
The global market for Digital Human Live Broadcast Service was valued at US$ 2103 million in the year 2024 and is projected to reach a revised size of US$ 5735 million by 2031, growing at a CAGR of 15.6% during the forecast period.
Digital human live broadcast service refers to the use of artificial intelligence and virtual digital human technology to present content, explain products or conduct interactive marketing on various live broadcast platforms through preset scripts or real-time drive. This service combines speech synthesis, lip synchronization, body motion capture and other technologies to provide low-cost, high-efficiency, 7×24-hour uninterrupted intelligent live broadcast solutions, which are widely used in e-commerce, education, entertainment and other fields.
North American market for Digital Human Live Broadcast Service is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for Digital Human Live Broadcast Service is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The global market for Digital Human Live Broadcast Service in Financial Industry is estimated to increase from $ million in 2024 to $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global companies of Digital Human Live Broadcast Service include Soul Machines, DeepBrain AI, UneeQ Digital Humans, Hour One, Crypton Future Media, Silicon Intelligence, Shenzhen Zhuiyi Technology, ByteDance, Mofa Technology, FaceUnity, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Digital Human Live Broadcast Service, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Digital Human Live Broadcast Service.
The Digital Human Live Broadcast Service market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Digital Human Live Broadcast Service market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Digital Human Live Broadcast Service companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Soul Machines
DeepBrain AI
UneeQ Digital Humans
Hour One
Crypton Future Media
Silicon Intelligence
Shenzhen Zhuiyi Technology
ByteDance
Mofa Technology
FaceUnity
Motionverse
Segment by Type
Real-Time Driven Digital Human Live Broadcast
Preset Script Digital Human Live Broadcast
Segment by Application
Financial Industry
Live Broadcast Industry
Education Industry
Others
By Region
North America
United States
Canada
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Rest of Europe
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Digital Human Live Broadcast Service company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Digital Human Live Broadcast Service Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Real-Time Driven Digital Human Live Broadcast
1.2.3 Preset Script Digital Human Live Broadcast
1.3 Market by Application
1.3.1 Global Digital Human Live Broadcast Service Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Financial Industry
1.3.3 Live Broadcast Industry
1.3.4 Education Industry
1.3.5 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Digital Human Live Broadcast Service Market Perspective (2020-2031)
2.2 Global Digital Human Live Broadcast Service Growth Trends by Region
2.2.1 Global Digital Human Live Broadcast Service Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 Digital Human Live Broadcast Service Historic Market Size by Region (2020-2025)
2.2.3 Digital Human Live Broadcast Service Forecasted Market Size by Region (2026-2031)
2.3 Digital Human Live Broadcast Service Market Dynamics
2.3.1 Digital Human Live Broadcast Service Industry Trends
2.3.2 Digital Human Live Broadcast Service Market Drivers
2.3.3 Digital Human Live Broadcast Service Market Challenges
2.3.4 Digital Human Live Broadcast Service Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Digital Human Live Broadcast Service Players by Revenue
3.1.1 Global Top Digital Human Live Broadcast Service Players by Revenue (2020-2025)
3.1.2 Global Digital Human Live Broadcast Service Revenue Market Share by Players (2020-2025)
3.2 Global Top Digital Human Live Broadcast Service Players by Company Type and Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Digital Human Live Broadcast Service Revenue
3.4 Global Digital Human Live Broadcast Service Market Concentration Ratio
3.4.1 Global Digital Human Live Broadcast Service Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Digital Human Live Broadcast Service Revenue in 2024
3.5 Global Key Players of Digital Human Live Broadcast Service Head office and Area Served
3.6 Global Key Players of Digital Human Live Broadcast Service, Product and Application
3.7 Global Key Players of Digital Human Live Broadcast Service, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Digital Human Live Broadcast Service Breakdown Data by Type
4.1 Global Digital Human Live Broadcast Service Historic Market Size by Type (2020-2025)
4.2 Global Digital Human Live Broadcast Service Forecasted Market Size by Type (2026-2031)
5 Digital Human Live Broadcast Service Breakdown Data by Application
5.1 Global Digital Human Live Broadcast Service Historic Market Size by Application (2020-2025)
5.2 Global Digital Human Live Broadcast Service Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America Digital Human Live Broadcast Service Market Size (2020-2031)
6.2 North America Digital Human Live Broadcast Service Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America Digital Human Live Broadcast Service Market Size by Country (2020-2025)
6.4 North America Digital Human Live Broadcast Service Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Digital Human Live Broadcast Service Market Size (2020-2031)
7.2 Europe Digital Human Live Broadcast Service Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe Digital Human Live Broadcast Service Market Size by Country (2020-2025)
7.4 Europe Digital Human Live Broadcast Service Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Digital Human Live Broadcast Service Market Size (2020-2031)
8.2 Asia-Pacific Digital Human Live Broadcast Service Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific Digital Human Live Broadcast Service Market Size by Region (2020-2025)
8.4 Asia-Pacific Digital Human Live Broadcast Service Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Digital Human Live Broadcast Service Market Size (2020-2031)
9.2 Latin America Digital Human Live Broadcast Service Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America Digital Human Live Broadcast Service Market Size by Country (2020-2025)
9.4 Latin America Digital Human Live Broadcast Service Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Digital Human Live Broadcast Service Market Size (2020-2031)
10.2 Middle East & Africa Digital Human Live Broadcast Service Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa Digital Human Live Broadcast Service Market Size by Country (2020-2025)
10.4 Middle East & Africa Digital Human Live Broadcast Service Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Soul Machines
11.1.1 Soul Machines Company Details
11.1.2 Soul Machines Business Overview
11.1.3 Soul Machines Digital Human Live Broadcast Service Introduction
11.1.4 Soul Machines Revenue in Digital Human Live Broadcast Service Business (2020-2025)
11.1.5 Soul Machines Recent Development
11.2 DeepBrain AI
11.2.1 DeepBrain AI Company Details
11.2.2 DeepBrain AI Business Overview
11.2.3 DeepBrain AI Digital Human Live Broadcast Service Introduction
11.2.4 DeepBrain AI Revenue in Digital Human Live Broadcast Service Business (2020-2025)
11.2.5 DeepBrain AI Recent Development
11.3 UneeQ Digital Humans
11.3.1 UneeQ Digital Humans Company Details
11.3.2 UneeQ Digital Humans Business Overview
11.3.3 UneeQ Digital Humans Digital Human Live Broadcast Service Introduction
11.3.4 UneeQ Digital Humans Revenue in Digital Human Live Broadcast Service Business (2020-2025)
11.3.5 UneeQ Digital Humans Recent Development
11.4 Hour One
11.4.1 Hour One Company Details
11.4.2 Hour One Business Overview
11.4.3 Hour One Digital Human Live Broadcast Service Introduction
11.4.4 Hour One Revenue in Digital Human Live Broadcast Service Business (2020-2025)
11.4.5 Hour One Recent Development
11.5 Crypton Future Media
11.5.1 Crypton Future Media Company Details
11.5.2 Crypton Future Media Business Overview
11.5.3 Crypton Future Media Digital Human Live Broadcast Service Introduction
11.5.4 Crypton Future Media Revenue in Digital Human Live Broadcast Service Business (2020-2025)
11.5.5 Crypton Future Media Recent Development
11.6 Silicon Intelligence
11.6.1 Silicon Intelligence Company Details
11.6.2 Silicon Intelligence Business Overview
11.6.3 Silicon Intelligence Digital Human Live Broadcast Service Introduction
11.6.4 Silicon Intelligence Revenue in Digital Human Live Broadcast Service Business (2020-2025)
11.6.5 Silicon Intelligence Recent Development
11.7 Shenzhen Zhuiyi Technology
11.7.1 Shenzhen Zhuiyi Technology Company Details
11.7.2 Shenzhen Zhuiyi Technology Business Overview
11.7.3 Shenzhen Zhuiyi Technology Digital Human Live Broadcast Service Introduction
11.7.4 Shenzhen Zhuiyi Technology Revenue in Digital Human Live Broadcast Service Business (2020-2025)
11.7.5 Shenzhen Zhuiyi Technology Recent Development
11.8 ByteDance
11.8.1 ByteDance Company Details
11.8.2 ByteDance Business Overview
11.8.3 ByteDance Digital Human Live Broadcast Service Introduction
11.8.4 ByteDance Revenue in Digital Human Live Broadcast Service Business (2020-2025)
11.8.5 ByteDance Recent Development
11.9 Mofa Technology
11.9.1 Mofa Technology Company Details
11.9.2 Mofa Technology Business Overview
11.9.3 Mofa Technology Digital Human Live Broadcast Service Introduction
11.9.4 Mofa Technology Revenue in Digital Human Live Broadcast Service Business (2020-2025)
11.9.5 Mofa Technology Recent Development
11.10 FaceUnity
11.10.1 FaceUnity Company Details
11.10.2 FaceUnity Business Overview
11.10.3 FaceUnity Digital Human Live Broadcast Service Introduction
11.10.4 FaceUnity Revenue in Digital Human Live Broadcast Service Business (2020-2025)
11.10.5 FaceUnity Recent Development
11.11 Motionverse
11.11.1 Motionverse Company Details
11.11.2 Motionverse Business Overview
11.11.3 Motionverse Digital Human Live Broadcast Service Introduction
11.11.4 Motionverse Revenue in Digital Human Live Broadcast Service Business (2020-2025)
11.11.5 Motionverse Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
Soul Machines
DeepBrain AI
UneeQ Digital Humans
Hour One
Crypton Future Media
Silicon Intelligence
Shenzhen Zhuiyi Technology
ByteDance
Mofa Technology
FaceUnity
Motionverse
Ìý
Ìý
*If Applicable.
