
Highlights
The global D-Learning Solutions market was valued at US$ million in 2022 and is anticipated to reach US$ million by 2029, witnessing a CAGR of % during the forecast period 2023-2029. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
North American market for D-Learning Solutions is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
Asia-Pacific market for D-Learning Solutions is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The global market for D-Learning Solutions in Continuing Education is estimated to increase from $ million in 2023 to $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The key global companies of D-Learning Solutions include Unesco, 2Waylive, Virtual Tele-Ed, Microsoft Education, Kahoot, Remind, Talkingpoints, Screencast-O-Matic and Bulb, etc. In 2022, the world's top three vendors accounted for approximately % of the revenue.
Report Scope
This report aims to provide a comprehensive presentation of the global market for D-Learning Solutions, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding D-Learning Solutions.
The D-Learning Solutions market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global D-Learning Solutions market comprehensively. Regional market sizes, concerning products by type, by application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the D-Learning Solutions companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by type, by application, and by regions.
By Company
Unesco
2Waylive
Virtual Tele-Ed
Microsoft Education
Kahoot
Remind
Talkingpoints
Screencast-O-Matic
Bulb
Edpuzzle
Seesaw
Edmodo
Schoology
Company+
Segment by Type
Web-based
On Premises
Mobile
Segment by Application
Continuing Education
K-12
Higher Education
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Core Chapters
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of D-Learning Solutions companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the key companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global D-Learning Solutions Market Size Growth Rate by Type: 2018 VS 2022 VS 2029
1.2.2 Web-based
1.2.3 On Premises
1.2.4 Mobile
1.3 Market by Application
1.3.1 Global D-Learning Solutions Market Growth by Application: 2018 VS 2022 VS 2029
1.3.2 Continuing Education
1.3.3 K-12
1.3.4 Higher Education
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global D-Learning Solutions Market Perspective (2018-2029)
2.2 D-Learning Solutions Growth Trends by Region
2.2.1 Global D-Learning Solutions Market Size by Region: 2018 VS 2022 VS 2029
2.2.2 D-Learning Solutions Historic Market Size by Region (2018-2023)
2.2.3 D-Learning Solutions Forecasted Market Size by Region (2024-2029)
2.3 D-Learning Solutions Market Dynamics
2.3.1 D-Learning Solutions Industry Trends
2.3.2 D-Learning Solutions Market Drivers
2.3.3 D-Learning Solutions Market Challenges
2.3.4 D-Learning Solutions Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top D-Learning Solutions Players by Revenue
3.1.1 Global Top D-Learning Solutions Players by Revenue (2018-2023)
3.1.2 Global D-Learning Solutions Revenue Market Share by Players (2018-2023)
3.2 Global D-Learning Solutions Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by D-Learning Solutions Revenue
3.4 Global D-Learning Solutions Market Concentration Ratio
3.4.1 Global D-Learning Solutions Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by D-Learning Solutions Revenue in 2022
3.5 D-Learning Solutions Key Players Head office and Area Served
3.6 Key Players D-Learning Solutions Product Solution and Service
3.7 Date of Enter into D-Learning Solutions Market
3.8 Mergers & Acquisitions, Expansion Plans
4 D-Learning Solutions Breakdown Data by Type
4.1 Global D-Learning Solutions Historic Market Size by Type (2018-2023)
4.2 Global D-Learning Solutions Forecasted Market Size by Type (2024-2029)
5 D-Learning Solutions Breakdown Data by Application
5.1 Global D-Learning Solutions Historic Market Size by Application (2018-2023)
5.2 Global D-Learning Solutions Forecasted Market Size by Application (2024-2029)
6 North America
6.1 North America D-Learning Solutions Market Size (2018-2029)
6.2 North America D-Learning Solutions Market Growth Rate by Country: 2018 VS 2022 VS 2029
6.3 North America D-Learning Solutions Market Size by Country (2018-2023)
6.4 North America D-Learning Solutions Market Size by Country (2024-2029)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe D-Learning Solutions Market Size (2018-2029)
7.2 Europe D-Learning Solutions Market Growth Rate by Country: 2018 VS 2022 VS 2029
7.3 Europe D-Learning Solutions Market Size by Country (2018-2023)
7.4 Europe D-Learning Solutions Market Size by Country (2024-2029)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific D-Learning Solutions Market Size (2018-2029)
8.2 Asia-Pacific D-Learning Solutions Market Growth Rate by Region: 2018 VS 2022 VS 2029
8.3 Asia-Pacific D-Learning Solutions Market Size by Region (2018-2023)
8.4 Asia-Pacific D-Learning Solutions Market Size by Region (2024-2029)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America D-Learning Solutions Market Size (2018-2029)
9.2 Latin America D-Learning Solutions Market Growth Rate by Country: 2018 VS 2022 VS 2029
9.3 Latin America D-Learning Solutions Market Size by Country (2018-2023)
9.4 Latin America D-Learning Solutions Market Size by Country (2024-2029)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa D-Learning Solutions Market Size (2018-2029)
10.2 Middle East & Africa D-Learning Solutions Market Growth Rate by Country: 2018 VS 2022 VS 2029
10.3 Middle East & Africa D-Learning Solutions Market Size by Country (2018-2023)
10.4 Middle East & Africa D-Learning Solutions Market Size by Country (2024-2029)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Unesco
11.1.1 Unesco Company Detail
11.1.2 Unesco Business Overview
11.1.3 Unesco D-Learning Solutions Introduction
11.1.4 Unesco Revenue in D-Learning Solutions Business (2018-2023)
11.1.5 Unesco Recent Development
11.2 2Waylive
11.2.1 2Waylive Company Detail
11.2.2 2Waylive Business Overview
11.2.3 2Waylive D-Learning Solutions Introduction
11.2.4 2Waylive Revenue in D-Learning Solutions Business (2018-2023)
11.2.5 2Waylive Recent Development
11.3 Virtual Tele-Ed
11.3.1 Virtual Tele-Ed Company Detail
11.3.2 Virtual Tele-Ed Business Overview
11.3.3 Virtual Tele-Ed D-Learning Solutions Introduction
11.3.4 Virtual Tele-Ed Revenue in D-Learning Solutions Business (2018-2023)
11.3.5 Virtual Tele-Ed Recent Development
11.4 Microsoft Education
11.4.1 Microsoft Education Company Detail
11.4.2 Microsoft Education Business Overview
11.4.3 Microsoft Education D-Learning Solutions Introduction
11.4.4 Microsoft Education Revenue in D-Learning Solutions Business (2018-2023)
11.4.5 Microsoft Education Recent Development
11.5 Kahoot
11.5.1 Kahoot Company Detail
11.5.2 Kahoot Business Overview
11.5.3 Kahoot D-Learning Solutions Introduction
11.5.4 Kahoot Revenue in D-Learning Solutions Business (2018-2023)
11.5.5 Kahoot Recent Development
11.6 Remind
11.6.1 Remind Company Detail
11.6.2 Remind Business Overview
11.6.3 Remind D-Learning Solutions Introduction
11.6.4 Remind Revenue in D-Learning Solutions Business (2018-2023)
11.6.5 Remind Recent Development
11.7 Talkingpoints
11.7.1 Talkingpoints Company Detail
11.7.2 Talkingpoints Business Overview
11.7.3 Talkingpoints D-Learning Solutions Introduction
11.7.4 Talkingpoints Revenue in D-Learning Solutions Business (2018-2023)
11.7.5 Talkingpoints Recent Development
11.8 Screencast-O-Matic
11.8.1 Screencast-O-Matic Company Detail
11.8.2 Screencast-O-Matic Business Overview
11.8.3 Screencast-O-Matic D-Learning Solutions Introduction
11.8.4 Screencast-O-Matic Revenue in D-Learning Solutions Business (2018-2023)
11.8.5 Screencast-O-Matic Recent Development
11.9 Bulb
11.9.1 Bulb Company Detail
11.9.2 Bulb Business Overview
11.9.3 Bulb D-Learning Solutions Introduction
11.9.4 Bulb Revenue in D-Learning Solutions Business (2018-2023)
11.9.5 Bulb Recent Development
11.10 Edpuzzle
11.10.1 Edpuzzle Company Detail
11.10.2 Edpuzzle Business Overview
11.10.3 Edpuzzle D-Learning Solutions Introduction
11.10.4 Edpuzzle Revenue in D-Learning Solutions Business (2018-2023)
11.10.5 Edpuzzle Recent Development
11.11 Seesaw
11.11.1 Seesaw Company Detail
11.11.2 Seesaw Business Overview
11.11.3 Seesaw D-Learning Solutions Introduction
11.11.4 Seesaw Revenue in D-Learning Solutions Business (2018-2023)
11.11.5 Seesaw Recent Development
11.12 Edmodo
11.12.1 Edmodo Company Detail
11.12.2 Edmodo Business Overview
11.12.3 Edmodo D-Learning Solutions Introduction
11.12.4 Edmodo Revenue in D-Learning Solutions Business (2018-2023)
11.12.5 Edmodo Recent Development
11.13 Schoology
11.13.1 Schoology Company Detail
11.13.2 Schoology Business Overview
11.13.3 Schoology D-Learning Solutions Introduction
11.13.4 Schoology Revenue in D-Learning Solutions Business (2018-2023)
11.13.5 Schoology Recent Development
11.31 Company+
11.31.1 Company+ Company Detail
11.31.2 Company+ Business Overview
11.31.3 Company+ D-Learning Solutions Introduction
11.31.4 Company+ Revenue in D-Learning Solutions Business (2018-2023)
11.31.5 Company+ Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
Unesco
2Waylive
Virtual Tele-Ed
Microsoft Education
Kahoot
Remind
Talkingpoints
Screencast-O-Matic
Bulb
Edpuzzle
Seesaw
Edmodo
Schoology
Ìý
Ìý
*If Applicable.
