
Augmented reality (AR) and virtual reality (VR) are technologies that offer a 360-degree immersive experience in a simulated environment, driven by analytical insights. Manufacturers have increasingly adopted AR and VR devices for simulative applications, and their use for plant improvement and workforce training has further fueled industry growth. Recent advancements in AR and VR technologies for image and sound capture, as well as the availability of compatible electronic products such as tablets and headsets, have created significant market opportunities.
The global Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing market was valued at US$ 8301 million in 2023 and is anticipated to reach US$ 30150 million by 2030, witnessing a CAGR of 19.8% during the forecast period 2024-2030.
North American market for Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global market for Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing in Product Design & Development is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global companies of Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing include Microsoft Corporation, Google LLC, Samsung Group, Vuzix Corporation, SkillReal, Ediiie, EON Realty, Inc., Kaon Interactive Inc. and Worldviz, Inc., etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing.
Report Scope
The Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Microsoft Corporation
Google LLC
Samsung Group
Vuzix Corporation
SkillReal
Ediiie
EON Realty, Inc.
Kaon Interactive Inc.
Worldviz, Inc.
SoluLab
ESI Group
Segment by Type
Hardware
Software and Services
Segment by Application
Product Design & Development
Safety & Training
Maintenance & Repair
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
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1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Hardware
1.2.3 Software and Services
1.3 Market by Application
1.3.1 Global Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Product Design & Development
1.3.3 Safety & Training
1.3.4 Maintenance & Repair
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Market Perspective (2019-2030)
2.2 Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Growth Trends by Region
2.2.1 Global Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Historic Market Size by Region (2019-2024)
2.2.3 Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Forecasted Market Size by Region (2025-2030)
2.3 Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Market Dynamics
2.3.1 Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Industry Trends
2.3.2 Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Market Drivers
2.3.3 Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Market Challenges
2.3.4 Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Players by Revenue
3.1.1 Global Top Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Players by Revenue (2019-2024)
3.1.2 Global Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Revenue Market Share by Players (2019-2024)
3.2 Global Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Revenue
3.4 Global Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Market Concentration Ratio
3.4.1 Global Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Revenue in 2023
3.5 Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Key Players Head office and Area Served
3.6 Key Players Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Product Solution and Service
3.7 Date of Enter into Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Breakdown Data by Type
4.1 Global Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Historic Market Size by Type (2019-2024)
4.2 Global Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Forecasted Market Size by Type (2025-2030)
5 Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Breakdown Data by Application
5.1 Global Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Historic Market Size by Application (2019-2024)
5.2 Global Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Market Size (2019-2030)
6.2 North America Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Market Size by Country (2019-2024)
6.4 North America Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Market Size (2019-2030)
7.2 Europe Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Market Size by Country (2019-2024)
7.4 Europe Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Market Size (2019-2030)
8.2 Asia-Pacific Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Market Size by Region (2019-2024)
8.4 Asia-Pacific Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Market Size (2019-2030)
9.2 Latin America Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Market Size by Country (2019-2024)
9.4 Latin America Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Market Size (2019-2030)
10.2 Middle East & Africa Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Market Size by Country (2019-2024)
10.4 Middle East & Africa Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Microsoft Corporation
11.1.1 Microsoft Corporation Company Detail
11.1.2 Microsoft Corporation Business Overview
11.1.3 Microsoft Corporation Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Introduction
11.1.4 Microsoft Corporation Revenue in Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Business (2019-2024)
11.1.5 Microsoft Corporation Recent Development
11.2 Google LLC
11.2.1 Google LLC Company Detail
11.2.2 Google LLC Business Overview
11.2.3 Google LLC Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Introduction
11.2.4 Google LLC Revenue in Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Business (2019-2024)
11.2.5 Google LLC Recent Development
11.3 Samsung Group
11.3.1 Samsung Group Company Detail
11.3.2 Samsung Group Business Overview
11.3.3 Samsung Group Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Introduction
11.3.4 Samsung Group Revenue in Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Business (2019-2024)
11.3.5 Samsung Group Recent Development
11.4 Vuzix Corporation
11.4.1 Vuzix Corporation Company Detail
11.4.2 Vuzix Corporation Business Overview
11.4.3 Vuzix Corporation Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Introduction
11.4.4 Vuzix Corporation Revenue in Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Business (2019-2024)
11.4.5 Vuzix Corporation Recent Development
11.5 SkillReal
11.5.1 SkillReal Company Detail
11.5.2 SkillReal Business Overview
11.5.3 SkillReal Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Introduction
11.5.4 SkillReal Revenue in Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Business (2019-2024)
11.5.5 SkillReal Recent Development
11.6 Ediiie
11.6.1 Ediiie Company Detail
11.6.2 Ediiie Business Overview
11.6.3 Ediiie Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Introduction
11.6.4 Ediiie Revenue in Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Business (2019-2024)
11.6.5 Ediiie Recent Development
11.7 EON Realty, Inc.
11.7.1 EON Realty, Inc. Company Detail
11.7.2 EON Realty, Inc. Business Overview
11.7.3 EON Realty, Inc. Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Introduction
11.7.4 EON Realty, Inc. Revenue in Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Business (2019-2024)
11.7.5 EON Realty, Inc. Recent Development
11.8 Kaon Interactive Inc.
11.8.1 Kaon Interactive Inc. Company Detail
11.8.2 Kaon Interactive Inc. Business Overview
11.8.3 Kaon Interactive Inc. Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Introduction
11.8.4 Kaon Interactive Inc. Revenue in Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Business (2019-2024)
11.8.5 Kaon Interactive Inc. Recent Development
11.9 Worldviz, Inc.
11.9.1 Worldviz, Inc. Company Detail
11.9.2 Worldviz, Inc. Business Overview
11.9.3 Worldviz, Inc. Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Introduction
11.9.4 Worldviz, Inc. Revenue in Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Business (2019-2024)
11.9.5 Worldviz, Inc. Recent Development
11.10 SoluLab
11.10.1 SoluLab Company Detail
11.10.2 SoluLab Business Overview
11.10.3 SoluLab Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Introduction
11.10.4 SoluLab Revenue in Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Business (2019-2024)
11.10.5 SoluLab Recent Development
11.11 ESI Group
11.11.1 ESI Group Company Detail
11.11.2 ESI Group Business Overview
11.11.3 ESI Group Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Introduction
11.11.4 ESI Group Revenue in Augmented Reality (AR) and Virtual Reality (VR) in Manufacturing Business (2019-2024)
11.11.5 ESI Group Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
Microsoft Corporation
Google LLC
Samsung Group
Vuzix Corporation
SkillReal
Ediiie
EON Realty, Inc.
Kaon Interactive Inc.
Worldviz, Inc.
SoluLab
ESI Group
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*If Applicable.
