

An ergonomic peripheral refers to a computer peripheral device, such as a keyboard, mouse, or monitor, that is designed with ergonomic principles to maximize user comfort and minimize the risk of repetitive strain injuries (RSIs) and musculoskeletal disorders (MSDs).
The global Ergonomic Peripheral market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of %during the forecast period 2024-2030.
North American market for Ergonomic Peripheral is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Ergonomic Peripheral is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global market for Ergonomic Peripheral in Home Use is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global companies of Ergonomic Peripheral include Logitech, Microsoft, 3M, Anker, J-Tech Digital, Adesso, Swiftpoint, Razer, Kinesis, Evoluent, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Ergonomic Peripheral, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Ergonomic Peripheral.
The Ergonomic Peripheral market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Ergonomic Peripheral market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Ergonomic Peripheral companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Logitech
Microsoft
3M
Anker
J-Tech Digital
Adesso
Swiftpoint
Razer
Kinesis
Evoluent
Goldtouch
Adesso
Segment by Type
Ergonomic Mice
Ergonomic Keyboards
Segment by Application
Home Use
Office Use
Commercial Use
By Region
North America
United States
Canada
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Rest of Europe
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Ergonomic Peripheral company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Ergonomic Peripheral Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Ergonomic Mice
1.2.3 Ergonomic Keyboards
1.3 Market by Application
1.3.1 Global Ergonomic Peripheral Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Home Use
1.3.3 Office Use
1.3.4 Commercial Use
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Ergonomic Peripheral Market Perspective (2019-2030)
2.2 Global Ergonomic Peripheral Growth Trends by Region
2.2.1 Global Ergonomic Peripheral Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Ergonomic Peripheral Historic Market Size by Region (2019-2024)
2.2.3 Ergonomic Peripheral Forecasted Market Size by Region (2025-2030)
2.3 Ergonomic Peripheral Market Dynamics
2.3.1 Ergonomic Peripheral Industry Trends
2.3.2 Ergonomic Peripheral Market Drivers
2.3.3 Ergonomic Peripheral Market Challenges
2.3.4 Ergonomic Peripheral Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Ergonomic Peripheral Players by Revenue
3.1.1 Global Top Ergonomic Peripheral Players by Revenue (2019-2024)
3.1.2 Global Ergonomic Peripheral Revenue Market Share by Players (2019-2024)
3.2 Global Ergonomic Peripheral Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Ergonomic Peripheral Revenue
3.4 Global Ergonomic Peripheral Market Concentration Ratio
3.4.1 Global Ergonomic Peripheral Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Ergonomic Peripheral Revenue in 2023
3.5 Global Key Players of Ergonomic Peripheral Head office and Area Served
3.6 Global Key Players of Ergonomic Peripheral, Product and Application
3.7 Global Key Players of Ergonomic Peripheral, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Ergonomic Peripheral Breakdown Data by Type
4.1 Global Ergonomic Peripheral Historic Market Size by Type (2019-2024)
4.2 Global Ergonomic Peripheral Forecasted Market Size by Type (2025-2030)
5 Ergonomic Peripheral Breakdown Data by Application
5.1 Global Ergonomic Peripheral Historic Market Size by Application (2019-2024)
5.2 Global Ergonomic Peripheral Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Ergonomic Peripheral Market Size (2019-2030)
6.2 North America Ergonomic Peripheral Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Ergonomic Peripheral Market Size by Country (2019-2024)
6.4 North America Ergonomic Peripheral Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Ergonomic Peripheral Market Size (2019-2030)
7.2 Europe Ergonomic Peripheral Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Ergonomic Peripheral Market Size by Country (2019-2024)
7.4 Europe Ergonomic Peripheral Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Ergonomic Peripheral Market Size (2019-2030)
8.2 Asia-Pacific Ergonomic Peripheral Market Growth Rate by Country: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Ergonomic Peripheral Market Size by Region (2019-2024)
8.4 Asia-Pacific Ergonomic Peripheral Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Ergonomic Peripheral Market Size (2019-2030)
9.2 Latin America Ergonomic Peripheral Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Ergonomic Peripheral Market Size by Country (2019-2024)
9.4 Latin America Ergonomic Peripheral Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Ergonomic Peripheral Market Size (2019-2030)
10.2 Middle East & Africa Ergonomic Peripheral Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Ergonomic Peripheral Market Size by Country (2019-2024)
10.4 Middle East & Africa Ergonomic Peripheral Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Logitech
11.1.1 Logitech Company Details
11.1.2 Logitech Business Overview
11.1.3 Logitech Ergonomic Peripheral Introduction
11.1.4 Logitech Revenue in Ergonomic Peripheral Business (2019-2024)
11.1.5 Logitech Recent Development
11.2 Microsoft
11.2.1 Microsoft Company Details
11.2.2 Microsoft Business Overview
11.2.3 Microsoft Ergonomic Peripheral Introduction
11.2.4 Microsoft Revenue in Ergonomic Peripheral Business (2019-2024)
11.2.5 Microsoft Recent Development
11.3 3M
11.3.1 3M Company Details
11.3.2 3M Business Overview
11.3.3 3M Ergonomic Peripheral Introduction
11.3.4 3M Revenue in Ergonomic Peripheral Business (2019-2024)
11.3.5 3M Recent Development
11.4 Anker
11.4.1 Anker Company Details
11.4.2 Anker Business Overview
11.4.3 Anker Ergonomic Peripheral Introduction
11.4.4 Anker Revenue in Ergonomic Peripheral Business (2019-2024)
11.4.5 Anker Recent Development
11.5 J-Tech Digital
11.5.1 J-Tech Digital Company Details
11.5.2 J-Tech Digital Business Overview
11.5.3 J-Tech Digital Ergonomic Peripheral Introduction
11.5.4 J-Tech Digital Revenue in Ergonomic Peripheral Business (2019-2024)
11.5.5 J-Tech Digital Recent Development
11.6 Adesso
11.6.1 Adesso Company Details
11.6.2 Adesso Business Overview
11.6.3 Adesso Ergonomic Peripheral Introduction
11.6.4 Adesso Revenue in Ergonomic Peripheral Business (2019-2024)
11.6.5 Adesso Recent Development
11.7 Swiftpoint
11.7.1 Swiftpoint Company Details
11.7.2 Swiftpoint Business Overview
11.7.3 Swiftpoint Ergonomic Peripheral Introduction
11.7.4 Swiftpoint Revenue in Ergonomic Peripheral Business (2019-2024)
11.7.5 Swiftpoint Recent Development
11.8 Razer
11.8.1 Razer Company Details
11.8.2 Razer Business Overview
11.8.3 Razer Ergonomic Peripheral Introduction
11.8.4 Razer Revenue in Ergonomic Peripheral Business (2019-2024)
11.8.5 Razer Recent Development
11.9 Kinesis
11.9.1 Kinesis Company Details
11.9.2 Kinesis Business Overview
11.9.3 Kinesis Ergonomic Peripheral Introduction
11.9.4 Kinesis Revenue in Ergonomic Peripheral Business (2019-2024)
11.9.5 Kinesis Recent Development
11.10 Evoluent
11.10.1 Evoluent Company Details
11.10.2 Evoluent Business Overview
11.10.3 Evoluent Ergonomic Peripheral Introduction
11.10.4 Evoluent Revenue in Ergonomic Peripheral Business (2019-2024)
11.10.5 Evoluent Recent Development
11.11 Goldtouch
11.11.1 Goldtouch Company Details
11.11.2 Goldtouch Business Overview
11.11.3 Goldtouch Ergonomic Peripheral Introduction
11.11.4 Goldtouch Revenue in Ergonomic Peripheral Business (2019-2024)
11.11.5 Goldtouch Recent Development
11.12 Adesso
11.12.1 Adesso Company Details
11.12.2 Adesso Business Overview
11.12.3 Adesso Ergonomic Peripheral Introduction
11.12.4 Adesso Revenue in Ergonomic Peripheral Business (2019-2024)
11.12.5 Adesso Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
Logitech
Microsoft
3M
Anker
J-Tech Digital
Adesso
Swiftpoint
Razer
Kinesis
Evoluent
Goldtouch
Adesso
Ìý
Ìý
*If Applicable.