

In the spectrum of 400-500 nano quality inspection, a large number of high-energy short-wavelength blue light emerging continuously, like a sharp blade piercing our eyes crystalline and go straight into the macular area, make us can't open our eyes, tear spontaneously, even with a great pain and soreness! All kinds of eyes discomfort not merely have a strong impact on our work but life. Blue lights hidden in sunshine and LED lights. Blue lights prevail in digital products. TV, mobile phone and computer screen emit blue lights.
This report studies the Computer and Gaming Glasses. It is the very high protection that filters out almost all of the blue light for a person who spends a lot of time in front of a smartphone screens, computer or TV.
The global Computer and Gaming Glasses market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.
North American market for Computer and Gaming Glasses is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Computer and Gaming Glasses is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global manufacturers of Computer and Gaming Glasses include JINS, Essilor, ZEISS, Hoya, Cyxus, Zenni Optical, B+D, Pixel Eyewear and GUNNAR Optiks, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Computer and Gaming Glasses, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Computer and Gaming Glasses.
Report Scope
The Computer and Gaming Glasses market size, estimations, and forecasts are provided in terms of sales volume (K Units) and revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Computer and Gaming Glasses market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Computer and Gaming Glasses manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
JINS
Essilor
ZEISS
Hoya
Cyxus
Zenni Optical
B+D
Pixel Eyewear
GUNNAR Optiks
Blueberry
AHT
Swanwick
IZIPIZI
Segment by Type
Prescription
Non-Prescription
Segment by Application
Man
Woman
Consumption by Region
North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Indonesia
Thailand
Malaysia
Philippines
Vietnam
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
U.A.E
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Detailed analysis of Computer and Gaming Glasses manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Sales, revenue of Computer and Gaming Glasses in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 7: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 8: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 9: The main points and conclusions of the report.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Computer and Gaming Glasses Market Overview
1.1 Product Overview and Scope of Computer and Gaming Glasses
1.2 Computer and Gaming Glasses Segment by Type
1.2.1 Global Computer and Gaming Glasses Market Value Comparison by Type (2024-2030)
1.2.2 Prescription
1.2.3 Non-Prescription
1.3 Computer and Gaming Glasses Segment by Application
1.3.1 Global Computer and Gaming Glasses Market Value by Application: (2024-2030)
1.3.2 Man
1.3.3 Woman
1.4 Global Computer and Gaming Glasses Market Size Estimates and Forecasts
1.4.1 Global Computer and Gaming Glasses Revenue 2019-2030
1.4.2 Global Computer and Gaming Glasses Sales 2019-2030
1.4.3 Global Computer and Gaming Glasses Market Average Price (2019-2030)
1.5 Assumptions and Limitations
2 Computer and Gaming Glasses Market Competition by Manufacturers
2.1 Global Computer and Gaming Glasses Sales Market Share by Manufacturers (2019-2024)
2.2 Global Computer and Gaming Glasses Revenue Market Share by Manufacturers (2019-2024)
2.3 Global Computer and Gaming Glasses Average Price by Manufacturers (2019-2024)
2.4 Global Computer and Gaming Glasses Industry Ranking 2022 VS 2023 VS 2024
2.5 Global Key Manufacturers of Computer and Gaming Glasses, Manufacturing Sites & Headquarters
2.6 Global Key Manufacturers of Computer and Gaming Glasses, Product Type & Application
2.7 Computer and Gaming Glasses Market Competitive Situation and Trends
2.7.1 Computer and Gaming Glasses Market Concentration Rate
2.7.2 The Global Top 5 and Top 10 Largest Computer and Gaming Glasses Players Market Share by Revenue
2.7.3 Global Computer and Gaming Glasses Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.8 Manufacturers Mergers & Acquisitions, Expansion Plans
3 Computer and Gaming Glasses Retrospective Market Scenario by Region
3.1 Global Computer and Gaming Glasses Market Size by Region: 2019 Versus 2023 Versus 2030
3.2 Global Computer and Gaming Glasses Global Computer and Gaming Glasses Sales by Region: 2019-2030
3.2.1 Global Computer and Gaming Glasses Sales by Region: 2019-2024
3.2.2 Global Computer and Gaming Glasses Sales by Region: 2025-2030
3.3 Global Computer and Gaming Glasses Global Computer and Gaming Glasses Revenue by Region: 2019-2030
3.3.1 Global Computer and Gaming Glasses Revenue by Region: 2019-2024
3.3.2 Global Computer and Gaming Glasses Revenue by Region: 2025-2030
3.4 North America Computer and Gaming Glasses Market Facts & Figures by Country
3.4.1 North America Computer and Gaming Glasses Market Size by Country: 2019 VS 2023 VS 2030
3.4.2 North America Computer and Gaming Glasses Sales by Country (2019-2030)
3.4.3 North America Computer and Gaming Glasses Revenue by Country (2019-2030)
3.4.4 U.S.
3.4.5 Canada
3.5 Europe Computer and Gaming Glasses Market Facts & Figures by Country
3.5.1 Europe Computer and Gaming Glasses Market Size by Country: 2019 VS 2023 VS 2030
3.5.2 Europe Computer and Gaming Glasses Sales by Country (2019-2030)
3.5.3 Europe Computer and Gaming Glasses Revenue by Country (2019-2030)
3.5.4 Germany
3.5.5 France
3.5.6 U.K.
3.5.7 Italy
3.5.8 Russia
3.6 Asia Pacific Computer and Gaming Glasses Market Facts & Figures by Country
3.6.1 Asia Pacific Computer and Gaming Glasses Market Size by Country: 2019 VS 2023 VS 2030
3.6.2 Asia Pacific Computer and Gaming Glasses Sales by Country (2019-2030)
3.6.3 Asia Pacific Computer and Gaming Glasses Revenue by Country (2019-2030)
3.6.4 China
3.6.5 Japan
3.6.6 South Korea
3.6.7 India
3.6.8 Australia
3.6.9 Taiwan
3.6.10 Indonesia
3.6.11 Thailand
3.6.12 Malaysia
3.6.13 Philippines
3.7 Latin America Computer and Gaming Glasses Market Facts & Figures by Country
3.7.1 Latin America Computer and Gaming Glasses Market Size by Country: 2019 VS 2023 VS 2030
3.7.2 Latin America Computer and Gaming Glasses Sales by Country (2019-2030)
3.7.3 Latin America Computer and Gaming Glasses Revenue by Country (2019-2030)
3.7.4 Mexico
3.7.5 Brazil
3.7.6 Argentina
3.8 Middle East and Africa Computer and Gaming Glasses Market Facts & Figures by Country
3.8.1 Middle East and Africa Computer and Gaming Glasses Market Size by Country: 2019 VS 2023 VS 2030
3.8.2 Middle East and Africa Computer and Gaming Glasses Sales by Country (2019-2030)
3.8.3 Middle East and Africa Computer and Gaming Glasses Revenue by Country (2019-2030)
3.8.4 Turkey
3.8.5 Saudi Arabia
3.8.6 U.A.E
4 Segment by Type
4.1 Global Computer and Gaming Glasses Sales by Type (2019-2030)
4.1.1 Global Computer and Gaming Glasses Sales by Type (2019-2024)
4.1.2 Global Computer and Gaming Glasses Sales by Type (2025-2030)
4.1.3 Global Computer and Gaming Glasses Sales Market Share by Type (2019-2030)
4.2 Global Computer and Gaming Glasses Revenue by Type (2019-2030)
4.2.1 Global Computer and Gaming Glasses Revenue by Type (2019-2024)
4.2.2 Global Computer and Gaming Glasses Revenue by Type (2025-2030)
4.2.3 Global Computer and Gaming Glasses Revenue Market Share by Type (2019-2030)
4.3 Global Computer and Gaming Glasses Price by Type (2019-2030)
5 Segment by Application
5.1 Global Computer and Gaming Glasses Sales by Application (2019-2030)
5.1.1 Global Computer and Gaming Glasses Sales by Application (2019-2024)
5.1.2 Global Computer and Gaming Glasses Sales by Application (2025-2030)
5.1.3 Global Computer and Gaming Glasses Sales Market Share by Application (2019-2030)
5.2 Global Computer and Gaming Glasses Revenue by Application (2019-2030)
5.2.1 Global Computer and Gaming Glasses Revenue by Application (2019-2024)
5.2.2 Global Computer and Gaming Glasses Revenue by Application (2025-2030)
5.2.3 Global Computer and Gaming Glasses Revenue Market Share by Application (2019-2030)
5.3 Global Computer and Gaming Glasses Price by Application (2019-2030)
6 Key Companies Profiled
6.1 JINS
6.1.1 JINS Corporation Information
6.1.2 JINS Description and Business Overview
6.1.3 JINS Computer and Gaming Glasses Sales, Revenue and Gross Margin (2019-2024)
6.1.4 JINS Computer and Gaming Glasses Product Portfolio
6.1.5 JINS Recent Developments/Updates
6.2 Essilor
6.2.1 Essilor Corporation Information
6.2.2 Essilor Description and Business Overview
6.2.3 Essilor Computer and Gaming Glasses Sales, Revenue and Gross Margin (2019-2024)
6.2.4 Essilor Computer and Gaming Glasses Product Portfolio
6.2.5 Essilor Recent Developments/Updates
6.3 ZEISS
6.3.1 ZEISS Corporation Information
6.3.2 ZEISS Description and Business Overview
6.3.3 ZEISS Computer and Gaming Glasses Sales, Revenue and Gross Margin (2019-2024)
6.3.4 ZEISS Computer and Gaming Glasses Product Portfolio
6.3.5 ZEISS Recent Developments/Updates
6.4 Hoya
6.4.1 Hoya Corporation Information
6.4.2 Hoya Description and Business Overview
6.4.3 Hoya Computer and Gaming Glasses Sales, Revenue and Gross Margin (2019-2024)
6.4.4 Hoya Computer and Gaming Glasses Product Portfolio
6.4.5 Hoya Recent Developments/Updates
6.5 Cyxus
6.5.1 Cyxus Corporation Information
6.5.2 Cyxus Description and Business Overview
6.5.3 Cyxus Computer and Gaming Glasses Sales, Revenue and Gross Margin (2019-2024)
6.5.4 Cyxus Computer and Gaming Glasses Product Portfolio
6.5.5 Cyxus Recent Developments/Updates
6.6 Zenni Optical
6.6.1 Zenni Optical Corporation Information
6.6.2 Zenni Optical Description and Business Overview
6.6.3 Zenni Optical Computer and Gaming Glasses Sales, Revenue and Gross Margin (2019-2024)
6.6.4 Zenni Optical Computer and Gaming Glasses Product Portfolio
6.6.5 Zenni Optical Recent Developments/Updates
6.7 B+D
6.6.1 B+D Corporation Information
6.6.2 B+D Description and Business Overview
6.6.3 B+D Computer and Gaming Glasses Sales, Revenue and Gross Margin (2019-2024)
6.4.4 B+D Computer and Gaming Glasses Product Portfolio
6.7.5 B+D Recent Developments/Updates
6.8 Pixel Eyewear
6.8.1 Pixel Eyewear Corporation Information
6.8.2 Pixel Eyewear Description and Business Overview
6.8.3 Pixel Eyewear Computer and Gaming Glasses Sales, Revenue and Gross Margin (2019-2024)
6.8.4 Pixel Eyewear Computer and Gaming Glasses Product Portfolio
6.8.5 Pixel Eyewear Recent Developments/Updates
6.9 GUNNAR Optiks
6.9.1 GUNNAR Optiks Corporation Information
6.9.2 GUNNAR Optiks Description and Business Overview
6.9.3 GUNNAR Optiks Computer and Gaming Glasses Sales, Revenue and Gross Margin (2019-2024)
6.9.4 GUNNAR Optiks Computer and Gaming Glasses Product Portfolio
6.9.5 GUNNAR Optiks Recent Developments/Updates
6.10 Blueberry
6.10.1 Blueberry Corporation Information
6.10.2 Blueberry Description and Business Overview
6.10.3 Blueberry Computer and Gaming Glasses Sales, Revenue and Gross Margin (2019-2024)
6.10.4 Blueberry Computer and Gaming Glasses Product Portfolio
6.10.5 Blueberry Recent Developments/Updates
6.11 AHT
6.11.1 AHT Corporation Information
6.11.2 AHT Computer and Gaming Glasses Description and Business Overview
6.11.3 AHT Computer and Gaming Glasses Sales, Revenue and Gross Margin (2019-2024)
6.11.4 AHT Computer and Gaming Glasses Product Portfolio
6.11.5 AHT Recent Developments/Updates
6.12 Swanwick
6.12.1 Swanwick Corporation Information
6.12.2 Swanwick Computer and Gaming Glasses Description and Business Overview
6.12.3 Swanwick Computer and Gaming Glasses Sales, Revenue and Gross Margin (2019-2024)
6.12.4 Swanwick Computer and Gaming Glasses Product Portfolio
6.12.5 Swanwick Recent Developments/Updates
6.13 IZIPIZI
6.13.1 IZIPIZI Corporation Information
6.13.2 IZIPIZI Computer and Gaming Glasses Description and Business Overview
6.13.3 IZIPIZI Computer and Gaming Glasses Sales, Revenue and Gross Margin (2019-2024)
6.13.4 IZIPIZI Computer and Gaming Glasses Product Portfolio
6.13.5 IZIPIZI Recent Developments/Updates
7 Industry Chain and Sales Channels Analysis
7.1 Computer and Gaming Glasses Industry Chain Analysis
7.2 Computer and Gaming Glasses Key Raw Materials
7.2.1 Key Raw Materials
7.2.2 Raw Materials Key Suppliers
7.3 Computer and Gaming Glasses Production Mode & Process
7.4 Computer and Gaming Glasses Sales and Marketing
7.4.1 Computer and Gaming Glasses Sales Channels
7.4.2 Computer and Gaming Glasses Distributors
7.5 Computer and Gaming Glasses Customers
8 Computer and Gaming Glasses Market Dynamics
8.1 Computer and Gaming Glasses Industry Trends
8.2 Computer and Gaming Glasses Market Drivers
8.3 Computer and Gaming Glasses Market Challenges
8.4 Computer and Gaming Glasses Market Restraints
9 Research Finding and Conclusion
10 Methodology and Data Source
10.1 Methodology/Research Approach
10.1.1 Research Programs/Design
10.1.2 Market Size Estimation
10.1.3 Market Breakdown and Data Triangulation
10.2 Data Source
10.2.1 Secondary Sources
10.2.2 Primary Sources
10.3 Author List
10.4 Disclaimer
JINS
Essilor
ZEISS
Hoya
Cyxus
Zenni Optical
B+D
Pixel Eyewear
GUNNAR Optiks
Blueberry
AHT
Swanwick
IZIPIZI
Ìý
Ìý
*If Applicable.