
The global Children's Programming Educational Software market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.
North American market for Children's Programming Educational Software is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Children's Programming Educational Software is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global market for Children's Programming Educational Software in 5-7 Years Old is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global companies of Children's Programming Educational Software include CodeMonkey, Tynker, Kodable, Coding Games for Kids, Code Karts, Bitsbox, ScratchJr, CodeSpark Academy and mBlock, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Children's Programming Educational Software, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Children's Programming Educational Software.
Report Scope
The Children's Programming Educational Software market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Children's Programming Educational Software market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Children's Programming Educational Software companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
CodeMonkey
Tynker
Kodable
Coding Games for Kids
Code Karts
Bitsbox
ScratchJr
CodeSpark Academy
mBlock
Lightbot
Hopscotc
Kid Pix
Segment by Type
Graphical Programming
Robot Programming
Code Programming
Segment by Application
5-7 Years Old
7-12 Years Old
12-18 Years Old
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Children's Programming Educational Software companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Children's Programming Educational Software Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Graphical Programming
1.2.3 Robot Programming
1.2.4 Code Programming
1.3 Market by Application
1.3.1 Global Children's Programming Educational Software Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 5-7 Years Old
1.3.3 7-12 Years Old
1.3.4 12-18 Years Old
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Children's Programming Educational Software Market Perspective (2019-2030)
2.2 Children's Programming Educational Software Growth Trends by Region
2.2.1 Global Children's Programming Educational Software Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Children's Programming Educational Software Historic Market Size by Region (2019-2024)
2.2.3 Children's Programming Educational Software Forecasted Market Size by Region (2025-2030)
2.3 Children's Programming Educational Software Market Dynamics
2.3.1 Children's Programming Educational Software Industry Trends
2.3.2 Children's Programming Educational Software Market Drivers
2.3.3 Children's Programming Educational Software Market Challenges
2.3.4 Children's Programming Educational Software Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Children's Programming Educational Software Players by Revenue
3.1.1 Global Top Children's Programming Educational Software Players by Revenue (2019-2024)
3.1.2 Global Children's Programming Educational Software Revenue Market Share by Players (2019-2024)
3.2 Global Children's Programming Educational Software Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Children's Programming Educational Software Revenue
3.4 Global Children's Programming Educational Software Market Concentration Ratio
3.4.1 Global Children's Programming Educational Software Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Children's Programming Educational Software Revenue in 2023
3.5 Children's Programming Educational Software Key Players Head office and Area Served
3.6 Key Players Children's Programming Educational Software Product Solution and Service
3.7 Date of Enter into Children's Programming Educational Software Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Children's Programming Educational Software Breakdown Data by Type
4.1 Global Children's Programming Educational Software Historic Market Size by Type (2019-2024)
4.2 Global Children's Programming Educational Software Forecasted Market Size by Type (2025-2030)
5 Children's Programming Educational Software Breakdown Data by Application
5.1 Global Children's Programming Educational Software Historic Market Size by Application (2019-2024)
5.2 Global Children's Programming Educational Software Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Children's Programming Educational Software Market Size (2019-2030)
6.2 North America Children's Programming Educational Software Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Children's Programming Educational Software Market Size by Country (2019-2024)
6.4 North America Children's Programming Educational Software Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Children's Programming Educational Software Market Size (2019-2030)
7.2 Europe Children's Programming Educational Software Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Children's Programming Educational Software Market Size by Country (2019-2024)
7.4 Europe Children's Programming Educational Software Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Children's Programming Educational Software Market Size (2019-2030)
8.2 Asia-Pacific Children's Programming Educational Software Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Children's Programming Educational Software Market Size by Region (2019-2024)
8.4 Asia-Pacific Children's Programming Educational Software Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Children's Programming Educational Software Market Size (2019-2030)
9.2 Latin America Children's Programming Educational Software Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Children's Programming Educational Software Market Size by Country (2019-2024)
9.4 Latin America Children's Programming Educational Software Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Children's Programming Educational Software Market Size (2019-2030)
10.2 Middle East & Africa Children's Programming Educational Software Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Children's Programming Educational Software Market Size by Country (2019-2024)
10.4 Middle East & Africa Children's Programming Educational Software Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 CodeMonkey
11.1.1 CodeMonkey Company Detail
11.1.2 CodeMonkey Business Overview
11.1.3 CodeMonkey Children's Programming Educational Software Introduction
11.1.4 CodeMonkey Revenue in Children's Programming Educational Software Business (2019-2024)
11.1.5 CodeMonkey Recent Development
11.2 Tynker
11.2.1 Tynker Company Detail
11.2.2 Tynker Business Overview
11.2.3 Tynker Children's Programming Educational Software Introduction
11.2.4 Tynker Revenue in Children's Programming Educational Software Business (2019-2024)
11.2.5 Tynker Recent Development
11.3 Kodable
11.3.1 Kodable Company Detail
11.3.2 Kodable Business Overview
11.3.3 Kodable Children's Programming Educational Software Introduction
11.3.4 Kodable Revenue in Children's Programming Educational Software Business (2019-2024)
11.3.5 Kodable Recent Development
11.4 Coding Games for Kids
11.4.1 Coding Games for Kids Company Detail
11.4.2 Coding Games for Kids Business Overview
11.4.3 Coding Games for Kids Children's Programming Educational Software Introduction
11.4.4 Coding Games for Kids Revenue in Children's Programming Educational Software Business (2019-2024)
11.4.5 Coding Games for Kids Recent Development
11.5 Code Karts
11.5.1 Code Karts Company Detail
11.5.2 Code Karts Business Overview
11.5.3 Code Karts Children's Programming Educational Software Introduction
11.5.4 Code Karts Revenue in Children's Programming Educational Software Business (2019-2024)
11.5.5 Code Karts Recent Development
11.6 Bitsbox
11.6.1 Bitsbox Company Detail
11.6.2 Bitsbox Business Overview
11.6.3 Bitsbox Children's Programming Educational Software Introduction
11.6.4 Bitsbox Revenue in Children's Programming Educational Software Business (2019-2024)
11.6.5 Bitsbox Recent Development
11.7 ScratchJr
11.7.1 ScratchJr Company Detail
11.7.2 ScratchJr Business Overview
11.7.3 ScratchJr Children's Programming Educational Software Introduction
11.7.4 ScratchJr Revenue in Children's Programming Educational Software Business (2019-2024)
11.7.5 ScratchJr Recent Development
11.8 CodeSpark Academy
11.8.1 CodeSpark Academy Company Detail
11.8.2 CodeSpark Academy Business Overview
11.8.3 CodeSpark Academy Children's Programming Educational Software Introduction
11.8.4 CodeSpark Academy Revenue in Children's Programming Educational Software Business (2019-2024)
11.8.5 CodeSpark Academy Recent Development
11.9 mBlock
11.9.1 mBlock Company Detail
11.9.2 mBlock Business Overview
11.9.3 mBlock Children's Programming Educational Software Introduction
11.9.4 mBlock Revenue in Children's Programming Educational Software Business (2019-2024)
11.9.5 mBlock Recent Development
11.10 Lightbot
11.10.1 Lightbot Company Detail
11.10.2 Lightbot Business Overview
11.10.3 Lightbot Children's Programming Educational Software Introduction
11.10.4 Lightbot Revenue in Children's Programming Educational Software Business (2019-2024)
11.10.5 Lightbot Recent Development
11.11 Hopscotc
11.11.1 Hopscotc Company Detail
11.11.2 Hopscotc Business Overview
11.11.3 Hopscotc Children's Programming Educational Software Introduction
11.11.4 Hopscotc Revenue in Children's Programming Educational Software Business (2019-2024)
11.11.5 Hopscotc Recent Development
11.12 Kid Pix
11.12.1 Kid Pix Company Detail
11.12.2 Kid Pix Business Overview
11.12.3 Kid Pix Children's Programming Educational Software Introduction
11.12.4 Kid Pix Revenue in Children's Programming Educational Software Business (2019-2024)
11.12.5 Kid Pix Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
CodeMonkey
Tynker
Kodable
Coding Games for Kids
Code Karts
Bitsbox
ScratchJr
CodeSpark Academy
mBlock
Lightbot
Hopscotc
Kid Pix
Ìý
Ìý
*If Applicable.
