
Augmented reality is having a moment. Apps like Quiver, for example, can transform pages of a coloring book into living animations—where wheels spin, birds take flight, and fire-breathing dragons come to life.
Market Analysis and Insights: Global Augmented Reality Book Market
The global Augmented Reality Book market is projected to grow from US$ million in 2023 to US$ million by 2029, at a Compound Annual Growth Rate (CAGR) of % during the forecast period.
The US & Canada market for Augmented Reality Book is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The China market for Augmented Reality Book is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The Europe market for Augmented Reality Book is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The global key companies of Augmented Reality Book include Samsung, Microsoft, Google, FaceBook, Carl Zeiss, Baofeng, Sony, Razer and HTC, etc. in 2022, the global top five players had a share approximately % in terms of revenue.
Report Includes
This report presents an overview of global market for Augmented Reality Book market size. Analyses of the global market trends, with historic market revenue data for 2018 - 2022, estimates for 2023, and projections of CAGR through 2029.
This report researches the key producers of Augmented Reality Book, also provides the revenue of main regions and countries. Highlights of the upcoming market potential for Augmented Reality Book, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.
This report focuses on the Augmented Reality Book revenue, market share and industry ranking of main companies, data from 2018 to 2023. Identification of the major stakeholders in the global Augmented Reality Book market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.
This report analyzes the segments data by type and by application, revenue, and growth rate, from 2018 to 2029. Evaluation and forecast the market size for Augmented Reality Book revenue, projected growth trends, production technology, application and end-user industry.
Descriptive company profiles of the major global players, including Samsung, Microsoft, Google, FaceBook, Carl Zeiss, Baofeng, Sony, Razer and HTC, etc.
By Company
Samsung
Microsoft
Google
FaceBook
Carl Zeiss
Baofeng
Sony
Razer
HTC
Daqri
AMD
Atheer
Meta
CastAR
Skully
HP
Antvr
Lumus
Fove
Sulon
JINWEIDU
Virglass
Emaxv
Segment by Type
Phone
Tablet
Segment by Application
Home Use
Commercial Use
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East, Africa, and Latin America
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc.), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Revenue of Augmented Reality Book in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world. This section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Augmented Reality Book companies’ competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: North America by type, by application and by country, revenue for each segment.
Chapter 7: Europe by type, by application and by country, revenue for each segment.
Chapter 8: China by type and by application revenue for each segment.
Chapter 9: Asia (excluding China) by type, by application and by region, revenue for each segment.
Chapter 10: Middle East, Africa, and Latin America by type, by application and by country, revenue for each segment.
Chapter 11: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Augmented Reality Book revenue, gross margin, and recent development, etc.
Chapter 12: Analyst's Viewpoints/Conclusions
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Augmented Reality Book Market Size Growth Rate by Type, 2018 VS 2022 VS 2029
1.2.2 Phone
1.2.3 Tablet
1.3 Market by Application
1.3.1 Global Augmented Reality Book Market Size Growth Rate by Application, 2018 VS 2022 VS 2029
1.3.2 Home Use
1.3.3 Commercial Use
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Augmented Reality Book Market Perspective (2018-2029)
2.2 Global Augmented Reality Book Growth Trends by Region
2.2.1 Augmented Reality Book Market Size by Region: 2018 VS 2022 VS 2029
2.2.2 Augmented Reality Book Historic Market Size by Region (2018-2023)
2.2.3 Augmented Reality Book Forecasted Market Size by Region (2024-2029)
2.3 Augmented Reality Book Market Dynamics
2.3.1 Augmented Reality Book Industry Trends
2.3.2 Augmented Reality Book Market Drivers
2.3.3 Augmented Reality Book Market Challenges
2.3.4 Augmented Reality Book Market Restraints
3 Competition Landscape by Key Players
3.1 Global Revenue Augmented Reality Book by Players
3.1.1 Global Augmented Reality Book Revenue by Players (2018-2023)
3.1.2 Global Augmented Reality Book Revenue Market Share by Players (2018-2023)
3.2 Global Augmented Reality Book Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players of Augmented Reality Book, Ranking by Revenue, 2021 VS 2022 VS 2023
3.4 Global Augmented Reality Book Market Concentration Ratio
3.4.1 Global Augmented Reality Book Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Augmented Reality Book Revenue in 2022
3.5 Global Key Players of Augmented Reality Book Head office and Area Served
3.6 Global Key Players of Augmented Reality Book, Product and Application
3.7 Global Key Players of Augmented Reality Book, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Augmented Reality Book Breakdown Data by Type
4.1 Global Augmented Reality Book Historic Market Size by Type (2018-2023)
4.2 Global Augmented Reality Book Forecasted Market Size by Type (2024-2029)
5 Augmented Reality Book Breakdown Data by Application
5.1 Global Augmented Reality Book Historic Market Size by Application (2018-2023)
5.2 Global Augmented Reality Book Forecasted Market Size by Application (2024-2029)
6 North America
6.1 North America Augmented Reality Book Market Size (2018-2029)
6.2 North America Augmented Reality Book Market Size by Type
6.2.1 North America Augmented Reality Book Market Size by Type (2018-2023)
6.2.2 North America Augmented Reality Book Market Size by Type (2024-2029)
6.2.3 North America Augmented Reality Book Market Share by Type (2018-2029)
6.3 North America Augmented Reality Book Market Size by Application
6.3.1 North America Augmented Reality Book Market Size by Application (2018-2023)
6.3.2 North America Augmented Reality Book Market Size by Application (2024-2029)
6.3.3 North America Augmented Reality Book Market Share by Application (2018-2029)
6.4 North America Augmented Reality Book Market Size by Country
6.4.1 North America Augmented Reality Book Market Size by Country: 2018 VS 2022 VS 2029
6.4.2 North America Augmented Reality Book Market Size by Country (2018-2023)
6.4.3 North America Augmented Reality Book Market Size by Country (2024-2029)
6.4.4 U.S.
6.4.5 Canada
7 Europe
7.1 Europe Augmented Reality Book Market Size (2018-2029)
7.2 Europe Augmented Reality Book Market Size by Type
7.2.1 Europe Augmented Reality Book Market Size by Type (2018-2023)
7.2.2 Europe Augmented Reality Book Market Size by Type (2024-2029)
7.2.3 Europe Augmented Reality Book Market Share by Type (2018-2029)
7.3 Europe Augmented Reality Book Market Size by Application
7.3.1 Europe Augmented Reality Book Market Size by Application (2018-2023)
7.3.2 Europe Augmented Reality Book Market Size by Application (2024-2029)
7.3.3 Europe Augmented Reality Book Market Share by Application (2018-2029)
7.4 Europe Augmented Reality Book Market Size by Country
7.4.1 Europe Augmented Reality Book Market Size by Country: 2018 VS 2022 VS 2029
7.4.2 Europe Augmented Reality Book Market Size by Country (2018-2023)
7.4.3 Europe Augmented Reality Book Market Size by Country (2024-2029)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic Countries
8 China
8.1 China Augmented Reality Book Market Size (2018-2029)
8.2 China Augmented Reality Book Market Size by Type
8.2.1 China Augmented Reality Book Market Size by Type (2018-2023)
8.2.2 China Augmented Reality Book Market Size by Type (2024-2029)
8.2.3 China Augmented Reality Book Market Share by Type (2018-2029)
8.3 China Augmented Reality Book Market Size by Application
8.3.1 China Augmented Reality Book Market Size by Application (2018-2023)
8.3.2 China Augmented Reality Book Market Size by Application (2024-2029)
8.3.3 China Augmented Reality Book Market Share by Application (2018-2029)
9 Asia (excluding China)
9.1 Asia Augmented Reality Book Market Size (2018-2029)
9.2 Asia Augmented Reality Book Market Size by Type
9.2.1 Asia Augmented Reality Book Market Size by Type (2018-2023)
9.2.2 Asia Augmented Reality Book Market Size by Type (2024-2029)
9.2.3 Asia Augmented Reality Book Market Share by Type (2018-2029)
9.3 Asia Augmented Reality Book Market Size by Application
9.3.1 Asia Augmented Reality Book Market Size by Application (2018-2023)
9.3.2 Asia Augmented Reality Book Market Size by Application (2024-2029)
9.3.3 Asia Augmented Reality Book Market Share by Application (2018-2029)
9.4 Asia Augmented Reality Book Market Size by Region
9.4.1 Asia Augmented Reality Book Market Size by Region: 2018 VS 2022 VS 2029
9.4.2 Asia Augmented Reality Book Market Size by Region (2018-2023)
9.4.3 Asia Augmented Reality Book Market Size by Region (2024-2029)
9.4.4 Japan
9.4.5 South Korea
9.4.6 China Taiwan
9.4.7 Southeast Asia
9.4.8 India
9.4.9 Australia
10 Middle East, Africa, and Latin America
10.1 Middle East, Africa, and Latin America Augmented Reality Book Market Size (2018-2029)
10.2 Middle East, Africa, and Latin America Augmented Reality Book Market Size by Type
10.2.1 Middle East, Africa, and Latin America Augmented Reality Book Market Size by Type (2018-2023)
10.2.2 Middle East, Africa, and Latin America Augmented Reality Book Market Size by Type (2024-2029)
10.2.3 Middle East, Africa, and Latin America Augmented Reality Book Market Share by Type (2018-2029)
10.3 Middle East, Africa, and Latin America Augmented Reality Book Market Size by Application
10.3.1 Middle East, Africa, and Latin America Augmented Reality Book Market Size by Application (2018-2023)
10.3.2 Middle East, Africa, and Latin America Augmented Reality Book Market Size by Application (2024-2029)
10.3.3 Middle East, Africa, and Latin America Augmented Reality Book Market Share by Application (2018-2029)
10.4 Middle East, Africa, and Latin America Augmented Reality Book Market Size by Country
10.4.1 Middle East, Africa, and Latin America Augmented Reality Book Market Size by Country: 2018 VS 2022 VS 2029
10.4.2 Middle East, Africa, and Latin America Augmented Reality Book Market Size by Country (2018-2023)
10.4.3 Middle East, Africa, and Latin America Augmented Reality Book Market Size by Country (2024-2029)
10.4.4 Brazil
10.4.5 Mexico
10.4.6 Turkey
10.4.7 Saudi Arabia
10.4.8 Israel
10.4.9 GCC Countries
11 Key Players Profiles
11.1 Samsung
11.1.1 Samsung Company Details
11.1.2 Samsung Business Overview
11.1.3 Samsung Augmented Reality Book Introduction
11.1.4 Samsung Revenue in Augmented Reality Book Business (2018-2023)
11.1.5 Samsung Recent Developments
11.2 Microsoft
11.2.1 Microsoft Company Details
11.2.2 Microsoft Business Overview
11.2.3 Microsoft Augmented Reality Book Introduction
11.2.4 Microsoft Revenue in Augmented Reality Book Business (2018-2023)
11.2.5 Microsoft Recent Developments
11.3 Google
11.3.1 Google Company Details
11.3.2 Google Business Overview
11.3.3 Google Augmented Reality Book Introduction
11.3.4 Google Revenue in Augmented Reality Book Business (2018-2023)
11.3.5 Google Recent Developments
11.4 FaceBook
11.4.1 FaceBook Company Details
11.4.2 FaceBook Business Overview
11.4.3 FaceBook Augmented Reality Book Introduction
11.4.4 FaceBook Revenue in Augmented Reality Book Business (2018-2023)
11.4.5 FaceBook Recent Developments
11.5 Carl Zeiss
11.5.1 Carl Zeiss Company Details
11.5.2 Carl Zeiss Business Overview
11.5.3 Carl Zeiss Augmented Reality Book Introduction
11.5.4 Carl Zeiss Revenue in Augmented Reality Book Business (2018-2023)
11.5.5 Carl Zeiss Recent Developments
11.6 Baofeng
11.6.1 Baofeng Company Details
11.6.2 Baofeng Business Overview
11.6.3 Baofeng Augmented Reality Book Introduction
11.6.4 Baofeng Revenue in Augmented Reality Book Business (2018-2023)
11.6.5 Baofeng Recent Developments
11.7 Sony
11.7.1 Sony Company Details
11.7.2 Sony Business Overview
11.7.3 Sony Augmented Reality Book Introduction
11.7.4 Sony Revenue in Augmented Reality Book Business (2018-2023)
11.7.5 Sony Recent Developments
11.8 Razer
11.8.1 Razer Company Details
11.8.2 Razer Business Overview
11.8.3 Razer Augmented Reality Book Introduction
11.8.4 Razer Revenue in Augmented Reality Book Business (2018-2023)
11.8.5 Razer Recent Developments
11.9 HTC
11.9.1 HTC Company Details
11.9.2 HTC Business Overview
11.9.3 HTC Augmented Reality Book Introduction
11.9.4 HTC Revenue in Augmented Reality Book Business (2018-2023)
11.9.5 HTC Recent Developments
11.10 Daqri
11.10.1 Daqri Company Details
11.10.2 Daqri Business Overview
11.10.3 Daqri Augmented Reality Book Introduction
11.10.4 Daqri Revenue in Augmented Reality Book Business (2018-2023)
11.10.5 Daqri Recent Developments
11.11 AMD
11.11.1 AMD Company Details
11.11.2 AMD Business Overview
11.11.3 AMD Augmented Reality Book Introduction
11.11.4 AMD Revenue in Augmented Reality Book Business (2018-2023)
11.11.5 AMD Recent Developments
11.12 Atheer
11.12.1 Atheer Company Details
11.12.2 Atheer Business Overview
11.12.3 Atheer Augmented Reality Book Introduction
11.12.4 Atheer Revenue in Augmented Reality Book Business (2018-2023)
11.12.5 Atheer Recent Developments
11.13 Meta
11.13.1 Meta Company Details
11.13.2 Meta Business Overview
11.13.3 Meta Augmented Reality Book Introduction
11.13.4 Meta Revenue in Augmented Reality Book Business (2018-2023)
11.13.5 Meta Recent Developments
11.14 CastAR
11.14.1 CastAR Company Details
11.14.2 CastAR Business Overview
11.14.3 CastAR Augmented Reality Book Introduction
11.14.4 CastAR Revenue in Augmented Reality Book Business (2018-2023)
11.14.5 CastAR Recent Developments
11.15 Skully
11.15.1 Skully Company Details
11.15.2 Skully Business Overview
11.15.3 Skully Augmented Reality Book Introduction
11.15.4 Skully Revenue in Augmented Reality Book Business (2018-2023)
11.15.5 Skully Recent Developments
11.16 HP
11.16.1 HP Company Details
11.16.2 HP Business Overview
11.16.3 HP Augmented Reality Book Introduction
11.16.4 HP Revenue in Augmented Reality Book Business (2018-2023)
11.16.5 HP Recent Developments
11.17 Antvr
11.17.1 Antvr Company Details
11.17.2 Antvr Business Overview
11.17.3 Antvr Augmented Reality Book Introduction
11.17.4 Antvr Revenue in Augmented Reality Book Business (2018-2023)
11.17.5 Antvr Recent Developments
11.18 Lumus
11.18.1 Lumus Company Details
11.18.2 Lumus Business Overview
11.18.3 Lumus Augmented Reality Book Introduction
11.18.4 Lumus Revenue in Augmented Reality Book Business (2018-2023)
11.18.5 Lumus Recent Developments
11.19 Fove
11.19.1 Fove Company Details
11.19.2 Fove Business Overview
11.19.3 Fove Augmented Reality Book Introduction
11.19.4 Fove Revenue in Augmented Reality Book Business (2018-2023)
11.19.5 Fove Recent Developments
11.20 Sulon
11.20.1 Sulon Company Details
11.20.2 Sulon Business Overview
11.20.3 Sulon Augmented Reality Book Introduction
11.20.4 Sulon Revenue in Augmented Reality Book Business (2018-2023)
11.20.5 Sulon Recent Developments
11.21 JINWEIDU
11.21.1 JINWEIDU Company Details
11.21.2 JINWEIDU Business Overview
11.21.3 JINWEIDU Augmented Reality Book Introduction
11.21.4 JINWEIDU Revenue in Augmented Reality Book Business (2018-2023)
11.21.5 JINWEIDU Recent Developments
11.22 Virglass
11.22.1 Virglass Company Details
11.22.2 Virglass Business Overview
11.22.3 Virglass Augmented Reality Book Introduction
11.22.4 Virglass Revenue in Augmented Reality Book Business (2018-2023)
11.22.5 Virglass Recent Developments
11.23 Emaxv
11.23.1 Emaxv Company Details
11.23.2 Emaxv Business Overview
11.23.3 Emaxv Augmented Reality Book Introduction
11.23.4 Emaxv Revenue in Augmented Reality Book Business (2018-2023)
11.23.5 Emaxv Recent Developments
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
Samsung
Microsoft
Google
FaceBook
Carl Zeiss
Baofeng
Sony
Razer
HTC
Daqri
AMD
Atheer
Meta
CastAR
Skully
HP
Antvr
Lumus
Fove
Sulon
JINWEIDU
Virglass
Emaxv
Ìý
Ìý
*If Applicable.
