
The cloud game engine is a technology that converts ordinary games to the cloud, and is divided into two parts: the server engine and the client engine.
The global Cloud Gaming Engine market was valued at US$ 2950 million in 2023 and is anticipated to reach US$ 7853.9 million by 2030, witnessing a CAGR of 16.3% during the forecast period 2024-2030.
North American market for Cloud Gaming Engine is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Cloud Gaming Engine is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global market for Cloud Gaming Engine in PC is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global companies of Cloud Gaming Engine include NVIDIA, Amazon, Google, Unity, UBISOFT, Improbable, Huawei, Tencent and ByteDance, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Cloud Gaming Engine, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Cloud Gaming Engine.
Report Scope
The Cloud Gaming Engine market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Cloud Gaming Engine market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Cloud Gaming Engine companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
NVIDIA
Amazon
Google
Unity
UBISOFT
Improbable
Huawei
Tencent
ByteDance
China Mobile
Xiamen Cocos
Beijing Ksyun
ChilliConnect (Unity)
Segment by Type
Server Engine
Client Engine
Segment by Application
PC
Connected TV
Tablet
Smartphone
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Cloud Gaming Engine companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Cloud Gaming Engine Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Server Engine
1.2.3 Client Engine
1.3 Market by Application
1.3.1 Global Cloud Gaming Engine Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 PC
1.3.3 Connected TV
1.3.4 Tablet
1.3.5 Smartphone
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Cloud Gaming Engine Market Perspective (2019-2030)
2.2 Cloud Gaming Engine Growth Trends by Region
2.2.1 Global Cloud Gaming Engine Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Cloud Gaming Engine Historic Market Size by Region (2019-2024)
2.2.3 Cloud Gaming Engine Forecasted Market Size by Region (2025-2030)
2.3 Cloud Gaming Engine Market Dynamics
2.3.1 Cloud Gaming Engine Industry Trends
2.3.2 Cloud Gaming Engine Market Drivers
2.3.3 Cloud Gaming Engine Market Challenges
2.3.4 Cloud Gaming Engine Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Cloud Gaming Engine Players by Revenue
3.1.1 Global Top Cloud Gaming Engine Players by Revenue (2019-2024)
3.1.2 Global Cloud Gaming Engine Revenue Market Share by Players (2019-2024)
3.2 Global Cloud Gaming Engine Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Cloud Gaming Engine Revenue
3.4 Global Cloud Gaming Engine Market Concentration Ratio
3.4.1 Global Cloud Gaming Engine Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Cloud Gaming Engine Revenue in 2023
3.5 Cloud Gaming Engine Key Players Head office and Area Served
3.6 Key Players Cloud Gaming Engine Product Solution and Service
3.7 Date of Enter into Cloud Gaming Engine Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Cloud Gaming Engine Breakdown Data by Type
4.1 Global Cloud Gaming Engine Historic Market Size by Type (2019-2024)
4.2 Global Cloud Gaming Engine Forecasted Market Size by Type (2025-2030)
5 Cloud Gaming Engine Breakdown Data by Application
5.1 Global Cloud Gaming Engine Historic Market Size by Application (2019-2024)
5.2 Global Cloud Gaming Engine Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Cloud Gaming Engine Market Size (2019-2030)
6.2 North America Cloud Gaming Engine Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Cloud Gaming Engine Market Size by Country (2019-2024)
6.4 North America Cloud Gaming Engine Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Cloud Gaming Engine Market Size (2019-2030)
7.2 Europe Cloud Gaming Engine Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Cloud Gaming Engine Market Size by Country (2019-2024)
7.4 Europe Cloud Gaming Engine Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Cloud Gaming Engine Market Size (2019-2030)
8.2 Asia-Pacific Cloud Gaming Engine Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Cloud Gaming Engine Market Size by Region (2019-2024)
8.4 Asia-Pacific Cloud Gaming Engine Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Cloud Gaming Engine Market Size (2019-2030)
9.2 Latin America Cloud Gaming Engine Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Cloud Gaming Engine Market Size by Country (2019-2024)
9.4 Latin America Cloud Gaming Engine Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Cloud Gaming Engine Market Size (2019-2030)
10.2 Middle East & Africa Cloud Gaming Engine Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Cloud Gaming Engine Market Size by Country (2019-2024)
10.4 Middle East & Africa Cloud Gaming Engine Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 NVIDIA
11.1.1 NVIDIA Company Detail
11.1.2 NVIDIA Business Overview
11.1.3 NVIDIA Cloud Gaming Engine Introduction
11.1.4 NVIDIA Revenue in Cloud Gaming Engine Business (2019-2024)
11.1.5 NVIDIA Recent Development
11.2 Amazon
11.2.1 Amazon Company Detail
11.2.2 Amazon Business Overview
11.2.3 Amazon Cloud Gaming Engine Introduction
11.2.4 Amazon Revenue in Cloud Gaming Engine Business (2019-2024)
11.2.5 Amazon Recent Development
11.3 Google
11.3.1 Google Company Detail
11.3.2 Google Business Overview
11.3.3 Google Cloud Gaming Engine Introduction
11.3.4 Google Revenue in Cloud Gaming Engine Business (2019-2024)
11.3.5 Google Recent Development
11.4 Unity
11.4.1 Unity Company Detail
11.4.2 Unity Business Overview
11.4.3 Unity Cloud Gaming Engine Introduction
11.4.4 Unity Revenue in Cloud Gaming Engine Business (2019-2024)
11.4.5 Unity Recent Development
11.5 UBISOFT
11.5.1 UBISOFT Company Detail
11.5.2 UBISOFT Business Overview
11.5.3 UBISOFT Cloud Gaming Engine Introduction
11.5.4 UBISOFT Revenue in Cloud Gaming Engine Business (2019-2024)
11.5.5 UBISOFT Recent Development
11.6 Improbable
11.6.1 Improbable Company Detail
11.6.2 Improbable Business Overview
11.6.3 Improbable Cloud Gaming Engine Introduction
11.6.4 Improbable Revenue in Cloud Gaming Engine Business (2019-2024)
11.6.5 Improbable Recent Development
11.7 Huawei
11.7.1 Huawei Company Detail
11.7.2 Huawei Business Overview
11.7.3 Huawei Cloud Gaming Engine Introduction
11.7.4 Huawei Revenue in Cloud Gaming Engine Business (2019-2024)
11.7.5 Huawei Recent Development
11.8 Tencent
11.8.1 Tencent Company Detail
11.8.2 Tencent Business Overview
11.8.3 Tencent Cloud Gaming Engine Introduction
11.8.4 Tencent Revenue in Cloud Gaming Engine Business (2019-2024)
11.8.5 Tencent Recent Development
11.9 ByteDance
11.9.1 ByteDance Company Detail
11.9.2 ByteDance Business Overview
11.9.3 ByteDance Cloud Gaming Engine Introduction
11.9.4 ByteDance Revenue in Cloud Gaming Engine Business (2019-2024)
11.9.5 ByteDance Recent Development
11.10 China Mobile
11.10.1 China Mobile Company Detail
11.10.2 China Mobile Business Overview
11.10.3 China Mobile Cloud Gaming Engine Introduction
11.10.4 China Mobile Revenue in Cloud Gaming Engine Business (2019-2024)
11.10.5 China Mobile Recent Development
11.11 Xiamen Cocos
11.11.1 Xiamen Cocos Company Detail
11.11.2 Xiamen Cocos Business Overview
11.11.3 Xiamen Cocos Cloud Gaming Engine Introduction
11.11.4 Xiamen Cocos Revenue in Cloud Gaming Engine Business (2019-2024)
11.11.5 Xiamen Cocos Recent Development
11.12 Beijing Ksyun
11.12.1 Beijing Ksyun Company Detail
11.12.2 Beijing Ksyun Business Overview
11.12.3 Beijing Ksyun Cloud Gaming Engine Introduction
11.12.4 Beijing Ksyun Revenue in Cloud Gaming Engine Business (2019-2024)
11.12.5 Beijing Ksyun Recent Development
11.13 ChilliConnect (Unity)
11.13.1 ChilliConnect (Unity) Company Detail
11.13.2 ChilliConnect (Unity) Business Overview
11.13.3 ChilliConnect (Unity) Cloud Gaming Engine Introduction
11.13.4 ChilliConnect (Unity) Revenue in Cloud Gaming Engine Business (2019-2024)
11.13.5 ChilliConnect (Unity) Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
NVIDIA
Amazon
Google
Unity
UBISOFT
Improbable
Huawei
Tencent
ByteDance
China Mobile
Xiamen Cocos
Beijing Ksyun
ChilliConnect (Unity)
Ìý
Ìý
*If Applicable.
