
A Dancing Video Game is an interactive entertainment software that simulates dance moves and requires players to follow on-screen instructions or prompts to mimic the choreography. Players usually step on a platform or mat with designated arrows or footprints corresponding to the on-screen prompts. The goal is to accurately time and perform the dance movements to earn points. Dancing video games often feature popular songs from various genres and difficulty levels to cater to different skill levels, providing fun and engaging gameplay that combines music, rhythm, and physical activity.
The global Dancing Video Game market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.
North American market for Dancing Video Game is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Dancing Video Game is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global market for Dancing Video Game in Household is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global companies of Dancing Video Game include Dance Dance Revolution, Dance Central (Harmonix), Rez Infinite (United Game Artists), Fuser (United Game Artists), Rock Band (Harmonix), Donkey Konga (Nintendo), Parappa The Rapper, Just Dance (Ubisoft) and Elite Beat Agents (Nintendo), etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Dancing Video Game, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Dancing Video Game.
Report Scope
The Dancing Video Game market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Dancing Video Game market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Dancing Video Game companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Dance Dance Revolution
Dance Central (Harmonix)
Rez Infinite (United Game Artists)
Fuser (United Game Artists)
Rock Band (Harmonix)
Donkey Konga (Nintendo)
Parappa The Rapper
Just Dance (Ubisoft)
Elite Beat Agents (Nintendo)
Space Channel 5 (United Game Artists)
Cadence Of Hyrule (Brace Yourself Games)
Rhythm Heaven Fever
Guitar Hero
Audiosurf
Segment by Type
Ordinary
AR/VR Style
Segment by Application
Household
Entertainment Venues
Others
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Dancing Video Game companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Dancing Video Game Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Ordinary
1.2.3 AR/VR Style
1.3 Market by Application
1.3.1 Global Dancing Video Game Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Household
1.3.3 Entertainment Venues
1.3.4 Others
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Dancing Video Game Market Perspective (2019-2030)
2.2 Dancing Video Game Growth Trends by Region
2.2.1 Global Dancing Video Game Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Dancing Video Game Historic Market Size by Region (2019-2024)
2.2.3 Dancing Video Game Forecasted Market Size by Region (2025-2030)
2.3 Dancing Video Game Market Dynamics
2.3.1 Dancing Video Game Industry Trends
2.3.2 Dancing Video Game Market Drivers
2.3.3 Dancing Video Game Market Challenges
2.3.4 Dancing Video Game Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Dancing Video Game Players by Revenue
3.1.1 Global Top Dancing Video Game Players by Revenue (2019-2024)
3.1.2 Global Dancing Video Game Revenue Market Share by Players (2019-2024)
3.2 Global Dancing Video Game Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Dancing Video Game Revenue
3.4 Global Dancing Video Game Market Concentration Ratio
3.4.1 Global Dancing Video Game Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Dancing Video Game Revenue in 2023
3.5 Dancing Video Game Key Players Head office and Area Served
3.6 Key Players Dancing Video Game Product Solution and Service
3.7 Date of Enter into Dancing Video Game Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Dancing Video Game Breakdown Data by Type
4.1 Global Dancing Video Game Historic Market Size by Type (2019-2024)
4.2 Global Dancing Video Game Forecasted Market Size by Type (2025-2030)
5 Dancing Video Game Breakdown Data by Application
5.1 Global Dancing Video Game Historic Market Size by Application (2019-2024)
5.2 Global Dancing Video Game Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Dancing Video Game Market Size (2019-2030)
6.2 North America Dancing Video Game Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Dancing Video Game Market Size by Country (2019-2024)
6.4 North America Dancing Video Game Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Dancing Video Game Market Size (2019-2030)
7.2 Europe Dancing Video Game Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Dancing Video Game Market Size by Country (2019-2024)
7.4 Europe Dancing Video Game Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Dancing Video Game Market Size (2019-2030)
8.2 Asia-Pacific Dancing Video Game Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Dancing Video Game Market Size by Region (2019-2024)
8.4 Asia-Pacific Dancing Video Game Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Dancing Video Game Market Size (2019-2030)
9.2 Latin America Dancing Video Game Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Dancing Video Game Market Size by Country (2019-2024)
9.4 Latin America Dancing Video Game Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Dancing Video Game Market Size (2019-2030)
10.2 Middle East & Africa Dancing Video Game Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Dancing Video Game Market Size by Country (2019-2024)
10.4 Middle East & Africa Dancing Video Game Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Dance Dance Revolution
11.1.1 Dance Dance Revolution Company Detail
11.1.2 Dance Dance Revolution Business Overview
11.1.3 Dance Dance Revolution Dancing Video Game Introduction
11.1.4 Dance Dance Revolution Revenue in Dancing Video Game Business (2019-2024)
11.1.5 Dance Dance Revolution Recent Development
11.2 Dance Central (Harmonix)
11.2.1 Dance Central (Harmonix) Company Detail
11.2.2 Dance Central (Harmonix) Business Overview
11.2.3 Dance Central (Harmonix) Dancing Video Game Introduction
11.2.4 Dance Central (Harmonix) Revenue in Dancing Video Game Business (2019-2024)
11.2.5 Dance Central (Harmonix) Recent Development
11.3 Rez Infinite (United Game Artists)
11.3.1 Rez Infinite (United Game Artists) Company Detail
11.3.2 Rez Infinite (United Game Artists) Business Overview
11.3.3 Rez Infinite (United Game Artists) Dancing Video Game Introduction
11.3.4 Rez Infinite (United Game Artists) Revenue in Dancing Video Game Business (2019-2024)
11.3.5 Rez Infinite (United Game Artists) Recent Development
11.4 Fuser (United Game Artists)
11.4.1 Fuser (United Game Artists) Company Detail
11.4.2 Fuser (United Game Artists) Business Overview
11.4.3 Fuser (United Game Artists) Dancing Video Game Introduction
11.4.4 Fuser (United Game Artists) Revenue in Dancing Video Game Business (2019-2024)
11.4.5 Fuser (United Game Artists) Recent Development
11.5 Rock Band (Harmonix)
11.5.1 Rock Band (Harmonix) Company Detail
11.5.2 Rock Band (Harmonix) Business Overview
11.5.3 Rock Band (Harmonix) Dancing Video Game Introduction
11.5.4 Rock Band (Harmonix) Revenue in Dancing Video Game Business (2019-2024)
11.5.5 Rock Band (Harmonix) Recent Development
11.6 Donkey Konga (Nintendo)
11.6.1 Donkey Konga (Nintendo) Company Detail
11.6.2 Donkey Konga (Nintendo) Business Overview
11.6.3 Donkey Konga (Nintendo) Dancing Video Game Introduction
11.6.4 Donkey Konga (Nintendo) Revenue in Dancing Video Game Business (2019-2024)
11.6.5 Donkey Konga (Nintendo) Recent Development
11.7 Parappa The Rapper
11.7.1 Parappa The Rapper Company Detail
11.7.2 Parappa The Rapper Business Overview
11.7.3 Parappa The Rapper Dancing Video Game Introduction
11.7.4 Parappa The Rapper Revenue in Dancing Video Game Business (2019-2024)
11.7.5 Parappa The Rapper Recent Development
11.8 Just Dance (Ubisoft)
11.8.1 Just Dance (Ubisoft) Company Detail
11.8.2 Just Dance (Ubisoft) Business Overview
11.8.3 Just Dance (Ubisoft) Dancing Video Game Introduction
11.8.4 Just Dance (Ubisoft) Revenue in Dancing Video Game Business (2019-2024)
11.8.5 Just Dance (Ubisoft) Recent Development
11.9 Elite Beat Agents (Nintendo)
11.9.1 Elite Beat Agents (Nintendo) Company Detail
11.9.2 Elite Beat Agents (Nintendo) Business Overview
11.9.3 Elite Beat Agents (Nintendo) Dancing Video Game Introduction
11.9.4 Elite Beat Agents (Nintendo) Revenue in Dancing Video Game Business (2019-2024)
11.9.5 Elite Beat Agents (Nintendo) Recent Development
11.10 Space Channel 5 (United Game Artists)
11.10.1 Space Channel 5 (United Game Artists) Company Detail
11.10.2 Space Channel 5 (United Game Artists) Business Overview
11.10.3 Space Channel 5 (United Game Artists) Dancing Video Game Introduction
11.10.4 Space Channel 5 (United Game Artists) Revenue in Dancing Video Game Business (2019-2024)
11.10.5 Space Channel 5 (United Game Artists) Recent Development
11.11 Cadence Of Hyrule (Brace Yourself Games)
11.11.1 Cadence Of Hyrule (Brace Yourself Games) Company Detail
11.11.2 Cadence Of Hyrule (Brace Yourself Games) Business Overview
11.11.3 Cadence Of Hyrule (Brace Yourself Games) Dancing Video Game Introduction
11.11.4 Cadence Of Hyrule (Brace Yourself Games) Revenue in Dancing Video Game Business (2019-2024)
11.11.5 Cadence Of Hyrule (Brace Yourself Games) Recent Development
11.12 Rhythm Heaven Fever
11.12.1 Rhythm Heaven Fever Company Detail
11.12.2 Rhythm Heaven Fever Business Overview
11.12.3 Rhythm Heaven Fever Dancing Video Game Introduction
11.12.4 Rhythm Heaven Fever Revenue in Dancing Video Game Business (2019-2024)
11.12.5 Rhythm Heaven Fever Recent Development
11.13 Guitar Hero
11.13.1 Guitar Hero Company Detail
11.13.2 Guitar Hero Business Overview
11.13.3 Guitar Hero Dancing Video Game Introduction
11.13.4 Guitar Hero Revenue in Dancing Video Game Business (2019-2024)
11.13.5 Guitar Hero Recent Development
11.14 Audiosurf
11.14.1 Audiosurf Company Detail
11.14.2 Audiosurf Business Overview
11.14.3 Audiosurf Dancing Video Game Introduction
11.14.4 Audiosurf Revenue in Dancing Video Game Business (2019-2024)
11.14.5 Audiosurf Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
Dance Dance Revolution
Dance Central (Harmonix)
Rez Infinite (United Game Artists)
Fuser (United Game Artists)
Rock Band (Harmonix)
Donkey Konga (Nintendo)
Parappa The Rapper
Just Dance (Ubisoft)
Elite Beat Agents (Nintendo)
Space Channel 5 (United Game Artists)
Cadence Of Hyrule (Brace Yourself Games)
Rhythm Heaven Fever
Guitar Hero
Audiosurf
Ìý
Ìý
*If Applicable.
