
Blockchain is a digital immutable, secure, encrypted, and distributed ledger for recording real-time transactions. The first blockchain transaction ledger was introduced in 2009, to serve as a public transaction ledger for cryptocurrency Bitcoin, which is now poised to revolutionize the media and entertainment industry. Digitalization across the media and entertainment industry has caused a massive expansion in the way media and entertainment services are accessed by the consumers. Blockchain technology has the potential to transform several processes within the media and entertainment industry for content security, license & rights management, digital advertising, and royalty distribution. Blockchain allows secure and resilient data transactions and consists of a peer-to-peer network, a distributed ledger for recording the transactions, and a consensus mechanism to validate the transactions. This distributed ledger of blockchain offers visibility, traceability, and transparency to the media and entertainment companies and the supply chain trade partners. The technology has immense potential to reinvent business functions and facilitate secured transactions across the media industry. The media and entertainment industry has mostly been a contract-based business. Smart contracts built on blockchain enables counterparties to automate transactions, resulting in fast, accurate, and cost-effective contract management across the media and entertainment industry. With the help of blockchain technology, media and advertising enterprises are able to eliminate fraud, reduce costs, and increase transparency within critical and time-consuming business processes. Further, blockchain technology helps the media and entertainment companies to effectively protect Intellectual Property (IP) rights of content such as music records.
Market Analysis and Insights: Global Blockchain in Media and Entertainment Market
The global Blockchain in Media and Entertainment market is projected to grow from US$ 570.7 million in 2024 to US$ 1596.3 million by 2030, at a Compound Annual Growth Rate (CAGR) of 18.7% during the forecast period.
The US & Canada market for Blockchain in Media and Entertainment is estimated to increase from $ million in 2024 to reach $ million by 2030, at a CAGR of % during the forecast period of 2025 through 2030.
The China market for Blockchain in Media and Entertainment is estimated to increase from $ million in 2024 to reach $ million by 2030, at a CAGR of % during the forecast period of 2025 through 2030.
The Europe market for Blockchain in Media and Entertainment is estimated to increase from $ million in 2024 to reach $ million by 2030, at a CAGR of % during the forecast period of 2025 through 2030.
The global key companies of Blockchain in Media and Entertainment include IBM Corporation, Microsoft Corporation, SAP SE, Amazon Web Services, Accenture PLC, Oracle Corporation, Infosys Limited, Bitfury USA Inc. and Factom Inc., etc. In 2023, the global top five players had a share approximately % in terms of revenue.
Blockchain in Media and Entertainment is widely used in various fields, such as Content Security, Licensing and Rights Management, Smart Contract and Pay, etc. Content Security provides greatest supports to the Blockchain in Media and Entertainment industry development. In 2023, global % revenue of Blockchain in Media and Entertainment went into Content Security filed and the proportion will reach to % in 2030.
Report Covers:
This report presents an overview of global market for Blockchain in Media and Entertainment market size. Analyses of the global market trends, with historic market revenue data for 2019 - 2023, estimates for 2024, and projections of CAGR through 2030.
This report researches the key producers of Blockchain in Media and Entertainment, also provides the revenue of main regions and countries. Highlights of the upcoming market potential for Blockchain in Media and Entertainment, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.
This report focuses on the Blockchain in Media and Entertainment revenue, market share and industry ranking of main companies, data from 2019 to 2024. Identification of the major stakeholders in the global Blockchain in Media and Entertainment market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.
This report analyzes the segments data by Type and by Application, revenue, and growth rate, from 2019 to 2030. Evaluation and forecast the market size for Blockchain in Media and Entertainment revenue, projected growth trends, production technology, application and end-user industry.
Market Segmentation
By Company
IBM Corporation
Microsoft Corporation
SAP SE
Amazon Web Services
Accenture PLC
Oracle Corporation
Infosys Limited
Bitfury USA Inc.
Factom Inc.
GuardTime,AS
Auxesis Group
Nyiax Inc.
MetaX
BTL Group
Segment by Type
Bitcoin
Ripple
Ethereum
R3 Corda
Other
Segment by Application
Content Security
Licensing and Rights Management
Smart Contract
Pay
Digital Advertising
Online Game
Other
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
China
Asia (excluding China)
Japan
South Korea
China Taiwan
Southeast Asia
India
Latin America, Middle East & Africa
Brazil
Mexico
Turkey
Israel
GCC Countries
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Revenue of Blockchain in Media and Entertainment in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world. This section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Blockchain in Media and Entertainment companies’ competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: North America (US & Canada) by Type, by Application and by country, revenue for each segment.
Chapter 7: Europe by Type, by Application and by country, revenue for each segment.
Chapter 8: China by Type, and by Application, revenue for each segment.
Chapter 9: Asia (excluding China) by Type, by Application and by region, revenue for each segment.
Chapter 10: Middle East, Africa, and Latin America by Type, by Application and by country, revenue for each segment.
Chapter 11: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Blockchain in Media and Entertainment revenue, gross margin, and recent development, etc.
Chapter 12: Analyst's Viewpoints/Conclusions
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1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Blockchain in Media and Entertainment Market Size Growth Rate by Type, 2019 VS 2023 VS 2030
1.2.2 Bitcoin
1.2.3 Ripple
1.2.4 Ethereum
1.2.5 R3 Corda
1.2.6 Other
1.3 Market by Application
1.3.1 Global Blockchain in Media and Entertainment Market Size Growth Rate by Application, 2019 VS 2023 VS 2030
1.3.2 Content Security
1.3.3 Licensing and Rights Management
1.3.4 Smart Contract
1.3.5 Pay
1.3.6 Digital Advertising
1.3.7 Online Game
1.3.8 Other
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Blockchain in Media and Entertainment Market Perspective (2019-2030)
2.2 Global Blockchain in Media and Entertainment Growth Trends by Region
2.2.1 Blockchain in Media and Entertainment Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Blockchain in Media and Entertainment Historic Market Size by Region (2019-2024)
2.2.3 Blockchain in Media and Entertainment Forecasted Market Size by Region (2025-2030)
2.3 Blockchain in Media and Entertainment Market Dynamics
2.3.1 Blockchain in Media and Entertainment Industry Trends
2.3.2 Blockchain in Media and Entertainment Market Drivers
2.3.3 Blockchain in Media and Entertainment Market Challenges
2.3.4 Blockchain in Media and Entertainment Market Restraints
3 Competition Landscape by Key Players
3.1 Global Revenue Blockchain in Media and Entertainment by Players
3.1.1 Global Blockchain in Media and Entertainment Revenue by Players (2019-2024)
3.1.2 Global Blockchain in Media and Entertainment Revenue Market Share by Players (2019-2024)
3.2 Global Blockchain in Media and Entertainment Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players of Blockchain in Media and Entertainment, Ranking by Revenue, 2022 VS 2023 VS 2024
3.4 Global Blockchain in Media and Entertainment Market Concentration Ratio
3.4.1 Global Blockchain in Media and Entertainment Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Blockchain in Media and Entertainment Revenue in 2023
3.5 Global Key Players of Blockchain in Media and Entertainment Head office and Area Served
3.6 Global Key Players of Blockchain in Media and Entertainment, Product and Application
3.7 Global Key Players of Blockchain in Media and Entertainment, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Blockchain in Media and Entertainment Breakdown Data by Type
4.1 Global Blockchain in Media and Entertainment Historic Market Size by Type (2019-2024)
4.2 Global Blockchain in Media and Entertainment Forecasted Market Size by Type (2025-2030)
5 Blockchain in Media and Entertainment Breakdown Data by Application
5.1 Global Blockchain in Media and Entertainment Historic Market Size by Application (2019-2024)
5.2 Global Blockchain in Media and Entertainment Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Blockchain in Media and Entertainment Market Size (2019-2030)
6.2 North America Blockchain in Media and Entertainment Market Size by Type
6.2.1 North America Blockchain in Media and Entertainment Market Size by Type (2019-2024)
6.2.2 North America Blockchain in Media and Entertainment Market Size by Type (2025-2030)
6.2.3 North America Blockchain in Media and Entertainment Market Share by Type (2019-2030)
6.3 North America Blockchain in Media and Entertainment Market Size by Application
6.3.1 North America Blockchain in Media and Entertainment Market Size by Application (2019-2024)
6.3.2 North America Blockchain in Media and Entertainment Market Size by Application (2025-2030)
6.3.3 North America Blockchain in Media and Entertainment Market Share by Application (2019-2030)
6.4 North America Blockchain in Media and Entertainment Market Size by Country
6.4.1 North America Blockchain in Media and Entertainment Market Size by Country: 2019 VS 2023 VS 2030
6.4.2 North America Blockchain in Media and Entertainment Market Size by Country (2019-2024)
6.4.3 North America Blockchain in Media and Entertainment Market Size by Country (2025-2030)
6.4.4 U.S.
6.4.5 Canada
7 Europe
7.1 Europe Blockchain in Media and Entertainment Market Size (2019-2030)
7.2 Europe Blockchain in Media and Entertainment Market Size by Type
7.2.1 Europe Blockchain in Media and Entertainment Market Size by Type (2019-2024)
7.2.2 Europe Blockchain in Media and Entertainment Market Size by Type (2025-2030)
7.2.3 Europe Blockchain in Media and Entertainment Market Share by Type (2019-2030)
7.3 Europe Blockchain in Media and Entertainment Market Size by Application
7.3.1 Europe Blockchain in Media and Entertainment Market Size by Application (2019-2024)
7.3.2 Europe Blockchain in Media and Entertainment Market Size by Application (2025-2030)
7.3.3 Europe Blockchain in Media and Entertainment Market Share by Application (2019-2030)
7.4 Europe Blockchain in Media and Entertainment Market Size by Country
7.4.1 Europe Blockchain in Media and Entertainment Market Size by Country: 2019 VS 2023 VS 2030
7.4.2 Europe Blockchain in Media and Entertainment Market Size by Country (2019-2024)
7.4.3 Europe Blockchain in Media and Entertainment Market Size by Country (2025-2030)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic Countries
8 China
8.1 China Blockchain in Media and Entertainment Market Size (2019-2030)
8.2 China Blockchain in Media and Entertainment Market Size by Type
8.2.1 China Blockchain in Media and Entertainment Market Size by Type (2019-2024)
8.2.2 China Blockchain in Media and Entertainment Market Size by Type (2025-2030)
8.2.3 China Blockchain in Media and Entertainment Market Share by Type (2019-2030)
8.3 China Blockchain in Media and Entertainment Market Size by Application
8.3.1 China Blockchain in Media and Entertainment Market Size by Application (2019-2024)
8.3.2 China Blockchain in Media and Entertainment Market Size by Application (2025-2030)
8.3.3 China Blockchain in Media and Entertainment Market Share by Application (2019-2030)
9 Asia (excluding China)
9.1 Asia Blockchain in Media and Entertainment Market Size (2019-2030)
9.2 Asia Blockchain in Media and Entertainment Market Size by Type
9.2.1 Asia Blockchain in Media and Entertainment Market Size by Type (2019-2024)
9.2.2 Asia Blockchain in Media and Entertainment Market Size by Type (2025-2030)
9.2.3 Asia Blockchain in Media and Entertainment Market Share by Type (2019-2030)
9.3 Asia Blockchain in Media and Entertainment Market Size by Application
9.3.1 Asia Blockchain in Media and Entertainment Market Size by Application (2019-2024)
9.3.2 Asia Blockchain in Media and Entertainment Market Size by Application (2025-2030)
9.3.3 Asia Blockchain in Media and Entertainment Market Share by Application (2019-2030)
9.4 Asia Blockchain in Media and Entertainment Market Size by Region
9.4.1 Asia Blockchain in Media and Entertainment Market Size by Region: 2019 VS 2023 VS 2030
9.4.2 Asia Blockchain in Media and Entertainment Market Size by Region (2019-2024)
9.4.3 Asia Blockchain in Media and Entertainment Market Size by Region (2025-2030)
9.4.4 Japan
9.4.5 South Korea
9.4.6 China Taiwan
9.4.7 Southeast Asia
9.4.8 India
9.4.9 Australia
10 Middle East, Africa, and Latin America
10.1 Middle East, Africa, and Latin America Blockchain in Media and Entertainment Market Size (2019-2030)
10.2 Middle East, Africa, and Latin America Blockchain in Media and Entertainment Market Size by Type
10.2.1 Middle East, Africa, and Latin America Blockchain in Media and Entertainment Market Size by Type (2019-2024)
10.2.2 Middle East, Africa, and Latin America Blockchain in Media and Entertainment Market Size by Type (2025-2030)
10.2.3 Middle East, Africa, and Latin America Blockchain in Media and Entertainment Market Share by Type (2019-2030)
10.3 Middle East, Africa, and Latin America Blockchain in Media and Entertainment Market Size by Application
10.3.1 Middle East, Africa, and Latin America Blockchain in Media and Entertainment Market Size by Application (2019-2024)
10.3.2 Middle East, Africa, and Latin America Blockchain in Media and Entertainment Market Size by Application (2025-2030)
10.3.3 Middle East, Africa, and Latin America Blockchain in Media and Entertainment Market Share by Application (2019-2030)
10.4 Middle East, Africa, and Latin America Blockchain in Media and Entertainment Market Size by Country
10.4.1 Middle East, Africa, and Latin America Blockchain in Media and Entertainment Market Size by Country: 2019 VS 2023 VS 2030
10.4.2 Middle East, Africa, and Latin America Blockchain in Media and Entertainment Market Size by Country (2019-2024)
10.4.3 Middle East, Africa, and Latin America Blockchain in Media and Entertainment Market Size by Country (2025-2030)
10.4.4 Brazil
10.4.5 Mexico
10.4.6 Turkey
10.4.7 Saudi Arabia
10.4.8 Israel
10.4.9 GCC Countries
11 Key Players Profiles
11.1 IBM Corporation
11.1.1 IBM Corporation Company Details
11.1.2 IBM Corporation Business Overview
11.1.3 IBM Corporation Blockchain in Media and Entertainment Introduction
11.1.4 IBM Corporation Revenue in Blockchain in Media and Entertainment Business (2019-2024)
11.1.5 IBM Corporation Recent Developments
11.2 Microsoft Corporation
11.2.1 Microsoft Corporation Company Details
11.2.2 Microsoft Corporation Business Overview
11.2.3 Microsoft Corporation Blockchain in Media and Entertainment Introduction
11.2.4 Microsoft Corporation Revenue in Blockchain in Media and Entertainment Business (2019-2024)
11.2.5 Microsoft Corporation Recent Developments
11.3 SAP SE
11.3.1 SAP SE Company Details
11.3.2 SAP SE Business Overview
11.3.3 SAP SE Blockchain in Media and Entertainment Introduction
11.3.4 SAP SE Revenue in Blockchain in Media and Entertainment Business (2019-2024)
11.3.5 SAP SE Recent Developments
11.4 Amazon Web Services
11.4.1 Amazon Web Services Company Details
11.4.2 Amazon Web Services Business Overview
11.4.3 Amazon Web Services Blockchain in Media and Entertainment Introduction
11.4.4 Amazon Web Services Revenue in Blockchain in Media and Entertainment Business (2019-2024)
11.4.5 Amazon Web Services Recent Developments
11.5 Accenture PLC
11.5.1 Accenture PLC Company Details
11.5.2 Accenture PLC Business Overview
11.5.3 Accenture PLC Blockchain in Media and Entertainment Introduction
11.5.4 Accenture PLC Revenue in Blockchain in Media and Entertainment Business (2019-2024)
11.5.5 Accenture PLC Recent Developments
11.6 Oracle Corporation
11.6.1 Oracle Corporation Company Details
11.6.2 Oracle Corporation Business Overview
11.6.3 Oracle Corporation Blockchain in Media and Entertainment Introduction
11.6.4 Oracle Corporation Revenue in Blockchain in Media and Entertainment Business (2019-2024)
11.6.5 Oracle Corporation Recent Developments
11.7 Infosys Limited
11.7.1 Infosys Limited Company Details
11.7.2 Infosys Limited Business Overview
11.7.3 Infosys Limited Blockchain in Media and Entertainment Introduction
11.7.4 Infosys Limited Revenue in Blockchain in Media and Entertainment Business (2019-2024)
11.7.5 Infosys Limited Recent Developments
11.8 Bitfury USA Inc.
11.8.1 Bitfury USA Inc. Company Details
11.8.2 Bitfury USA Inc. Business Overview
11.8.3 Bitfury USA Inc. Blockchain in Media and Entertainment Introduction
11.8.4 Bitfury USA Inc. Revenue in Blockchain in Media and Entertainment Business (2019-2024)
11.8.5 Bitfury USA Inc. Recent Developments
11.9 Factom Inc.
11.9.1 Factom Inc. Company Details
11.9.2 Factom Inc. Business Overview
11.9.3 Factom Inc. Blockchain in Media and Entertainment Introduction
11.9.4 Factom Inc. Revenue in Blockchain in Media and Entertainment Business (2019-2024)
11.9.5 Factom Inc. Recent Developments
11.10 GuardTime,AS
11.10.1 GuardTime,AS Company Details
11.10.2 GuardTime,AS Business Overview
11.10.3 GuardTime,AS Blockchain in Media and Entertainment Introduction
11.10.4 GuardTime,AS Revenue in Blockchain in Media and Entertainment Business (2019-2024)
11.10.5 GuardTime,AS Recent Developments
11.11 Auxesis Group
11.11.1 Auxesis Group Company Details
11.11.2 Auxesis Group Business Overview
11.11.3 Auxesis Group Blockchain in Media and Entertainment Introduction
11.11.4 Auxesis Group Revenue in Blockchain in Media and Entertainment Business (2019-2024)
11.11.5 Auxesis Group Recent Developments
11.12 Nyiax Inc.
11.12.1 Nyiax Inc. Company Details
11.12.2 Nyiax Inc. Business Overview
11.12.3 Nyiax Inc. Blockchain in Media and Entertainment Introduction
11.12.4 Nyiax Inc. Revenue in Blockchain in Media and Entertainment Business (2019-2024)
11.12.5 Nyiax Inc. Recent Developments
11.13 MetaX
11.13.1 MetaX Company Details
11.13.2 MetaX Business Overview
11.13.3 MetaX Blockchain in Media and Entertainment Introduction
11.13.4 MetaX Revenue in Blockchain in Media and Entertainment Business (2019-2024)
11.13.5 MetaX Recent Developments
11.14 BTL Group
11.14.1 BTL Group Company Details
11.14.2 BTL Group Business Overview
11.14.3 BTL Group Blockchain in Media and Entertainment Introduction
11.14.4 BTL Group Revenue in Blockchain in Media and Entertainment Business (2019-2024)
11.14.5 BTL Group Recent Developments
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
IBM Corporation
Microsoft Corporation
SAP SE
Amazon Web Services
Accenture PLC
Oracle Corporation
Infosys Limited
Bitfury USA Inc.
Factom Inc.
GuardTime,AS
Auxesis Group
Nyiax Inc.
MetaX
BTL Group
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*If Applicable.
