

The global market for Computer Headset was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
Computer headset is a device that connects to a computer for communication and media purposes; it features headphones at the very least, or a combination of headphones and a microphone. It may connect wirelessly to a computer, or may be wired through a USB port or a standard headphone jack.Ìý
North American market for Computer Headset is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for Computer Headset is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global manufacturers of Computer Headset include Harman(JBL), Sennheiser, Audio-Technica, Sony, Razer, Beyerdynamic, GN Store Nord(SteelSeries), Logitech(ASTRO Gaming), Corsair Virtuoso, Philips, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
Report Scope
This report aims to provide a comprehensive presentation of the global market for Computer Headset, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Computer Headset.
The Computer Headset market size, estimations, and forecasts are provided in terms of sales volume (K Units) and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Computer Headset market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Computer Headset manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
By Company
Harman(JBL)
Sennheiser
Audio-Technica
Sony
Razer
Beyerdynamic
GN Store Nord(SteelSeries)
Logitech(ASTRO Gaming)
Corsair Virtuoso
Philips
Pioneer
Audeze
ASUS
Turtle Beach
HiFiMan
Corsair
Apple
Beats
Bose
HyperX
Segment by Type
Wired
Wireless
Segment by Application
Work
Recreation
Other
Consumption by Region
North America
United States
Canada
Asia-Pacific
China
Japan
South Korea
India
Australia
China Taiwan
Indonesia
Thailand
Malaysia
Europe
Germany
France
U.K.
Italy
Russia
Latin America
Mexico
Brazil
Argentina
Middle East and Africa
Turkey
Saudi Arabia
UAE
Core Chapters
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Detailed analysis of Computer Headset manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Sales, revenue of Computer Headset in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 7: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 8: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 9: The main points and conclusions of the report. 
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1 Computer Headset Market Overview
1.1 Product Definition
1.2 Computer Headset by Type
1.2.1 Global Computer Headset Market Value Comparison by Type (2024 VS 2031)
1.2.2 Wired
1.2.3 Wireless
1.3 Computer Headset by Application
1.3.1 Global Computer Headset Market Value by Application (2024 VS 2031)
1.3.2 Work
1.3.3 Recreation
1.3.4 Other
1.4 Global Computer Headset Market Size Estimates and Forecasts
1.4.1 Global Computer Headset Revenue 2020-2031
1.4.2 Global Computer Headset Sales 2020-2031
1.4.3 Global Computer Headset Market Average Price (2020-2031)
1.5 Assumptions and Limitations
2 Computer Headset Market Competition by Manufacturers
2.1 Global Computer Headset Sales Market Share by Manufacturers (2020-2025)
2.2 Global Computer Headset Revenue Market Share by Manufacturers (2020-2025)
2.3 Global Computer Headset Average Price by Manufacturers (2020-2025)
2.4 Global Key Players of Computer Headset, Industry Ranking, 2022 VS 2023 VS 2024
2.5 Global Key Manufacturers of Computer Headset, Manufacturing Sites & Headquarters
2.6 Global Key Manufacturers of Computer Headset, Product Type & Application
2.7 Global Key Manufacturers of Computer Headset, Date of Enter into This Industry
2.8 Global Computer Headset Market Competitive Situation and Trends
2.8.1 Global Computer Headset Market Concentration Rate
2.8.2 The Global 5 and 10 Largest Computer Headset Players Market Share by Revenue
2.8.3 Global Computer Headset Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
2.9 Manufacturers Mergers & Acquisitions, Expansion Plans
3 Global Computer Headset Market Scenario by Region
3.1 Global Computer Headset Market Size by Region: 2020 Versus 2024 Versus 2031
3.2 Global Computer Headset Sales by Region: 2020-2031
3.2.1 Global Computer Headset Sales by Region: 2020-2025
3.2.2 Global Computer Headset Sales by Region: 2026-2031
3.3 Global Computer Headset Revenue by Region: 2020-2031
3.3.1 Global Computer Headset Revenue by Region: 2020-2025
3.3.2 Global Computer Headset Revenue by Region: 2026-2031
3.4 North America Computer Headset Market Facts & Figures by Country
3.4.1 North America Computer Headset Market Size by Country: 2020 VS 2024 VS 2031
3.4.2 North America Computer Headset Sales by Country (2020-2031)
3.4.3 North America Computer Headset Revenue by Country (2020-2031)
3.4.4 United States
3.4.5 Canada
3.5 Europe Computer Headset Market Facts & Figures by Country
3.5.1 Europe Computer Headset Market Size by Country: 2020 VS 2024 VS 2031
3.5.2 Europe Computer Headset Sales by Country (2020-2031)
3.5.3 Europe Computer Headset Revenue by Country (2020-2031)
3.5.4 Germany
3.5.5 France
3.5.6 U.K.
3.5.7 Italy
3.5.8 Russia
3.6 Asia Pacific Computer Headset Market Facts & Figures by Region
3.6.1 Asia Pacific Computer Headset Market Size by Region: 2020 VS 2024 VS 2031
3.6.2 Asia Pacific Computer Headset Sales by Region (2020-2031)
3.6.3 Asia Pacific Computer Headset Revenue by Region (2020-2031)
3.6.4 China
3.6.5 Japan
3.6.6 South Korea
3.6.7 India
3.6.8 Australia
3.6.9 China Taiwan
3.6.10 Indonesia
3.6.11 Thailand
3.6.12 Malaysia
3.7 Latin America Computer Headset Market Facts & Figures by Country
3.7.1 Latin America Computer Headset Market Size by Country: 2020 VS 2024 VS 2031
3.7.2 Latin America Computer Headset Sales by Country (2020-2031)
3.7.3 Latin America Computer Headset Revenue by Country (2020-2031)
3.7.4 Mexico
3.7.5 Brazil
3.7.6 Argentina
3.8 Middle East and Africa Computer Headset Market Facts & Figures by Country
3.8.1 Middle East and Africa Computer Headset Market Size by Country: 2020 VS 2024 VS 2031
3.8.2 Middle East and Africa Computer Headset Sales by Country (2020-2031)
3.8.3 Middle East and Africa Computer Headset Revenue by Country (2020-2031)
3.8.4 Turkey
3.8.5 Saudi Arabia
3.8.6 UAE
4 Segment by Type
4.1 Global Computer Headset Sales by Type (2020-2031)
4.1.1 Global Computer Headset Sales by Type (2020-2025)
4.1.2 Global Computer Headset Sales by Type (2026-2031)
4.1.3 Global Computer Headset Sales Market Share by Type (2020-2031)
4.2 Global Computer Headset Revenue by Type (2020-2031)
4.2.1 Global Computer Headset Revenue by Type (2020-2025)
4.2.2 Global Computer Headset Revenue by Type (2026-2031)
4.2.3 Global Computer Headset Revenue Market Share by Type (2020-2031)
4.3 Global Computer Headset Price by Type (2020-2031)
5 Segment by Application
5.1 Global Computer Headset Sales by Application (2020-2031)
5.1.1 Global Computer Headset Sales by Application (2020-2025)
5.1.2 Global Computer Headset Sales by Application (2026-2031)
5.1.3 Global Computer Headset Sales Market Share by Application (2020-2031)
5.2 Global Computer Headset Revenue by Application (2020-2031)
5.2.1 Global Computer Headset Revenue by Application (2020-2025)
5.2.2 Global Computer Headset Revenue by Application (2026-2031)
5.2.3 Global Computer Headset Revenue Market Share by Application (2020-2031)
5.3 Global Computer Headset Price by Application (2020-2031)
6 Key Companies Profiled
6.1 Harman(JBL)
6.1.1 Harman(JBL) Company Information
6.1.2 Harman(JBL) Description and Business Overview
6.1.3 Harman(JBL) Computer Headset Sales, Revenue and Gross Margin (2020-2025)
6.1.4 Harman(JBL) Computer Headset Product Portfolio
6.1.5 Harman(JBL) Recent Developments/Updates
6.2 Sennheiser
6.2.1 Sennheiser Company Information
6.2.2 Sennheiser Description and Business Overview
6.2.3 Sennheiser Computer Headset Sales, Revenue and Gross Margin (2020-2025)
6.2.4 Sennheiser Computer Headset Product Portfolio
6.2.5 Sennheiser Recent Developments/Updates
6.3 Audio-Technica
6.3.1 Audio-Technica Company Information
6.3.2 Audio-Technica Description and Business Overview
6.3.3 Audio-Technica Computer Headset Sales, Revenue and Gross Margin (2020-2025)
6.3.4 Audio-Technica Computer Headset Product Portfolio
6.3.5 Audio-Technica Recent Developments/Updates
6.4 Sony
6.4.1 Sony Company Information
6.4.2 Sony Description and Business Overview
6.4.3 Sony Computer Headset Sales, Revenue and Gross Margin (2020-2025)
6.4.4 Sony Computer Headset Product Portfolio
6.4.5 Sony Recent Developments/Updates
6.5 Razer
6.5.1 Razer Company Information
6.5.2 Razer Description and Business Overview
6.5.3 Razer Computer Headset Sales, Revenue and Gross Margin (2020-2025)
6.5.4 Razer Computer Headset Product Portfolio
6.5.5 Razer Recent Developments/Updates
6.6 Beyerdynamic
6.6.1 Beyerdynamic Company Information
6.6.2 Beyerdynamic Description and Business Overview
6.6.3 Beyerdynamic Computer Headset Sales, Revenue and Gross Margin (2020-2025)
6.6.4 Beyerdynamic Computer Headset Product Portfolio
6.6.5 Beyerdynamic Recent Developments/Updates
6.7 GN Store Nord(SteelSeries)
6.7.1 GN Store Nord(SteelSeries) Company Information
6.7.2 GN Store Nord(SteelSeries) Description and Business Overview
6.7.3 GN Store Nord(SteelSeries) Computer Headset Sales, Revenue and Gross Margin (2020-2025)
6.7.4 GN Store Nord(SteelSeries) Computer Headset Product Portfolio
6.7.5 GN Store Nord(SteelSeries) Recent Developments/Updates
6.8 Logitech(ASTRO Gaming)
6.8.1 Logitech(ASTRO Gaming) Company Information
6.8.2 Logitech(ASTRO Gaming) Description and Business Overview
6.8.3 Logitech(ASTRO Gaming) Computer Headset Sales, Revenue and Gross Margin (2020-2025)
6.8.4 Logitech(ASTRO Gaming) Computer Headset Product Portfolio
6.8.5 Logitech(ASTRO Gaming) Recent Developments/Updates
6.9 Corsair Virtuoso
6.9.1 Corsair Virtuoso Company Information
6.9.2 Corsair Virtuoso Description and Business Overview
6.9.3 Corsair Virtuoso Computer Headset Sales, Revenue and Gross Margin (2020-2025)
6.9.4 Corsair Virtuoso Computer Headset Product Portfolio
6.9.5 Corsair Virtuoso Recent Developments/Updates
6.10 Philips
6.10.1 Philips Company Information
6.10.2 Philips Description and Business Overview
6.10.3 Philips Computer Headset Sales, Revenue and Gross Margin (2020-2025)
6.10.4 Philips Computer Headset Product Portfolio
6.10.5 Philips Recent Developments/Updates
6.11 Pioneer
6.11.1 Pioneer Company Information
6.11.2 Pioneer Description and Business Overview
6.11.3 Pioneer Computer Headset Sales, Revenue and Gross Margin (2020-2025)
6.11.4 Pioneer Computer Headset Product Portfolio
6.11.5 Pioneer Recent Developments/Updates
6.12 Audeze
6.12.1 Audeze Company Information
6.12.2 Audeze Description and Business Overview
6.12.3 Audeze Computer Headset Sales, Revenue and Gross Margin (2020-2025)
6.12.4 Audeze Computer Headset Product Portfolio
6.12.5 Audeze Recent Developments/Updates
6.13 ASUS
6.13.1 ASUS Company Information
6.13.2 ASUS Description and Business Overview
6.13.3 ASUS Computer Headset Sales, Revenue and Gross Margin (2020-2025)
6.13.4 ASUS Computer Headset Product Portfolio
6.13.5 ASUS Recent Developments/Updates
6.14 Turtle Beach
6.14.1 Turtle Beach Company Information
6.14.2 Turtle Beach Description and Business Overview
6.14.3 Turtle Beach Computer Headset Sales, Revenue and Gross Margin (2020-2025)
6.14.4 Turtle Beach Computer Headset Product Portfolio
6.14.5 Turtle Beach Recent Developments/Updates
6.15 HiFiMan
6.15.1 HiFiMan Company Information
6.15.2 HiFiMan Description and Business Overview
6.15.3 HiFiMan Computer Headset Sales, Revenue and Gross Margin (2020-2025)
6.15.4 HiFiMan Computer Headset Product Portfolio
6.15.5 HiFiMan Recent Developments/Updates
6.16 Corsair
6.16.1 Corsair Company Information
6.16.2 Corsair Description and Business Overview
6.16.3 Corsair Computer Headset Sales, Revenue and Gross Margin (2020-2025)
6.16.4 Corsair Computer Headset Product Portfolio
6.16.5 Corsair Recent Developments/Updates
6.17 Apple
6.17.1 Apple Company Information
6.17.2 Apple Description and Business Overview
6.17.3 Apple Computer Headset Sales, Revenue and Gross Margin (2020-2025)
6.17.4 Apple Computer Headset Product Portfolio
6.17.5 Apple Recent Developments/Updates
6.18 Beats
6.18.1 Beats Company Information
6.18.2 Beats Description and Business Overview
6.18.3 Beats Computer Headset Sales, Revenue and Gross Margin (2020-2025)
6.18.4 Beats Computer Headset Product Portfolio
6.18.5 Beats Recent Developments/Updates
6.19 Bose
6.19.1 Bose Company Information
6.19.2 Bose Description and Business Overview
6.19.3 Bose Computer Headset Sales, Revenue and Gross Margin (2020-2025)
6.19.4 Bose Computer Headset Product Portfolio
6.19.5 Bose Recent Developments/Updates
6.20 HyperX
6.20.1 HyperX Company Information
6.20.2 HyperX Description and Business Overview
6.20.3 HyperX Computer Headset Sales, Revenue and Gross Margin (2020-2025)
6.20.4 HyperX Computer Headset Product Portfolio
6.20.5 HyperX Recent Developments/Updates
7 Industry Chain and Sales Channels Analysis
7.1 Computer Headset Industry Chain Analysis
7.2 Computer Headset Raw Material Supply Analysis
7.2.1 Key Raw Materials
7.2.2 Raw Materials Key Suppliers
7.3 Computer Headset Production Mode & Process Analysis
7.4 Computer Headset Sales and Marketing
7.4.1 Computer Headset Sales Channels
7.4.2 Computer Headset Distributors
7.5 Computer Headset Customer Analysis
8 Computer Headset Market Dynamics
8.1 Computer Headset Industry Trends
8.2 Computer Headset Market Drivers
8.3 Computer Headset Market Challenges
8.4 Computer Headset Market Restraints
9 Research Findings and Conclusion
10 Methodology and Data Source
10.1 Methodology/Research Approach
10.1.1 Research Programs/Design
10.1.2 Market Size Estimation
10.1.3 Market Breakdown and Data Triangulation
10.2 Data Source
10.2.1 Secondary Sources
10.2.2 Primary Sources
10.3 Author List
10.4 Disclaimer
Harman(JBL)
Sennheiser
Audio-Technica
Sony
Razer
Beyerdynamic
GN Store Nord(SteelSeries)
Logitech(ASTRO Gaming)
Corsair Virtuoso
Philips
Pioneer
Audeze
ASUS
Turtle Beach
HiFiMan
Corsair
Apple
Beats
Bose
HyperX
Ìý
Ìý
*If Applicable.