

E-comics, short for electronic comics, are digital versions of comic books and graphic novels that can be read on electronic devices such as computers, tablets, smartphones, and e-readers. These digital comics are a modern evolution of traditional print-based comic books.
The global E-comics market was valued at US$ 7200 million in 2023 and is anticipated to reach US$ 17240 million by 2030, witnessing a CAGR of 12.5% during the forecast period 2024-2030.
Market Drivers:
Digital Accessibility: The widespread availability of digital devices, such as smartphones, tablets, and e-readers, has made it easier for consumers to access and read e-comics, expanding the potential audience.
Convenience: E-comics offer readers the convenience of carrying an entire collection on a single device, eliminating the need for physical storage and allowing for on-the-go reading.
Cost Savings: E-comics are often priced lower than their print counterparts, making them an attractive option for budget-conscious readers.
Instant Delivery: Readers can instantly download e-comics from online stores, eliminating the need to wait for physical delivery, which is particularly appealing for readers who want immediate access to new releases.
Interactive Features: Some e-comics incorporate interactive elements, multimedia content, animations, and sound effects, enhancing the reading experience and attracting tech-savvy readers.
Market Restrictions:
Digital Piracy: E-comics are susceptible to digital piracy, which can lead to revenue loss for publishers and creators. Digital rights management (DRM) tools are used to mitigate this issue, but they can also inconvenience legitimate customers.
Device Compatibility: E-comics may be formatted for specific devices or platforms, limiting compatibility. This can be frustrating for readers who own devices that do not support a particular format.
Ownership vs. Licensing: Some e-comics are sold as licenses rather than owned outright. This means that readers may not have full control over their digital comic collections, as access can be revoked by the content provider.
Digital Comics Preservation: Ensuring the long-term preservation and accessibility of e-comics can be a challenge, as formats and technologies evolve over time.
This report aims to provide a comprehensive presentation of the global market for E-comics, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding E-comics.
Report Scope
The E-comics market size, estimations, and forecasts are provided in terms of sales volume (K Units) and revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global E-comics market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the E-comics manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Naver Corporation
Kakao Page
Shueisha
The Walt Disney Company
Shogakukan
Kodansha
Warner Bros
Kadokawa Future Publishing
Lezhin Entertainment
Tappytoon (Contents First)
Cinebook
Image Comics
Hakusensha
Akita Shoten
Futabasha
BAMBOO
Casterman
IDW Publishing
Boom! Studios
Dargaud
Delcourt
Dupuis
BAO Publishing
Glenat
Humanoids
L'Association
Le Lombard
Soleil
Segment by Type
Superhero Comics
Detective Comics
Sci-Fi and Fantasy
Dramas and Memoirs
Kids’ Comics
Segment by Application
Children
Adults
Consumption by Region
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
China Taiwan
Southeast Asia
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
UAE
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Detailed analysis of E-comics manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Sales, revenue of E-comics in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 7: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 8: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 9: The main points and conclusions of the report.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 E-comics Market Overview
1.1 Product Overview and Scope of E-comics
1.2 E-comics Segment by Type
1.2.1 Global E-comics Market Value Comparison by Type (2024-2030)
1.2.2 Superhero Comics
1.2.3 Detective Comics
1.2.4 Sci-Fi and Fantasy
1.2.5 Dramas and Memoirs
1.2.6 Kids’ Comics
1.3 E-comics Segment by Application
1.3.1 Global E-comics Market Value by Application: (2024-2030)
1.3.2 Children
1.3.3 Adults
1.4 Global E-comics Market Size Estimates and Forecasts
1.4.1 Global E-comics Revenue 2019-2030
1.4.2 Global E-comics Sales 2019-2030
1.4.3 Global E-comics Market Average Price (2019-2030)
1.5 Assumptions and Limitations
2 E-comics Market Competition by Manufacturers
2.1 Global E-comics Sales Market Share by Manufacturers (2019-2024)
2.2 Global E-comics Revenue Market Share by Manufacturers (2019-2024)
2.3 Global E-comics Average Price by Manufacturers (2019-2024)
2.4 Global E-comics Industry Ranking 2022 VS 2023 VS 2024
2.5 Global Key Manufacturers of E-comics, Manufacturing Sites & Headquarters
2.6 Global Key Manufacturers of E-comics, Product Type & Application
2.7 E-comics Market Competitive Situation and Trends
2.7.1 E-comics Market Concentration Rate
2.7.2 The Global Top 5 and Top 10 Largest E-comics Players Market Share by Revenue
2.7.3 Global E-comics Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.8 Manufacturers Mergers & Acquisitions, Expansion Plans
3 E-comics Retrospective Market Scenario by Region
3.1 Global E-comics Market Size by Region: 2019 Versus 2023 Versus 2030
3.2 Global E-comics Global E-comics Sales by Region: 2019-2030
3.2.1 Global E-comics Sales by Region: 2019-2024
3.2.2 Global E-comics Sales by Region: 2025-2030
3.3 Global E-comics Global E-comics Revenue by Region: 2019-2030
3.3.1 Global E-comics Revenue by Region: 2019-2024
3.3.2 Global E-comics Revenue by Region: 2025-2030
3.4 North America E-comics Market Facts & Figures by Country
3.4.1 North America E-comics Market Size by Country: 2019 VS 2023 VS 2030
3.4.2 North America E-comics Sales by Country (2019-2030)
3.4.3 North America E-comics Revenue by Country (2019-2030)
3.4.4 United States
3.4.5 Canada
3.5 Europe E-comics Market Facts & Figures by Country
3.5.1 Europe E-comics Market Size by Country: 2019 VS 2023 VS 2030
3.5.2 Europe E-comics Sales by Country (2019-2030)
3.5.3 Europe E-comics Revenue by Country (2019-2030)
3.5.4 Germany
3.5.5 France
3.5.6 U.K.
3.5.7 Italy
3.5.8 Russia
3.6 Asia Pacific E-comics Market Facts & Figures by Country
3.6.1 Asia Pacific E-comics Market Size by Country: 2019 VS 2023 VS 2030
3.6.2 Asia Pacific E-comics Sales by Country (2019-2030)
3.6.3 Asia Pacific E-comics Revenue by Country (2019-2030)
3.6.4 China
3.6.5 Japan
3.6.6 South Korea
3.6.7 India
3.6.8 Australia
3.6.9 China Taiwan
3.6.10 Southeast Asia
3.7 Latin America E-comics Market Facts & Figures by Country
3.7.1 Latin America E-comics Market Size by Country: 2019 VS 2023 VS 2030
3.7.2 Latin America E-comics Sales by Country (2019-2030)
3.7.3 Latin America E-comics Revenue by Country (2019-2030)
3.7.4 Mexico
3.7.5 Brazil
3.7.6 Argentina
3.8 Middle East and Africa E-comics Market Facts & Figures by Country
3.8.1 Middle East and Africa E-comics Market Size by Country: 2019 VS 2023 VS 2030
3.8.2 Middle East and Africa E-comics Sales by Country (2019-2030)
3.8.3 Middle East and Africa E-comics Revenue by Country (2019-2030)
3.8.4 Turkey
3.8.5 Saudi Arabia
3.8.6 UAE
4 Segment by Type
4.1 Global E-comics Sales by Type (2019-2030)
4.1.1 Global E-comics Sales by Type (2019-2024)
4.1.2 Global E-comics Sales by Type (2025-2030)
4.1.3 Global E-comics Sales Market Share by Type (2019-2030)
4.2 Global E-comics Revenue by Type (2019-2030)
4.2.1 Global E-comics Revenue by Type (2019-2024)
4.2.2 Global E-comics Revenue by Type (2025-2030)
4.2.3 Global E-comics Revenue Market Share by Type (2019-2030)
4.3 Global E-comics Price by Type (2019-2030)
5 Segment by Application
5.1 Global E-comics Sales by Application (2019-2030)
5.1.1 Global E-comics Sales by Application (2019-2024)
5.1.2 Global E-comics Sales by Application (2025-2030)
5.1.3 Global E-comics Sales Market Share by Application (2019-2030)
5.2 Global E-comics Revenue by Application (2019-2030)
5.2.1 Global E-comics Revenue by Application (2019-2024)
5.2.2 Global E-comics Revenue by Application (2025-2030)
5.2.3 Global E-comics Revenue Market Share by Application (2019-2030)
5.3 Global E-comics Price by Application (2019-2030)
6 Key Companies Profiled
6.1 Naver Corporation
6.1.1 Naver Corporation Corporation Information
6.1.2 Naver Corporation Description and Business Overview
6.1.3 Naver Corporation E-comics Sales, Revenue and Gross Margin (2019-2024)
6.1.4 Naver Corporation E-comics Product Portfolio
6.1.5 Naver Corporation Recent Developments/Updates
6.2 Kakao Page
6.2.1 Kakao Page Corporation Information
6.2.2 Kakao Page Description and Business Overview
6.2.3 Kakao Page E-comics Sales, Revenue and Gross Margin (2019-2024)
6.2.4 Kakao Page E-comics Product Portfolio
6.2.5 Kakao Page Recent Developments/Updates
6.3 Shueisha
6.3.1 Shueisha Corporation Information
6.3.2 Shueisha Description and Business Overview
6.3.3 Shueisha E-comics Sales, Revenue and Gross Margin (2019-2024)
6.3.4 Shueisha E-comics Product Portfolio
6.3.5 Shueisha Recent Developments/Updates
6.4 The Walt Disney Company
6.4.1 The Walt Disney Company Corporation Information
6.4.2 The Walt Disney Company Description and Business Overview
6.4.3 The Walt Disney Company E-comics Sales, Revenue and Gross Margin (2019-2024)
6.4.4 The Walt Disney Company E-comics Product Portfolio
6.4.5 The Walt Disney Company Recent Developments/Updates
6.5 Shogakukan
6.5.1 Shogakukan Corporation Information
6.5.2 Shogakukan Description and Business Overview
6.5.3 Shogakukan E-comics Sales, Revenue and Gross Margin (2019-2024)
6.5.4 Shogakukan E-comics Product Portfolio
6.5.5 Shogakukan Recent Developments/Updates
6.6 Kodansha
6.6.1 Kodansha Corporation Information
6.6.2 Kodansha Description and Business Overview
6.6.3 Kodansha E-comics Sales, Revenue and Gross Margin (2019-2024)
6.6.4 Kodansha E-comics Product Portfolio
6.6.5 Kodansha Recent Developments/Updates
6.7 Warner Bros
6.6.1 Warner Bros Corporation Information
6.6.2 Warner Bros Description and Business Overview
6.6.3 Warner Bros E-comics Sales, Revenue and Gross Margin (2019-2024)
6.4.4 Warner Bros E-comics Product Portfolio
6.7.5 Warner Bros Recent Developments/Updates
6.8 Kadokawa Future Publishing
6.8.1 Kadokawa Future Publishing Corporation Information
6.8.2 Kadokawa Future Publishing Description and Business Overview
6.8.3 Kadokawa Future Publishing E-comics Sales, Revenue and Gross Margin (2019-2024)
6.8.4 Kadokawa Future Publishing E-comics Product Portfolio
6.8.5 Kadokawa Future Publishing Recent Developments/Updates
6.9 Lezhin Entertainment
6.9.1 Lezhin Entertainment Corporation Information
6.9.2 Lezhin Entertainment Description and Business Overview
6.9.3 Lezhin Entertainment E-comics Sales, Revenue and Gross Margin (2019-2024)
6.9.4 Lezhin Entertainment E-comics Product Portfolio
6.9.5 Lezhin Entertainment Recent Developments/Updates
6.10 Tappytoon (Contents First)
6.10.1 Tappytoon (Contents First) Corporation Information
6.10.2 Tappytoon (Contents First) Description and Business Overview
6.10.3 Tappytoon (Contents First) E-comics Sales, Revenue and Gross Margin (2019-2024)
6.10.4 Tappytoon (Contents First) E-comics Product Portfolio
6.10.5 Tappytoon (Contents First) Recent Developments/Updates
6.11 Cinebook
6.11.1 Cinebook Corporation Information
6.11.2 Cinebook E-comics Description and Business Overview
6.11.3 Cinebook E-comics Sales, Revenue and Gross Margin (2019-2024)
6.11.4 Cinebook E-comics Product Portfolio
6.11.5 Cinebook Recent Developments/Updates
6.12 Image Comics
6.12.1 Image Comics Corporation Information
6.12.2 Image Comics E-comics Description and Business Overview
6.12.3 Image Comics E-comics Sales, Revenue and Gross Margin (2019-2024)
6.12.4 Image Comics E-comics Product Portfolio
6.12.5 Image Comics Recent Developments/Updates
6.13 Hakusensha
6.13.1 Hakusensha Corporation Information
6.13.2 Hakusensha E-comics Description and Business Overview
6.13.3 Hakusensha E-comics Sales, Revenue and Gross Margin (2019-2024)
6.13.4 Hakusensha E-comics Product Portfolio
6.13.5 Hakusensha Recent Developments/Updates
6.14 Akita Shoten
6.14.1 Akita Shoten Corporation Information
6.14.2 Akita Shoten E-comics Description and Business Overview
6.14.3 Akita Shoten E-comics Sales, Revenue and Gross Margin (2019-2024)
6.14.4 Akita Shoten E-comics Product Portfolio
6.14.5 Akita Shoten Recent Developments/Updates
6.15 Futabasha
6.15.1 Futabasha Corporation Information
6.15.2 Futabasha E-comics Description and Business Overview
6.15.3 Futabasha E-comics Sales, Revenue and Gross Margin (2019-2024)
6.15.4 Futabasha E-comics Product Portfolio
6.15.5 Futabasha Recent Developments/Updates
6.16 BAMBOO
6.16.1 BAMBOO Corporation Information
6.16.2 BAMBOO E-comics Description and Business Overview
6.16.3 BAMBOO E-comics Sales, Revenue and Gross Margin (2019-2024)
6.16.4 BAMBOO E-comics Product Portfolio
6.16.5 BAMBOO Recent Developments/Updates
6.17 Casterman
6.17.1 Casterman Corporation Information
6.17.2 Casterman E-comics Description and Business Overview
6.17.3 Casterman E-comics Sales, Revenue and Gross Margin (2019-2024)
6.17.4 Casterman E-comics Product Portfolio
6.17.5 Casterman Recent Developments/Updates
6.18 IDW Publishing
6.18.1 IDW Publishing Corporation Information
6.18.2 IDW Publishing E-comics Description and Business Overview
6.18.3 IDW Publishing E-comics Sales, Revenue and Gross Margin (2019-2024)
6.18.4 IDW Publishing E-comics Product Portfolio
6.18.5 IDW Publishing Recent Developments/Updates
6.19 Boom! Studios
6.19.1 Boom! Studios Corporation Information
6.19.2 Boom! Studios E-comics Description and Business Overview
6.19.3 Boom! Studios E-comics Sales, Revenue and Gross Margin (2019-2024)
6.19.4 Boom! Studios E-comics Product Portfolio
6.19.5 Boom! Studios Recent Developments/Updates
6.20 Dargaud
6.20.1 Dargaud Corporation Information
6.20.2 Dargaud E-comics Description and Business Overview
6.20.3 Dargaud E-comics Sales, Revenue and Gross Margin (2019-2024)
6.20.4 Dargaud E-comics Product Portfolio
6.20.5 Dargaud Recent Developments/Updates
6.21 Delcourt
6.21.1 Delcourt Corporation Information
6.21.2 Delcourt E-comics Description and Business Overview
6.21.3 Delcourt E-comics Sales, Revenue and Gross Margin (2019-2024)
6.21.4 Delcourt E-comics Product Portfolio
6.21.5 Delcourt Recent Developments/Updates
6.22 Dupuis
6.22.1 Dupuis Corporation Information
6.22.2 Dupuis E-comics Description and Business Overview
6.22.3 Dupuis E-comics Sales, Revenue and Gross Margin (2019-2024)
6.22.4 Dupuis E-comics Product Portfolio
6.22.5 Dupuis Recent Developments/Updates
6.23 BAO Publishing
6.23.1 BAO Publishing Corporation Information
6.23.2 BAO Publishing E-comics Description and Business Overview
6.23.3 BAO Publishing E-comics Sales, Revenue and Gross Margin (2019-2024)
6.23.4 BAO Publishing E-comics Product Portfolio
6.23.5 BAO Publishing Recent Developments/Updates
6.24 Glenat
6.24.1 Glenat Corporation Information
6.24.2 Glenat E-comics Description and Business Overview
6.24.3 Glenat E-comics Sales, Revenue and Gross Margin (2019-2024)
6.24.4 Glenat E-comics Product Portfolio
6.24.5 Glenat Recent Developments/Updates
6.25 Humanoids
6.25.1 Humanoids Corporation Information
6.25.2 Humanoids E-comics Description and Business Overview
6.25.3 Humanoids E-comics Sales, Revenue and Gross Margin (2019-2024)
6.25.4 Humanoids E-comics Product Portfolio
6.25.5 Humanoids Recent Developments/Updates
6.26 L'Association
6.26.1 L'Association Corporation Information
6.26.2 L'Association E-comics Description and Business Overview
6.26.3 L'Association E-comics Sales, Revenue and Gross Margin (2019-2024)
6.26.4 L'Association E-comics Product Portfolio
6.26.5 L'Association Recent Developments/Updates
6.27 Le Lombard
6.27.1 Le Lombard Corporation Information
6.27.2 Le Lombard E-comics Description and Business Overview
6.27.3 Le Lombard E-comics Sales, Revenue and Gross Margin (2019-2024)
6.27.4 Le Lombard E-comics Product Portfolio
6.27.5 Le Lombard Recent Developments/Updates
6.28 Soleil
6.28.1 Soleil Corporation Information
6.28.2 Soleil E-comics Description and Business Overview
6.28.3 Soleil E-comics Sales, Revenue and Gross Margin (2019-2024)
6.28.4 Soleil E-comics Product Portfolio
6.28.5 Soleil Recent Developments/Updates
7 Industry Chain and Sales Channels Analysis
7.1 E-comics Industry Chain Analysis
7.2 E-comics Key Raw Materials
7.2.1 Key Raw Materials
7.2.2 Raw Materials Key Suppliers
7.3 E-comics Production Mode & Process
7.4 E-comics Sales and Marketing
7.4.1 E-comics Sales Channels
7.4.2 E-comics Distributors
7.5 E-comics Customers
8 E-comics Market Dynamics
8.1 E-comics Industry Trends
8.2 E-comics Market Drivers
8.3 E-comics Market Challenges
8.4 E-comics Market Restraints
9 Research Finding and Conclusion
10 Methodology and Data Source
10.1 Methodology/Research Approach
10.1.1 Research Programs/Design
10.1.2 Market Size Estimation
10.1.3 Market Breakdown and Data Triangulation
10.2 Data Source
10.2.1 Secondary Sources
10.2.2 Primary Sources
10.3 Author List
10.4 Disclaimer
Naver Corporation
Kakao Page
Shueisha
The Walt Disney Company
Shogakukan
Kodansha
Warner Bros
Kadokawa Future Publishing
Lezhin Entertainment
Tappytoon (Contents First)
Cinebook
Image Comics
Hakusensha
Akita Shoten
Futabasha
BAMBOO
Casterman
IDW Publishing
Boom! Studios
Dargaud
Delcourt
Dupuis
BAO Publishing
Glenat
Humanoids
L'Association
Le Lombard
Soleil
Ìý
Ìý
*If Applicable.