
Augmented reality (AR) is an interactive experience of a real-world environment where the objects that reside in the real-world are "augmented" by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory, and olfactory.The overlaid sensory information can be constructive (i.e. additive to the natural environment) or destructive (i.e. masking of the natural environment) and is seamlessly interwoven with the physical world such that it is perceived as an immersive aspect of the real environment.In this way, augmented reality alters one's ongoing perception of a real-world environment, whereas virtual reality completely replaces the user's real-world environment with a simulated one.Augmented reality is related to two largely synonymous terms: mixed reality and computer-mediated reality.
Market Analysis and Insights: Global Augmented Reality Mobile Games Market
The global Augmented Reality Mobile Games market is projected to grow from US$ million in 2023 to US$ million by 2029, at a Compound Annual Growth Rate (CAGR) of % during the forecast period.
The US & Canada market for Augmented Reality Mobile Games is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The China market for Augmented Reality Mobile Games is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The Europe market for Augmented Reality Mobile Games is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The global key companies of Augmented Reality Mobile Games include Niantic, Sony, Six to Start, Nordau Creative, Machine Zone, Sony, Microsoft, Tencent and Netease, etc. in 2022, the global top five players had a share approximately % in terms of revenue.
Report Includes
This report presents an overview of global market for Augmented Reality Mobile Games market size. Analyses of the global market trends, with historic market revenue data for 2018 - 2022, estimates for 2023, and projections of CAGR through 2029.
This report researches the key producers of Augmented Reality Mobile Games, also provides the revenue of main regions and countries. Highlights of the upcoming market potential for Augmented Reality Mobile Games, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.
This report focuses on the Augmented Reality Mobile Games revenue, market share and industry ranking of main companies, data from 2018 to 2023. Identification of the major stakeholders in the global Augmented Reality Mobile Games market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.
This report analyzes the segments data by type and by application, revenue, and growth rate, from 2018 to 2029. Evaluation and forecast the market size for Augmented Reality Mobile Games revenue, projected growth trends, production technology, application and end-user industry.
Descriptive company profiles of the major global players, including Niantic, Sony, Six to Start, Nordau Creative, Machine Zone, Sony, Microsoft, Tencent and Netease, etc.
By Company
Niantic
Sony
Six to Start
Nordau Creative
Machine Zone
Sony
Microsoft
Tencent
Netease
Supercell
Netmarble
King Digital Entertainment
EA Mobile
Mixi
GungHo Online Entertainment
Nintendo
Jam City
Segment by Type
Geographical Location-based
None Geographical Location-based
Segment by Application
Mobile Phones
Tabelt
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East, Africa, and Latin America
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc.), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Revenue of Augmented Reality Mobile Games in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world. This section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Augmented Reality Mobile Games companies’ competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: North America by type, by application and by country, revenue for each segment.
Chapter 7: Europe by type, by application and by country, revenue for each segment.
Chapter 8: China by type and by application revenue for each segment.
Chapter 9: Asia (excluding China) by type, by application and by region, revenue for each segment.
Chapter 10: Middle East, Africa, and Latin America by type, by application and by country, revenue for each segment.
Chapter 11: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Augmented Reality Mobile Games revenue, gross margin, and recent development, etc.
Chapter 12: Analyst's Viewpoints/Conclusions
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1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Augmented Reality Mobile Games Market Size Growth Rate by Type, 2018 VS 2022 VS 2029
1.2.2 Geographical Location-based
1.2.3 None Geographical Location-based
1.3 Market by Application
1.3.1 Global Augmented Reality Mobile Games Market Size Growth Rate by Application, 2018 VS 2022 VS 2029
1.3.2 Mobile Phones
1.3.3 Tabelt
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Augmented Reality Mobile Games Market Perspective (2018-2029)
2.2 Global Augmented Reality Mobile Games Growth Trends by Region
2.2.1 Augmented Reality Mobile Games Market Size by Region: 2018 VS 2022 VS 2029
2.2.2 Augmented Reality Mobile Games Historic Market Size by Region (2018-2023)
2.2.3 Augmented Reality Mobile Games Forecasted Market Size by Region (2024-2029)
2.3 Augmented Reality Mobile Games Market Dynamics
2.3.1 Augmented Reality Mobile Games Industry Trends
2.3.2 Augmented Reality Mobile Games Market Drivers
2.3.3 Augmented Reality Mobile Games Market Challenges
2.3.4 Augmented Reality Mobile Games Market Restraints
3 Competition Landscape by Key Players
3.1 Global Revenue Augmented Reality Mobile Games by Players
3.1.1 Global Augmented Reality Mobile Games Revenue by Players (2018-2023)
3.1.2 Global Augmented Reality Mobile Games Revenue Market Share by Players (2018-2023)
3.2 Global Augmented Reality Mobile Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players of Augmented Reality Mobile Games, Ranking by Revenue, 2021 VS 2022 VS 2023
3.4 Global Augmented Reality Mobile Games Market Concentration Ratio
3.4.1 Global Augmented Reality Mobile Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Augmented Reality Mobile Games Revenue in 2022
3.5 Global Key Players of Augmented Reality Mobile Games Head office and Area Served
3.6 Global Key Players of Augmented Reality Mobile Games, Product and Application
3.7 Global Key Players of Augmented Reality Mobile Games, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Augmented Reality Mobile Games Breakdown Data by Type
4.1 Global Augmented Reality Mobile Games Historic Market Size by Type (2018-2023)
4.2 Global Augmented Reality Mobile Games Forecasted Market Size by Type (2024-2029)
5 Augmented Reality Mobile Games Breakdown Data by Application
5.1 Global Augmented Reality Mobile Games Historic Market Size by Application (2018-2023)
5.2 Global Augmented Reality Mobile Games Forecasted Market Size by Application (2024-2029)
6 North America
6.1 North America Augmented Reality Mobile Games Market Size (2018-2029)
6.2 North America Augmented Reality Mobile Games Market Size by Type
6.2.1 North America Augmented Reality Mobile Games Market Size by Type (2018-2023)
6.2.2 North America Augmented Reality Mobile Games Market Size by Type (2024-2029)
6.2.3 North America Augmented Reality Mobile Games Market Share by Type (2018-2029)
6.3 North America Augmented Reality Mobile Games Market Size by Application
6.3.1 North America Augmented Reality Mobile Games Market Size by Application (2018-2023)
6.3.2 North America Augmented Reality Mobile Games Market Size by Application (2024-2029)
6.3.3 North America Augmented Reality Mobile Games Market Share by Application (2018-2029)
6.4 North America Augmented Reality Mobile Games Market Size by Country
6.4.1 North America Augmented Reality Mobile Games Market Size by Country: 2018 VS 2022 VS 2029
6.4.2 North America Augmented Reality Mobile Games Market Size by Country (2018-2023)
6.4.3 North America Augmented Reality Mobile Games Market Size by Country (2024-2029)
6.4.4 U.S.
6.4.5 Canada
7 Europe
7.1 Europe Augmented Reality Mobile Games Market Size (2018-2029)
7.2 Europe Augmented Reality Mobile Games Market Size by Type
7.2.1 Europe Augmented Reality Mobile Games Market Size by Type (2018-2023)
7.2.2 Europe Augmented Reality Mobile Games Market Size by Type (2024-2029)
7.2.3 Europe Augmented Reality Mobile Games Market Share by Type (2018-2029)
7.3 Europe Augmented Reality Mobile Games Market Size by Application
7.3.1 Europe Augmented Reality Mobile Games Market Size by Application (2018-2023)
7.3.2 Europe Augmented Reality Mobile Games Market Size by Application (2024-2029)
7.3.3 Europe Augmented Reality Mobile Games Market Share by Application (2018-2029)
7.4 Europe Augmented Reality Mobile Games Market Size by Country
7.4.1 Europe Augmented Reality Mobile Games Market Size by Country: 2018 VS 2022 VS 2029
7.4.2 Europe Augmented Reality Mobile Games Market Size by Country (2018-2023)
7.4.3 Europe Augmented Reality Mobile Games Market Size by Country (2024-2029)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic Countries
8 China
8.1 China Augmented Reality Mobile Games Market Size (2018-2029)
8.2 China Augmented Reality Mobile Games Market Size by Type
8.2.1 China Augmented Reality Mobile Games Market Size by Type (2018-2023)
8.2.2 China Augmented Reality Mobile Games Market Size by Type (2024-2029)
8.2.3 China Augmented Reality Mobile Games Market Share by Type (2018-2029)
8.3 China Augmented Reality Mobile Games Market Size by Application
8.3.1 China Augmented Reality Mobile Games Market Size by Application (2018-2023)
8.3.2 China Augmented Reality Mobile Games Market Size by Application (2024-2029)
8.3.3 China Augmented Reality Mobile Games Market Share by Application (2018-2029)
9 Asia (excluding China)
9.1 Asia Augmented Reality Mobile Games Market Size (2018-2029)
9.2 Asia Augmented Reality Mobile Games Market Size by Type
9.2.1 Asia Augmented Reality Mobile Games Market Size by Type (2018-2023)
9.2.2 Asia Augmented Reality Mobile Games Market Size by Type (2024-2029)
9.2.3 Asia Augmented Reality Mobile Games Market Share by Type (2018-2029)
9.3 Asia Augmented Reality Mobile Games Market Size by Application
9.3.1 Asia Augmented Reality Mobile Games Market Size by Application (2018-2023)
9.3.2 Asia Augmented Reality Mobile Games Market Size by Application (2024-2029)
9.3.3 Asia Augmented Reality Mobile Games Market Share by Application (2018-2029)
9.4 Asia Augmented Reality Mobile Games Market Size by Region
9.4.1 Asia Augmented Reality Mobile Games Market Size by Region: 2018 VS 2022 VS 2029
9.4.2 Asia Augmented Reality Mobile Games Market Size by Region (2018-2023)
9.4.3 Asia Augmented Reality Mobile Games Market Size by Region (2024-2029)
9.4.4 Japan
9.4.5 South Korea
9.4.6 China Taiwan
9.4.7 Southeast Asia
9.4.8 India
9.4.9 Australia
10 Middle East, Africa, and Latin America
10.1 Middle East, Africa, and Latin America Augmented Reality Mobile Games Market Size (2018-2029)
10.2 Middle East, Africa, and Latin America Augmented Reality Mobile Games Market Size by Type
10.2.1 Middle East, Africa, and Latin America Augmented Reality Mobile Games Market Size by Type (2018-2023)
10.2.2 Middle East, Africa, and Latin America Augmented Reality Mobile Games Market Size by Type (2024-2029)
10.2.3 Middle East, Africa, and Latin America Augmented Reality Mobile Games Market Share by Type (2018-2029)
10.3 Middle East, Africa, and Latin America Augmented Reality Mobile Games Market Size by Application
10.3.1 Middle East, Africa, and Latin America Augmented Reality Mobile Games Market Size by Application (2018-2023)
10.3.2 Middle East, Africa, and Latin America Augmented Reality Mobile Games Market Size by Application (2024-2029)
10.3.3 Middle East, Africa, and Latin America Augmented Reality Mobile Games Market Share by Application (2018-2029)
10.4 Middle East, Africa, and Latin America Augmented Reality Mobile Games Market Size by Country
10.4.1 Middle East, Africa, and Latin America Augmented Reality Mobile Games Market Size by Country: 2018 VS 2022 VS 2029
10.4.2 Middle East, Africa, and Latin America Augmented Reality Mobile Games Market Size by Country (2018-2023)
10.4.3 Middle East, Africa, and Latin America Augmented Reality Mobile Games Market Size by Country (2024-2029)
10.4.4 Brazil
10.4.5 Mexico
10.4.6 Turkey
10.4.7 Saudi Arabia
10.4.8 Israel
10.4.9 GCC Countries
11 Key Players Profiles
11.1 Niantic
11.1.1 Niantic Company Details
11.1.2 Niantic Business Overview
11.1.3 Niantic Augmented Reality Mobile Games Introduction
11.1.4 Niantic Revenue in Augmented Reality Mobile Games Business (2018-2023)
11.1.5 Niantic Recent Developments
11.2 Sony
11.2.1 Sony Company Details
11.2.2 Sony Business Overview
11.2.3 Sony Augmented Reality Mobile Games Introduction
11.2.4 Sony Revenue in Augmented Reality Mobile Games Business (2018-2023)
11.2.5 Sony Recent Developments
11.3 Six to Start
11.3.1 Six to Start Company Details
11.3.2 Six to Start Business Overview
11.3.3 Six to Start Augmented Reality Mobile Games Introduction
11.3.4 Six to Start Revenue in Augmented Reality Mobile Games Business (2018-2023)
11.3.5 Six to Start Recent Developments
11.4 Nordau Creative
11.4.1 Nordau Creative Company Details
11.4.2 Nordau Creative Business Overview
11.4.3 Nordau Creative Augmented Reality Mobile Games Introduction
11.4.4 Nordau Creative Revenue in Augmented Reality Mobile Games Business (2018-2023)
11.4.5 Nordau Creative Recent Developments
11.5 Machine Zone
11.5.1 Machine Zone Company Details
11.5.2 Machine Zone Business Overview
11.5.3 Machine Zone Augmented Reality Mobile Games Introduction
11.5.4 Machine Zone Revenue in Augmented Reality Mobile Games Business (2018-2023)
11.5.5 Machine Zone Recent Developments
11.6 Sony
11.6.1 Sony Company Details
11.6.2 Sony Business Overview
11.6.3 Sony Augmented Reality Mobile Games Introduction
11.6.4 Sony Revenue in Augmented Reality Mobile Games Business (2018-2023)
11.6.5 Sony Recent Developments
11.7 Microsoft
11.7.1 Microsoft Company Details
11.7.2 Microsoft Business Overview
11.7.3 Microsoft Augmented Reality Mobile Games Introduction
11.7.4 Microsoft Revenue in Augmented Reality Mobile Games Business (2018-2023)
11.7.5 Microsoft Recent Developments
11.8 Tencent
11.8.1 Tencent Company Details
11.8.2 Tencent Business Overview
11.8.3 Tencent Augmented Reality Mobile Games Introduction
11.8.4 Tencent Revenue in Augmented Reality Mobile Games Business (2018-2023)
11.8.5 Tencent Recent Developments
11.9 Netease
11.9.1 Netease Company Details
11.9.2 Netease Business Overview
11.9.3 Netease Augmented Reality Mobile Games Introduction
11.9.4 Netease Revenue in Augmented Reality Mobile Games Business (2018-2023)
11.9.5 Netease Recent Developments
11.10 Supercell
11.10.1 Supercell Company Details
11.10.2 Supercell Business Overview
11.10.3 Supercell Augmented Reality Mobile Games Introduction
11.10.4 Supercell Revenue in Augmented Reality Mobile Games Business (2018-2023)
11.10.5 Supercell Recent Developments
11.11 Netmarble
11.11.1 Netmarble Company Details
11.11.2 Netmarble Business Overview
11.11.3 Netmarble Augmented Reality Mobile Games Introduction
11.11.4 Netmarble Revenue in Augmented Reality Mobile Games Business (2018-2023)
11.11.5 Netmarble Recent Developments
11.12 King Digital Entertainment
11.12.1 King Digital Entertainment Company Details
11.12.2 King Digital Entertainment Business Overview
11.12.3 King Digital Entertainment Augmented Reality Mobile Games Introduction
11.12.4 King Digital Entertainment Revenue in Augmented Reality Mobile Games Business (2018-2023)
11.12.5 King Digital Entertainment Recent Developments
11.13 EA Mobile
11.13.1 EA Mobile Company Details
11.13.2 EA Mobile Business Overview
11.13.3 EA Mobile Augmented Reality Mobile Games Introduction
11.13.4 EA Mobile Revenue in Augmented Reality Mobile Games Business (2018-2023)
11.13.5 EA Mobile Recent Developments
11.14 Mixi
11.14.1 Mixi Company Details
11.14.2 Mixi Business Overview
11.14.3 Mixi Augmented Reality Mobile Games Introduction
11.14.4 Mixi Revenue in Augmented Reality Mobile Games Business (2018-2023)
11.14.5 Mixi Recent Developments
11.15 GungHo Online Entertainment
11.15.1 GungHo Online Entertainment Company Details
11.15.2 GungHo Online Entertainment Business Overview
11.15.3 GungHo Online Entertainment Augmented Reality Mobile Games Introduction
11.15.4 GungHo Online Entertainment Revenue in Augmented Reality Mobile Games Business (2018-2023)
11.15.5 GungHo Online Entertainment Recent Developments
11.16 Nintendo
11.16.1 Nintendo Company Details
11.16.2 Nintendo Business Overview
11.16.3 Nintendo Augmented Reality Mobile Games Introduction
11.16.4 Nintendo Revenue in Augmented Reality Mobile Games Business (2018-2023)
11.16.5 Nintendo Recent Developments
11.17 Jam City
11.17.1 Jam City Company Details
11.17.2 Jam City Business Overview
11.17.3 Jam City Augmented Reality Mobile Games Introduction
11.17.4 Jam City Revenue in Augmented Reality Mobile Games Business (2018-2023)
11.17.5 Jam City Recent Developments
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
Niantic
Sony
Six to Start
Nordau Creative
Machine Zone
Sony
Microsoft
Tencent
Netease
Supercell
Netmarble
King Digital Entertainment
EA Mobile
Mixi
GungHo Online Entertainment
Nintendo
Jam City
Ìý
Ìý
*If Applicable.
