

The global Basketball Game Machines market is projected to grow from US$ million in 2024 to US$ million by 2030, at a Compound Annual Growth Rate (CAGR) of % during the forecast period.
The US & Canada market for Basketball Game Machines is estimated to increase from $ million in 2024 to reach $ million by 2030, at a CAGR of % during the forecast period of 2025 through 2030.
The China market for Basketball Game Machines is estimated to increase from $ million in 2024 to reach $ million by 2030, at a CAGR of % during the forecast period of 2025 through 2030.
The Europe market for Basketball Game Machines is estimated to increase from $ million in 2024 to reach $ million by 2030, at a CAGR of % during the forecast period of 2025 through 2030.
The global key manufacturers of Basketball Game Machines include Atari, Namco, FarSight Studios, Taito, Game Circus and Backbone Entertainment, etc. In 2023, the global top five players had a share approximately % in terms of revenue.
Report Covers:
This report presents an overview of global market for Basketball Game Machines, sales, revenue and price. Analyses of the global market trends, with historic market revenue/sales data for 2019 - 2023, estimates for 2024, and projections of CAGR through 2030.
This report researches the key producers of Basketball Game Machines, also provides the sales of main regions and countries. Highlights of the upcoming market potential for Basketball Game Machines, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.
This report focuses on the Basketball Game Machines sales, revenue, market share and industry ranking of main manufacturers, data from 2019 to 2024. Identification of the major stakeholders in the global Basketball Game Machines market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.
This report analyzes the segments data by Type, and by Application, sales, revenue, and price, from 2019 to 2030. Evaluation and forecast the market size for Basketball Game Machines sales, projected growth trends, production technology, application and end-user industry.
Market Segmentation
By Company
FarSight Studios
Taito
Game Circus
Backbone Entertainment
Segment by Type
Coin Payment
Scan Code Payment
Segment by Application
Amusement Park
Bar
Discotheque
Family Entertainment Center
Bowling Alley
Segment by Region
US & Canada
U.S.
Canada
China
Asia (excluding China)
Japan
South Korea
China Taiwan
Southeast Asia
India
Europe
Germany
France
U.K.
Italy
Russia
Latin America, Middle East & Africa
Brazil
Mexico
Turkey
Israel
GCC Countries
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, and by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Sales (consumption), revenue of Basketball Game Machines in global, regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 3: Detailed analysis of Basketball Game Machines manufacturers competitive landscape, price, sales, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the sales, revenue, average price, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the sales, revenue, average price, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: North America (US & Canada) by Type, by Application and by country, sales, and revenue for each segment.
Chapter 7: Europe by Type, by Application and by country, sales, and revenue for each segment.
Chapter 8: China by Type, and by Application, sales, and revenue for each segment.
Chapter 9: Asia (excluding China) by Type, by Application and by region, sales, and revenue for each segment.
Chapter 10: Middle East, Africa, and Latin America by Type, by Application and by country, sales, and revenue for each segment.
Chapter 11: Provides profiles of key manufacturers, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Basketball Game Machines sales, revenue, price, gross margin, and recent development, etc.
Chapter 12: Analysis of industrial chain, sales channel, key raw materials, distributors and customers.
Chapter 13: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 14: The main points and conclusions of the report.
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1 Study Coverage
1.1 Basketball Game Machines Product Introduction
1.2 Market by Type
1.2.1 Global Basketball Game Machines Market Size Growth Rate by Type, 2019 VS 2023 VS 2030
1.2.2 Coin Payment
1.2.3 Scan Code Payment
1.3 Market by Application
1.3.1 Global Basketball Game Machines Market Size Growth Rate by Application, 2019 VS 2023 VS 2030
1.3.2 Amusement Park
1.3.3 Bar
1.3.4 Discotheque
1.3.5 Family Entertainment Center
1.3.6 Bowling Alley
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Executive Summary
2.1 Global Basketball Game Machines Sales Estimates and Forecasts 2019-2030
2.2 Global Basketball Game Machines Revenue by Region
2.2.1 Global Basketball Game Machines Revenue by Region: 2019 VS 2023 VS 2030
2.2.2 Global Basketball Game Machines Revenue by Region (2019-2024)
2.2.3 Global Basketball Game Machines Revenue by Region (2025-2030)
2.2.4 Global Basketball Game Machines Revenue Market Share by Region (2019-2030)
2.3 Global Basketball Game Machines Sales Estimates and Forecasts 2019-2030
2.4 Global Basketball Game Machines Sales by Region
2.4.1 Global Basketball Game Machines Sales by Region: 2019 VS 2023 VS 2030
2.4.2 Global Basketball Game Machines Sales by Region (2019-2024)
2.4.3 Global Basketball Game Machines Sales by Region (2025-2030)
2.4.4 Global Basketball Game Machines Sales Market Share by Region (2019-2030)
2.5 US & Canada
2.6 Europe
2.7 China
2.8 Asia (excluding China)
2.9 Middle East, Africa and Latin America
3 Competition by Manufactures
3.1 Global Basketball Game Machines Sales by Manufacturers
3.1.1 Global Basketball Game Machines Sales by Manufacturers (2019-2024)
3.1.2 Global Basketball Game Machines Sales Market Share by Manufacturers (2019-2024)
3.1.3 Global Top 10 and Top 5 Largest Manufacturers of Basketball Game Machines in 2023
3.2 Global Basketball Game Machines Revenue by Manufacturers
3.2.1 Global Basketball Game Machines Revenue by Manufacturers (2019-2024)
3.2.2 Global Basketball Game Machines Revenue Market Share by Manufacturers (2019-2024)
3.2.3 Global Top 10 and Top 5 Companies by Basketball Game Machines Revenue in 2023
3.3 Global Key Players of Basketball Game Machines, Industry Ranking, 2022 VS 2023 VS 2024
3.4 Global Basketball Game Machines Sales Price by Manufacturers
3.5 Analysis of Competitive Landscape
3.5.1 Manufacturers Market Concentration Ratio (CR5 and HHI)
3.5.2 Global Basketball Game Machines Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.6 Global Key Manufacturers of Basketball Game Machines, Manufacturing Base Distribution and Headquarters
3.7 Global Key Manufacturers of Basketball Game Machines, Product Offered and Application
3.8 Global Key Manufacturers of Basketball Game Machines, Date of Enter into This Industry
3.9 Mergers & Acquisitions, Expansion Plans
4 Market Size by Type
4.1 Global Basketball Game Machines Sales by Type
4.1.1 Global Basketball Game Machines Historical Sales by Type (2019-2024)
4.1.2 Global Basketball Game Machines Forecasted Sales by Type (2025-2030)
4.1.3 Global Basketball Game Machines Sales Market Share by Type (2019-2030)
4.2 Global Basketball Game Machines Revenue by Type
4.2.1 Global Basketball Game Machines Historical Revenue by Type (2019-2024)
4.2.2 Global Basketball Game Machines Forecasted Revenue by Type (2025-2030)
4.2.3 Global Basketball Game Machines Revenue Market Share by Type (2019-2030)
4.3 Global Basketball Game Machines Price by Type
4.3.1 Global Basketball Game Machines Price by Type (2019-2024)
4.3.2 Global Basketball Game Machines Price Forecast by Type (2025-2030)
5 Market Size by Application
5.1 Global Basketball Game Machines Sales by Application
5.1.1 Global Basketball Game Machines Historical Sales by Application (2019-2024)
5.1.2 Global Basketball Game Machines Forecasted Sales by Application (2025-2030)
5.1.3 Global Basketball Game Machines Sales Market Share by Application (2019-2030)
5.2 Global Basketball Game Machines Revenue by Application
5.2.1 Global Basketball Game Machines Historical Revenue by Application (2019-2024)
5.2.2 Global Basketball Game Machines Forecasted Revenue by Application (2025-2030)
5.2.3 Global Basketball Game Machines Revenue Market Share by Application (2019-2030)
5.3 Global Basketball Game Machines Price by Application
5.3.1 Global Basketball Game Machines Price by Application (2019-2024)
5.3.2 Global Basketball Game Machines Price Forecast by Application (2025-2030)
6 US & Canada
6.1 US & Canada Basketball Game Machines Market Size by Type
6.1.1 US & Canada Basketball Game Machines Sales by Type (2019-2030)
6.1.2 US & Canada Basketball Game Machines Revenue by Type (2019-2030)
6.2 US & Canada Basketball Game Machines Market Size by Application
6.2.1 US & Canada Basketball Game Machines Sales by Application (2019-2030)
6.2.2 US & Canada Basketball Game Machines Revenue by Application (2019-2030)
6.3 US & Canada Basketball Game Machines Market Size by Country
6.3.1 US & Canada Basketball Game Machines Revenue by Country: 2019 VS 2023 VS 2030
6.3.2 US & Canada Basketball Game Machines Sales by Country (2019-2030)
6.3.3 US & Canada Basketball Game Machines Revenue by Country (2019-2030)
6.3.4 US
6.3.5 Canada
7 Europe
7.1 Europe Basketball Game Machines Market Size by Type
7.1.1 Europe Basketball Game Machines Sales by Type (2019-2030)
7.1.2 Europe Basketball Game Machines Revenue by Type (2019-2030)
7.2 Europe Basketball Game Machines Market Size by Application
7.2.1 Europe Basketball Game Machines Sales by Application (2019-2030)
7.2.2 Europe Basketball Game Machines Revenue by Application (2019-2030)
7.3 Europe Basketball Game Machines Market Size by Country
7.3.1 Europe Basketball Game Machines Revenue by Country: 2019 VS 2023 VS 2030
7.3.2 Europe Basketball Game Machines Sales by Country (2019-2030)
7.3.3 Europe Basketball Game Machines Revenue by Country (2019-2030)
7.3.4 Germany
7.3.5 France
7.3.6 U.K.
7.3.7 Italy
7.3.8 Russia
8 China
8.1 China Basketball Game Machines Market Size
8.1.1 China Basketball Game Machines Sales (2019-2030)
8.1.2 China Basketball Game Machines Revenue (2019-2030)
8.2 China Basketball Game Machines Market Size by Application
8.2.1 China Basketball Game Machines Sales by Application (2019-2030)
8.2.2 China Basketball Game Machines Revenue by Application (2019-2030)
9 Asia (excluding China)
9.1 Asia Basketball Game Machines Market Size by Type
9.1.1 Asia Basketball Game Machines Sales by Type (2019-2030)
9.1.2 Asia Basketball Game Machines Revenue by Type (2019-2030)
9.2 Asia Basketball Game Machines Market Size by Application
9.2.1 Asia Basketball Game Machines Sales by Application (2019-2030)
9.2.2 Asia Basketball Game Machines Revenue by Application (2019-2030)
9.3 Asia Basketball Game Machines Sales by Region
9.3.1 Asia Basketball Game Machines Revenue by Region: 2019 VS 2023 VS 2030
9.3.2 Asia Basketball Game Machines Revenue by Region (2019-2030)
9.3.3 Asia Basketball Game Machines Sales by Region (2019-2030)
9.3.4 Japan
9.3.5 South Korea
9.3.6 China Taiwan
9.3.7 Southeast Asia
9.3.8 India
10 Middle East, Africa and Latin America
10.1 Middle East, Africa and Latin America Basketball Game Machines Market Size by Type
10.1.1 Middle East, Africa and Latin America Basketball Game Machines Sales by Type (2019-2030)
10.1.2 Middle East, Africa and Latin America Basketball Game Machines Revenue by Type (2019-2030)
10.2 Middle East, Africa and Latin America Basketball Game Machines Market Size by Application
10.2.1 Middle East, Africa and Latin America Basketball Game Machines Sales by Application (2019-2030)
10.2.2 Middle East, Africa and Latin America Basketball Game Machines Revenue by Application (2019-2030)
10.3 Middle East, Africa and Latin America Basketball Game Machines Sales by Country
10.3.1 Middle East, Africa and Latin America Basketball Game Machines Revenue by Country: 2019 VS 2023 VS 2030
10.3.2 Middle East, Africa and Latin America Basketball Game Machines Revenue by Country (2019-2030)
10.3.3 Middle East, Africa and Latin America Basketball Game Machines Sales by Country (2019-2030)
10.3.4 Brazil
10.3.5 Mexico
10.3.6 Turkey
10.3.7 Israel
10.3.8 GCC Countries
11 Company Profiles
11.1 Atari
11.1.1 Atari Company Information
11.1.2 Atari Overview
11.1.3 Atari Basketball Game Machines Sales, Price, Revenue and Gross Margin (2019-2024)
11.1.4 Atari Basketball Game Machines Product Model Numbers, Pictures, Descriptions and Specifications
11.1.5 Atari Recent Developments
11.2 Namco
11.2.1 Namco Company Information
11.2.2 Namco Overview
11.2.3 Namco Basketball Game Machines Sales, Price, Revenue and Gross Margin (2019-2024)
11.2.4 Namco Basketball Game Machines Product Model Numbers, Pictures, Descriptions and Specifications
11.2.5 Namco Recent Developments
11.3 FarSight Studios
11.3.1 FarSight Studios Company Information
11.3.2 FarSight Studios Overview
11.3.3 FarSight Studios Basketball Game Machines Sales, Price, Revenue and Gross Margin (2019-2024)
11.3.4 FarSight Studios Basketball Game Machines Product Model Numbers, Pictures, Descriptions and Specifications
11.3.5 FarSight Studios Recent Developments
11.4 Taito
11.4.1 Taito Company Information
11.4.2 Taito Overview
11.4.3 Taito Basketball Game Machines Sales, Price, Revenue and Gross Margin (2019-2024)
11.4.4 Taito Basketball Game Machines Product Model Numbers, Pictures, Descriptions and Specifications
11.4.5 Taito Recent Developments
11.5 Game Circus
11.5.1 Game Circus Company Information
11.5.2 Game Circus Overview
11.5.3 Game Circus Basketball Game Machines Sales, Price, Revenue and Gross Margin (2019-2024)
11.5.4 Game Circus Basketball Game Machines Product Model Numbers, Pictures, Descriptions and Specifications
11.5.5 Game Circus Recent Developments
11.6 Backbone Entertainment
11.6.1 Backbone Entertainment Company Information
11.6.2 Backbone Entertainment Overview
11.6.3 Backbone Entertainment Basketball Game Machines Sales, Price, Revenue and Gross Margin (2019-2024)
11.6.4 Backbone Entertainment Basketball Game Machines Product Model Numbers, Pictures, Descriptions and Specifications
11.6.5 Backbone Entertainment Recent Developments
12 Industry Chain and Sales Channels Analysis
12.1 Basketball Game Machines Industry Chain Analysis
12.2 Basketball Game Machines Key Raw Materials
12.2.1 Key Raw Materials
12.2.2 Raw Materials Key Suppliers
12.3 Basketball Game Machines Production Mode & Process
12.4 Basketball Game Machines Sales and Marketing
12.4.1 Basketball Game Machines Sales Channels
12.4.2 Basketball Game Machines Distributors
12.5 Basketball Game Machines Customers
13 Market Dynamics
13.1 Basketball Game Machines Industry Trends
13.2 Basketball Game Machines Market Drivers
13.3 Basketball Game Machines Market Challenges
13.4 Basketball Game Machines Market Restraints
14 Key Findings in The Global Basketball Game Machines Study
15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.2 Data Source
15.2 Author Details
15.3 Disclaimer
Atari
Namco
FarSight Studios
Taito
Game Circus
Backbone Entertainment
Ìý
Ìý
*If Applicable.