

In the spectrum of 400-500 nano quality inspection, a large number of high-energy short-wavelength blue light emerging continuously, like a sharp blade piercing our eyes crystalline and go straight into the macular area, make us can't open our eyes, tear spontaneously, even with a great pain and soreness! All kinds of eyes discomfort not merely have a strong impact on our work but life. Blue lights hidden in sunshine and LED lights. Blue lights prevail in digital products. TV, mobile phone and computer screen emit blue lights.
This report studies the Computer and Gaming Glasses. It is the very high protection that filters out almost all of the blue light for a person who spends a lot of time in front of a smartphone screens, computer or TV.
The global Computer and Gaming Glasses market is projected to grow from US$ million in 2024 to US$ million by 2030, at a Compound Annual Growth Rate (CAGR) of % during the forecast period.
The US & Canada market for Computer and Gaming Glasses is estimated to increase from $ million in 2024 to reach $ million by 2030, at a CAGR of % during the forecast period of 2025 through 2030.
The China market for Computer and Gaming Glasses is estimated to increase from $ million in 2024 to reach $ million by 2030, at a CAGR of % during the forecast period of 2025 through 2030.
The Europe market for Computer and Gaming Glasses is estimated to increase from $ million in 2024 to reach $ million by 2030, at a CAGR of % during the forecast period of 2025 through 2030.
The global key manufacturers of Computer and Gaming Glasses include JINS, Essilor, ZEISS, Hoya, Cyxus, Zenni Optical, B+D, Pixel Eyewear and GUNNAR Optiks, etc. In 2023, the global top five players had a share approximately % in terms of revenue.
Report Covers:
This report presents an overview of global market for Computer and Gaming Glasses, sales, revenue and price. Analyses of the global market trends, with historic market revenue/sales data for 2019 - 2023, estimates for 2024, and projections of CAGR through 2030.
This report researches the key producers of Computer and Gaming Glasses, also provides the sales of main regions and countries. Highlights of the upcoming market potential for Computer and Gaming Glasses, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.
This report focuses on the Computer and Gaming Glasses sales, revenue, market share and industry ranking of main manufacturers, data from 2019 to 2024. Identification of the major stakeholders in the global Computer and Gaming Glasses market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.
This report analyzes the segments data by Type, and by Application, sales, revenue, and price, from 2019 to 2030. Evaluation and forecast the market size for Computer and Gaming Glasses sales, projected growth trends, production technology, application and end-user industry.
Market Segmentation
By Company
ZEISS
Hoya
Cyxus
Zenni Optical
B+D
Pixel Eyewear
GUNNAR Optiks
Blueberry
AHT
Swanwick
IZIPIZI
Segment by Type
Prescription
Non-Prescription
Segment by Application
Man
Woman
Segment by Region
US & Canada
U.S.
Canada
China
Asia (excluding China)
Japan
South Korea
China Taiwan
Southeast Asia
India
Europe
Germany
France
U.K.
Italy
Russia
Latin America, Middle East & Africa
Brazil
Mexico
Turkey
Israel
GCC Countries
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, and by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Sales (consumption), revenue of Computer and Gaming Glasses in global, regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 3: Detailed analysis of Computer and Gaming Glasses manufacturers competitive landscape, price, sales, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the sales, revenue, average price, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the sales, revenue, average price, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: North America (US & Canada) by Type, by Application and by country, sales, and revenue for each segment.
Chapter 7: Europe by Type, by Application and by country, sales, and revenue for each segment.
Chapter 8: China by Type, and by Application, sales, and revenue for each segment.
Chapter 9: Asia (excluding China) by Type, by Application and by region, sales, and revenue for each segment.
Chapter 10: Middle East, Africa, and Latin America by Type, by Application and by country, sales, and revenue for each segment.
Chapter 11: Provides profiles of key manufacturers, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Computer and Gaming Glasses sales, revenue, price, gross margin, and recent development, etc.
Chapter 12: Analysis of industrial chain, sales channel, key raw materials, distributors and customers.
Chapter 13: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 14: The main points and conclusions of the report.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Study Coverage
1.1 Computer and Gaming Glasses Product Introduction
1.2 Market by Type
1.2.1 Global Computer and Gaming Glasses Market Size Growth Rate by Type, 2019 VS 2023 VS 2030
1.2.2 Prescription
1.2.3 Non-Prescription
1.3 Market by Application
1.3.1 Global Computer and Gaming Glasses Market Size Growth Rate by Application, 2019 VS 2023 VS 2030
1.3.2 Man
1.3.3 Woman
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Executive Summary
2.1 Global Computer and Gaming Glasses Sales Estimates and Forecasts 2019-2030
2.2 Global Computer and Gaming Glasses Revenue by Region
2.2.1 Global Computer and Gaming Glasses Revenue by Region: 2019 VS 2023 VS 2030
2.2.2 Global Computer and Gaming Glasses Revenue by Region (2019-2024)
2.2.3 Global Computer and Gaming Glasses Revenue by Region (2025-2030)
2.2.4 Global Computer and Gaming Glasses Revenue Market Share by Region (2019-2030)
2.3 Global Computer and Gaming Glasses Sales Estimates and Forecasts 2019-2030
2.4 Global Computer and Gaming Glasses Sales by Region
2.4.1 Global Computer and Gaming Glasses Sales by Region: 2019 VS 2023 VS 2030
2.4.2 Global Computer and Gaming Glasses Sales by Region (2019-2024)
2.4.3 Global Computer and Gaming Glasses Sales by Region (2025-2030)
2.4.4 Global Computer and Gaming Glasses Sales Market Share by Region (2019-2030)
2.5 US & Canada
2.6 Europe
2.7 China
2.8 Asia (excluding China)
2.9 Middle East, Africa and Latin America
3 Competition by Manufactures
3.1 Global Computer and Gaming Glasses Sales by Manufacturers
3.1.1 Global Computer and Gaming Glasses Sales by Manufacturers (2019-2024)
3.1.2 Global Computer and Gaming Glasses Sales Market Share by Manufacturers (2019-2024)
3.1.3 Global Top 10 and Top 5 Largest Manufacturers of Computer and Gaming Glasses in 2023
3.2 Global Computer and Gaming Glasses Revenue by Manufacturers
3.2.1 Global Computer and Gaming Glasses Revenue by Manufacturers (2019-2024)
3.2.2 Global Computer and Gaming Glasses Revenue Market Share by Manufacturers (2019-2024)
3.2.3 Global Top 10 and Top 5 Companies by Computer and Gaming Glasses Revenue in 2023
3.3 Global Key Players of Computer and Gaming Glasses, Industry Ranking, 2022 VS 2023 VS 2024
3.4 Global Computer and Gaming Glasses Sales Price by Manufacturers
3.5 Analysis of Competitive Landscape
3.5.1 Manufacturers Market Concentration Ratio (CR5 and HHI)
3.5.2 Global Computer and Gaming Glasses Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.6 Global Key Manufacturers of Computer and Gaming Glasses, Manufacturing Base Distribution and Headquarters
3.7 Global Key Manufacturers of Computer and Gaming Glasses, Product Offered and Application
3.8 Global Key Manufacturers of Computer and Gaming Glasses, Date of Enter into This Industry
3.9 Mergers & Acquisitions, Expansion Plans
4 Market Size by Type
4.1 Global Computer and Gaming Glasses Sales by Type
4.1.1 Global Computer and Gaming Glasses Historical Sales by Type (2019-2024)
4.1.2 Global Computer and Gaming Glasses Forecasted Sales by Type (2025-2030)
4.1.3 Global Computer and Gaming Glasses Sales Market Share by Type (2019-2030)
4.2 Global Computer and Gaming Glasses Revenue by Type
4.2.1 Global Computer and Gaming Glasses Historical Revenue by Type (2019-2024)
4.2.2 Global Computer and Gaming Glasses Forecasted Revenue by Type (2025-2030)
4.2.3 Global Computer and Gaming Glasses Revenue Market Share by Type (2019-2030)
4.3 Global Computer and Gaming Glasses Price by Type
4.3.1 Global Computer and Gaming Glasses Price by Type (2019-2024)
4.3.2 Global Computer and Gaming Glasses Price Forecast by Type (2025-2030)
5 Market Size by Application
5.1 Global Computer and Gaming Glasses Sales by Application
5.1.1 Global Computer and Gaming Glasses Historical Sales by Application (2019-2024)
5.1.2 Global Computer and Gaming Glasses Forecasted Sales by Application (2025-2030)
5.1.3 Global Computer and Gaming Glasses Sales Market Share by Application (2019-2030)
5.2 Global Computer and Gaming Glasses Revenue by Application
5.2.1 Global Computer and Gaming Glasses Historical Revenue by Application (2019-2024)
5.2.2 Global Computer and Gaming Glasses Forecasted Revenue by Application (2025-2030)
5.2.3 Global Computer and Gaming Glasses Revenue Market Share by Application (2019-2030)
5.3 Global Computer and Gaming Glasses Price by Application
5.3.1 Global Computer and Gaming Glasses Price by Application (2019-2024)
5.3.2 Global Computer and Gaming Glasses Price Forecast by Application (2025-2030)
6 US & Canada
6.1 US & Canada Computer and Gaming Glasses Market Size by Type
6.1.1 US & Canada Computer and Gaming Glasses Sales by Type (2019-2030)
6.1.2 US & Canada Computer and Gaming Glasses Revenue by Type (2019-2030)
6.2 US & Canada Computer and Gaming Glasses Market Size by Application
6.2.1 US & Canada Computer and Gaming Glasses Sales by Application (2019-2030)
6.2.2 US & Canada Computer and Gaming Glasses Revenue by Application (2019-2030)
6.3 US & Canada Computer and Gaming Glasses Market Size by Country
6.3.1 US & Canada Computer and Gaming Glasses Revenue by Country: 2019 VS 2023 VS 2030
6.3.2 US & Canada Computer and Gaming Glasses Sales by Country (2019-2030)
6.3.3 US & Canada Computer and Gaming Glasses Revenue by Country (2019-2030)
6.3.4 US
6.3.5 Canada
7 Europe
7.1 Europe Computer and Gaming Glasses Market Size by Type
7.1.1 Europe Computer and Gaming Glasses Sales by Type (2019-2030)
7.1.2 Europe Computer and Gaming Glasses Revenue by Type (2019-2030)
7.2 Europe Computer and Gaming Glasses Market Size by Application
7.2.1 Europe Computer and Gaming Glasses Sales by Application (2019-2030)
7.2.2 Europe Computer and Gaming Glasses Revenue by Application (2019-2030)
7.3 Europe Computer and Gaming Glasses Market Size by Country
7.3.1 Europe Computer and Gaming Glasses Revenue by Country: 2019 VS 2023 VS 2030
7.3.2 Europe Computer and Gaming Glasses Sales by Country (2019-2030)
7.3.3 Europe Computer and Gaming Glasses Revenue by Country (2019-2030)
7.3.4 Germany
7.3.5 France
7.3.6 U.K.
7.3.7 Italy
7.3.8 Russia
8 China
8.1 China Computer and Gaming Glasses Market Size
8.1.1 China Computer and Gaming Glasses Sales (2019-2030)
8.1.2 China Computer and Gaming Glasses Revenue (2019-2030)
8.2 China Computer and Gaming Glasses Market Size by Application
8.2.1 China Computer and Gaming Glasses Sales by Application (2019-2030)
8.2.2 China Computer and Gaming Glasses Revenue by Application (2019-2030)
9 Asia (excluding China)
9.1 Asia Computer and Gaming Glasses Market Size by Type
9.1.1 Asia Computer and Gaming Glasses Sales by Type (2019-2030)
9.1.2 Asia Computer and Gaming Glasses Revenue by Type (2019-2030)
9.2 Asia Computer and Gaming Glasses Market Size by Application
9.2.1 Asia Computer and Gaming Glasses Sales by Application (2019-2030)
9.2.2 Asia Computer and Gaming Glasses Revenue by Application (2019-2030)
9.3 Asia Computer and Gaming Glasses Sales by Region
9.3.1 Asia Computer and Gaming Glasses Revenue by Region: 2019 VS 2023 VS 2030
9.3.2 Asia Computer and Gaming Glasses Revenue by Region (2019-2030)
9.3.3 Asia Computer and Gaming Glasses Sales by Region (2019-2030)
9.3.4 Japan
9.3.5 South Korea
9.3.6 China Taiwan
9.3.7 Southeast Asia
9.3.8 India
10 Middle East, Africa and Latin America
10.1 Middle East, Africa and Latin America Computer and Gaming Glasses Market Size by Type
10.1.1 Middle East, Africa and Latin America Computer and Gaming Glasses Sales by Type (2019-2030)
10.1.2 Middle East, Africa and Latin America Computer and Gaming Glasses Revenue by Type (2019-2030)
10.2 Middle East, Africa and Latin America Computer and Gaming Glasses Market Size by Application
10.2.1 Middle East, Africa and Latin America Computer and Gaming Glasses Sales by Application (2019-2030)
10.2.2 Middle East, Africa and Latin America Computer and Gaming Glasses Revenue by Application (2019-2030)
10.3 Middle East, Africa and Latin America Computer and Gaming Glasses Sales by Country
10.3.1 Middle East, Africa and Latin America Computer and Gaming Glasses Revenue by Country: 2019 VS 2023 VS 2030
10.3.2 Middle East, Africa and Latin America Computer and Gaming Glasses Revenue by Country (2019-2030)
10.3.3 Middle East, Africa and Latin America Computer and Gaming Glasses Sales by Country (2019-2030)
10.3.4 Brazil
10.3.5 Mexico
10.3.6 Turkey
10.3.7 Israel
10.3.8 GCC Countries
11 Company Profiles
11.1 JINS
11.1.1 JINS Company Information
11.1.2 JINS Overview
11.1.3 JINS Computer and Gaming Glasses Sales, Price, Revenue and Gross Margin (2019-2024)
11.1.4 JINS Computer and Gaming Glasses Product Model Numbers, Pictures, Descriptions and Specifications
11.1.5 JINS Recent Developments
11.2 Essilor
11.2.1 Essilor Company Information
11.2.2 Essilor Overview
11.2.3 Essilor Computer and Gaming Glasses Sales, Price, Revenue and Gross Margin (2019-2024)
11.2.4 Essilor Computer and Gaming Glasses Product Model Numbers, Pictures, Descriptions and Specifications
11.2.5 Essilor Recent Developments
11.3 ZEISS
11.3.1 ZEISS Company Information
11.3.2 ZEISS Overview
11.3.3 ZEISS Computer and Gaming Glasses Sales, Price, Revenue and Gross Margin (2019-2024)
11.3.4 ZEISS Computer and Gaming Glasses Product Model Numbers, Pictures, Descriptions and Specifications
11.3.5 ZEISS Recent Developments
11.4 Hoya
11.4.1 Hoya Company Information
11.4.2 Hoya Overview
11.4.3 Hoya Computer and Gaming Glasses Sales, Price, Revenue and Gross Margin (2019-2024)
11.4.4 Hoya Computer and Gaming Glasses Product Model Numbers, Pictures, Descriptions and Specifications
11.4.5 Hoya Recent Developments
11.5 Cyxus
11.5.1 Cyxus Company Information
11.5.2 Cyxus Overview
11.5.3 Cyxus Computer and Gaming Glasses Sales, Price, Revenue and Gross Margin (2019-2024)
11.5.4 Cyxus Computer and Gaming Glasses Product Model Numbers, Pictures, Descriptions and Specifications
11.5.5 Cyxus Recent Developments
11.6 Zenni Optical
11.6.1 Zenni Optical Company Information
11.6.2 Zenni Optical Overview
11.6.3 Zenni Optical Computer and Gaming Glasses Sales, Price, Revenue and Gross Margin (2019-2024)
11.6.4 Zenni Optical Computer and Gaming Glasses Product Model Numbers, Pictures, Descriptions and Specifications
11.6.5 Zenni Optical Recent Developments
11.7 B+D
11.7.1 B+D Company Information
11.7.2 B+D Overview
11.7.3 B+D Computer and Gaming Glasses Sales, Price, Revenue and Gross Margin (2019-2024)
11.7.4 B+D Computer and Gaming Glasses Product Model Numbers, Pictures, Descriptions and Specifications
11.7.5 B+D Recent Developments
11.8 Pixel Eyewear
11.8.1 Pixel Eyewear Company Information
11.8.2 Pixel Eyewear Overview
11.8.3 Pixel Eyewear Computer and Gaming Glasses Sales, Price, Revenue and Gross Margin (2019-2024)
11.8.4 Pixel Eyewear Computer and Gaming Glasses Product Model Numbers, Pictures, Descriptions and Specifications
11.8.5 Pixel Eyewear Recent Developments
11.9 GUNNAR Optiks
11.9.1 GUNNAR Optiks Company Information
11.9.2 GUNNAR Optiks Overview
11.9.3 GUNNAR Optiks Computer and Gaming Glasses Sales, Price, Revenue and Gross Margin (2019-2024)
11.9.4 GUNNAR Optiks Computer and Gaming Glasses Product Model Numbers, Pictures, Descriptions and Specifications
11.9.5 GUNNAR Optiks Recent Developments
11.10 Blueberry
11.10.1 Blueberry Company Information
11.10.2 Blueberry Overview
11.10.3 Blueberry Computer and Gaming Glasses Sales, Price, Revenue and Gross Margin (2019-2024)
11.10.4 Blueberry Computer and Gaming Glasses Product Model Numbers, Pictures, Descriptions and Specifications
11.10.5 Blueberry Recent Developments
11.11 AHT
11.11.1 AHT Company Information
11.11.2 AHT Overview
11.11.3 AHT Computer and Gaming Glasses Sales, Price, Revenue and Gross Margin (2019-2024)
11.11.4 AHT Computer and Gaming Glasses Product Model Numbers, Pictures, Descriptions and Specifications
11.11.5 AHT Recent Developments
11.12 Swanwick
11.12.1 Swanwick Company Information
11.12.2 Swanwick Overview
11.12.3 Swanwick Computer and Gaming Glasses Sales, Price, Revenue and Gross Margin (2019-2024)
11.12.4 Swanwick Computer and Gaming Glasses Product Model Numbers, Pictures, Descriptions and Specifications
11.12.5 Swanwick Recent Developments
11.13 IZIPIZI
11.13.1 IZIPIZI Company Information
11.13.2 IZIPIZI Overview
11.13.3 IZIPIZI Computer and Gaming Glasses Sales, Price, Revenue and Gross Margin (2019-2024)
11.13.4 IZIPIZI Computer and Gaming Glasses Product Model Numbers, Pictures, Descriptions and Specifications
11.13.5 IZIPIZI Recent Developments
12 Industry Chain and Sales Channels Analysis
12.1 Computer and Gaming Glasses Industry Chain Analysis
12.2 Computer and Gaming Glasses Key Raw Materials
12.2.1 Key Raw Materials
12.2.2 Raw Materials Key Suppliers
12.3 Computer and Gaming Glasses Production Mode & Process
12.4 Computer and Gaming Glasses Sales and Marketing
12.4.1 Computer and Gaming Glasses Sales Channels
12.4.2 Computer and Gaming Glasses Distributors
12.5 Computer and Gaming Glasses Customers
13 Market Dynamics
13.1 Computer and Gaming Glasses Industry Trends
13.2 Computer and Gaming Glasses Market Drivers
13.3 Computer and Gaming Glasses Market Challenges
13.4 Computer and Gaming Glasses Market Restraints
14 Key Findings in The Global Computer and Gaming Glasses Study
15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.2 Data Source
15.2 Author Details
15.3 Disclaimer
JINS
Essilor
ZEISS
Hoya
Cyxus
Zenni Optical
B+D
Pixel Eyewear
GUNNAR Optiks
Blueberry
AHT
Swanwick
IZIPIZI
Ìý
Ìý
*If Applicable.