
The global market for Augmented Reality Software for Consumer was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
North American market for Augmented Reality Software for Consumer is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for Augmented Reality Software for Consumer is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The global market for Augmented Reality Software for Consumer in Wearables is estimated to increase from $ million in 2024 to $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global companies of Augmented Reality Software for Consumer include Wikitude GmbH, ViewAR, PTC (Vuforia), Blippar, Zugara, Autonomy (Aurasma), TeamViewer (Upskill), Ubimax GmbH, Augmate, Inglobe Technologies, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Augmented Reality Software for Consumer, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Augmented Reality Software for Consumer.
The Augmented Reality Software for Consumer market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Augmented Reality Software for Consumer market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Augmented Reality Software for Consumer companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Wikitude GmbH
ViewAR
PTC (Vuforia)
Blippar
Zugara
Autonomy (Aurasma)
TeamViewer (Upskill)
Ubimax GmbH
Augmate
Inglobe Technologies
Robocortex (AugmentedPro)
Sketchfab
INDE BroadcastAR
Amazon A2I
AugRay
CamTrackAR
Segment by Type
Cloud-Based
On-premises
Segment by Application
Wearables
Smartphone
Others
By Region
North America
United States
Canada
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Rest of Europe
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Augmented Reality Software for Consumer company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
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1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Augmented Reality Software for Consumer Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Cloud-Based
1.2.3 On-premises
1.3 Market by Application
1.3.1 Global Augmented Reality Software for Consumer Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Wearables
1.3.3 Smartphone
1.3.4 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Augmented Reality Software for Consumer Market Perspective (2020-2031)
2.2 Global Augmented Reality Software for Consumer Growth Trends by Region
2.2.1 Global Augmented Reality Software for Consumer Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 Augmented Reality Software for Consumer Historic Market Size by Region (2020-2025)
2.2.3 Augmented Reality Software for Consumer Forecasted Market Size by Region (2026-2031)
2.3 Augmented Reality Software for Consumer Market Dynamics
2.3.1 Augmented Reality Software for Consumer Industry Trends
2.3.2 Augmented Reality Software for Consumer Market Drivers
2.3.3 Augmented Reality Software for Consumer Market Challenges
2.3.4 Augmented Reality Software for Consumer Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Augmented Reality Software for Consumer Players by Revenue
3.1.1 Global Top Augmented Reality Software for Consumer Players by Revenue (2020-2025)
3.1.2 Global Augmented Reality Software for Consumer Revenue Market Share by Players (2020-2025)
3.2 Global Augmented Reality Software for Consumer Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Augmented Reality Software for Consumer Revenue
3.4 Global Augmented Reality Software for Consumer Market Concentration Ratio
3.4.1 Global Augmented Reality Software for Consumer Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Augmented Reality Software for Consumer Revenue in 2024
3.5 Global Key Players of Augmented Reality Software for Consumer Head office and Area Served
3.6 Global Key Players of Augmented Reality Software for Consumer, Product and Application
3.7 Global Key Players of Augmented Reality Software for Consumer, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Augmented Reality Software for Consumer Breakdown Data by Type
4.1 Global Augmented Reality Software for Consumer Historic Market Size by Type (2020-2025)
4.2 Global Augmented Reality Software for Consumer Forecasted Market Size by Type (2026-2031)
5 Augmented Reality Software for Consumer Breakdown Data by Application
5.1 Global Augmented Reality Software for Consumer Historic Market Size by Application (2020-2025)
5.2 Global Augmented Reality Software for Consumer Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America Augmented Reality Software for Consumer Market Size (2020-2031)
6.2 North America Augmented Reality Software for Consumer Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America Augmented Reality Software for Consumer Market Size by Country (2020-2025)
6.4 North America Augmented Reality Software for Consumer Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Augmented Reality Software for Consumer Market Size (2020-2031)
7.2 Europe Augmented Reality Software for Consumer Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe Augmented Reality Software for Consumer Market Size by Country (2020-2025)
7.4 Europe Augmented Reality Software for Consumer Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Augmented Reality Software for Consumer Market Size (2020-2031)
8.2 Asia-Pacific Augmented Reality Software for Consumer Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific Augmented Reality Software for Consumer Market Size by Region (2020-2025)
8.4 Asia-Pacific Augmented Reality Software for Consumer Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Augmented Reality Software for Consumer Market Size (2020-2031)
9.2 Latin America Augmented Reality Software for Consumer Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America Augmented Reality Software for Consumer Market Size by Country (2020-2025)
9.4 Latin America Augmented Reality Software for Consumer Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Augmented Reality Software for Consumer Market Size (2020-2031)
10.2 Middle East & Africa Augmented Reality Software for Consumer Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa Augmented Reality Software for Consumer Market Size by Country (2020-2025)
10.4 Middle East & Africa Augmented Reality Software for Consumer Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Wikitude GmbH
11.1.1 Wikitude GmbH Company Details
11.1.2 Wikitude GmbH Business Overview
11.1.3 Wikitude GmbH Augmented Reality Software for Consumer Introduction
11.1.4 Wikitude GmbH Revenue in Augmented Reality Software for Consumer Business (2020-2025)
11.1.5 Wikitude GmbH Recent Development
11.2 ViewAR
11.2.1 ViewAR Company Details
11.2.2 ViewAR Business Overview
11.2.3 ViewAR Augmented Reality Software for Consumer Introduction
11.2.4 ViewAR Revenue in Augmented Reality Software for Consumer Business (2020-2025)
11.2.5 ViewAR Recent Development
11.3 PTC (Vuforia)
11.3.1 PTC (Vuforia) Company Details
11.3.2 PTC (Vuforia) Business Overview
11.3.3 PTC (Vuforia) Augmented Reality Software for Consumer Introduction
11.3.4 PTC (Vuforia) Revenue in Augmented Reality Software for Consumer Business (2020-2025)
11.3.5 PTC (Vuforia) Recent Development
11.4 Blippar
11.4.1 Blippar Company Details
11.4.2 Blippar Business Overview
11.4.3 Blippar Augmented Reality Software for Consumer Introduction
11.4.4 Blippar Revenue in Augmented Reality Software for Consumer Business (2020-2025)
11.4.5 Blippar Recent Development
11.5 Zugara
11.5.1 Zugara Company Details
11.5.2 Zugara Business Overview
11.5.3 Zugara Augmented Reality Software for Consumer Introduction
11.5.4 Zugara Revenue in Augmented Reality Software for Consumer Business (2020-2025)
11.5.5 Zugara Recent Development
11.6 Autonomy (Aurasma)
11.6.1 Autonomy (Aurasma) Company Details
11.6.2 Autonomy (Aurasma) Business Overview
11.6.3 Autonomy (Aurasma) Augmented Reality Software for Consumer Introduction
11.6.4 Autonomy (Aurasma) Revenue in Augmented Reality Software for Consumer Business (2020-2025)
11.6.5 Autonomy (Aurasma) Recent Development
11.7 TeamViewer (Upskill)
11.7.1 TeamViewer (Upskill) Company Details
11.7.2 TeamViewer (Upskill) Business Overview
11.7.3 TeamViewer (Upskill) Augmented Reality Software for Consumer Introduction
11.7.4 TeamViewer (Upskill) Revenue in Augmented Reality Software for Consumer Business (2020-2025)
11.7.5 TeamViewer (Upskill) Recent Development
11.8 Ubimax GmbH
11.8.1 Ubimax GmbH Company Details
11.8.2 Ubimax GmbH Business Overview
11.8.3 Ubimax GmbH Augmented Reality Software for Consumer Introduction
11.8.4 Ubimax GmbH Revenue in Augmented Reality Software for Consumer Business (2020-2025)
11.8.5 Ubimax GmbH Recent Development
11.9 Augmate
11.9.1 Augmate Company Details
11.9.2 Augmate Business Overview
11.9.3 Augmate Augmented Reality Software for Consumer Introduction
11.9.4 Augmate Revenue in Augmented Reality Software for Consumer Business (2020-2025)
11.9.5 Augmate Recent Development
11.10 Inglobe Technologies
11.10.1 Inglobe Technologies Company Details
11.10.2 Inglobe Technologies Business Overview
11.10.3 Inglobe Technologies Augmented Reality Software for Consumer Introduction
11.10.4 Inglobe Technologies Revenue in Augmented Reality Software for Consumer Business (2020-2025)
11.10.5 Inglobe Technologies Recent Development
11.11 Robocortex (AugmentedPro)
11.11.1 Robocortex (AugmentedPro) Company Details
11.11.2 Robocortex (AugmentedPro) Business Overview
11.11.3 Robocortex (AugmentedPro) Augmented Reality Software for Consumer Introduction
11.11.4 Robocortex (AugmentedPro) Revenue in Augmented Reality Software for Consumer Business (2020-2025)
11.11.5 Robocortex (AugmentedPro) Recent Development
11.12 Sketchfab
11.12.1 Sketchfab Company Details
11.12.2 Sketchfab Business Overview
11.12.3 Sketchfab Augmented Reality Software for Consumer Introduction
11.12.4 Sketchfab Revenue in Augmented Reality Software for Consumer Business (2020-2025)
11.12.5 Sketchfab Recent Development
11.13 INDE BroadcastAR
11.13.1 INDE BroadcastAR Company Details
11.13.2 INDE BroadcastAR Business Overview
11.13.3 INDE BroadcastAR Augmented Reality Software for Consumer Introduction
11.13.4 INDE BroadcastAR Revenue in Augmented Reality Software for Consumer Business (2020-2025)
11.13.5 INDE BroadcastAR Recent Development
11.14 Amazon A2I
11.14.1 Amazon A2I Company Details
11.14.2 Amazon A2I Business Overview
11.14.3 Amazon A2I Augmented Reality Software for Consumer Introduction
11.14.4 Amazon A2I Revenue in Augmented Reality Software for Consumer Business (2020-2025)
11.14.5 Amazon A2I Recent Development
11.15 AugRay
11.15.1 AugRay Company Details
11.15.2 AugRay Business Overview
11.15.3 AugRay Augmented Reality Software for Consumer Introduction
11.15.4 AugRay Revenue in Augmented Reality Software for Consumer Business (2020-2025)
11.15.5 AugRay Recent Development
11.16 CamTrackAR
11.16.1 CamTrackAR Company Details
11.16.2 CamTrackAR Business Overview
11.16.3 CamTrackAR Augmented Reality Software for Consumer Introduction
11.16.4 CamTrackAR Revenue in Augmented Reality Software for Consumer Business (2020-2025)
11.16.5 CamTrackAR Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
Wikitude GmbH
ViewAR
PTC (Vuforia)
Blippar
Zugara
Autonomy (Aurasma)
TeamViewer (Upskill)
Ubimax GmbH
Augmate
Inglobe Technologies
Robocortex (AugmentedPro)
Sketchfab
INDE BroadcastAR
Amazon A2I
AugRay
CamTrackAR
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*If Applicable.
