
A digital board game is a type of game that combines elements of traditional board games with digital technology. It is played on a digital platform, such as a computer, tablet, or smartphone, instead of using physical game pieces and a physical game board.
Digital board games often replicate the experience of playing a traditional board game by providing virtual game boards, cards, dice, and other components. Players can interact with the game through touchscreens, mouse clicks, or other input methods, and the game's rules and mechanics are typically programmed into the digital platform.
Digital board games can be played solo against computer-controlled opponents or with multiple players either locally or online. Some digital board games also offer features like tutorials, AI opponents of varying difficulty levels, and online multiplayer matchmaking.
Examples of popular digital board games include "Catan Universe," "Ticket to Ride," "Scrabble GO," and "Carcassonne." These games often offer additional features and expansions that may not be available in their physical counterparts, such as different game modes, new maps, and online leaderboards.
The global Digital Board Game market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.
North American market for Digital Board Game is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Digital Board Game is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global market for Digital Board Game in Aldult is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global companies of Digital Board Game include Dire Wolf Digital, Asmodee Digital, ​​GMT Games, Playdek, Asmadi Games, Handelabra, Days of Wonder, Evolution Gaming and Tabletopia, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Digital Board Game, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Digital Board Game.
Report Scope
The Digital Board Game market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Digital Board Game market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Digital Board Game companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Dire Wolf Digital
Asmodee Digital
​​GMT Games
Playdek
Asmadi Games
Handelabra
Days of Wonder
Evolution Gaming
Tabletopia
Wizards of the Coast
Marmalade Game Studio
Segment by Type
PC Terminal
Mobile Terminal
Segment by Application
Aldult
Child
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Digital Board Game companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Digital Board Game Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 PC Terminal
1.2.3 Mobile Terminal
1.3 Market by Application
1.3.1 Global Digital Board Game Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Aldult
1.3.3 Child
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Digital Board Game Market Perspective (2019-2030)
2.2 Digital Board Game Growth Trends by Region
2.2.1 Global Digital Board Game Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Digital Board Game Historic Market Size by Region (2019-2024)
2.2.3 Digital Board Game Forecasted Market Size by Region (2025-2030)
2.3 Digital Board Game Market Dynamics
2.3.1 Digital Board Game Industry Trends
2.3.2 Digital Board Game Market Drivers
2.3.3 Digital Board Game Market Challenges
2.3.4 Digital Board Game Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Digital Board Game Players by Revenue
3.1.1 Global Top Digital Board Game Players by Revenue (2019-2024)
3.1.2 Global Digital Board Game Revenue Market Share by Players (2019-2024)
3.2 Global Digital Board Game Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Digital Board Game Revenue
3.4 Global Digital Board Game Market Concentration Ratio
3.4.1 Global Digital Board Game Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Digital Board Game Revenue in 2023
3.5 Digital Board Game Key Players Head office and Area Served
3.6 Key Players Digital Board Game Product Solution and Service
3.7 Date of Enter into Digital Board Game Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Digital Board Game Breakdown Data by Type
4.1 Global Digital Board Game Historic Market Size by Type (2019-2024)
4.2 Global Digital Board Game Forecasted Market Size by Type (2025-2030)
5 Digital Board Game Breakdown Data by Application
5.1 Global Digital Board Game Historic Market Size by Application (2019-2024)
5.2 Global Digital Board Game Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Digital Board Game Market Size (2019-2030)
6.2 North America Digital Board Game Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Digital Board Game Market Size by Country (2019-2024)
6.4 North America Digital Board Game Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Digital Board Game Market Size (2019-2030)
7.2 Europe Digital Board Game Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Digital Board Game Market Size by Country (2019-2024)
7.4 Europe Digital Board Game Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Digital Board Game Market Size (2019-2030)
8.2 Asia-Pacific Digital Board Game Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Digital Board Game Market Size by Region (2019-2024)
8.4 Asia-Pacific Digital Board Game Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Digital Board Game Market Size (2019-2030)
9.2 Latin America Digital Board Game Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Digital Board Game Market Size by Country (2019-2024)
9.4 Latin America Digital Board Game Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Digital Board Game Market Size (2019-2030)
10.2 Middle East & Africa Digital Board Game Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Digital Board Game Market Size by Country (2019-2024)
10.4 Middle East & Africa Digital Board Game Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Dire Wolf Digital
11.1.1 Dire Wolf Digital Company Detail
11.1.2 Dire Wolf Digital Business Overview
11.1.3 Dire Wolf Digital Digital Board Game Introduction
11.1.4 Dire Wolf Digital Revenue in Digital Board Game Business (2019-2024)
11.1.5 Dire Wolf Digital Recent Development
11.2 Asmodee Digital
11.2.1 Asmodee Digital Company Detail
11.2.2 Asmodee Digital Business Overview
11.2.3 Asmodee Digital Digital Board Game Introduction
11.2.4 Asmodee Digital Revenue in Digital Board Game Business (2019-2024)
11.2.5 Asmodee Digital Recent Development
11.3 ​​GMT Games
11.3.1 ​​GMT Games Company Detail
11.3.2 ​​GMT Games Business Overview
11.3.3 ​​GMT Games Digital Board Game Introduction
11.3.4 ​​GMT Games Revenue in Digital Board Game Business (2019-2024)
11.3.5 ​​GMT Games Recent Development
11.4 Playdek
11.4.1 Playdek Company Detail
11.4.2 Playdek Business Overview
11.4.3 Playdek Digital Board Game Introduction
11.4.4 Playdek Revenue in Digital Board Game Business (2019-2024)
11.4.5 Playdek Recent Development
11.5 Asmadi Games
11.5.1 Asmadi Games Company Detail
11.5.2 Asmadi Games Business Overview
11.5.3 Asmadi Games Digital Board Game Introduction
11.5.4 Asmadi Games Revenue in Digital Board Game Business (2019-2024)
11.5.5 Asmadi Games Recent Development
11.6 Handelabra
11.6.1 Handelabra Company Detail
11.6.2 Handelabra Business Overview
11.6.3 Handelabra Digital Board Game Introduction
11.6.4 Handelabra Revenue in Digital Board Game Business (2019-2024)
11.6.5 Handelabra Recent Development
11.7 Days of Wonder
11.7.1 Days of Wonder Company Detail
11.7.2 Days of Wonder Business Overview
11.7.3 Days of Wonder Digital Board Game Introduction
11.7.4 Days of Wonder Revenue in Digital Board Game Business (2019-2024)
11.7.5 Days of Wonder Recent Development
11.8 Evolution Gaming
11.8.1 Evolution Gaming Company Detail
11.8.2 Evolution Gaming Business Overview
11.8.3 Evolution Gaming Digital Board Game Introduction
11.8.4 Evolution Gaming Revenue in Digital Board Game Business (2019-2024)
11.8.5 Evolution Gaming Recent Development
11.9 Tabletopia
11.9.1 Tabletopia Company Detail
11.9.2 Tabletopia Business Overview
11.9.3 Tabletopia Digital Board Game Introduction
11.9.4 Tabletopia Revenue in Digital Board Game Business (2019-2024)
11.9.5 Tabletopia Recent Development
11.10 Wizards of the Coast
11.10.1 Wizards of the Coast Company Detail
11.10.2 Wizards of the Coast Business Overview
11.10.3 Wizards of the Coast Digital Board Game Introduction
11.10.4 Wizards of the Coast Revenue in Digital Board Game Business (2019-2024)
11.10.5 Wizards of the Coast Recent Development
11.11 Marmalade Game Studio
11.11.1 Marmalade Game Studio Company Detail
11.11.2 Marmalade Game Studio Business Overview
11.11.3 Marmalade Game Studio Digital Board Game Introduction
11.11.4 Marmalade Game Studio Revenue in Digital Board Game Business (2019-2024)
11.11.5 Marmalade Game Studio Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
Dire Wolf Digital
Asmodee Digital
​​GMT Games
Playdek
Asmadi Games
Handelabra
Days of Wonder
Evolution Gaming
Tabletopia
Wizards of the Coast
Marmalade Game Studio
Ìý
Ìý
*If Applicable.
