
Computer graphics are becoming relevant as they help in improving the overall productivity. This is done by getting more realistic 3D images of objects or products right from the initial phase. Engineers and graphics designers are able to understand better where they are lacking and what necessary changes are to be made. These graphics have a wide portfolio of applications, Others than the entertainment industry. It is also contributing to the manufacturing and automobile industry via modeling, animation and visualization. Also it is contributing majorly in aerospace and defense industry via its usage in simulation. Recent growth in real estate sector as well as healthcare sector where doctors are taking help of new advanced software that can help in understanding the health issues properly via 3D imaging and animation are propelling the Computer Graphics Market.
Highlights
The global Computer Graphics market was valued at US$ 8905.8 million in 2022 and is anticipated to reach US$ 10850 million by 2029, witnessing a CAGR of 3.3% during the forecast period 2023-2029. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
Computer graphics have emerged along with software which they reinforce with advent new technologies graphics providers are coming out with new updates of software and also new software that are helping each and every industry verticals. With the help of software - dummy parts are being made in automobile industry, manufacturing industry, and Others ancillary parts related industry. Computer graphics software today is majorly implemented in education institutes where machine designing and engineering design is the part of curriculum. With the help of CAD/CAM software students are able to design and create new objects with perfect details that are very helpful for their future endeavors. With development in traditional software like CAD/CAM over the time with new design approaches and increase in usage of visualization software, the market is growing steadily. Few years down the line, the adoption rate is expected to increase within every industry vertical.
Report Scope
This report aims to provide a comprehensive presentation of the global market for Computer Graphics, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Computer Graphics.
The Computer Graphics market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global Computer Graphics market comprehensively. Regional market sizes, concerning products by type, by application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Computer Graphics companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by type, by application, and by regions.
By Company
Adobe Systems
Advanced Micro Devices (AMD)
Autodesk
Dassault Systemes
Intel Corporation
Mentor Graphics
Microsoft
Nvidia
Siemens PLM Software
Sony
Segment by Type
CAD/CAM
Visualization / Simulation
Digital Video
Imaging
Modeling / Animation
Others
Segment by Application
Aerospace and Defense
Automobile
Entertainment and Advertising
Academia and Education
Healthcare
Manufacturing
Architecture, Building and Construction
Others
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Core Chapters
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Computer Graphics companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the key companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Computer Graphics Market Size Growth Rate by Type: 2018 VS 2022 VS 2029
1.2.2 CAD/CAM
1.2.3 Visualization / Simulation
1.2.4 Digital Video
1.2.5 Imaging
1.2.6 Modeling / Animation
1.2.7 Others
1.3 Market by Application
1.3.1 Global Computer Graphics Market Growth by Application: 2018 VS 2022 VS 2029
1.3.2 Aerospace and Defense
1.3.3 Automobile
1.3.4 Entertainment and Advertising
1.3.5 Academia and Education
1.3.6 Healthcare
1.3.7 Manufacturing
1.3.8 Architecture, Building and Construction
1.3.9 Others
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Computer Graphics Market Perspective (2018-2029)
2.2 Computer Graphics Growth Trends by Region
2.2.1 Global Computer Graphics Market Size by Region: 2018 VS 2022 VS 2029
2.2.2 Computer Graphics Historic Market Size by Region (2018-2023)
2.2.3 Computer Graphics Forecasted Market Size by Region (2024-2029)
2.3 Computer Graphics Market Dynamics
2.3.1 Computer Graphics Industry Trends
2.3.2 Computer Graphics Market Drivers
2.3.3 Computer Graphics Market Challenges
2.3.4 Computer Graphics Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Computer Graphics Players by Revenue
3.1.1 Global Top Computer Graphics Players by Revenue (2018-2023)
3.1.2 Global Computer Graphics Revenue Market Share by Players (2018-2023)
3.2 Global Computer Graphics Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Computer Graphics Revenue
3.4 Global Computer Graphics Market Concentration Ratio
3.4.1 Global Computer Graphics Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Computer Graphics Revenue in 2022
3.5 Computer Graphics Key Players Head office and Area Served
3.6 Key Players Computer Graphics Product Solution and Service
3.7 Date of Enter into Computer Graphics Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Computer Graphics Breakdown Data by Type
4.1 Global Computer Graphics Historic Market Size by Type (2018-2023)
4.2 Global Computer Graphics Forecasted Market Size by Type (2024-2029)
5 Computer Graphics Breakdown Data by Application
5.1 Global Computer Graphics Historic Market Size by Application (2018-2023)
5.2 Global Computer Graphics Forecasted Market Size by Application (2024-2029)
6 North America
6.1 North America Computer Graphics Market Size (2018-2029)
6.2 North America Computer Graphics Market Growth Rate by Country: 2018 VS 2022 VS 2029
6.3 North America Computer Graphics Market Size by Country (2018-2023)
6.4 North America Computer Graphics Market Size by Country (2024-2029)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Computer Graphics Market Size (2018-2029)
7.2 Europe Computer Graphics Market Growth Rate by Country: 2018 VS 2022 VS 2029
7.3 Europe Computer Graphics Market Size by Country (2018-2023)
7.4 Europe Computer Graphics Market Size by Country (2024-2029)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Computer Graphics Market Size (2018-2029)
8.2 Asia-Pacific Computer Graphics Market Growth Rate by Region: 2018 VS 2022 VS 2029
8.3 Asia-Pacific Computer Graphics Market Size by Region (2018-2023)
8.4 Asia-Pacific Computer Graphics Market Size by Region (2024-2029)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Computer Graphics Market Size (2018-2029)
9.2 Latin America Computer Graphics Market Growth Rate by Country: 2018 VS 2022 VS 2029
9.3 Latin America Computer Graphics Market Size by Country (2018-2023)
9.4 Latin America Computer Graphics Market Size by Country (2024-2029)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Computer Graphics Market Size (2018-2029)
10.2 Middle East & Africa Computer Graphics Market Growth Rate by Country: 2018 VS 2022 VS 2029
10.3 Middle East & Africa Computer Graphics Market Size by Country (2018-2023)
10.4 Middle East & Africa Computer Graphics Market Size by Country (2024-2029)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Adobe Systems
11.1.1 Adobe Systems Company Detail
11.1.2 Adobe Systems Business Overview
11.1.3 Adobe Systems Computer Graphics Introduction
11.1.4 Adobe Systems Revenue in Computer Graphics Business (2018-2023)
11.1.5 Adobe Systems Recent Development
11.2 Advanced Micro Devices (AMD)
11.2.1 Advanced Micro Devices (AMD) Company Detail
11.2.2 Advanced Micro Devices (AMD) Business Overview
11.2.3 Advanced Micro Devices (AMD) Computer Graphics Introduction
11.2.4 Advanced Micro Devices (AMD) Revenue in Computer Graphics Business (2018-2023)
11.2.5 Advanced Micro Devices (AMD) Recent Development
11.3 Autodesk
11.3.1 Autodesk Company Detail
11.3.2 Autodesk Business Overview
11.3.3 Autodesk Computer Graphics Introduction
11.3.4 Autodesk Revenue in Computer Graphics Business (2018-2023)
11.3.5 Autodesk Recent Development
11.4 Dassault Systemes
11.4.1 Dassault Systemes Company Detail
11.4.2 Dassault Systemes Business Overview
11.4.3 Dassault Systemes Computer Graphics Introduction
11.4.4 Dassault Systemes Revenue in Computer Graphics Business (2018-2023)
11.4.5 Dassault Systemes Recent Development
11.5 Intel Corporation
11.5.1 Intel Corporation Company Detail
11.5.2 Intel Corporation Business Overview
11.5.3 Intel Corporation Computer Graphics Introduction
11.5.4 Intel Corporation Revenue in Computer Graphics Business (2018-2023)
11.5.5 Intel Corporation Recent Development
11.6 Mentor Graphics
11.6.1 Mentor Graphics Company Detail
11.6.2 Mentor Graphics Business Overview
11.6.3 Mentor Graphics Computer Graphics Introduction
11.6.4 Mentor Graphics Revenue in Computer Graphics Business (2018-2023)
11.6.5 Mentor Graphics Recent Development
11.7 Microsoft
11.7.1 Microsoft Company Detail
11.7.2 Microsoft Business Overview
11.7.3 Microsoft Computer Graphics Introduction
11.7.4 Microsoft Revenue in Computer Graphics Business (2018-2023)
11.7.5 Microsoft Recent Development
11.8 Nvidia
11.8.1 Nvidia Company Detail
11.8.2 Nvidia Business Overview
11.8.3 Nvidia Computer Graphics Introduction
11.8.4 Nvidia Revenue in Computer Graphics Business (2018-2023)
11.8.5 Nvidia Recent Development
11.9 Siemens PLM Software
11.9.1 Siemens PLM Software Company Detail
11.9.2 Siemens PLM Software Business Overview
11.9.3 Siemens PLM Software Computer Graphics Introduction
11.9.4 Siemens PLM Software Revenue in Computer Graphics Business (2018-2023)
11.9.5 Siemens PLM Software Recent Development
11.10 Sony
11.10.1 Sony Company Detail
11.10.2 Sony Business Overview
11.10.3 Sony Computer Graphics Introduction
11.10.4 Sony Revenue in Computer Graphics Business (2018-2023)
11.10.5 Sony Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
Adobe Systems
Advanced Micro Devices (AMD)
Autodesk
Dassault Systemes
Intel Corporation
Mentor Graphics
Microsoft
Nvidia
Siemens PLM Software
Sony
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*If Applicable.
