
The global Community Recreation System market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.
North American market for Community Recreation System is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Community Recreation System is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global market for Community Recreation System in Government Agency is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global companies of Community Recreation System include PerfectMind, Amilia, EZFacility, Yardi System, Active Network, Civicplus, Capturepoint, GovPilot and Legend Recreation Software, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Community Recreation System, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Community Recreation System.
Report Scope
The Community Recreation System market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Community Recreation System market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Community Recreation System companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
PerfectMind
Amilia
EZFacility
Yardi System
Active Network
Civicplus
Capturepoint
GovPilot
Legend Recreation Software
Jarvis Corporation
Daxko
RecDesk
MyRec
Vermont Systems
InnoSoft Fusion
Dash Platform
Segment by Type
On-site Management System
Remote Management System
Segment by Application
Government Agency
Enterprise
Personal
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Community Recreation System companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
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1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Community Recreation System Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 On-site Management System
1.2.3 Remote Management System
1.3 Market by Application
1.3.1 Global Community Recreation System Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Government Agency
1.3.3 Enterprise
1.3.4 Personal
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Community Recreation System Market Perspective (2019-2030)
2.2 Community Recreation System Growth Trends by Region
2.2.1 Global Community Recreation System Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Community Recreation System Historic Market Size by Region (2019-2024)
2.2.3 Community Recreation System Forecasted Market Size by Region (2025-2030)
2.3 Community Recreation System Market Dynamics
2.3.1 Community Recreation System Industry Trends
2.3.2 Community Recreation System Market Drivers
2.3.3 Community Recreation System Market Challenges
2.3.4 Community Recreation System Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Community Recreation System Players by Revenue
3.1.1 Global Top Community Recreation System Players by Revenue (2019-2024)
3.1.2 Global Community Recreation System Revenue Market Share by Players (2019-2024)
3.2 Global Community Recreation System Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Community Recreation System Revenue
3.4 Global Community Recreation System Market Concentration Ratio
3.4.1 Global Community Recreation System Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Community Recreation System Revenue in 2023
3.5 Community Recreation System Key Players Head office and Area Served
3.6 Key Players Community Recreation System Product Solution and Service
3.7 Date of Enter into Community Recreation System Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Community Recreation System Breakdown Data by Type
4.1 Global Community Recreation System Historic Market Size by Type (2019-2024)
4.2 Global Community Recreation System Forecasted Market Size by Type (2025-2030)
5 Community Recreation System Breakdown Data by Application
5.1 Global Community Recreation System Historic Market Size by Application (2019-2024)
5.2 Global Community Recreation System Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Community Recreation System Market Size (2019-2030)
6.2 North America Community Recreation System Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Community Recreation System Market Size by Country (2019-2024)
6.4 North America Community Recreation System Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Community Recreation System Market Size (2019-2030)
7.2 Europe Community Recreation System Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Community Recreation System Market Size by Country (2019-2024)
7.4 Europe Community Recreation System Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Community Recreation System Market Size (2019-2030)
8.2 Asia-Pacific Community Recreation System Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Community Recreation System Market Size by Region (2019-2024)
8.4 Asia-Pacific Community Recreation System Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Community Recreation System Market Size (2019-2030)
9.2 Latin America Community Recreation System Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Community Recreation System Market Size by Country (2019-2024)
9.4 Latin America Community Recreation System Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Community Recreation System Market Size (2019-2030)
10.2 Middle East & Africa Community Recreation System Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Community Recreation System Market Size by Country (2019-2024)
10.4 Middle East & Africa Community Recreation System Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 PerfectMind
11.1.1 PerfectMind Company Detail
11.1.2 PerfectMind Business Overview
11.1.3 PerfectMind Community Recreation System Introduction
11.1.4 PerfectMind Revenue in Community Recreation System Business (2019-2024)
11.1.5 PerfectMind Recent Development
11.2 Amilia
11.2.1 Amilia Company Detail
11.2.2 Amilia Business Overview
11.2.3 Amilia Community Recreation System Introduction
11.2.4 Amilia Revenue in Community Recreation System Business (2019-2024)
11.2.5 Amilia Recent Development
11.3 EZFacility
11.3.1 EZFacility Company Detail
11.3.2 EZFacility Business Overview
11.3.3 EZFacility Community Recreation System Introduction
11.3.4 EZFacility Revenue in Community Recreation System Business (2019-2024)
11.3.5 EZFacility Recent Development
11.4 Yardi System
11.4.1 Yardi System Company Detail
11.4.2 Yardi System Business Overview
11.4.3 Yardi System Community Recreation System Introduction
11.4.4 Yardi System Revenue in Community Recreation System Business (2019-2024)
11.4.5 Yardi System Recent Development
11.5 Active Network
11.5.1 Active Network Company Detail
11.5.2 Active Network Business Overview
11.5.3 Active Network Community Recreation System Introduction
11.5.4 Active Network Revenue in Community Recreation System Business (2019-2024)
11.5.5 Active Network Recent Development
11.6 Civicplus
11.6.1 Civicplus Company Detail
11.6.2 Civicplus Business Overview
11.6.3 Civicplus Community Recreation System Introduction
11.6.4 Civicplus Revenue in Community Recreation System Business (2019-2024)
11.6.5 Civicplus Recent Development
11.7 Capturepoint
11.7.1 Capturepoint Company Detail
11.7.2 Capturepoint Business Overview
11.7.3 Capturepoint Community Recreation System Introduction
11.7.4 Capturepoint Revenue in Community Recreation System Business (2019-2024)
11.7.5 Capturepoint Recent Development
11.8 GovPilot
11.8.1 GovPilot Company Detail
11.8.2 GovPilot Business Overview
11.8.3 GovPilot Community Recreation System Introduction
11.8.4 GovPilot Revenue in Community Recreation System Business (2019-2024)
11.8.5 GovPilot Recent Development
11.9 Legend Recreation Software
11.9.1 Legend Recreation Software Company Detail
11.9.2 Legend Recreation Software Business Overview
11.9.3 Legend Recreation Software Community Recreation System Introduction
11.9.4 Legend Recreation Software Revenue in Community Recreation System Business (2019-2024)
11.9.5 Legend Recreation Software Recent Development
11.10 Jarvis Corporation
11.10.1 Jarvis Corporation Company Detail
11.10.2 Jarvis Corporation Business Overview
11.10.3 Jarvis Corporation Community Recreation System Introduction
11.10.4 Jarvis Corporation Revenue in Community Recreation System Business (2019-2024)
11.10.5 Jarvis Corporation Recent Development
11.11 Daxko
11.11.1 Daxko Company Detail
11.11.2 Daxko Business Overview
11.11.3 Daxko Community Recreation System Introduction
11.11.4 Daxko Revenue in Community Recreation System Business (2019-2024)
11.11.5 Daxko Recent Development
11.12 RecDesk
11.12.1 RecDesk Company Detail
11.12.2 RecDesk Business Overview
11.12.3 RecDesk Community Recreation System Introduction
11.12.4 RecDesk Revenue in Community Recreation System Business (2019-2024)
11.12.5 RecDesk Recent Development
11.13 MyRec
11.13.1 MyRec Company Detail
11.13.2 MyRec Business Overview
11.13.3 MyRec Community Recreation System Introduction
11.13.4 MyRec Revenue in Community Recreation System Business (2019-2024)
11.13.5 MyRec Recent Development
11.14 Vermont Systems
11.14.1 Vermont Systems Company Detail
11.14.2 Vermont Systems Business Overview
11.14.3 Vermont Systems Community Recreation System Introduction
11.14.4 Vermont Systems Revenue in Community Recreation System Business (2019-2024)
11.14.5 Vermont Systems Recent Development
11.15 InnoSoft Fusion
11.15.1 InnoSoft Fusion Company Detail
11.15.2 InnoSoft Fusion Business Overview
11.15.3 InnoSoft Fusion Community Recreation System Introduction
11.15.4 InnoSoft Fusion Revenue in Community Recreation System Business (2019-2024)
11.15.5 InnoSoft Fusion Recent Development
11.16 Dash Platform
11.16.1 Dash Platform Company Detail
11.16.2 Dash Platform Business Overview
11.16.3 Dash Platform Community Recreation System Introduction
11.16.4 Dash Platform Revenue in Community Recreation System Business (2019-2024)
11.16.5 Dash Platform Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
PerfectMind
Amilia
EZFacility
Yardi System
Active Network
Civicplus
Capturepoint
GovPilot
Legend Recreation Software
Jarvis Corporation
Daxko
RecDesk
MyRec
Vermont Systems
InnoSoft Fusion
Dash Platform
Ìý
Ìý
*If Applicable.
