
The global E-Learning Apps market was valued at US$ 179 million in 2023 and is anticipated to reach US$ 267.9 million by 2030, witnessing a CAGR of 5.8% during the forecast period 2024-2030.
North American market for E-Learning Apps is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for E-Learning Apps is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global market for E-Learning Apps in SMEs is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global companies of E-Learning Apps include SafetyCulture, Yarno, Violet InfoSystems, Kahoo Digitals, D2L, WizIQ, Hurix Digital, Qstream and Belitsoft, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for E-Learning Apps, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding E-Learning Apps.
Report Scope
The E-Learning Apps market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global E-Learning Apps market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the E-Learning Apps companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
SafetyCulture
Yarno
Violet InfoSystems
Kahoo Digitals
D2L
WizIQ
Hurix Digital
Qstream
Belitsoft
Aims Digital
Paradiso Solutions
Blackboard Inc
EI Design
IPIX LMS
Crossknowledge
EduBrite Systems
SweetRush
Segment by Type
On Premise
Cloud Based
Segment by Application
SMEs
Large Enterprises
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of E-Learning Apps companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global E-Learning Apps Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 On Premise
1.2.3 Cloud Based
1.3 Market by Application
1.3.1 Global E-Learning Apps Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 SMEs
1.3.3 Large Enterprises
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global E-Learning Apps Market Perspective (2019-2030)
2.2 E-Learning Apps Growth Trends by Region
2.2.1 Global E-Learning Apps Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 E-Learning Apps Historic Market Size by Region (2019-2024)
2.2.3 E-Learning Apps Forecasted Market Size by Region (2025-2030)
2.3 E-Learning Apps Market Dynamics
2.3.1 E-Learning Apps Industry Trends
2.3.2 E-Learning Apps Market Drivers
2.3.3 E-Learning Apps Market Challenges
2.3.4 E-Learning Apps Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top E-Learning Apps Players by Revenue
3.1.1 Global Top E-Learning Apps Players by Revenue (2019-2024)
3.1.2 Global E-Learning Apps Revenue Market Share by Players (2019-2024)
3.2 Global E-Learning Apps Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by E-Learning Apps Revenue
3.4 Global E-Learning Apps Market Concentration Ratio
3.4.1 Global E-Learning Apps Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by E-Learning Apps Revenue in 2023
3.5 E-Learning Apps Key Players Head office and Area Served
3.6 Key Players E-Learning Apps Product Solution and Service
3.7 Date of Enter into E-Learning Apps Market
3.8 Mergers & Acquisitions, Expansion Plans
4 E-Learning Apps Breakdown Data by Type
4.1 Global E-Learning Apps Historic Market Size by Type (2019-2024)
4.2 Global E-Learning Apps Forecasted Market Size by Type (2025-2030)
5 E-Learning Apps Breakdown Data by Application
5.1 Global E-Learning Apps Historic Market Size by Application (2019-2024)
5.2 Global E-Learning Apps Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America E-Learning Apps Market Size (2019-2030)
6.2 North America E-Learning Apps Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America E-Learning Apps Market Size by Country (2019-2024)
6.4 North America E-Learning Apps Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe E-Learning Apps Market Size (2019-2030)
7.2 Europe E-Learning Apps Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe E-Learning Apps Market Size by Country (2019-2024)
7.4 Europe E-Learning Apps Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific E-Learning Apps Market Size (2019-2030)
8.2 Asia-Pacific E-Learning Apps Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific E-Learning Apps Market Size by Region (2019-2024)
8.4 Asia-Pacific E-Learning Apps Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America E-Learning Apps Market Size (2019-2030)
9.2 Latin America E-Learning Apps Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America E-Learning Apps Market Size by Country (2019-2024)
9.4 Latin America E-Learning Apps Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa E-Learning Apps Market Size (2019-2030)
10.2 Middle East & Africa E-Learning Apps Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa E-Learning Apps Market Size by Country (2019-2024)
10.4 Middle East & Africa E-Learning Apps Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 SafetyCulture
11.1.1 SafetyCulture Company Detail
11.1.2 SafetyCulture Business Overview
11.1.3 SafetyCulture E-Learning Apps Introduction
11.1.4 SafetyCulture Revenue in E-Learning Apps Business (2019-2024)
11.1.5 SafetyCulture Recent Development
11.2 Yarno
11.2.1 Yarno Company Detail
11.2.2 Yarno Business Overview
11.2.3 Yarno E-Learning Apps Introduction
11.2.4 Yarno Revenue in E-Learning Apps Business (2019-2024)
11.2.5 Yarno Recent Development
11.3 Violet InfoSystems
11.3.1 Violet InfoSystems Company Detail
11.3.2 Violet InfoSystems Business Overview
11.3.3 Violet InfoSystems E-Learning Apps Introduction
11.3.4 Violet InfoSystems Revenue in E-Learning Apps Business (2019-2024)
11.3.5 Violet InfoSystems Recent Development
11.4 Kahoo Digitals
11.4.1 Kahoo Digitals Company Detail
11.4.2 Kahoo Digitals Business Overview
11.4.3 Kahoo Digitals E-Learning Apps Introduction
11.4.4 Kahoo Digitals Revenue in E-Learning Apps Business (2019-2024)
11.4.5 Kahoo Digitals Recent Development
11.5 D2L
11.5.1 D2L Company Detail
11.5.2 D2L Business Overview
11.5.3 D2L E-Learning Apps Introduction
11.5.4 D2L Revenue in E-Learning Apps Business (2019-2024)
11.5.5 D2L Recent Development
11.6 WizIQ
11.6.1 WizIQ Company Detail
11.6.2 WizIQ Business Overview
11.6.3 WizIQ E-Learning Apps Introduction
11.6.4 WizIQ Revenue in E-Learning Apps Business (2019-2024)
11.6.5 WizIQ Recent Development
11.7 Hurix Digital
11.7.1 Hurix Digital Company Detail
11.7.2 Hurix Digital Business Overview
11.7.3 Hurix Digital E-Learning Apps Introduction
11.7.4 Hurix Digital Revenue in E-Learning Apps Business (2019-2024)
11.7.5 Hurix Digital Recent Development
11.8 Qstream
11.8.1 Qstream Company Detail
11.8.2 Qstream Business Overview
11.8.3 Qstream E-Learning Apps Introduction
11.8.4 Qstream Revenue in E-Learning Apps Business (2019-2024)
11.8.5 Qstream Recent Development
11.9 Belitsoft
11.9.1 Belitsoft Company Detail
11.9.2 Belitsoft Business Overview
11.9.3 Belitsoft E-Learning Apps Introduction
11.9.4 Belitsoft Revenue in E-Learning Apps Business (2019-2024)
11.9.5 Belitsoft Recent Development
11.10 Aims Digital
11.10.1 Aims Digital Company Detail
11.10.2 Aims Digital Business Overview
11.10.3 Aims Digital E-Learning Apps Introduction
11.10.4 Aims Digital Revenue in E-Learning Apps Business (2019-2024)
11.10.5 Aims Digital Recent Development
11.11 Paradiso Solutions
11.11.1 Paradiso Solutions Company Detail
11.11.2 Paradiso Solutions Business Overview
11.11.3 Paradiso Solutions E-Learning Apps Introduction
11.11.4 Paradiso Solutions Revenue in E-Learning Apps Business (2019-2024)
11.11.5 Paradiso Solutions Recent Development
11.12 Blackboard Inc
11.12.1 Blackboard Inc Company Detail
11.12.2 Blackboard Inc Business Overview
11.12.3 Blackboard Inc E-Learning Apps Introduction
11.12.4 Blackboard Inc Revenue in E-Learning Apps Business (2019-2024)
11.12.5 Blackboard Inc Recent Development
11.13 EI Design
11.13.1 EI Design Company Detail
11.13.2 EI Design Business Overview
11.13.3 EI Design E-Learning Apps Introduction
11.13.4 EI Design Revenue in E-Learning Apps Business (2019-2024)
11.13.5 EI Design Recent Development
11.14 IPIX LMS
11.14.1 IPIX LMS Company Detail
11.14.2 IPIX LMS Business Overview
11.14.3 IPIX LMS E-Learning Apps Introduction
11.14.4 IPIX LMS Revenue in E-Learning Apps Business (2019-2024)
11.14.5 IPIX LMS Recent Development
11.15 Crossknowledge
11.15.1 Crossknowledge Company Detail
11.15.2 Crossknowledge Business Overview
11.15.3 Crossknowledge E-Learning Apps Introduction
11.15.4 Crossknowledge Revenue in E-Learning Apps Business (2019-2024)
11.15.5 Crossknowledge Recent Development
11.16 EduBrite Systems
11.16.1 EduBrite Systems Company Detail
11.16.2 EduBrite Systems Business Overview
11.16.3 EduBrite Systems E-Learning Apps Introduction
11.16.4 EduBrite Systems Revenue in E-Learning Apps Business (2019-2024)
11.16.5 EduBrite Systems Recent Development
11.17 SweetRush
11.17.1 SweetRush Company Detail
11.17.2 SweetRush Business Overview
11.17.3 SweetRush E-Learning Apps Introduction
11.17.4 SweetRush Revenue in E-Learning Apps Business (2019-2024)
11.17.5 SweetRush Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
SafetyCulture
Yarno
Violet InfoSystems
Kahoo Digitals
D2L
WizIQ
Hurix Digital
Qstream
Belitsoft
Aims Digital
Paradiso Solutions
Blackboard Inc
EI Design
IPIX LMS
Crossknowledge
EduBrite Systems
SweetRush
Ìý
Ìý
*If Applicable.
