

Computer headset is a device that connects to a computer for communication and media purposes; it features headphones at the very least, or a combination of headphones and a microphone. It may connect wirelessly to a computer, or may be wired through a USB port or a standard headphone jack.Ìý
The global Computer Headset market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.
North American market for Computer Headset is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Computer Headset is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global manufacturers of Computer Headset include Harman(JBL), Sennheiser, Audio-Technica, Sony, Razer, Beyerdynamic, GN Store Nord(SteelSeries), Logitech(ASTRO Gaming) and Corsair Virtuoso, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Computer Headset, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Computer Headset.
Report Scope
The Computer Headset market size, estimations, and forecasts are provided in terms of sales volume (K Units) and revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Computer Headset market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Computer Headset manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Harman(JBL)
Sennheiser
Audio-Technica
Sony
Razer
Beyerdynamic
GN Store Nord(SteelSeries)
Logitech(ASTRO Gaming)
Corsair Virtuoso
Philips
Pioneer
Audeze
ASUS
Turtle Beach
HiFiMan
Corsair
Apple
Beats
Bose
HyperX
Segment by Type
Wired
Wireless
Segment by Application
Work
Recreation
Other
Consumption by Region
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
China Taiwan
Indonesia
Thailand
Malaysia
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
UAE
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Detailed analysis of Computer Headset manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Sales, revenue of Computer Headset in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 7: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 8: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 9: The main points and conclusions of the report.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Computer Headset Market Overview
1.1 Product Overview and Scope of Computer Headset
1.2 Computer Headset Segment by Type
1.2.1 Global Computer Headset Market Value Comparison by Type (2024-2030)
1.2.2 Wired
1.2.3 Wireless
1.3 Computer Headset Segment by Application
1.3.1 Global Computer Headset Market Value by Application: (2024-2030)
1.3.2 Work
1.3.3 Recreation
1.3.4 Other
1.4 Global Computer Headset Market Size Estimates and Forecasts
1.4.1 Global Computer Headset Revenue 2019-2030
1.4.2 Global Computer Headset Sales 2019-2030
1.4.3 Global Computer Headset Market Average Price (2019-2030)
1.5 Assumptions and Limitations
2 Computer Headset Market Competition by Manufacturers
2.1 Global Computer Headset Sales Market Share by Manufacturers (2019-2024)
2.2 Global Computer Headset Revenue Market Share by Manufacturers (2019-2024)
2.3 Global Computer Headset Average Price by Manufacturers (2019-2024)
2.4 Global Computer Headset Industry Ranking 2022 VS 2023 VS 2024
2.5 Global Key Manufacturers of Computer Headset, Manufacturing Sites & Headquarters
2.6 Global Key Manufacturers of Computer Headset, Product Type & Application
2.7 Computer Headset Market Competitive Situation and Trends
2.7.1 Computer Headset Market Concentration Rate
2.7.2 The Global Top 5 and Top 10 Largest Computer Headset Players Market Share by Revenue
2.7.3 Global Computer Headset Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.8 Manufacturers Mergers & Acquisitions, Expansion Plans
3 Computer Headset Retrospective Market Scenario by Region
3.1 Global Computer Headset Market Size by Region: 2019 Versus 2023 Versus 2030
3.2 Global Computer Headset Global Computer Headset Sales by Region: 2019-2030
3.2.1 Global Computer Headset Sales by Region: 2019-2024
3.2.2 Global Computer Headset Sales by Region: 2025-2030
3.3 Global Computer Headset Global Computer Headset Revenue by Region: 2019-2030
3.3.1 Global Computer Headset Revenue by Region: 2019-2024
3.3.2 Global Computer Headset Revenue by Region: 2025-2030
3.4 North America Computer Headset Market Facts & Figures by Country
3.4.1 North America Computer Headset Market Size by Country: 2019 VS 2023 VS 2030
3.4.2 North America Computer Headset Sales by Country (2019-2030)
3.4.3 North America Computer Headset Revenue by Country (2019-2030)
3.4.4 United States
3.4.5 Canada
3.5 Europe Computer Headset Market Facts & Figures by Country
3.5.1 Europe Computer Headset Market Size by Country: 2019 VS 2023 VS 2030
3.5.2 Europe Computer Headset Sales by Country (2019-2030)
3.5.3 Europe Computer Headset Revenue by Country (2019-2030)
3.5.4 Germany
3.5.5 France
3.5.6 U.K.
3.5.7 Italy
3.5.8 Russia
3.6 Asia Pacific Computer Headset Market Facts & Figures by Country
3.6.1 Asia Pacific Computer Headset Market Size by Country: 2019 VS 2023 VS 2030
3.6.2 Asia Pacific Computer Headset Sales by Country (2019-2030)
3.6.3 Asia Pacific Computer Headset Revenue by Country (2019-2030)
3.6.4 China
3.6.5 Japan
3.6.6 South Korea
3.6.7 India
3.6.8 Australia
3.6.9 China Taiwan
3.6.10 Indonesia
3.6.11 Thailand
3.6.12 Malaysia
3.7 Latin America Computer Headset Market Facts & Figures by Country
3.7.1 Latin America Computer Headset Market Size by Country: 2019 VS 2023 VS 2030
3.7.2 Latin America Computer Headset Sales by Country (2019-2030)
3.7.3 Latin America Computer Headset Revenue by Country (2019-2030)
3.7.4 Mexico
3.7.5 Brazil
3.7.6 Argentina
3.8 Middle East and Africa Computer Headset Market Facts & Figures by Country
3.8.1 Middle East and Africa Computer Headset Market Size by Country: 2019 VS 2023 VS 2030
3.8.2 Middle East and Africa Computer Headset Sales by Country (2019-2030)
3.8.3 Middle East and Africa Computer Headset Revenue by Country (2019-2030)
3.8.4 Turkey
3.8.5 Saudi Arabia
3.8.6 UAE
4 Segment by Type
4.1 Global Computer Headset Sales by Type (2019-2030)
4.1.1 Global Computer Headset Sales by Type (2019-2024)
4.1.2 Global Computer Headset Sales by Type (2025-2030)
4.1.3 Global Computer Headset Sales Market Share by Type (2019-2030)
4.2 Global Computer Headset Revenue by Type (2019-2030)
4.2.1 Global Computer Headset Revenue by Type (2019-2024)
4.2.2 Global Computer Headset Revenue by Type (2025-2030)
4.2.3 Global Computer Headset Revenue Market Share by Type (2019-2030)
4.3 Global Computer Headset Price by Type (2019-2030)
5 Segment by Application
5.1 Global Computer Headset Sales by Application (2019-2030)
5.1.1 Global Computer Headset Sales by Application (2019-2024)
5.1.2 Global Computer Headset Sales by Application (2025-2030)
5.1.3 Global Computer Headset Sales Market Share by Application (2019-2030)
5.2 Global Computer Headset Revenue by Application (2019-2030)
5.2.1 Global Computer Headset Revenue by Application (2019-2024)
5.2.2 Global Computer Headset Revenue by Application (2025-2030)
5.2.3 Global Computer Headset Revenue Market Share by Application (2019-2030)
5.3 Global Computer Headset Price by Application (2019-2030)
6 Key Companies Profiled
6.1 Harman(JBL)
6.1.1 Harman(JBL) Corporation Information
6.1.2 Harman(JBL) Description and Business Overview
6.1.3 Harman(JBL) Computer Headset Sales, Revenue and Gross Margin (2019-2024)
6.1.4 Harman(JBL) Computer Headset Product Portfolio
6.1.5 Harman(JBL) Recent Developments/Updates
6.2 Sennheiser
6.2.1 Sennheiser Corporation Information
6.2.2 Sennheiser Description and Business Overview
6.2.3 Sennheiser Computer Headset Sales, Revenue and Gross Margin (2019-2024)
6.2.4 Sennheiser Computer Headset Product Portfolio
6.2.5 Sennheiser Recent Developments/Updates
6.3 Audio-Technica
6.3.1 Audio-Technica Corporation Information
6.3.2 Audio-Technica Description and Business Overview
6.3.3 Audio-Technica Computer Headset Sales, Revenue and Gross Margin (2019-2024)
6.3.4 Audio-Technica Computer Headset Product Portfolio
6.3.5 Audio-Technica Recent Developments/Updates
6.4 Sony
6.4.1 Sony Corporation Information
6.4.2 Sony Description and Business Overview
6.4.3 Sony Computer Headset Sales, Revenue and Gross Margin (2019-2024)
6.4.4 Sony Computer Headset Product Portfolio
6.4.5 Sony Recent Developments/Updates
6.5 Razer
6.5.1 Razer Corporation Information
6.5.2 Razer Description and Business Overview
6.5.3 Razer Computer Headset Sales, Revenue and Gross Margin (2019-2024)
6.5.4 Razer Computer Headset Product Portfolio
6.5.5 Razer Recent Developments/Updates
6.6 Beyerdynamic
6.6.1 Beyerdynamic Corporation Information
6.6.2 Beyerdynamic Description and Business Overview
6.6.3 Beyerdynamic Computer Headset Sales, Revenue and Gross Margin (2019-2024)
6.6.4 Beyerdynamic Computer Headset Product Portfolio
6.6.5 Beyerdynamic Recent Developments/Updates
6.7 GN Store Nord(SteelSeries)
6.6.1 GN Store Nord(SteelSeries) Corporation Information
6.6.2 GN Store Nord(SteelSeries) Description and Business Overview
6.6.3 GN Store Nord(SteelSeries) Computer Headset Sales, Revenue and Gross Margin (2019-2024)
6.4.4 GN Store Nord(SteelSeries) Computer Headset Product Portfolio
6.7.5 GN Store Nord(SteelSeries) Recent Developments/Updates
6.8 Logitech(ASTRO Gaming)
6.8.1 Logitech(ASTRO Gaming) Corporation Information
6.8.2 Logitech(ASTRO Gaming) Description and Business Overview
6.8.3 Logitech(ASTRO Gaming) Computer Headset Sales, Revenue and Gross Margin (2019-2024)
6.8.4 Logitech(ASTRO Gaming) Computer Headset Product Portfolio
6.8.5 Logitech(ASTRO Gaming) Recent Developments/Updates
6.9 Corsair Virtuoso
6.9.1 Corsair Virtuoso Corporation Information
6.9.2 Corsair Virtuoso Description and Business Overview
6.9.3 Corsair Virtuoso Computer Headset Sales, Revenue and Gross Margin (2019-2024)
6.9.4 Corsair Virtuoso Computer Headset Product Portfolio
6.9.5 Corsair Virtuoso Recent Developments/Updates
6.10 Philips
6.10.1 Philips Corporation Information
6.10.2 Philips Description and Business Overview
6.10.3 Philips Computer Headset Sales, Revenue and Gross Margin (2019-2024)
6.10.4 Philips Computer Headset Product Portfolio
6.10.5 Philips Recent Developments/Updates
6.11 Pioneer
6.11.1 Pioneer Corporation Information
6.11.2 Pioneer Computer Headset Description and Business Overview
6.11.3 Pioneer Computer Headset Sales, Revenue and Gross Margin (2019-2024)
6.11.4 Pioneer Computer Headset Product Portfolio
6.11.5 Pioneer Recent Developments/Updates
6.12 Audeze
6.12.1 Audeze Corporation Information
6.12.2 Audeze Computer Headset Description and Business Overview
6.12.3 Audeze Computer Headset Sales, Revenue and Gross Margin (2019-2024)
6.12.4 Audeze Computer Headset Product Portfolio
6.12.5 Audeze Recent Developments/Updates
6.13 ASUS
6.13.1 ASUS Corporation Information
6.13.2 ASUS Computer Headset Description and Business Overview
6.13.3 ASUS Computer Headset Sales, Revenue and Gross Margin (2019-2024)
6.13.4 ASUS Computer Headset Product Portfolio
6.13.5 ASUS Recent Developments/Updates
6.14 Turtle Beach
6.14.1 Turtle Beach Corporation Information
6.14.2 Turtle Beach Computer Headset Description and Business Overview
6.14.3 Turtle Beach Computer Headset Sales, Revenue and Gross Margin (2019-2024)
6.14.4 Turtle Beach Computer Headset Product Portfolio
6.14.5 Turtle Beach Recent Developments/Updates
6.15 HiFiMan
6.15.1 HiFiMan Corporation Information
6.15.2 HiFiMan Computer Headset Description and Business Overview
6.15.3 HiFiMan Computer Headset Sales, Revenue and Gross Margin (2019-2024)
6.15.4 HiFiMan Computer Headset Product Portfolio
6.15.5 HiFiMan Recent Developments/Updates
6.16 Corsair
6.16.1 Corsair Corporation Information
6.16.2 Corsair Computer Headset Description and Business Overview
6.16.3 Corsair Computer Headset Sales, Revenue and Gross Margin (2019-2024)
6.16.4 Corsair Computer Headset Product Portfolio
6.16.5 Corsair Recent Developments/Updates
6.17 Apple
6.17.1 Apple Corporation Information
6.17.2 Apple Computer Headset Description and Business Overview
6.17.3 Apple Computer Headset Sales, Revenue and Gross Margin (2019-2024)
6.17.4 Apple Computer Headset Product Portfolio
6.17.5 Apple Recent Developments/Updates
6.18 Beats
6.18.1 Beats Corporation Information
6.18.2 Beats Computer Headset Description and Business Overview
6.18.3 Beats Computer Headset Sales, Revenue and Gross Margin (2019-2024)
6.18.4 Beats Computer Headset Product Portfolio
6.18.5 Beats Recent Developments/Updates
6.19 Bose
6.19.1 Bose Corporation Information
6.19.2 Bose Computer Headset Description and Business Overview
6.19.3 Bose Computer Headset Sales, Revenue and Gross Margin (2019-2024)
6.19.4 Bose Computer Headset Product Portfolio
6.19.5 Bose Recent Developments/Updates
6.20 HyperX
6.20.1 HyperX Corporation Information
6.20.2 HyperX Computer Headset Description and Business Overview
6.20.3 HyperX Computer Headset Sales, Revenue and Gross Margin (2019-2024)
6.20.4 HyperX Computer Headset Product Portfolio
6.20.5 HyperX Recent Developments/Updates
7 Industry Chain and Sales Channels Analysis
7.1 Computer Headset Industry Chain Analysis
7.2 Computer Headset Key Raw Materials
7.2.1 Key Raw Materials
7.2.2 Raw Materials Key Suppliers
7.3 Computer Headset Production Mode & Process
7.4 Computer Headset Sales and Marketing
7.4.1 Computer Headset Sales Channels
7.4.2 Computer Headset Distributors
7.5 Computer Headset Customers
8 Computer Headset Market Dynamics
8.1 Computer Headset Industry Trends
8.2 Computer Headset Market Drivers
8.3 Computer Headset Market Challenges
8.4 Computer Headset Market Restraints
9 Research Finding and Conclusion
10 Methodology and Data Source
10.1 Methodology/Research Approach
10.1.1 Research Programs/Design
10.1.2 Market Size Estimation
10.1.3 Market Breakdown and Data Triangulation
10.2 Data Source
10.2.1 Secondary Sources
10.2.2 Primary Sources
10.3 Author List
10.4 Disclaimer
Harman(JBL)
Sennheiser
Audio-Technica
Sony
Razer
Beyerdynamic
GN Store Nord(SteelSeries)
Logitech(ASTRO Gaming)
Corsair Virtuoso
Philips
Pioneer
Audeze
ASUS
Turtle Beach
HiFiMan
Corsair
Apple
Beats
Bose
HyperX
Ìý
Ìý
*If Applicable.