuildAR Augmented Reality and Virtual Reality Apps Introduction
11.11.4 BuildAR Revenue in Augmented Reality and Virtual Reality Apps Business (2018-2023)
11.11.5 BuildAR Recent Developments
11.12 Virtals
11.12.1 Virtals Company Details
11.12.2 Virtals Business Overview
11.12.3 Virtals Augmented Reality and Virtual Reality Apps Introduction
11.12.4 Virtals Revenue in Augmented Reality and Virtual Reality Apps Business (2018-2023)
11.12.5 Virtals Recent Developments
11.13 EON Reality Inc.
11.13.1 EON Reality Inc. Company Details
11.13.2 EON Reality Inc. Business Overview
11.13.3 EON Reality Inc. Augmented Reality and Virtual Reality Apps Introduction
11.13.4 EON Reality Inc. Revenue in Augmented Reality and Virtual Reality Apps Business (2018-2023)
11.13.5 EON Reality Inc. Recent Developments
11.14 Google
11.14.1 Google Company Details
11.14.2 Google Business Overview
11.14.3 Google Augmented Reality and Virtual Reality Apps Introduction
11.14.4 Google Revenue in Augmented Reality and Virtual Reality Apps Business (2018-2023)
11.14.5 Google Recent Developments
11.15 Zappar
11.15.1 Zappar Company Details
11.15.2 Zappar Business Overview
11.15.3 Zappar Augmented Reality and Virtual Reality Apps Introduction
11.15.4 Zappar Revenue in Augmented Reality and Virtual Reality Apps Business (2018-2023)
11.15.5 Zappar Recent Developments
11.16 Wikitude
11.16.1 Wikitude Company Details
11.16.2 Wikitude Business Overview
11.16.3 Wikitude Augmented Reality and Virtual Reality Apps Introduction
11.16.4 Wikitude Revenue in Augmented Reality and Virtual Reality Apps Business (2018-2023)
11.16.5 Wikitude Recent Developments
11.17 Reza Moh
11.17.1 Reza Moh Company Details
11.17.2 Reza Moh Business Overview
11.17.3 Reza Moh Augmented Reality and Virtual Reality Apps Introduction
11.17.4 Reza Moh Revenue in Augmented Reality and Virtual Reality Apps Business (2018-2023)
11.17.5 Reza Moh Recent Developments
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
Augmented Pixels
Aurasma
Blippar
Catchoom
DAQRI
Wikitude
AR Circuits
SkyView
Anatomy 4D
Blippar
BuildAR
Virtals
EON Reality Inc.
Google
Zappar
Wikitude
Reza Moh
Ìý
Ìý
*If Applicable.
