
Augmented reality solutions are used to visually change the appearance of a broadcast studio. They combine real life with virtual elements and provide different perspectives of things. They can change a limited area into an unlimited space or transform a green screen with anything a user can imagine. Augmented reality solutions provide an environment of mixed encoded cameras, including handheld cameras, pedestal/hard cameras, and even steady cameras for production. The solutions are used to integrate print and video marketing. They also provide different forms of social interactions with people in a risk-free and safe environment. The overall audio-visual experience is enhanced with the help of augmented reality solutions. Augmented reality solutions provide digital game play in a real-world environment for gaming enthusiasts.
Highlights
The global Augmented Reality Solutions for Broadcast market was valued at US$ million in 2022 and is anticipated to reach US$ million by 2029, witnessing a CAGR of % during the forecast period 2023-2029. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
North American market for Augmented Reality Solutions for Broadcast is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
Asia-Pacific market for Augmented Reality Solutions for Broadcast is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The global market for Augmented Reality Solutions for Broadcast in Small and Medium Enterprises (SMEs) is estimated to increase from $ million in 2023 to $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The key global companies of Augmented Reality Solutions for Broadcast include Vizrt, Nep Group, Indestry, VRrOOm Ltd, wTVision, Brainstorm, Opta Sports, Ericsson and Amplexor NV, etc. In 2022, the world's top three vendors accounted for approximately % of the revenue.
Report Scope
This report aims to provide a comprehensive presentation of the global market for Augmented Reality Solutions for Broadcast, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Augmented Reality Solutions for Broadcast.
The Augmented Reality Solutions for Broadcast market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global Augmented Reality Solutions for Broadcast market comprehensively. Regional market sizes, concerning products by type, by application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Augmented Reality Solutions for Broadcast companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by type, by application, and by regions.
By Company
Vizrt
Nep Group
Indestry
VRrOOm Ltd
wTVision
Brainstorm
Opta Sports
Ericsson
Amplexor NV
Innoppl
Artefacto-ar
WASP3D
Segment by Type
Hardware
Software
Services
Segment by Application
Small and Medium Enterprises (SMEs)
Large Enterprises
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Core Chapters
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Augmented Reality Solutions for Broadcast companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the key companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Augmented Reality Solutions for Broadcast Market Size Growth Rate by Type: 2018 VS 2022 VS 2029
1.2.2 Hardware
1.2.3 Software
1.2.4 Services
1.3 Market by Application
1.3.1 Global Augmented Reality Solutions for Broadcast Market Growth by Application: 2018 VS 2022 VS 2029
1.3.2 Small and Medium Enterprises (SMEs)
1.3.3 Large Enterprises
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Augmented Reality Solutions for Broadcast Market Perspective (2018-2029)
2.2 Augmented Reality Solutions for Broadcast Growth Trends by Region
2.2.1 Global Augmented Reality Solutions for Broadcast Market Size by Region: 2018 VS 2022 VS 2029
2.2.2 Augmented Reality Solutions for Broadcast Historic Market Size by Region (2018-2023)
2.2.3 Augmented Reality Solutions for Broadcast Forecasted Market Size by Region (2024-2029)
2.3 Augmented Reality Solutions for Broadcast Market Dynamics
2.3.1 Augmented Reality Solutions for Broadcast Industry Trends
2.3.2 Augmented Reality Solutions for Broadcast Market Drivers
2.3.3 Augmented Reality Solutions for Broadcast Market Challenges
2.3.4 Augmented Reality Solutions for Broadcast Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Augmented Reality Solutions for Broadcast Players by Revenue
3.1.1 Global Top Augmented Reality Solutions for Broadcast Players by Revenue (2018-2023)
3.1.2 Global Augmented Reality Solutions for Broadcast Revenue Market Share by Players (2018-2023)
3.2 Global Augmented Reality Solutions for Broadcast Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Augmented Reality Solutions for Broadcast Revenue
3.4 Global Augmented Reality Solutions for Broadcast Market Concentration Ratio
3.4.1 Global Augmented Reality Solutions for Broadcast Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Augmented Reality Solutions for Broadcast Revenue in 2022
3.5 Augmented Reality Solutions for Broadcast Key Players Head office and Area Served
3.6 Key Players Augmented Reality Solutions for Broadcast Product Solution and Service
3.7 Date of Enter into Augmented Reality Solutions for Broadcast Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Augmented Reality Solutions for Broadcast Breakdown Data by Type
4.1 Global Augmented Reality Solutions for Broadcast Historic Market Size by Type (2018-2023)
4.2 Global Augmented Reality Solutions for Broadcast Forecasted Market Size by Type (2024-2029)
5 Augmented Reality Solutions for Broadcast Breakdown Data by Application
5.1 Global Augmented Reality Solutions for Broadcast Historic Market Size by Application (2018-2023)
5.2 Global Augmented Reality Solutions for Broadcast Forecasted Market Size by Application (2024-2029)
6 North America
6.1 North America Augmented Reality Solutions for Broadcast Market Size (2018-2029)
6.2 North America Augmented Reality Solutions for Broadcast Market Growth Rate by Country: 2018 VS 2022 VS 2029
6.3 North America Augmented Reality Solutions for Broadcast Market Size by Country (2018-2023)
6.4 North America Augmented Reality Solutions for Broadcast Market Size by Country (2024-2029)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Augmented Reality Solutions for Broadcast Market Size (2018-2029)
7.2 Europe Augmented Reality Solutions for Broadcast Market Growth Rate by Country: 2018 VS 2022 VS 2029
7.3 Europe Augmented Reality Solutions for Broadcast Market Size by Country (2018-2023)
7.4 Europe Augmented Reality Solutions for Broadcast Market Size by Country (2024-2029)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Augmented Reality Solutions for Broadcast Market Size (2018-2029)
8.2 Asia-Pacific Augmented Reality Solutions for Broadcast Market Growth Rate by Region: 2018 VS 2022 VS 2029
8.3 Asia-Pacific Augmented Reality Solutions for Broadcast Market Size by Region (2018-2023)
8.4 Asia-Pacific Augmented Reality Solutions for Broadcast Market Size by Region (2024-2029)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Augmented Reality Solutions for Broadcast Market Size (2018-2029)
9.2 Latin America Augmented Reality Solutions for Broadcast Market Growth Rate by Country: 2018 VS 2022 VS 2029
9.3 Latin America Augmented Reality Solutions for Broadcast Market Size by Country (2018-2023)
9.4 Latin America Augmented Reality Solutions for Broadcast Market Size by Country (2024-2029)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Augmented Reality Solutions for Broadcast Market Size (2018-2029)
10.2 Middle East & Africa Augmented Reality Solutions for Broadcast Market Growth Rate by Country: 2018 VS 2022 VS 2029
10.3 Middle East & Africa Augmented Reality Solutions for Broadcast Market Size by Country (2018-2023)
10.4 Middle East & Africa Augmented Reality Solutions for Broadcast Market Size by Country (2024-2029)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Vizrt
11.1.1 Vizrt Company Detail
11.1.2 Vizrt Business Overview
11.1.3 Vizrt Augmented Reality Solutions for Broadcast Introduction
11.1.4 Vizrt Revenue in Augmented Reality Solutions for Broadcast Business (2018-2023)
11.1.5 Vizrt Recent Development
11.2 Nep Group
11.2.1 Nep Group Company Detail
11.2.2 Nep Group Business Overview
11.2.3 Nep Group Augmented Reality Solutions for Broadcast Introduction
11.2.4 Nep Group Revenue in Augmented Reality Solutions for Broadcast Business (2018-2023)
11.2.5 Nep Group Recent Development
11.3 Indestry
11.3.1 Indestry Company Detail
11.3.2 Indestry Business Overview
11.3.3 Indestry Augmented Reality Solutions for Broadcast Introduction
11.3.4 Indestry Revenue in Augmented Reality Solutions for Broadcast Business (2018-2023)
11.3.5 Indestry Recent Development
11.4 VRrOOm Ltd
11.4.1 VRrOOm Ltd Company Detail
11.4.2 VRrOOm Ltd Business Overview
11.4.3 VRrOOm Ltd Augmented Reality Solutions for Broadcast Introduction
11.4.4 VRrOOm Ltd Revenue in Augmented Reality Solutions for Broadcast Business (2018-2023)
11.4.5 VRrOOm Ltd Recent Development
11.5 wTVision
11.5.1 wTVision Company Detail
11.5.2 wTVision Business Overview
11.5.3 wTVision Augmented Reality Solutions for Broadcast Introduction
11.5.4 wTVision Revenue in Augmented Reality Solutions for Broadcast Business (2018-2023)
11.5.5 wTVision Recent Development
11.6 Brainstorm
11.6.1 Brainstorm Company Detail
11.6.2 Brainstorm Business Overview
11.6.3 Brainstorm Augmented Reality Solutions for Broadcast Introduction
11.6.4 Brainstorm Revenue in Augmented Reality Solutions for Broadcast Business (2018-2023)
11.6.5 Brainstorm Recent Development
11.7 Opta Sports
11.7.1 Opta Sports Company Detail
11.7.2 Opta Sports Business Overview
11.7.3 Opta Sports Augmented Reality Solutions for Broadcast Introduction
11.7.4 Opta Sports Revenue in Augmented Reality Solutions for Broadcast Business (2018-2023)
11.7.5 Opta Sports Recent Development
11.8 Ericsson
11.8.1 Ericsson Company Detail
11.8.2 Ericsson Business Overview
11.8.3 Ericsson Augmented Reality Solutions for Broadcast Introduction
11.8.4 Ericsson Revenue in Augmented Reality Solutions for Broadcast Business (2018-2023)
11.8.5 Ericsson Recent Development
11.9 Amplexor NV
11.9.1 Amplexor NV Company Detail
11.9.2 Amplexor NV Business Overview
11.9.3 Amplexor NV Augmented Reality Solutions for Broadcast Introduction
11.9.4 Amplexor NV Revenue in Augmented Reality Solutions for Broadcast Business (2018-2023)
11.9.5 Amplexor NV Recent Development
11.10 Innoppl
11.10.1 Innoppl Company Detail
11.10.2 Innoppl Business Overview
11.10.3 Innoppl Augmented Reality Solutions for Broadcast Introduction
11.10.4 Innoppl Revenue in Augmented Reality Solutions for Broadcast Business (2018-2023)
11.10.5 Innoppl Recent Development
11.11 Artefacto-ar
11.11.1 Artefacto-ar Company Detail
11.11.2 Artefacto-ar Business Overview
11.11.3 Artefacto-ar Augmented Reality Solutions for Broadcast Introduction
11.11.4 Artefacto-ar Revenue in Augmented Reality Solutions for Broadcast Business (2018-2023)
11.11.5 Artefacto-ar Recent Development
11.12 WASP3D
11.12.1 WASP3D Company Detail
11.12.2 WASP3D Business Overview
11.12.3 WASP3D Augmented Reality Solutions for Broadcast Introduction
11.12.4 WASP3D Revenue in Augmented Reality Solutions for Broadcast Business (2018-2023)
11.12.5 WASP3D Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
Vizrt
Nep Group
Indestry
VRrOOm Ltd
wTVision
Brainstorm
Opta Sports
Ericsson
Amplexor NV
Innoppl
Artefacto-ar
WASP3D
Ìý
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*If Applicable.
