
The global market for Desktop Gaming Computer was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
North American market for Desktop Gaming Computer is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for Desktop Gaming Computer is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global manufacturers of Desktop Gaming Computer include Intel, Corsair Gaming, Micro-Star International, ASUS, Lenovo, CLX, HP, Dell, iBUYPOWER, CyberpowerPC, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
Report Scope
This report aims to provide a comprehensive presentation of the global market for Desktop Gaming Computer, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Desktop Gaming Computer.
The Desktop Gaming Computer market size, estimations, and forecasts are provided in terms of output/shipments (Units) and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Desktop Gaming Computer market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Desktop Gaming Computer manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, production, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Intel
Corsair Gaming
Micro-Star International
ASUS
Lenovo
CLX
HP
Dell
iBUYPOWER
CyberpowerPC
Acer
IPASON
Skytech Gaming
Allied Gaming
Samsung
CobraType Computers
Thermaltake
Velocity Micro
Alienware
PRC
by Type
Intel Core i7 Processor
Intel Core i5 Processor
Others
by Application
Online Sales
Offline Sales
Production by Region
North America
Europe
China
Japan
South Korea
Consumption by Region
North America
U.S.
Canada
Asia-Pacific
China
Japan
South Korea
China Taiwan
Southeast Asia
India
Europe
Germany
France
U.K.
Italy
Russia
Rest of Europe
Latin America, Middle East & Africa
Mexico
Brazil
Turkey
GCC Countries
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Detailed analysis of Desktop Gaming Computer manufacturers competitive landscape, price, production and value market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Production/output, value of Desktop Gaming Computer by region/country. It provides a quantitative analysis of the market size and development potential of each region in the next six years.
Chapter 4: Consumption of Desktop Gaming Computer in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and production of each country in the world.
Chapter 5: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 6: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product production/output, value, price, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 10: The main points and conclusions of the report.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Desktop Gaming Computer Market Overview
1.1 Product Definition
1.2 Desktop Gaming Computer by Type
1.2.1 Global Desktop Gaming Computer Market Value Growth Rate Analysis by Type: 2024 VS 2031
1.2.2 Intel Core i7 Processor
1.2.3 Intel Core i5 Processor
1.2.4 Others
1.3 Desktop Gaming Computer by Application
1.3.1 Global Desktop Gaming Computer Market Value Growth Rate Analysis by Application: 2024 VS 2031
1.3.2 Online Sales
1.3.3 Offline Sales
1.4 Global Market Growth Prospects
1.4.1 Global Desktop Gaming Computer Production Value Estimates and Forecasts (2020-2031)
1.4.2 Global Desktop Gaming Computer Production Capacity Estimates and Forecasts (2020-2031)
1.4.3 Global Desktop Gaming Computer Production Estimates and Forecasts (2020-2031)
1.4.4 Global Desktop Gaming Computer Market Average Price Estimates and Forecasts (2020-2031)
1.5 Assumptions and Limitations
2 Market Competition by Manufacturers
2.1 Global Desktop Gaming Computer Production Market Share by Manufacturers (2020-2025)
2.2 Global Desktop Gaming Computer Production Value Market Share by Manufacturers (2020-2025)
2.3 Global Key Players of Desktop Gaming Computer, Industry Ranking, 2023 VS 2024
2.4 Global Desktop Gaming Computer Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
2.5 Global Desktop Gaming Computer Average Price by Manufacturers (2020-2025)
2.6 Global Key Manufacturers of Desktop Gaming Computer, Manufacturing Base Distribution and Headquarters
2.7 Global Key Manufacturers of Desktop Gaming Computer, Product Offered and Application
2.8 Global Key Manufacturers of Desktop Gaming Computer, Date of Enter into This Industry
2.9 Desktop Gaming Computer Market Competitive Situation and Trends
2.9.1 Desktop Gaming Computer Market Concentration Rate
2.9.2 Global 5 and 10 Largest Desktop Gaming Computer Players Market Share by Revenue
2.10 Mergers & Acquisitions, Expansion
3 Desktop Gaming Computer Production by Region
3.1 Global Desktop Gaming Computer Production Value Estimates and Forecasts by Region: 2020 VS 2024 VS 2031
3.2 Global Desktop Gaming Computer Production Value by Region (2020-2031)
3.2.1 Global Desktop Gaming Computer Production Value by Region (2020-2025)
3.2.2 Global Forecasted Production Value of Desktop Gaming Computer by Region (2026-2031)
3.3 Global Desktop Gaming Computer Production Estimates and Forecasts by Region: 2020 VS 2024 VS 2031
3.4 Global Desktop Gaming Computer Production Volume by Region (2020-2031)
3.4.1 Global Desktop Gaming Computer Production by Region (2020-2025)
3.4.2 Global Forecasted Production of Desktop Gaming Computer by Region (2026-2031)
3.5 Global Desktop Gaming Computer Market Price Analysis by Region (2020-2025)
3.6 Global Desktop Gaming Computer Production and Value, Year-over-Year Growth
3.6.1 North America Desktop Gaming Computer Production Value Estimates and Forecasts (2020-2031)
3.6.2 Europe Desktop Gaming Computer Production Value Estimates and Forecasts (2020-2031)
3.6.3 China Desktop Gaming Computer Production Value Estimates and Forecasts (2020-2031)
3.6.4 Japan Desktop Gaming Computer Production Value Estimates and Forecasts (2020-2031)
3.6.5 South Korea Desktop Gaming Computer Production Value Estimates and Forecasts (2020-2031)
4 Desktop Gaming Computer Consumption by Region
4.1 Global Desktop Gaming Computer Consumption Estimates and Forecasts by Region: 2020 VS 2024 VS 2031
4.2 Global Desktop Gaming Computer Consumption by Region (2020-2031)
4.2.1 Global Desktop Gaming Computer Consumption by Region (2020-2025)
4.2.2 Global Desktop Gaming Computer Forecasted Consumption by Region (2026-2031)
4.3 North America
4.3.1 North America Desktop Gaming Computer Consumption Growth Rate by Country: 2020 VS 2024 VS 2031
4.3.2 North America Desktop Gaming Computer Consumption by Country (2020-2031)
4.3.3 U.S.
4.3.4 Canada
4.4 Europe
4.4.1 Europe Desktop Gaming Computer Consumption Growth Rate by Country: 2020 VS 2024 VS 2031
4.4.2 Europe Desktop Gaming Computer Consumption by Country (2020-2031)
4.4.3 Germany
4.4.4 France
4.4.5 U.K.
4.4.6 Italy
4.4.7 Netherlands
4.5 Asia Pacific
4.5.1 Asia Pacific Desktop Gaming Computer Consumption Growth Rate by Region: 2020 VS 2024 VS 2031
4.5.2 Asia Pacific Desktop Gaming Computer Consumption by Region (2020-2031)
4.5.3 China
4.5.4 Japan
4.5.5 South Korea
4.5.6 China Taiwan
4.5.7 Southeast Asia
4.5.8 India
4.6 Latin America, Middle East & Africa
4.6.1 Latin America, Middle East & Africa Desktop Gaming Computer Consumption Growth Rate by Country: 2020 VS 2024 VS 2031
4.6.2 Latin America, Middle East & Africa Desktop Gaming Computer Consumption by Country (2020-2031)
4.6.3 Mexico
4.6.4 Brazil
4.6.5 Israel
5 Segment by Type
5.1 Global Desktop Gaming Computer Production by Type (2020-2031)
5.1.1 Global Desktop Gaming Computer Production by Type (2020-2025)
5.1.2 Global Desktop Gaming Computer Production by Type (2026-2031)
5.1.3 Global Desktop Gaming Computer Production Market Share by Type (2020-2031)
5.2 Global Desktop Gaming Computer Production Value by Type (2020-2031)
5.2.1 Global Desktop Gaming Computer Production Value by Type (2020-2025)
5.2.2 Global Desktop Gaming Computer Production Value by Type (2026-2031)
5.2.3 Global Desktop Gaming Computer Production Value Market Share by Type (2020-2031)
5.3 Global Desktop Gaming Computer Price by Type (2020-2031)
6 Segment by Application
6.1 Global Desktop Gaming Computer Production by Application (2020-2031)
6.1.1 Global Desktop Gaming Computer Production by Application (2020-2025)
6.1.2 Global Desktop Gaming Computer Production by Application (2026-2031)
6.1.3 Global Desktop Gaming Computer Production Market Share by Application (2020-2031)
6.2 Global Desktop Gaming Computer Production Value by Application (2020-2031)
6.2.1 Global Desktop Gaming Computer Production Value by Application (2020-2025)
6.2.2 Global Desktop Gaming Computer Production Value by Application (2026-2031)
6.2.3 Global Desktop Gaming Computer Production Value Market Share by Application (2020-2031)
6.3 Global Desktop Gaming Computer Price by Application (2020-2031)
7 Key Companies Profiled
7.1 Intel
7.1.1 Intel Desktop Gaming Computer Company Information
7.1.2 Intel Desktop Gaming Computer Product Portfolio
7.1.3 Intel Desktop Gaming Computer Production, Value, Price and Gross Margin (2020-2025)
7.1.4 Intel Main Business and Markets Served
7.1.5 Intel Recent Developments/Updates
7.2 Corsair Gaming
7.2.1 Corsair Gaming Desktop Gaming Computer Company Information
7.2.2 Corsair Gaming Desktop Gaming Computer Product Portfolio
7.2.3 Corsair Gaming Desktop Gaming Computer Production, Value, Price and Gross Margin (2020-2025)
7.2.4 Corsair Gaming Main Business and Markets Served
7.2.5 Corsair Gaming Recent Developments/Updates
7.3 Micro-Star International
7.3.1 Micro-Star International Desktop Gaming Computer Company Information
7.3.2 Micro-Star International Desktop Gaming Computer Product Portfolio
7.3.3 Micro-Star International Desktop Gaming Computer Production, Value, Price and Gross Margin (2020-2025)
7.3.4 Micro-Star International Main Business and Markets Served
7.3.5 Micro-Star International Recent Developments/Updates
7.4 ASUS
7.4.1 ASUS Desktop Gaming Computer Company Information
7.4.2 ASUS Desktop Gaming Computer Product Portfolio
7.4.3 ASUS Desktop Gaming Computer Production, Value, Price and Gross Margin (2020-2025)
7.4.4 ASUS Main Business and Markets Served
7.4.5 ASUS Recent Developments/Updates
7.5 Lenovo
7.5.1 Lenovo Desktop Gaming Computer Company Information
7.5.2 Lenovo Desktop Gaming Computer Product Portfolio
7.5.3 Lenovo Desktop Gaming Computer Production, Value, Price and Gross Margin (2020-2025)
7.5.4 Lenovo Main Business and Markets Served
7.5.5 Lenovo Recent Developments/Updates
7.6 CLX
7.6.1 CLX Desktop Gaming Computer Company Information
7.6.2 CLX Desktop Gaming Computer Product Portfolio
7.6.3 CLX Desktop Gaming Computer Production, Value, Price and Gross Margin (2020-2025)
7.6.4 CLX Main Business and Markets Served
7.6.5 CLX Recent Developments/Updates
7.7 HP
7.7.1 HP Desktop Gaming Computer Company Information
7.7.2 HP Desktop Gaming Computer Product Portfolio
7.7.3 HP Desktop Gaming Computer Production, Value, Price and Gross Margin (2020-2025)
7.7.4 HP Main Business and Markets Served
7.7.5 HP Recent Developments/Updates
7.8 Dell
7.8.1 Dell Desktop Gaming Computer Company Information
7.8.2 Dell Desktop Gaming Computer Product Portfolio
7.8.3 Dell Desktop Gaming Computer Production, Value, Price and Gross Margin (2020-2025)
7.8.4 Dell Main Business and Markets Served
7.8.5 Dell Recent Developments/Updates
7.9 iBUYPOWER
7.9.1 iBUYPOWER Desktop Gaming Computer Company Information
7.9.2 iBUYPOWER Desktop Gaming Computer Product Portfolio
7.9.3 iBUYPOWER Desktop Gaming Computer Production, Value, Price and Gross Margin (2020-2025)
7.9.4 iBUYPOWER Main Business and Markets Served
7.9.5 iBUYPOWER Recent Developments/Updates
7.10 CyberpowerPC
7.10.1 CyberpowerPC Desktop Gaming Computer Company Information
7.10.2 CyberpowerPC Desktop Gaming Computer Product Portfolio
7.10.3 CyberpowerPC Desktop Gaming Computer Production, Value, Price and Gross Margin (2020-2025)
7.10.4 CyberpowerPC Main Business and Markets Served
7.10.5 CyberpowerPC Recent Developments/Updates
7.11 Acer
7.11.1 Acer Desktop Gaming Computer Company Information
7.11.2 Acer Desktop Gaming Computer Product Portfolio
7.11.3 Acer Desktop Gaming Computer Production, Value, Price and Gross Margin (2020-2025)
7.11.4 Acer Main Business and Markets Served
7.11.5 Acer Recent Developments/Updates
7.12 IPASON
7.12.1 IPASON Desktop Gaming Computer Company Information
7.12.2 IPASON Desktop Gaming Computer Product Portfolio
7.12.3 IPASON Desktop Gaming Computer Production, Value, Price and Gross Margin (2020-2025)
7.12.4 IPASON Main Business and Markets Served
7.12.5 IPASON Recent Developments/Updates
7.13 Skytech Gaming
7.13.1 Skytech Gaming Desktop Gaming Computer Company Information
7.13.2 Skytech Gaming Desktop Gaming Computer Product Portfolio
7.13.3 Skytech Gaming Desktop Gaming Computer Production, Value, Price and Gross Margin (2020-2025)
7.13.4 Skytech Gaming Main Business and Markets Served
7.13.5 Skytech Gaming Recent Developments/Updates
7.14 Allied Gaming
7.14.1 Allied Gaming Desktop Gaming Computer Company Information
7.14.2 Allied Gaming Desktop Gaming Computer Product Portfolio
7.14.3 Allied Gaming Desktop Gaming Computer Production, Value, Price and Gross Margin (2020-2025)
7.14.4 Allied Gaming Main Business and Markets Served
7.14.5 Allied Gaming Recent Developments/Updates
7.15 Samsung
7.15.1 Samsung Desktop Gaming Computer Company Information
7.15.2 Samsung Desktop Gaming Computer Product Portfolio
7.15.3 Samsung Desktop Gaming Computer Production, Value, Price and Gross Margin (2020-2025)
7.15.4 Samsung Main Business and Markets Served
7.15.5 Samsung Recent Developments/Updates
7.16 CobraType Computers
7.16.1 CobraType Computers Desktop Gaming Computer Company Information
7.16.2 CobraType Computers Desktop Gaming Computer Product Portfolio
7.16.3 CobraType Computers Desktop Gaming Computer Production, Value, Price and Gross Margin (2020-2025)
7.16.4 CobraType Computers Main Business and Markets Served
7.16.5 CobraType Computers Recent Developments/Updates
7.17 Thermaltake
7.17.1 Thermaltake Desktop Gaming Computer Company Information
7.17.2 Thermaltake Desktop Gaming Computer Product Portfolio
7.17.3 Thermaltake Desktop Gaming Computer Production, Value, Price and Gross Margin (2020-2025)
7.17.4 Thermaltake Main Business and Markets Served
7.17.5 Thermaltake Recent Developments/Updates
7.18 Velocity Micro
7.18.1 Velocity Micro Desktop Gaming Computer Company Information
7.18.2 Velocity Micro Desktop Gaming Computer Product Portfolio
7.18.3 Velocity Micro Desktop Gaming Computer Production, Value, Price and Gross Margin (2020-2025)
7.18.4 Velocity Micro Main Business and Markets Served
7.18.5 Velocity Micro Recent Developments/Updates
7.19 Alienware
7.19.1 Alienware Desktop Gaming Computer Company Information
7.19.2 Alienware Desktop Gaming Computer Product Portfolio
7.19.3 Alienware Desktop Gaming Computer Production, Value, Price and Gross Margin (2020-2025)
7.19.4 Alienware Main Business and Markets Served
7.19.5 Alienware Recent Developments/Updates
7.20 PRC
7.20.1 PRC Desktop Gaming Computer Company Information
7.20.2 PRC Desktop Gaming Computer Product Portfolio
7.20.3 PRC Desktop Gaming Computer Production, Value, Price and Gross Margin (2020-2025)
7.20.4 PRC Main Business and Markets Served
7.20.5 PRC Recent Developments/Updates
8 Industry Chain and Sales Channels Analysis
8.1 Desktop Gaming Computer Industry Chain Analysis
8.2 Desktop Gaming Computer Raw Material Supply Analysis
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.3 Desktop Gaming Computer Production Mode & Process Analysis
8.4 Desktop Gaming Computer Sales and Marketing
8.4.1 Desktop Gaming Computer Sales Channels
8.4.2 Desktop Gaming Computer Distributors
8.5 Desktop Gaming Computer Customer Analysis
9 Desktop Gaming Computer Market Dynamics
9.1 Desktop Gaming Computer Industry Trends
9.2 Desktop Gaming Computer Market Drivers
9.3 Desktop Gaming Computer Market Challenges
9.4 Desktop Gaming Computer Market Restraints
10 Research Findings and Conclusion
11 Methodology and Data Source
11.1 Methodology/Research Approach
11.1.1 Research Programs/Design
11.1.2 Market Size Estimation
11.1.3 Market Breakdown and Data Triangulation
11.2 Data Source
11.2.1 Secondary Sources
11.2.2 Primary Sources
11.3 Author List
11.4 Disclaimer
Intel
Corsair Gaming
Micro-Star International
ASUS
Lenovo
CLX
HP
Dell
iBUYPOWER
CyberpowerPC
Acer
IPASON
Skytech Gaming
Allied Gaming
Samsung
CobraType Computers
Thermaltake
Velocity Micro
Alienware
PRC
Ìý
Ìý
*If Applicable.
