
The global Blockchain Games market was valued at US$ 406 million in 2023 and is anticipated to reach US$ 882.2 million by 2030, witnessing a CAGR of 19.3% during the forecast period 2024-2030.
Blockchain Games are video games that include elements that use cryptography-based blockchain technologies. Blockchain Games are most often based on the use of cryptocurrency or non-fungible tokens (NFTs) which players can buy, sell, or trade with other players, and the game taking a fee from each transaction as a form of monetization.
This report aims to provide a comprehensive presentation of the global market for Blockchain Games, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Blockchain Games.
Report Scope
The Blockchain Games market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Blockchain Games market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Blockchain Games companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Sky Mavis
Decentraland
Somnium Space
Animoca Brands
Antler Interactive
Radio Caca
Illuvium Labs
WEMIX
Gala
Animoca
Solana
Dapper Labs
Sorare
PIXOWL INC.
Forte
Segment by Type
CAG
RPG
Sandbox Games
Others
Segment by Application
Computer
Phone
Tablets
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Blockchain Games companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
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1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Blockchain Games Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 CAG
1.2.3 RPG
1.2.4 Sandbox Games
1.2.5 Others
1.3 Market by Application
1.3.1 Global Blockchain Games Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Computer
1.3.3 Phone
1.3.4 Tablets
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Blockchain Games Market Perspective (2019-2030)
2.2 Blockchain Games Growth Trends by Region
2.2.1 Global Blockchain Games Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Blockchain Games Historic Market Size by Region (2019-2024)
2.2.3 Blockchain Games Forecasted Market Size by Region (2025-2030)
2.3 Blockchain Games Market Dynamics
2.3.1 Blockchain Games Industry Trends
2.3.2 Blockchain Games Market Drivers
2.3.3 Blockchain Games Market Challenges
2.3.4 Blockchain Games Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Blockchain Games Players by Revenue
3.1.1 Global Top Blockchain Games Players by Revenue (2019-2024)
3.1.2 Global Blockchain Games Revenue Market Share by Players (2019-2024)
3.2 Global Blockchain Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Blockchain Games Revenue
3.4 Global Blockchain Games Market Concentration Ratio
3.4.1 Global Blockchain Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Blockchain Games Revenue in 2023
3.5 Blockchain Games Key Players Head office and Area Served
3.6 Key Players Blockchain Games Product Solution and Service
3.7 Date of Enter into Blockchain Games Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Blockchain Games Breakdown Data by Type
4.1 Global Blockchain Games Historic Market Size by Type (2019-2024)
4.2 Global Blockchain Games Forecasted Market Size by Type (2025-2030)
5 Blockchain Games Breakdown Data by Application
5.1 Global Blockchain Games Historic Market Size by Application (2019-2024)
5.2 Global Blockchain Games Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Blockchain Games Market Size (2019-2030)
6.2 North America Blockchain Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Blockchain Games Market Size by Country (2019-2024)
6.4 North America Blockchain Games Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Blockchain Games Market Size (2019-2030)
7.2 Europe Blockchain Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Blockchain Games Market Size by Country (2019-2024)
7.4 Europe Blockchain Games Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Blockchain Games Market Size (2019-2030)
8.2 Asia-Pacific Blockchain Games Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Blockchain Games Market Size by Region (2019-2024)
8.4 Asia-Pacific Blockchain Games Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Blockchain Games Market Size (2019-2030)
9.2 Latin America Blockchain Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Blockchain Games Market Size by Country (2019-2024)
9.4 Latin America Blockchain Games Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Blockchain Games Market Size (2019-2030)
10.2 Middle East & Africa Blockchain Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Blockchain Games Market Size by Country (2019-2024)
10.4 Middle East & Africa Blockchain Games Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Sky Mavis
11.1.1 Sky Mavis Company Detail
11.1.2 Sky Mavis Business Overview
11.1.3 Sky Mavis Blockchain Games Introduction
11.1.4 Sky Mavis Revenue in Blockchain Games Business (2019-2024)
11.1.5 Sky Mavis Recent Development
11.2 Decentraland
11.2.1 Decentraland Company Detail
11.2.2 Decentraland Business Overview
11.2.3 Decentraland Blockchain Games Introduction
11.2.4 Decentraland Revenue in Blockchain Games Business (2019-2024)
11.2.5 Decentraland Recent Development
11.3 Somnium Space
11.3.1 Somnium Space Company Detail
11.3.2 Somnium Space Business Overview
11.3.3 Somnium Space Blockchain Games Introduction
11.3.4 Somnium Space Revenue in Blockchain Games Business (2019-2024)
11.3.5 Somnium Space Recent Development
11.4 Animoca Brands
11.4.1 Animoca Brands Company Detail
11.4.2 Animoca Brands Business Overview
11.4.3 Animoca Brands Blockchain Games Introduction
11.4.4 Animoca Brands Revenue in Blockchain Games Business (2019-2024)
11.4.5 Animoca Brands Recent Development
11.5 Antler Interactive
11.5.1 Antler Interactive Company Detail
11.5.2 Antler Interactive Business Overview
11.5.3 Antler Interactive Blockchain Games Introduction
11.5.4 Antler Interactive Revenue in Blockchain Games Business (2019-2024)
11.5.5 Antler Interactive Recent Development
11.6 Radio Caca
11.6.1 Radio Caca Company Detail
11.6.2 Radio Caca Business Overview
11.6.3 Radio Caca Blockchain Games Introduction
11.6.4 Radio Caca Revenue in Blockchain Games Business (2019-2024)
11.6.5 Radio Caca Recent Development
11.7 Illuvium Labs
11.7.1 Illuvium Labs Company Detail
11.7.2 Illuvium Labs Business Overview
11.7.3 Illuvium Labs Blockchain Games Introduction
11.7.4 Illuvium Labs Revenue in Blockchain Games Business (2019-2024)
11.7.5 Illuvium Labs Recent Development
11.8 WEMIX
11.8.1 WEMIX Company Detail
11.8.2 WEMIX Business Overview
11.8.3 WEMIX Blockchain Games Introduction
11.8.4 WEMIX Revenue in Blockchain Games Business (2019-2024)
11.8.5 WEMIX Recent Development
11.9 Gala
11.9.1 Gala Company Detail
11.9.2 Gala Business Overview
11.9.3 Gala Blockchain Games Introduction
11.9.4 Gala Revenue in Blockchain Games Business (2019-2024)
11.9.5 Gala Recent Development
11.10 Animoca
11.10.1 Animoca Company Detail
11.10.2 Animoca Business Overview
11.10.3 Animoca Blockchain Games Introduction
11.10.4 Animoca Revenue in Blockchain Games Business (2019-2024)
11.10.5 Animoca Recent Development
11.11 Solana
11.11.1 Solana Company Detail
11.11.2 Solana Business Overview
11.11.3 Solana Blockchain Games Introduction
11.11.4 Solana Revenue in Blockchain Games Business (2019-2024)
11.11.5 Solana Recent Development
11.12 Dapper Labs
11.12.1 Dapper Labs Company Detail
11.12.2 Dapper Labs Business Overview
11.12.3 Dapper Labs Blockchain Games Introduction
11.12.4 Dapper Labs Revenue in Blockchain Games Business (2019-2024)
11.12.5 Dapper Labs Recent Development
11.13 Sorare
11.13.1 Sorare Company Detail
11.13.2 Sorare Business Overview
11.13.3 Sorare Blockchain Games Introduction
11.13.4 Sorare Revenue in Blockchain Games Business (2019-2024)
11.13.5 Sorare Recent Development
11.14 PIXOWL INC.
11.14.1 PIXOWL INC. Company Detail
11.14.2 PIXOWL INC. Business Overview
11.14.3 PIXOWL INC. Blockchain Games Introduction
11.14.4 PIXOWL INC. Revenue in Blockchain Games Business (2019-2024)
11.14.5 PIXOWL INC. Recent Development
11.15 Forte
11.15.1 Forte Company Detail
11.15.2 Forte Business Overview
11.15.3 Forte Blockchain Games Introduction
11.15.4 Forte Revenue in Blockchain Games Business (2019-2024)
11.15.5 Forte Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
Sky Mavis
Decentraland
Somnium Space
Animoca Brands
Antler Interactive
Radio Caca
Illuvium Labs
WEMIX
Gala
Animoca
Solana
Dapper Labs
Sorare
PIXOWL INC.
Forte
Ìý
Ìý
*If Applicable.
